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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp')
-rw-r--r-- | gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp b/gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp new file mode 100644 index 000000000..e8ae739f8 --- /dev/null +++ b/gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp @@ -0,0 +1,123 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// BindGeneratesResourceTest.cpp : Tests of the GL_CHROMIUM_bind_generates_resource extension. + +#include "test_utils/ANGLETest.h" + +namespace angle +{ + +class BindGeneratesResourceTest : public ANGLETest +{ + protected: + BindGeneratesResourceTest() { setBindGeneratesResource(false); } +}; + +// Context creation would fail if EGL_CHROMIUM_create_context_bind_generates_resource was not +// available so the GL extension should always be present +TEST_P(BindGeneratesResourceTest, ExtensionStringExposed) +{ + EXPECT_TRUE(extensionEnabled("GL_CHROMIUM_bind_generates_resource")); +} + +// Verify that GL_BIND_GENERATES_RESOURCE_CHROMIUM can be queried but not changed +TEST_P(BindGeneratesResourceTest, QueryValidation) +{ + GLint intValue = 2; + glGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &intValue); + EXPECT_GL_NO_ERROR(); + EXPECT_EQ(intValue, GL_FALSE); + + float floatValue = 2.0f; + glGetFloatv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &floatValue); + EXPECT_GL_NO_ERROR(); + EXPECT_EQ(floatValue, 0.0f); + + GLboolean boolValue = GL_TRUE; + glGetBooleanv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &boolValue); + EXPECT_GL_NO_ERROR(); + EXPECT_EQ(boolValue, GL_FALSE); + + boolValue = glIsEnabled(GL_BIND_GENERATES_RESOURCE_CHROMIUM); + EXPECT_GL_NO_ERROR(); + EXPECT_EQ(boolValue, GL_FALSE); + + glEnable(GL_BIND_GENERATES_RESOURCE_CHROMIUM); + EXPECT_GL_ERROR(GL_INVALID_ENUM); + + glDisable(GL_BIND_GENERATES_RESOURCE_CHROMIUM); + EXPECT_GL_ERROR(GL_INVALID_ENUM); +} + +// Test that buffers cannot be generated on bind +TEST_P(BindGeneratesResourceTest, Buffers) +{ + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + EXPECT_GL_NO_ERROR(); + + if (getClientMajorVersion() >= 3) + { + glBindBufferBase(GL_UNIFORM_BUFFER, 0, 3); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + + glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0); + EXPECT_GL_NO_ERROR(); + + glBindBufferRange(GL_UNIFORM_BUFFER, 0, 4, 1, 2); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + + glBindBufferRange(GL_UNIFORM_BUFFER, 0, 0, 1, 2); + EXPECT_GL_NO_ERROR(); + } +} + +// Test that textures cannot be generated on bind +TEST_P(BindGeneratesResourceTest, Textures) +{ + glBindTexture(GL_TEXTURE_2D, 2); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + + glBindTexture(GL_TEXTURE_2D, 0); + EXPECT_GL_NO_ERROR(); +} + +// Test that framebuffers cannot be generated on bind +TEST_P(BindGeneratesResourceTest, Framebuffers) +{ + glBindFramebuffer(GL_FRAMEBUFFER, 2); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + EXPECT_GL_NO_ERROR(); +} + +// Test that renderbuffer cannot be generated on bind +TEST_P(BindGeneratesResourceTest, Renderbuffers) +{ + glBindRenderbuffer(GL_RENDERBUFFER, 2); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); + + glBindRenderbuffer(GL_RENDERBUFFER, 0); + EXPECT_GL_NO_ERROR(); +} + +// Use this to select which configurations (e.g. which renderer, which GLES major version) these +// tests should be run against. +ANGLE_INSTANTIATE_TEST(BindGeneratesResourceTest, + ES2_D3D9(), + ES2_D3D11(), + ES3_D3D11(), + ES2_D3D11_FL9_3(), + ES2_OPENGL(), + ES3_OPENGL(), + ES2_OPENGLES(), + ES3_OPENGLES()); + +} // namespace |