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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libGLESv2/libGLESv2.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libGLESv2/libGLESv2.cpp')
-rwxr-xr-x | gfx/angle/src/libGLESv2/libGLESv2.cpp | 2231 |
1 files changed, 2231 insertions, 0 deletions
diff --git a/gfx/angle/src/libGLESv2/libGLESv2.cpp b/gfx/angle/src/libGLESv2/libGLESv2.cpp new file mode 100755 index 000000000..1d9a2d6ad --- /dev/null +++ b/gfx/angle/src/libGLESv2/libGLESv2.cpp @@ -0,0 +1,2231 @@ +// +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. + +#include "libGLESv2/entry_points_gles_2_0.h" +#include "libGLESv2/entry_points_gles_2_0_ext.h" +#include "libGLESv2/entry_points_gles_3_0.h" +#include "libGLESv2/entry_points_gles_3_1.h" + +#include "common/event_tracer.h" + +extern "C" +{ + +void GL_APIENTRY glActiveTexture(GLenum texture) +{ + return gl::ActiveTexture(texture); +} + +void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) +{ + return gl::AttachShader(program, shader); +} + +void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) +{ + return gl::BindAttribLocation(program, index, name); +} + +void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) +{ + return gl::BindBuffer(target, buffer); +} + +void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) +{ + return gl::BindFramebuffer(target, framebuffer); +} + +void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) +{ + return gl::BindRenderbuffer(target, renderbuffer); +} + +void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) +{ + return gl::BindTexture(target, texture); +} + +void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + return gl::BlendColor(red, green, blue, alpha); +} + +void GL_APIENTRY glBlendEquation(GLenum mode) +{ + return gl::BlendEquation(mode); +} + +void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) +{ + return gl::BlendEquationSeparate(modeRGB, modeAlpha); +} + +void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + return gl::BlendFunc(sfactor, dfactor); +} + +void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + return gl::BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) +{ + return gl::BufferData(target, size, data, usage); +} + +void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) +{ + return gl::BufferSubData(target, offset, size, data); +} + +GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) +{ + return gl::CheckFramebufferStatus(target); +} + +void GL_APIENTRY glClear(GLbitfield mask) +{ + return gl::Clear(mask); +} + +void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + return gl::ClearColor(red, green, blue, alpha); +} + +void GL_APIENTRY glClearDepthf(GLfloat depth) +{ + return gl::ClearDepthf(depth); +} + +void GL_APIENTRY glClearStencil(GLint s) +{ + return gl::ClearStencil(s); +} + +void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + return gl::ColorMask(red, green, blue, alpha); +} + +void GL_APIENTRY glCompileShader(GLuint shader) +{ + return gl::CompileShader(shader); +} + +void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) +{ + return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border); +} + +void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} + +GLuint GL_APIENTRY glCreateProgram(void) +{ + return gl::CreateProgram(); +} + +GLuint GL_APIENTRY glCreateShader(GLenum type) +{ + return gl::CreateShader(type); +} + +void GL_APIENTRY glCullFace(GLenum mode) +{ + return gl::CullFace(mode); +} + +void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers) +{ + return gl::DeleteBuffers(n, buffers); +} + +void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) +{ + return gl::DeleteFramebuffers(n, framebuffers); +} + +void GL_APIENTRY glDeleteProgram(GLuint program) +{ + return gl::DeleteProgram(program); +} + +void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) +{ + return gl::DeleteRenderbuffers(n, renderbuffers); +} + +void GL_APIENTRY glDeleteShader(GLuint shader) +{ + return gl::DeleteShader(shader); +} + +void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures) +{ + return gl::DeleteTextures(n, textures); +} + +void GL_APIENTRY glDepthFunc(GLenum func) +{ + return gl::DepthFunc(func); +} + +void GL_APIENTRY glDepthMask(GLboolean flag) +{ + return gl::DepthMask(flag); +} + +void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) +{ + return gl::DepthRangef(n, f); +} + +void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) +{ + return gl::DetachShader(program, shader); +} + +void GL_APIENTRY glDisable(GLenum cap) +{ + return gl::Disable(cap); +} + +void GL_APIENTRY glDisableVertexAttribArray(GLuint index) +{ + return gl::DisableVertexAttribArray(index); +} + +void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + return gl::DrawArrays(mode, first, count); +} + +void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) +{ + return gl::DrawElements(mode, count, type, indices); +} + +void GL_APIENTRY glEnable(GLenum cap) +{ + return gl::Enable(cap); +} + +void GL_APIENTRY glEnableVertexAttribArray(GLuint index) +{ + return gl::EnableVertexAttribArray(index); +} + +void GL_APIENTRY glFinish(void) +{ + return gl::Finish(); +} + +void GL_APIENTRY glFlush(void) +{ + return gl::Flush(); +} + +void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); +} + +void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + return gl::FramebufferTexture2D(target, attachment, textarget, texture, level); +} + +void GL_APIENTRY glFrontFace(GLenum mode) +{ + return gl::FrontFace(mode); +} + +void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) +{ + return gl::GenBuffers(n, buffers); +} + +void GL_APIENTRY glGenerateMipmap(GLenum target) +{ + return gl::GenerateMipmap(target); +} + +void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) +{ + return gl::GenFramebuffers(n, framebuffers); +} + +void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) +{ + return gl::GenRenderbuffers(n, renderbuffers); +} + +void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) +{ + return gl::GenTextures(n, textures); +} + +void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) +{ + return