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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/gl_tests/SRGBFramebufferTest.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/SRGBFramebufferTest.cpp')
-rw-r--r--gfx/angle/src/tests/gl_tests/SRGBFramebufferTest.cpp141
1 files changed, 141 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/SRGBFramebufferTest.cpp b/gfx/angle/src/tests/gl_tests/SRGBFramebufferTest.cpp
new file mode 100644
index 000000000..47ff2f3e0
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/SRGBFramebufferTest.cpp
@@ -0,0 +1,141 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SRGBFramebufferTest.cpp: Tests of sRGB framebuffer functionality.
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+
+namespace angle
+{
+
+class SRGBFramebufferTest : public ANGLETest
+{
+ protected:
+ SRGBFramebufferTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vs =
+ "precision highp float;\n"
+ "attribute vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ "}\n";
+
+ const std::string fs =
+ "precision highp float;\n"
+ "uniform vec4 color;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ mColorLocation = glGetUniformLocation(mProgram, "color");
+ ASSERT_NE(-1, mColorLocation);
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram = 0;
+ GLint mColorLocation = -1;
+};
+
+// Test basic validation of GL_EXT_sRGB_write_control
+TEST_P(SRGBFramebufferTest, Validation)
+{
+ GLenum expectedError =
+ extensionEnabled("GL_EXT_sRGB_write_control") ? GL_NO_ERROR : GL_INVALID_ENUM;
+
+ GLboolean value = GL_FALSE;
+ glEnable(GL_FRAMEBUFFER_SRGB_EXT);
+ EXPECT_GL_ERROR(expectedError);
+
+ glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value);
+ EXPECT_GL_ERROR(expectedError);
+ if (expectedError == GL_NO_ERROR)
+ {
+ EXPECT_EQ(GL_TRUE, value);
+ }
+
+ glDisable(GL_FRAMEBUFFER_SRGB_EXT);
+ EXPECT_GL_ERROR(expectedError);
+
+ glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value);
+ EXPECT_GL_ERROR(expectedError);
+ if (expectedError == GL_NO_ERROR)
+ {
+ EXPECT_EQ(GL_FALSE, value);
+ }
+}
+
+// Test basic functionality of GL_EXT_sRGB_write_control
+TEST_P(SRGBFramebufferTest, BasicUsage)
+{
+ if (!extensionEnabled("GL_EXT_sRGB_write_control") ||
+ (!extensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
+ {
+ std::cout
+ << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
+ << std::endl;
+ return;
+ }
+
+ GLColor linearColor(64, 127, 191, 255);
+ GLColor srgbColor(13, 54, 133, 255);
+
+ GLTexture texture;
+ glBindTexture(GL_TEXTURE_2D, texture.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
+ nullptr);
+
+ GLFramebuffer framebuffer;
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
+
+ glUseProgram(mProgram);
+ glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
+
+ glEnable(GL_FRAMEBUFFER_SRGB_EXT);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
+
+ glDisable(GL_FRAMEBUFFER_SRGB_EXT);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(SRGBFramebufferTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace angle