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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/gl_tests/RobustClientMemoryTest.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/RobustClientMemoryTest.cpp')
-rw-r--r-- | gfx/angle/src/tests/gl_tests/RobustClientMemoryTest.cpp | 385 |
1 files changed, 385 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/RobustClientMemoryTest.cpp b/gfx/angle/src/tests/gl_tests/RobustClientMemoryTest.cpp new file mode 100644 index 000000000..b5f89e904 --- /dev/null +++ b/gfx/angle/src/tests/gl_tests/RobustClientMemoryTest.cpp @@ -0,0 +1,385 @@ +// +// Copyright 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RobustClientMemoryTest.cpp : Tests of the GL_ANGLE_robust_client_memory extension. + +#include "test_utils/ANGLETest.h" + +#include "test_utils/gl_raii.h" + +namespace angle +{ +class RobustClientMemoryTest : public ANGLETest +{ + protected: + RobustClientMemoryTest() + { + setWindowWidth(128); + setWindowHeight(128); + setConfigRedBits(8); + setConfigGreenBits(8); + setConfigBlueBits(8); + setConfigAlphaBits(8); + } + + void SetUp() override + { + ANGLETest::SetUp(); + + glGetBooleanvRobustANGLE = reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLE>( + eglGetProcAddress("glGetBooleanvRobustANGLE")); + glGetBufferParameterivRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLE>( + eglGetProcAddress("glGetBufferParameterivRobustANGLE")); + glGetFloatvRobustANGLE = reinterpret_cast<PFNGLGETFLOATVROBUSTANGLE>( + eglGetProcAddress("glGetFloatvRobustANGLE")); + glGetFramebufferAttachmentParameterivRobustANGLE = + reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLE>( + eglGetProcAddress("glGetFramebufferAttachmentParameterivRobustANGLE")); + glGetIntegervRobustANGLE = reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLE>( + eglGetProcAddress("glGetIntegervRobustANGLE")); + glGetProgramivRobustANGLE = reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLE>( + eglGetProcAddress("glGetProgramivRobustANGLE")); + glGetRenderbufferParameterivRobustANGLE = + reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLE>( + eglGetProcAddress("glGetRenderbufferParameterivRobustANGLE")); + glGetShaderivRobustANGLE = reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLE>( + eglGetProcAddress("glGetShaderivRobustANGLE")); + glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLE>( + eglGetProcAddress("glGetTexParameterfvRobustANGLE")); + glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLE>( + eglGetProcAddress("glGetTexParameterivRobustANGLE")); + glGetUniformfvRobustANGLE = reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLE>( + eglGetProcAddress("glGetUniformfvRobustANGLE")); + glGetUniformivRobustANGLE = reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLE>( + eglGetProcAddress("glGetUniformivRobustANGLE")); + glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLE>( + eglGetProcAddress("glGetVertexAttribfvRobustANGLE")); + glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLE>( + eglGetProcAddress("glGetVertexAttribivRobustANGLE")); + glGetVertexAttribPointervRobustANGLE = + reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLE>( + eglGetProcAddress("glGetVertexAttribPointervRobustANGLE")); + glReadPixelsRobustANGLE = reinterpret_cast<PFNGLREADPIXELSROBUSTANGLE>( + eglGetProcAddress("glReadPixelsRobustANGLE")); + glTexImage2DRobustANGLE = reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLE>( + eglGetProcAddress("glTexImage2DRobustANGLE")); + glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLE>( + eglGetProcAddress("glTexParameterfvRobustANGLE")); + glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLE>( + eglGetProcAddress("glTexParameterivRobustANGLE")); + glTexSubImage2DRobustANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLE>( + eglGetProcAddress("glTexSubImage2DRobustANGLE")); + glTexImage3DRobustANGLE = reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLE>( + eglGetProcAddress("glTexImage3DRobustANGLE")); + glTexSubImage3DRobustANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLE>( + eglGetProcAddress("glTexSubImage3DRobustANGLE")); + glGetQueryivRobustANGLE = reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLE>( + eglGetProcAddress("glGetQueryivRobustANGLE")); + glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLE>( + eglGetProcAddress("glGetQueryObjectuivRobustANGLE")); + glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLE>( + eglGetProcAddress("glGetBufferPointervRobustANGLE")); + glGetIntegeri_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLE>( + eglGetProcAddress("glGetIntegeri_vRobustANGLE")); + glGetInternalformativRobustANGLE = reinterpret_cast<PFNGETINTERNALFORMATIVROBUSTANGLE>( + eglGetProcAddress("glGetInternalformativRobustANGLE")); + glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLE>( + eglGetProcAddress("glGetVertexAttribIivRobustANGLE")); + glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLE>( + eglGetProcAddress("glGetVertexAttribIuivRobustANGLE")); + glGetUniformuivRobustANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLE>( + eglGetProcAddress("glGetUniformuivRobustANGLE")); + glGetActiveUniformBlockivRobustANGLE = + reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLE>( + eglGetProcAddress("glGetActiveUniformBlockivRobustANGLE")); + glGetInteger64vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLE>( + eglGetProcAddress("glGetInteger64vRobustANGLE")); + glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLE>( + eglGetProcAddress("glGetInteger64i_vRobustANGLE")); + glGetBufferParameteri64vRobustANGLE = + reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLE>( + eglGetProcAddress("glGetBufferParameteri64vRobustANGLE")); + glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLE>( + eglGetProcAddress("glSamplerParameterivRobustANGLE")); + glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLE>( + eglGetProcAddress("glSamplerParameterfvRobustANGLE")); + glGetSamplerParameterivRobustANGLE = + reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLE>( + eglGetProcAddress("glGetSamplerParameterivRobustANGLE")); + glGetSamplerParameterfvRobustANGLE = + reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLE>( + eglGetProcAddress("glGetSamplerParameterfvRobustANGLE")); + glGetFramebufferParameterivRobustANGLE = + reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLE>( + eglGetProcAddress("glGetFramebufferParameterivRobustANGLE")); + glGetProgramInterfaceivRobustANGLE = + reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLE>( + eglGetProcAddress("glGetProgramInterfaceivRobustANGLE")); + glGetBooleani_vRobustANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLE>( + eglGetProcAddress("glGetBooleani_vRobustANGLE")); + glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLE>( + eglGetProcAddress("glGetMultisamplefvRobustANGLE")); + glGetTexLevelParameterivRobustANGLE = + reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLE>( + eglGetProcAddress("glGetTexLevelParameterivRobustANGLE")); + glGetTexLevelParameterfvRobustANGLE = + reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLE>( + eglGetProcAddress("glGetTexLevelParameterfvRobustANGLE")); + glGetPointervRobustANGLERobustANGLE = + reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLE>( + eglGetProcAddress("glGetPointervRobustANGLERobustANGLE")); + glReadnPixelsRobustANGLE = reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLE>( + eglGetProcAddress("glReadnPixelsRobustANGLE")); + glGetnUniformfvRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLE>( + eglGetProcAddress("glGetnUniformfvRobustANGLE")); + glGetnUniformivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLE>( + eglGetProcAddress("glGetnUniformivRobustANGLE")); + glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLE>( + eglGetProcAddress("glGetnUniformuivRobustANGLE")); + glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLE>( + eglGetProcAddress("glTexParameterIivRobustANGLE")); + glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLE>( + eglGetProcAddress("glTexParameterIuivRobustANGLE")); + glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLE>( + eglGetProcAddress("glGetTexParameterIivRobustANGLE")); + glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLE>( + eglGetProcAddress("glGetTexParameterIuivRobustANGLE")); + glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLE>( + eglGetProcAddress("glSamplerParameterIivRobustANGLE")); + glSamplerParameterIuivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLE>( + eglGetProcAddress("glSamplerParameterIuivRobustANGLE")); + glGetSamplerParameterIivRobustANGLE = + reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLE>( + eglGetProcAddress("glGetSamplerParameterIivRobustANGLE")); + glGetSamplerParameterIuivRobustANGLE = + reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLE>( + eglGetProcAddress("glGetSamplerParameterIuivRobustANGLE")); + glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLE>( + eglGetProcAddress("glGetQueryObjectivRobustANGLE")); + glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLE>( + eglGetProcAddress("glGetQueryObjecti64vRobustANGLE")); + glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLE>( + eglGetProcAddress("glGetQueryObjectui64vRobustANGLE")); + } + + void TearDown() override { ANGLETest::TearDown(); } + + bool extensionsPresent() const + { + if (!extensionEnabled("GL_ANGLE_robust_client_memory")) + { + std::cout << "Test skipped because GL_ANGLE_robust_client_memory is not available."; + return false; + } + + return true; + } + + PFNGLGETBOOLEANVROBUSTANGLE glGetBooleanvRobustANGLE = nullptr; + PFNGLGETBUFFERPARAMETERIVROBUSTANGLE glGetBufferParameterivRobustANGLE = nullptr; + PFNGLGETFLOATVROBUSTANGLE glGetFloatvRobustANGLE = nullptr; + PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLE + glGetFramebufferAttachmentParameterivRobustANGLE = nullptr; + PFNGLGETINTEGERVROBUSTANGLE glGetIntegervRobustANGLE = nullptr; + PFNGLGETPROGRAMIVROBUSTANGLE glGetProgramivRobustANGLE = nullptr; + PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLE glGetRenderbufferParameterivRobustANGLE = nullptr; + PFNGLGETSHADERIVROBUSTANGLE glGetShaderivRobustANGLE = nullptr; + PFNGLGETTEXPARAMETERFVROBUSTANGLE glGetTexParameterfvRobustANGLE = nullptr; + PFNGLGETTEXPARAMETERIVROBUSTANGLE glGetTexParameterivRobustANGLE = nullptr; + PFNGLGETUNIFORMFVROBUSTANGLE glGetUniformfvRobustANGLE = nullptr; + PFNGLGETUNIFORMIVROBUSTANGLE glGetUniformivRobustANGLE = nullptr; + PFNGLGETVERTEXATTRIBFVROBUSTANGLE glGetVertexAttribfvRobustANGLE = nullptr; + PFNGLGETVERTEXATTRIBIVROBUSTANGLE glGetVertexAttribivRobustANGLE = nullptr; + PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLE glGetVertexAttribPointervRobustANGLE = nullptr; + PFNGLREADPIXELSROBUSTANGLE glReadPixelsRobustANGLE = nullptr; + PFNGLTEXIMAGE2DROBUSTANGLE glTexImage2DRobustANGLE = nullptr; + PFNGLTEXPARAMETERFVROBUSTANGLE glTexParameterfvRobustANGLE = nullptr; + PFNGLTEXPARAMETERIVROBUSTANGLE glTexParameterivRobustANGLE = nullptr; + PFNGLTEXSUBIMAGE2DROBUSTANGLE glTexSubImage2DRobustANGLE = nullptr; + PFNGLTEXIMAGE3DROBUSTANGLE glTexImage3DRobustANGLE = nullptr; + PFNGLTEXSUBIMAGE3DROBUSTANGLE glTexSubImage3DRobustANGLE = nullptr; + PFNGLGETQUERYIVROBUSTANGLE glGetQueryivRobustANGLE = nullptr; + PFNGLGETQUERYOBJECTUIVROBUSTANGLE glGetQueryObjectuivRobustANGLE = nullptr; + PFNGLGETBUFFERPOINTERVROBUSTANGLE glGetBufferPointervRobustANGLE = nullptr; + PFNGLGETINTEGERI_VROBUSTANGLE glGetIntegeri_vRobustANGLE = nullptr; + PFNGETINTERNALFORMATIVROBUSTANGLE glGetInternalformativRobustANGLE = nullptr; + PFNGLGETVERTEXATTRIBIIVROBUSTANGLE glGetVertexAttribIivRobustANGLE = nullptr; + PFNGLGETVERTEXATTRIBIUIVROBUSTANGLE glGetVertexAttribIuivRobustANGLE = nullptr; + PFNGLGETUNIFORMUIVROBUSTANGLE glGetUniformuivRobustANGLE = nullptr; + PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLE glGetActiveUniformBlockivRobustANGLE = nullptr; + PFNGLGETINTEGER64VROBUSTANGLE glGetInteger64vRobustANGLE = nullptr; + PFNGLGETINTEGER64I_VROBUSTANGLE glGetInteger64i_vRobustANGLE = nullptr; + PFNGLGETBUFFERPARAMETERI64VROBUSTANGLE glGetBufferParameteri64vRobustANGLE = nullptr; + PFNGLSAMPLERPARAMETERIVROBUSTANGLE glSamplerParameterivRobustANGLE = nullptr; + PFNGLSAMPLERPARAMETERFVROBUSTANGLE glSamplerParameterfvRobustANGLE = nullptr; + PFNGLGETSAMPLERPARAMETERIVROBUSTANGLE glGetSamplerParameterivRobustANGLE = nullptr; + PFNGLGETSAMPLERPARAMETERFVROBUSTANGLE glGetSamplerParameterfvRobustANGLE = nullptr; + PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLE glGetFramebufferParameterivRobustANGLE = nullptr; + PFNGLGETPROGRAMINTERFACEIVROBUSTANGLE glGetProgramInterfaceivRobustANGLE = nullptr; + PFNGLGETBOOLEANI_VROBUSTANGLE glGetBooleani_vRobustANGLE = nullptr; + PFNGLGETMULTISAMPLEFVROBUSTANGLE glGetMultisamplefvRobustANGLE = nullptr; + PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLE glGetTexLevelParameterivRobustANGLE = nullptr; + PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLE glGetTexLevelParameterfvRobustANGLE = nullptr; + PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLE glGetPointervRobustANGLERobustANGLE = nullptr; + PFNGLREADNPIXELSROBUSTANGLE glReadnPixelsRobustANGLE = nullptr; + PFNGLGETNUNIFORMFVROBUSTANGLE glGetnUniformfvRobustANGLE = nullptr; + PFNGLGETNUNIFORMIVROBUSTANGLE glGetnUniformivRobustANGLE = nullptr; + PFNGLGETNUNIFORMUIVROBUSTANGLE glGetnUniformuivRobustANGLE = nullptr; + PFNGLTEXPARAMETERIIVROBUSTANGLE glTexParameterIivRobustANGLE = nullptr; + PFNGLTEXPARAMETERIUIVROBUSTANGLE glTexParameterIuivRobustANGLE = nullptr; + PFNGLGETTEXPARAMETERIIVROBUSTANGLE glGetTexParameterIivRobustANGLE = nullptr; + PFNGLGETTEXPARAMETERIUIVROBUSTANGLE glGetTexParameterIuivRobustANGLE = nullptr; + PFNGLSAMPLERPARAMETERIIVROBUSTANGLE glSamplerParameterIivRobustANGLE = nullptr; + PFNGLSAMPLERPARAMETERIUIVROBUSTANGLE glSamplerParameterIuivRobustANGLE = nullptr; + PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLE glGetSamplerParameterIivRobustANGLE = nullptr; + PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLE glGetSamplerParameterIuivRobustANGLE = nullptr; + PFNGLGETQUERYOBJECTIVROBUSTANGLE glGetQueryObjectivRobustANGLE = nullptr; + PFNGLGETQUERYOBJECTI64VROBUSTANGLE glGetQueryObjecti64vRobustANGLE = nullptr; + PFNGLGETQUERYOBJECTUI64VROBUSTANGLE glGetQueryObjectui64vRobustANGLE = nullptr; +}; + +// Test basic usage and validation of glGetIntegervRobustANGLE +TEST_P(RobustClientMemoryTest, GetInteger) +{ + if (!extensionsPresent()) + { + return; + } + + // Verify that the robust and regular entry points return the same values + GLint resultRobust; + GLsizei length; + glGetIntegervRobustANGLE(GL_MAX_VERTEX_ATTRIBS, 1, &length, &resultRobust); + EXPECT_GL_NO_ERROR(); + EXPECT_EQ(1, length); + + GLint resultRegular; + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &resultRegular); + EXPECT_GL_NO_ERROR(); + EXPECT_EQ(resultRegular, resultRobust); + + // Query a dynamic value + GLint numCompressedFormats; + glGetIntegervRobustANGLE(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 1, &length, &numCompressedFormats); + ASSERT_GL_NO_ERROR(); + EXPECT_EQ(1, length); + + if (numCompressedFormats > 0) + { + std::vector<GLint> resultBuf(numCompressedFormats * 