gl::GetActiveAttrib(program, index, bufsize, length, size, type, name); +} + +void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) +{ + return gl::GetActiveUniform(program, index, bufsize, length, size, type, name); +} + +void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) +{ + return gl::GetAttachedShaders(program, maxcount, count, shaders); +} + +GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name) +{ + return gl::GetAttribLocation(program, name); +} + +void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) +{ + return gl::GetBooleanv(pname, params); +} + +void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) +{ + return gl::GetBufferParameteriv(target, pname, params); +} + +GLenum GL_APIENTRY glGetError(void) +{ + return gl::GetError(); +} + +void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) +{ + return gl::GetFloatv(pname, params); +} + +void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) +{ + return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params); +} + +void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params) +{ + return gl::GetIntegerv(pname, params); +} + +void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) +{ + return gl::GetProgramiv(program, pname, params); +} + +void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) +{ + return gl::GetProgramInfoLog(program, bufsize, length, infolog); +} + +void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) +{ + return gl::GetRenderbufferParameteriv(target, pname, params); +} + +void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) +{ + return gl::GetShaderiv(shader, pname, params); +} + +void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) +{ + return gl::GetShaderInfoLog(shader, bufsize, length, infolog); +} + +void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) +{ + return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision); +} + +void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) +{ + return gl::GetShaderSource(shader, bufsize, length, source); +} + +const GLubyte* GL_APIENTRY glGetString(GLenum name) +{ + return gl::GetString(name); +} + +void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) +{ + return gl::GetTexParameterfv(target, pname, params); +} + +void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) +{ + return gl::GetTexParameteriv(target, pname, params); +} + +void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params) +{ + return gl::GetUniformfv(program, location, params); +} + +void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) +{ + return gl::GetUniformiv(program, location, params); +} + +GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name) +{ + return gl::GetUniformLocation(program, name); +} + +void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) +{ + return gl::GetVertexAttribfv(index, pname, params); +} + +void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) +{ + return gl::GetVertexAttribiv(index, pname, params); +} + +void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) +{ + return gl::GetVertexAttribPointerv(index, pname, pointer); +} + +void GL_APIENTRY glHint(GLenum target, GLenum mode) +{ + return gl::Hint(target, mode); +} + +GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) +{ + return gl::IsBuffer(buffer); +} + +GLboolean GL_APIENTRY glIsEnabled(GLenum cap) +{ + return gl::IsEnabled(cap); +} + +GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) +{ + return gl::IsFramebuffer(framebuffer); +} + +GLboolean GL_APIENTRY glIsProgram(GLuint program) +{ + return gl::IsProgram(program); +} + +GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) +{ + return gl::IsRenderbuffer(renderbuffer); +} + +GLboolean GL_APIENTRY glIsShader(GLuint shader) +{ + return gl::IsShader(shader); +} + +GLboolean GL_APIENTRY glIsTexture(GLuint texture) +{ + return gl::IsTexture(texture); +} + +void GL_APIENTRY glLineWidth(GLfloat width) +{ + return gl::LineWidth(width); +} + +void GL_APIENTRY glLinkProgram(GLuint program) +{ + return gl::LinkProgram(program); +} + +void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) +{ + return gl::PixelStorei(pname, param); +} + +void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) +{ + return gl::PolygonOffset(factor, units); +} + +void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) +{ + return gl::ReadPixels(x, y, width, height, format, type, pixels); +} + +void GL_APIENTRY glReleaseShaderCompiler(void) +{ + return gl::ReleaseShaderCompiler(); +} + +void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + return gl::RenderbufferStorage(target, internalformat, width, height); +} + +void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) +{ + return gl::SampleCoverage(value, invert); +} + +void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + return gl::Scissor(x, y, width, height); +} + +void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) +{ + return gl::ShaderBinary(n, shaders, binaryformat, binary, length); +} + +void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) +{ + return gl::ShaderSource(shader, count, string, length); +} + +void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + return gl::StencilFunc(func, ref, mask); +} + +void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + return gl::StencilFuncSeparate(face, func, ref, mask); +} + +void GL_APIENTRY glStencilMask(GLuint mask) +{ + return gl::StencilMask(mask); +} + +void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) +{ + return gl::StencilMaskSeparate(face, mask); +} + +void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + return gl::StencilOp(fail, zfail, zpass); +} + +void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + return gl::StencilOpSeparate(face, fail, zfail, zpass); +} + +void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +{ + return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels); +} + +void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + return gl::TexParameterf(target, pname, param); +} + +void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) +{ + return gl::TexParameterfv(target, pname, params); +} + +void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + return gl::TexParameteri(target, pname, param); +} + +void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params) +{ + return gl::TexParameteriv(target, pname, params); +} + +void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) +{ + return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +void GL_APIENTRY glUniform1f(GLint location, GLfloat x) +{ + return gl::Uniform1f(location, x); +} + +void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v) +{ + return gl::Uniform1fv(location, count, v); +} + +void GL_APIENTRY glUniform1i(GLint location, GLint x) +{ + return gl::Uniform1i(location, x); +} + +void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v) +{ + return gl::Uniform1iv(location, count, v); +} + +void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y) +{ + return gl::Uniform2f(location, x, y); +} + +void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v) +{ + return gl::Uniform2fv(location, count, v); +} + +void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y) +{ + return gl::Uniform2i(location, x, y); +} + +void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v) +{ + return gl::Uniform2iv(location, count, v); +} + +void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) +{ + return gl::Uniform3f(location, x, y, z); +} + +void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v) +{ + return gl::Uniform3fv(location, count, v); +} + +void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z) +{ + return gl::Uniform3i(location, x, y, z); +} + +void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) +{ + return gl::Uniform3iv(location, count, v); +} + +void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + return gl::Uniform4f(location, x, y, z, w); +} + +void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) +{ + return gl::Uniform4fv(location, count, v); +} + +void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) +{ + return gl::Uniform4i(location, x, y, z, w); +} + +void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) +{ + return gl::Uniform4iv(location, count, v); +} + +void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + return gl::UniformMatrix2fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + return gl::UniformMatrix3fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + return gl::UniformMatrix4fv(location, count, transpose, value); +} + +void GL_APIENTRY glUseProgram(GLuint program) +{ + return gl::UseProgram(program); +} + +void GL_APIENTRY glValidateProgram(GLuint program) +{ + return gl::ValidateProgram(program); +} + +void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x) +{ + return gl::VertexAttrib1f(indx, x); +} + +void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values) +{ + return gl::VertexAttrib1fv(indx, values); +} + +void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) +{ + return gl::VertexAttrib2f(indx, x, y); +} + +void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) +{ + return gl::VertexAttrib2fv(indx, values); +} + +void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) +{ + return gl::VertexAttrib3f(indx, x, y, z); +} + +void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) +{ + return gl::VertexAttrib3fv(indx, values); +} + +void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + return gl::VertexAttrib4f(indx, x, y, z, w); +} + +void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) +{ + return gl::VertexAttrib4fv(indx, values); +} + +void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) +{ + return gl::VertexAttribPointer(indx, size, type, normalized, stride, ptr); +} + +void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + return gl::Viewport(x, y, width, height); +} + +void GL_APIENTRY glReadBuffer(GLenum mode) +{ + return gl::ReadBuffer(mode); +} + +void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) +{ + return gl::DrawRangeElements(mode, start, end, count, type, indices); +} + +void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +{ + return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels); +} + +void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) +{ + return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) +{ + return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data); +} + +void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); +} + +void GL_APIENTRY glGenQueries(GLsizei n, GLuint* ids) +{ + return gl::GenQueries(n, ids); +} + +void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids) +{ + return gl::DeleteQueries(n, ids); +} + +GLboolean GL_APIENTRY glIsQuery(GLuint id) +{ + return gl::IsQuery(id); +} + +void GL_APIENTRY glBeginQuery(GLenum target, GLuint id) +{ + return gl::BeginQuery(target, id); +} + +void GL_APIENTRY glEndQuery(GLenum target) +{ + return gl::EndQuery(target); +} + +void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint* params) +{ + return gl::GetQueryiv(target, pname, params); +} + +void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) +{ + return gl::GetQueryObjectuiv(id, pname, params); +} + +GLboolean GL_APIENTRY glUnmapBuffer(GLenum target) +{ + return gl::UnmapBuffer(target); +} + +void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) +{ + return gl::GetBufferPointerv(target, pname, params); +} + +void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs) +{ + return gl::DrawBuffers(n, bufs); +} + +void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + return gl::UniformMatrix2x3fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + return gl::UniformMatrix3x2fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + return gl::UniformMatrix2x4fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + return gl::UniformMatrix4x2fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + return gl::UniformMatrix3x4fv(location, count, transpose, value); +} + +void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + return gl::UniformMatrix4x3fv(location, count, transpose, value); +} + +void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); +} + +void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height); +} + +void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) +{ + return