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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libGLESv2.gypi | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libGLESv2.gypi')
-rwxr-xr-x | gfx/angle/src/libGLESv2.gypi | 1061 |
1 files changed, 1061 insertions, 0 deletions
diff --git a/gfx/angle/src/libGLESv2.gypi b/gfx/angle/src/libGLESv2.gypi new file mode 100755 index 000000000..b28eecaf1 --- /dev/null +++ b/gfx/angle/src/libGLESv2.gypi @@ -0,0 +1,1061 @@ +# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +# Use of this source code is governed by a BSD-style license that can be +# found in the LICENSE file. + +{ + 'variables': + { + # These file lists are shared with the GN build. + 'libangle_common_sources': + [ + 'common/BitSetIterator.h', + 'common/Color.h', + 'common/Color.inl', + 'common/Float16ToFloat32.cpp', + 'common/MemoryBuffer.cpp', + 'common/MemoryBuffer.h', + 'common/Optional.h', + 'common/angleutils.cpp', + 'common/angleutils.h', + 'common/debug.cpp', + 'common/debug.h', + 'common/mathutil.cpp', + 'common/mathutil.h', + 'common/matrix_utils.h', + 'common/platform.h', + 'common/string_utils.cpp', + 'common/string_utils.h', + 'common/third_party/numerics/base/logging.h', + 'common/third_party/numerics/base/numerics/safe_conversions.h', + 'common/third_party/numerics/base/numerics/safe_conversions_impl.h', + 'common/third_party/numerics/base/numerics/safe_math.h', + 'common/third_party/numerics/base/numerics/safe_math_impl.h', + 'common/tls.cpp', + 'common/tls.h', + 'common/utilities.cpp', + 'common/utilities.h', + 'common/version.h', + ], + 'libangle_image_util_sources': + [ + 'image_util/copyimage.cpp', + 'image_util/copyimage.h', + 'image_util/copyimage.inl', + 'image_util/generatemip.h', + 'image_util/generatemip.inl', + 'image_util/imageformats.cpp', + 'image_util/imageformats.h', + 'image_util/loadimage.cpp', + 'image_util/loadimage.h', + 'image_util/loadimage.inl', + 'image_util/loadimage_etc.cpp', + ], + 'libangle_includes': + [ + '../include/angle_gl.h', + '../include/export.h', + '../include/EGL/egl.h', + '../include/EGL/eglext.h', + '../include/EGL/eglplatform.h', + '../include/GLES2/gl2.h', + '../include/GLES2/gl2ext.h', + '../include/GLES2/gl2platform.h', + '../include/GLES3/gl3.h', + '../include/GLES3/gl3platform.h', + '../include/GLES3/gl31.h', + '../include/GLES3/gl32.h', + '../include/GLSLANG/ShaderLang.h', + '../include/GLSLANG/ShaderVars.h', + '../include/KHR/khrplatform.h', + '../include/platform/Platform.h', + ], + 'libangle_sources': + [ + 'common/event_tracer.cpp', + 'common/event_tracer.h', + 'libANGLE/AttributeMap.cpp', + 'libANGLE/AttributeMap.h', + 'libANGLE/BinaryStream.h', + 'libANGLE/Buffer.cpp', + 'libANGLE/Buffer.h', + 'libANGLE/Caps.cpp', + 'libANGLE/Caps.h', + 'libANGLE/Compiler.cpp', + 'libANGLE/Compiler.h', + 'libANGLE/Config.cpp', + 'libANGLE/Config.h', + 'libANGLE/Constants.h', + 'libANGLE/Context.cpp', + 'libANGLE/Context.h', + 'libANGLE/ContextState.cpp', + 'libANGLE/ContextState.h', + 'libANGLE/Debug.cpp', + 'libANGLE/Debug.h', + 'libANGLE/Device.cpp', + 'libANGLE/Device.h', + 'libANGLE/Display.cpp', + 'libANGLE/Display.h', + 'libANGLE/Error.cpp', + 'libANGLE/Error.h', + 'libANGLE/Error.inl', + 'libANGLE/Fence.cpp', + 'libANGLE/Fence.h', + 'libANGLE/Framebuffer.cpp', + 'libANGLE/Framebuffer.h', + 'libANGLE/FramebufferAttachment.cpp', + 'libANGLE/FramebufferAttachment.h', + 'libANGLE/HandleAllocator.cpp', + 