2, 0); + + // Test when the bufSize is too low + glGetIntegervRobustANGLE(GL_COMPRESSED_TEXTURE_FORMATS, numCompressedFormats - 1, &length, + resultBuf.data()); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + EXPECT_TRUE(std::all_of(resultBuf.begin(), resultBuf.end(), + [](GLint value) { return value == 0; })); + + // Make sure the GL doesn't touch the end of the buffer + glGetIntegervRobustANGLE(GL_COMPRESSED_TEXTURE_FORMATS, + static_cast<GLsizei>(resultBuf.size()), &length, resultBuf.data()); + EXPECT_GL_NO_ERROR(); + EXPECT_EQ(numCompressedFormats, length); + EXPECT_TRUE(std::none_of(resultBuf.begin(), resultBuf.begin() + length, + [](GLint value) { return value == 0; })); + EXPECT_TRUE(std::all_of(resultBuf.begin() + length, resultBuf.end(), + [](GLint value) { return value == 0; })); + } + + // Test with null length + glGetIntegervRobustANGLE(GL_MAX_VARYING_VECTORS, 1, nullptr, &resultRobust); + EXPECT_GL_NO_ERROR(); + + glGetIntegervRobustANGLE(GL_MAX_VIEWPORT_DIMS, 1, nullptr, &resultRobust); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + + GLint maxViewportDims[2]; + glGetIntegervRobustANGLE(GL_MAX_VIEWPORT_DIMS, 2, nullptr, maxViewportDims); + EXPECT_GL_NO_ERROR(); +} + +// Test basic usage and validation of glTexImage2DRobustANGLE +TEST_P(RobustClientMemoryTest, TexImage2D) +{ + if (!extensionsPresent()) + { + return; + } + GLTexture tex; + glBindTexture(GL_TEXTURE_2D, tex.get()); + + GLsizei dataDimension = 1024; + std::vector<GLubyte> rgbaData(dataDimension * dataDimension * 4); + + // Test the regular case + glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA, + GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()), + rgbaData.data()); + EXPECT_GL_NO_ERROR(); + + // Test with a data size that is too small + glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA, + GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()) / 2, + rgbaData.data()); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + + if (getClientMajorVersion() >= 3) + { + // Set an unpack parameter that would cause the driver to read past the end of the buffer + glPixelStorei(GL_UNPACK_ROW_LENGTH, dataDimension + 1); + glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA, + GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()), + rgbaData.data()); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + } +} + +// Test basic usage and validation of glReadPixelsRobustANGLE +TEST_P(RobustClientMemoryTest, ReadPixels) +{ + if (!extensionsPresent()) + { + return; + } + + GLsizei dataDimension = 16; + std::vector<GLubyte> rgbaData(dataDimension * dataDimension * 4); + + // Test the regular case + GLsizei length = 0; + glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE, + static_cast<GLsizei>(rgbaData.size()), &length, rgbaData.data()); + EXPECT_GL_NO_ERROR(); + EXPECT_EQ(static_cast<GLsizei>(rgbaData.size()), length); + + // Test with a data size that is too small + glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE, + static_cast<GLsizei>(rgbaData.size()) - 1, &length, rgbaData.data()); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + + if (getClientMajorVersion() >= 3) + { + // Set a pack parameter that would cause the driver to write past the end of the buffer + glPixelStorei(GL_PACK_ROW_LENGTH, dataDimension + 1); + glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE, + static_cast<GLsizei>(rgbaData.size()), &length, rgbaData.data()); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + } +} + +// Use this to select which configurations (e.g. which renderer, which GLES major version) these +// tests should be run against. +ANGLE_INSTANTIATE_TEST(RobustClientMemoryTest, + ES2_D3D9(), + ES2_D3D11(), + ES3_D3D11(), + ES2_D3D11_FL9_3(), + ES2_OPENGL(), + ES3_OPENGL(), + ES2_OPENGLES(), + ES3_OPENGLES()); + +} // namespace |