gl::FramebufferTextureLayer(target, attachment, texture, level, layer); +} + +GLvoid* GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +{ + return gl::MapBufferRange(target, offset, length, access); +} + +void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) +{ + return gl::FlushMappedBufferRange(target, offset, length); +} + +void GL_APIENTRY glBindVertexArray(GLuint array) +{ + return gl::BindVertexArray(array); +} + +void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint* arrays) +{ + return gl::DeleteVertexArrays(n, arrays); +} + +void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays) +{ + return gl::GenVertexArrays(n, arrays); +} + +GLboolean GL_APIENTRY glIsVertexArray(GLuint array) +{ + return gl::IsVertexArray(array); +} + +void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint* data) +{ + return gl::GetIntegeri_v(target, index, data); +} + +void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode) +{ + return gl::BeginTransformFeedback(primitiveMode); +} + +void GL_APIENTRY glEndTransformFeedback(void) +{ + return gl::EndTransformFeedback(); +} + +void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) +{ + return gl::BindBufferRange(target, index, buffer, offset, size); +} + +void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer) +{ + return gl::BindBufferBase(target, index, buffer); +} + +void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) +{ + return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode); +} + +void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) +{ + return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name); +} + +void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + return gl::VertexAttribIPointer(index, size, type, stride, pointer); +} + +void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) +{ + return gl::GetVertexAttribIiv(index, pname, params); +} + +void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) +{ + return gl::GetVertexAttribIuiv(index, pname, params); +} + +void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) +{ + return gl::VertexAttribI4i(index, x, y, z, w); +} + +void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +{ + return gl::VertexAttribI4ui(index, x, y, z, w); +} + +void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v) +{ + return gl::VertexAttribI4iv(index, v); +} + +void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v) +{ + return gl::VertexAttribI4uiv(index, v); +} + +void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint* params) +{ + return gl::GetUniformuiv(program, location, params); +} + +GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name) +{ + return gl::GetFragDataLocation(program, name); +} + +void GL_APIENTRY glUniform1ui(GLint location, GLuint v0) +{ + return gl::Uniform1ui(location, v0); +} + +void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1) +{ + return gl::Uniform2ui(location, v0, v1); +} + +void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + return gl::Uniform3ui(location, v0, v1, v2); +} + +void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + return gl::Uniform4ui(location, v0, v1, v2, v3); +} + +void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint* value) +{ + return gl::Uniform1uiv(location, count, value); +} + +void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint* value) +{ + return gl::Uniform2uiv(location, count, value); +} + +void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint* value) +{ + return gl::Uniform3uiv(location, count, value); +} + +void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint* value) +{ + return gl::Uniform4uiv(location, count, value); +} + +void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) +{ + return gl::ClearBufferiv(buffer, drawbuffer, value); +} + +void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) +{ + return gl::ClearBufferuiv(buffer, drawbuffer, value); +} + +void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) +{ + return gl::ClearBufferfv(buffer, drawbuffer, value); +} + +void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +{ + return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil); +} + +const GLubyte* GL_APIENTRY glGetStringi(GLenum name, GLuint index) +{ + return gl::GetStringi(name, index); +} + +void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) +{ + return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size); +} + +void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) +{ + return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices); +} + +void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) +{ + return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params); +} + +GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) +{ + return gl::GetUniformBlockIndex(program, uniformBlockName); +} + +void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) +{ + return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params); +} + +void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) +{ + return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName); +} + +void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) +{ + return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding); +} + +void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) +{ + return gl::DrawArraysInstanced(mode, first, count, instanceCount); +} + +void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) +{ + return gl::DrawElementsInstanced(mode, count, type, indices, instanceCount); +} + +GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags) +{ + return gl::FenceSync_(condition, flags); +} + +GLboolean GL_APIENTRY glIsSync(GLsync sync) +{ + return gl::IsSync(sync); +} + +void GL_APIENTRY glDeleteSync(GLsync sync) +{ + return gl::DeleteSync(sync); +} + +GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + return gl::ClientWaitSync(sync, flags, timeout); +} + +void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) +{ + return gl::WaitSync(sync, flags, timeout); +} + +void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64* params) +{ + return gl::GetInteger64v(pname, params); +} + +void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) +{ + return gl::GetSynciv(sync, pname, bufSize, length, values); +} + +void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) +{ + return gl::GetInteger64i_v(target, index, data); +} + +void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) +{ + return gl::GetBufferParameteri64v(target, pname, params); +} + +void GL_APIENTRY glGenSamplers(GLsizei count, GLuint* samplers) +{ + return gl::GenSamplers(count, samplers); +} + +void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint* samplers) +{ + return gl::DeleteSamplers(count, samplers); +} + +GLboolean GL_APIENTRY glIsSampler(GLuint sampler) +{ + return gl::IsSampler(sampler); +} + +void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler) +{ + return gl::BindSampler(unit, sampler); +} + +void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) +{ + return gl::SamplerParameteri(sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) +{ + return gl::SamplerParameteriv(sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) +{ + return gl::SamplerParameterf(sampler, pname, param); +} + +void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) +{ + return gl::SamplerParameterfv(sampler, pname, param); +} + +void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) +{ + return gl::GetSamplerParameteriv(sampler, pname, params); +} + +void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) +{ + return gl::GetSamplerParameterfv(sampler, pname, params); +} + +void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor) +{ + return gl::VertexAttribDivisor(index, divisor); +} + +void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id) +{ + return gl::BindTransformFeedback(target, id); +} + +void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) +{ + return gl::DeleteTransformFeedbacks(n, ids); +} + +void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids) +{ + return gl::GenTransformFeedbacks(n, ids); +} + +GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id) +{ + return gl::IsTransformFeedback(id); +} + +void GL_APIENTRY glPauseTransformFeedback(void) +{ + return gl::PauseTransformFeedback(); +} + +void GL_APIENTRY glResumeTransformFeedback(void) +{ + return gl::ResumeTransformFeedback(); +} + +void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) +{ + return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary); +} + +void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) +{ + return gl::ProgramBinary(program, binaryFormat, binary, length); +} + +void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value) +{ + return gl::ProgramParameteri(program, pname, value); +} + +void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) +{ + return gl::InvalidateFramebuffer(target, numAttachments, attachments); +} + +void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) +{ + return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); +} + +void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +{ + return gl::TexStorage2D(target, levels, internalformat, width, height); +} + +void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +{ + return gl::TexStorage3D(target, levels, internalformat, width, height, depth); +} + +void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) +{ + return gl::GetInternalformativ(target, internalformat, pname, bufSize, params); +} + +void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) +{ + return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); +} + +void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height); +} + +void GL_APIENTRY glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) +{ + return gl::DiscardFramebufferEXT(target, numAttachments, attachments); +} + +void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences) +{ + return gl::DeleteFencesNV(n, fences); +} + +void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) +{ + return gl::GenFencesNV(n, fences); +} + +GLboolean GL_APIENTRY glIsFenceNV(GLuint fence) +{ + return gl::IsFenceNV(fence); +} + +GLboolean GL_APIENTRY glTestFenceNV(GLuint fence) +{ + return gl::TestFenceNV(fence); +} + +void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) +{ + return gl::GetFenceivNV(fence, pname, params); +} + +void GL_APIENTRY glFinishFenceNV(GLuint fence) +{ + return gl::FinishFenceNV(fence); +} + +void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition) +{ + return gl::SetFenceNV(fence, condition); +} + +void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source) +{ + return gl::GetTranslatedShaderSourceANGLE(shader, bufsize, length, source); +} + +void GL_APIENTRY glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +{ + return gl::TexStorage2DEXT(target, levels, internalformat, width, height); +} + +GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void) +{ + return gl::GetGraphicsResetStatusEXT(); +} + +void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) +{ + return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); +} + +void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params) +{ + return gl::GetnUniformfvEXT(program, location, bufSize, params); +} + +void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params) +{ + return gl::GetnUniformivEXT(program, location, bufSize, params); +} + +void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids) +{ + return gl::GenQueriesEXT(n, ids); +} + +void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids) +{ + return gl::DeleteQueriesEXT(n, ids); +} + +GLboolean GL_APIENTRY glIsQueryEXT(GLuint id) +{ + return gl::IsQueryEXT(id); +} + +void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id) +{ + return gl::BeginQueryEXT(target, id); +} + +void GL_APIENTRY glEndQueryEXT(GLenum target) +{ + return gl::EndQueryEXT(target); +} + +void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target) +{ + return gl::QueryCounterEXT(id, target); +} + +void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) +{ + return gl::GetQueryivEXT(target, pname, params); +} + +void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params) +{ + return gl::GetQueryObjectivEXT(id, pname, params); +} + +void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) +{ + return gl::GetQueryObjectuivEXT(id, pname, params); +} + +void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params) +{ + return gl::GetQueryObjecti64vEXT(id, pname, params); +} + +void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params) +{ + return gl::GetQueryObjectui64vEXT(id, pname, params); +} + +void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs) +{ + return gl::DrawBuffersEXT(n, bufs); +} + +void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + return gl::DrawArraysInstancedANGLE(mode, first, count, primcount); +} + +void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount) +{ + return gl::DrawElementsInstancedANGLE(mode, count, type, indices, primcount); +} + +void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) +{ + return gl::VertexAttribDivisorANGLE(index, divisor); +} + +void GL_APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) +{ + return gl::GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary); +} + +void GL_APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) +{ + return gl::ProgramBinaryOES(program, binaryFormat, binary, length); +} + +void* GL_APIENTRY glMapBufferOES(GLenum target, GLenum access) +{ + return gl::MapBufferOES(target, access); +} + +GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target) +{ + return gl::UnmapBufferOES(target); +} + +void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params) +{ + return gl::GetBufferPointervOES(target, pname, params); +} + +void* GL_APIENTRY glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) +{ + return gl::MapBufferRangeEXT(target, offset, length, access); +} + +void GL_APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length) +{ + return gl::FlushMappedBufferRangeEXT(target, offset, length); +} + +void GL_APIENTRY glInsertEventMarkerEXT(GLsizei length, const char *marker) +{ + return gl::InsertEventMarkerEXT(length, marker); +} + +void GL_APIENTRY glPushGroupMarkerEXT(GLsizei length, const char *marker) +{ + return gl::PushGroupMarkerEXT(length, marker); +} + +void GL_APIENTRY glPopGroupMarkerEXT() +{ + return gl::PopGroupMarkerEXT(); +} + +void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) +{ + return gl::EGLImageTargetTexture2DOES(target, image); +} + +void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) +{ + return gl::EGLImageTargetRenderbufferStorageOES(target, image); +} + +void GL_APIENTRY glBindVertexArrayOES(GLuint array) +{ + return gl::BindVertexArrayOES(array); +} + +void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) +{ + return gl::DeleteVertexArraysOES(n, arrays); +} + +void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays) +{ + return gl::GenVertexArraysOES(n, arrays); +} + +GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array) +{ + return gl::IsVertexArrayOES(array); +} + +void GL_APIENTRY glDebugMessageControlKHR(GLenum source, + GLenum type, + GLenum severity, + GLsizei count, + const GLuint *ids, + GLboolean enabled) +{ + return gl::DebugMessageControlKHR(source, type, severity, count, ids, enabled); +} + +void GL_APIENTRY glDebugMessageInsertKHR(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar *buf) +{ + return gl::DebugMessageInsertKHR(source, type, id, severity, length, buf); +} + +void GL_APIENTRY glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam) +{ + return gl::DebugMessageCallbackKHR(callback, userParam); +} + +GLuint GL_APIENTRY glGetDebugMessageLogKHR(GLuint count, + GLsizei bufSize, + GLenum *sources, + GLenum *types, + GLuint *ids, + GLenum *severities, + GLsizei *lengths, + GLchar *messageLog) +{ + return gl::GetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths, + messageLog); +} + +void GL_APIENTRY glPushDebugGroupKHR(GLenum source, + GLuint id, + GLsizei length, + const GLchar *message) +{ + return gl::PushDebugGroupKHR(source, id, length, message); +} + +void GL_APIENTRY glPopDebugGroupKHR(void) +{ + return gl::PopDebugGroupKHR(); +} + +void GL_APIENTRY glObjectLabelKHR(GLenum identifier, + GLuint name, + GLsizei length, + const GLchar *label) +{ + return gl::ObjectLabelKHR(identifier, name, length, label); +} + +void GL_APIENTRY +glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) +{ + return gl::GetObjectLabelKHR(identifier, name, bufSize, length, label); +} + +void GL_APIENTRY glObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label) +{ + return gl::ObjectPtrLabelKHR(ptr, length, label); +} + +void GL_APIENTRY glGetObjectPtrLabelKHR(const void *ptr, + GLsizei bufSize, + GLsizei *length, + GLchar *label) +{ + return gl::GetObjectPtrLabelKHR(ptr, bufSize, length, label); +} + +void GL_APIENTRY glGetPointervKHR(GLenum pname, void **params) +{ + return gl::GetPointervKHR(pname, params); +} + +void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name) +{ + return gl::BindUniformLocationCHROMIUM(program, location, name); +} + +void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components) +{ + return gl::CoverageModulationCHROMIUM(components); +} + +// CHROMIUM_path_rendendering +void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix) +{ + gl::MatrixLoadfCHROMIUM(matrixMode, matrix); +} + +void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode) +{ + gl::MatrixLoadIdentityCHROMIUM(matrixMode); +} + +GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range) +{ + return gl::GenPathsCHROMIUM(range); +} + +void GL_APIENTRY glDeletePathsCHROMIUM(GLuint first, GLsizei range) +{ + gl::DeletePathsCHROMIUM(first, range); +} + +GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path) +{ + return gl::IsPathCHROMIUM(path); +} + +void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path, + GLsizei numCommands, + const GLubyte *commands, + GLsizei numCoords, + GLenum coordType, + const void *coords) +{ + gl::PathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType, coords); +} + +void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) +{ + gl::PathParameterfCHROMIUM(path, pname, value); +} + +void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) +{ + gl::PathParameteriCHROMIUM(path, pname, value); +} + +void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value) +{ + gl::GetPathParameterfCHROMIUM(path, pname, value); +} + +void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value) +{ + gl::GetPathParameteriCHROMIUM(path, pname, value); +} + +void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) +{ + gl::PathStencilFuncCHROMIUM(func, ref, mask); +} + +void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask) +{ + gl::StencilFillPathCHROMIUM(path, fillMode, mask); +} + +void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask) +{ + gl::StencilStrokePathCHROMIUM(path, reference, mask); +} + +void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode) +{ + gl::CoverFillPathCHROMIUM(path, coverMode); +} + +void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) +{ + gl::CoverStrokePathCHROMIUM(path, coverMode); +} + +void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path, + GLenum fillMode, + GLuint mask, + GLenum coverMode) +{ + gl::StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode); +} + +void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path, + GLint reference, + GLuint mask, + GLenum coverMode) +{ + gl::StencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode); +} + +void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPaths, + GLenum pathNameType, + const void *paths, + GLuint pathBase, + GLenum coverMode, + GLenum transformType, + const GLfloat *transformValues) +{ + gl::CoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode, + transformType, transformValues); +} + +void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, + GLenum pathNameType, + const void *paths, + GLuint pathBase, + GLenum coverMode, + GLenum transformType, + const GLfloat *transformValues) +{ + gl::CoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode, + transformType, transformValues); +} + +void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths, + GLenum pathNameType, + const void *paths, + GLuint pathBase, + GLenum fillMode, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues) +{ + gl::StencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, mask, + transformType, transformValues); +} + +void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths, + GLenum pathNameType, + const void *paths, + GLuint pathBase, + GLint reference, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues) +{ + gl::StencilStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, reference, mask, + transformType, transformValues); +} + +void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths, + GLenum pathNameType, + const void *paths, + GLuint pathBase, + GLenum fillMode, + GLuint mask, + GLenum coverMode, + GLenum transformType, + const GLfloat *transformValues) +{ + gl::StencilThenCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, + mask, coverMode, transformType, transformValues); +} + +void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths, + GLenum pathNameType, + const void *paths, + GLuint pathBase, + GLint reference, + GLuint mask, + GLenum coverMode, + GLenum transformType, + const GLfloat *transformValues) +{ + gl::StencilThenCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, + reference, mask, coverMode, transformType, + transformValues); +} + +void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint program, + GLint location, + const GLchar *name) +{ + gl::BindFragmentInputLocationCHROMIUM(program, location, name); +} + +void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program, + GLint location, + GLenum genMode, + GLint components, + const GLfloat *coeffs) +{ + gl::ProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components, coeffs); +} + +// GLES 3.1 +void GL_APIENTRY glDispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) +{ + gl::DispatchCompute(numGroupsX, numGroupsY, numGroupsZ); +} + +void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect) +{ + gl::DispatchComputeIndirect(indirect); +} + +void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect) +{ + gl::DrawArraysIndirect(mode, indirect); +} + +void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) +{ + gl::DrawElementsIndirect(mode, type, indirect); +} + +void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param) +{ + gl::FramebufferParameteri(target, pname, param); +} + +void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + gl::GetFramebufferParameteriv(target, pname, params); +} + +void GL_APIENTRY glGetProgramInterfaceiv(GLuint program, + GLenum programInterface, + GLenum pname, + GLint *params) +{ + gl::GetProgramInterfaceiv(program, programInterface, pname, params); +} + +GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program, + GLenum programInterface, + const GLchar *name) +{ + return gl::GetProgramResourceIndex(program, programInterface, name); +} + +void GL_APIENTRY glGetProgramResourceName(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLchar *name) +{ + gl::GetProgramResourceName(program, programInterface, index, bufSize, length, name); +} + +void GL_APIENTRY glGetProgramResourceiv(GLuint program, + GLenum programInterface, + GLuint index, + GLsizei propCount, + const GLenum *props, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + gl::GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, + params); +} + +GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program, + GLenum programInterface, + const GLchar *name) +{ + return gl::GetProgramResourceLocation(program, programInterface, name); +} + +void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) +{ + gl::UseProgramStages(pipeline, stages, program); +} + +void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program) +{ + gl::ActiveShaderProgram(pipeline, program); +} + +GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) +{ + return gl::CreateShaderProgramv(type, count, strings); +} + +void GL_APIENTRY glBindProgramPipeline(GLuint pipeline) +{ + gl::BindProgramPipeline(pipeline); +} + +void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines) +{ + gl::DeleteProgramPipelines(n, pipelines); +} + +void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines) +{ + gl::GenProgramPipelines(n, pipelines); +} + +GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline) +{ + return gl::IsProgramPipeline(pipeline); +} + +void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) +{ + gl::GetProgramPipelineiv(pipeline, pname, params); +} + +void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0) +{ + gl::ProgramUniform1i(program, location, v0); +} + +void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) +{ + gl::ProgramUniform2i(program, location, v0, v1); +} + +void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) +{ + gl::ProgramUniform3i(program, location, v0, v1, v2); +} + +void GL_APIENTRY +glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + gl::ProgramUniform4i(program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0) +{ + gl::ProgramUniform1ui(program, location, v0); +} + +void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) +{ + gl::ProgramUniform2ui(program, location, v0, v1); +} + +void GL_APIENTRY +glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) +{ + gl::ProgramUniform3ui(program, location, v0, v1, v2); +} + +void GL_APIENTRY +glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +{ + gl::ProgramUniform4ui(program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0) +{ + gl::ProgramUniform1f(program, location, v0); +} + +void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) +{ + gl::ProgramUniform2f(program, location, v0, v1); +} + +void GL_APIENTRY +glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + gl::ProgramUniform3f(program, location, v0, v1, v2); +} + +void GL_APIENTRY +glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + gl::ProgramUniform4f(program, location, v0, v1, v2, v3); +} + +void GL_APIENTRY glProgramUniform1iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + gl::ProgramUniform1iv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + gl::ProgramUniform2iv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + gl::ProgramUniform3iv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform4iv(GLuint program, + GLint location, + GLsizei count, + const GLint *value) +{ + gl::ProgramUniform4iv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + gl::ProgramUniform1uiv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + gl::ProgramUniform2uiv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + gl::ProgramUniform3uiv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform4uiv(GLuint program, + GLint location, + GLsizei count, + const GLuint *value) +{ + gl::ProgramUniform4uiv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform1fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + gl::ProgramUniform1fv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform2fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + gl::ProgramUniform2fv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform3fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + gl::ProgramUniform3fv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniform4fv(GLuint program, + GLint location, + GLsizei count, + const GLfloat *value) +{ + gl::ProgramUniform4fv(program, location, count, value); +} + +void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + gl::ProgramUniformMatrix2fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + gl::ProgramUniformMatrix3fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + gl::ProgramUniformMatrix4fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + gl::ProgramUniformMatrix2x3fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + gl::ProgramUniformMatrix3x2fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + gl::ProgramUniformMatrix2x4fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + gl::ProgramUniformMatrix4x2fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + gl::ProgramUniformMatrix3x4fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program, + GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat *value) +{ + gl::ProgramUniformMatrix4x3fv(program, location, count, transpose, value); +} + +void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline) +{ + gl::ValidateProgramPipeline(pipeline); +} + +void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline, + GLsizei bufSize, + GLsizei *length, + GLchar *infoLog) +{ + gl::GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); +} + +void GL_APIENTRY glBindImageTexture(GLuint unit, + GLuint texture, + GLint level, + GLboolean layered, + GLint layer, + GLenum access, + GLenum format) +{ + gl::BindImageTexture(unit, texture, level, layered, layer, access, format); +} + +void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) +{ + gl::GetBooleani_v(target, index, data); +} + +void GL_APIENTRY glMemoryBarrier(GLbitfield barriers) +{ + gl::MemoryBarrier(barriers); +} + +void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers) +{ + gl::MemoryBarrierByRegion(barriers); +} + +void GL_APIENTRY glTexStorage2DMultisample(GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations) +{ + gl::TexStorage2DMultisample(target, samples, internalformat, width, height, + fixedsamplelocations); +} + +void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) +{ + gl::GetMultisamplefv(pname, index, val); +} + +void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask) +{ + gl::SampleMaski(maskNumber, mask); +} + +void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) +{ + gl::GetTexLevelParameteriv(target, level, pname, params); +} + +void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) +{ + gl::GetTexLevelParameterfv(target, level, pname, params); +} + +void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex, + GLuint buffer, + GLintptr offset, + GLsizei stride) +{ + gl::BindVertexBuffer(bindingindex, buffer, offset, stride); +} + +void GL_APIENTRY glVertexAttribFormat(GLuint attribindex, + GLint size, + GLenum type, + GLboolean normalized, + GLuint relativeoffset) +{ + gl::VertexAttribFormat(attribindex, size, type, normalized, relativeoffset); +} + +void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex, + GLint size, + GLenum type, + GLuint relativeoffset) +{ + gl::VertexAttribIFormat(attribindex, size, type, relativeoffset); +} + +void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) +{ + gl::VertexAttribBinding(attribindex, bindingindex); +} + +void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) +{ + gl::VertexBindingDivisor(bindingindex, divisor); +} +} // extern "C" |