'libANGLE/HandleAllocator.h', + 'libANGLE/HandleRangeAllocator.h', + 'libANGLE/HandleRangeAllocator.cpp', + 'libANGLE/Image.h', + 'libANGLE/Image.cpp', + 'libANGLE/ImageIndex.h', + 'libANGLE/ImageIndex.cpp', + 'libANGLE/IndexRangeCache.cpp', + 'libANGLE/IndexRangeCache.h', + 'libANGLE/Path.h', + 'libANGLE/Path.cpp', + 'libANGLE/Platform.cpp', + 'libANGLE/Program.cpp', + 'libANGLE/Program.h', + 'libANGLE/Query.cpp', + 'libANGLE/Query.h', + 'libANGLE/RefCountObject.h', + 'libANGLE/Renderbuffer.cpp', + 'libANGLE/Renderbuffer.h', + 'libANGLE/ResourceManager.cpp', + 'libANGLE/ResourceManager.h', + 'libANGLE/Sampler.cpp', + 'libANGLE/Sampler.h', + 'libANGLE/Shader.cpp', + 'libANGLE/Shader.h', + 'libANGLE/State.cpp', + 'libANGLE/State.h', + 'libANGLE/Stream.cpp', + 'libANGLE/Stream.h', + 'libANGLE/Surface.cpp', + 'libANGLE/Surface.h', + 'libANGLE/Texture.cpp', + 'libANGLE/Texture.h', + 'libANGLE/Thread.cpp', + 'libANGLE/Thread.h', + 'libANGLE/TransformFeedback.cpp', + 'libANGLE/TransformFeedback.h', + 'libANGLE/Uniform.cpp', + 'libANGLE/Uniform.h', + 'libANGLE/Version.h', + 'libANGLE/Version.inl', + 'libANGLE/VertexArray.cpp', + 'libANGLE/VertexArray.h', + 'libANGLE/VertexAttribute.cpp', + 'libANGLE/VertexAttribute.h', + 'libANGLE/VertexAttribute.inl', + 'libANGLE/angletypes.cpp', + 'libANGLE/angletypes.h', + 'libANGLE/angletypes.inl', + 'libANGLE/es3_copy_conversion_table_autogen.cpp', + 'libANGLE/features.h', + 'libANGLE/format_map_autogen.cpp', + 'libANGLE/formatutils.cpp', + 'libANGLE/formatutils.h', + 'libANGLE/histogram_macros.h', + 'libANGLE/queryconversions.cpp', + 'libANGLE/queryconversions.h', + 'libANGLE/queryutils.cpp', + 'libANGLE/queryutils.h', + 'libANGLE/renderer/BufferImpl.h', + 'libANGLE/renderer/CompilerImpl.h', + 'libANGLE/renderer/ContextImpl.cpp', + 'libANGLE/renderer/ContextImpl.h', + 'libANGLE/renderer/driver_utils.cpp', + 'libANGLE/renderer/driver_utils.h', + 'libANGLE/renderer/DeviceImpl.cpp', + 'libANGLE/renderer/DeviceImpl.h', + 'libANGLE/renderer/DisplayImpl.cpp', + 'libANGLE/renderer/DisplayImpl.h', + 'libANGLE/renderer/EGLImplFactory.h', + 'libANGLE/renderer/FenceNVImpl.h', + 'libANGLE/renderer/FenceSyncImpl.h', + 'libANGLE/renderer/Format_ID_autogen.inl', + 'libANGLE/renderer/Format_table_autogen.cpp', + 'libANGLE/renderer/Format.h', + 'libANGLE/renderer/FramebufferAttachmentObjectImpl.h', + 'libANGLE/renderer/FramebufferImpl.h', + 'libANGLE/renderer/GLImplFactory.h', + 'libANGLE/renderer/ImageImpl.h', + 'libANGLE/renderer/ProgramImpl.h', + 'libANGLE/renderer/QueryImpl.h', + 'libANGLE/renderer/RenderbufferImpl.h', + 'libANGLE/renderer/SamplerImpl.h', + 'libANGLE/renderer/ShaderImpl.h', + 'libANGLE/renderer/StreamProducerImpl.h', + 'libANGLE/renderer/SurfaceImpl.cpp', + 'libANGLE/renderer/SurfaceImpl.h', + 'libANGLE/renderer/TextureImpl.cpp', + 'libANGLE/renderer/TextureImpl.h', + 'libANGLE/renderer/TransformFeedbackImpl.h', + 'libANGLE/renderer/VertexArrayImpl.h', + 'libANGLE/renderer/load_functions_table.h', + 'libANGLE/renderer/load_functions_table_autogen.cpp', + 'libANGLE/renderer/renderer_utils.cpp', + 'libANGLE/renderer/renderer_utils.h', + 'libANGLE/signal_utils.cpp', + 'libANGLE/signal_utils.h', + 'libANGLE/validationEGL.cpp', + 'libANGLE/validationEGL.h', + 'libANGLE/validationES.cpp', + 'libANGLE/validationES.h', + 'libANGLE/validationES2.cpp', + 'libANGLE/validationES2.h', + 'libANGLE/validationES3.cpp', + 'libANGLE/validationES3.h', + 'libANGLE/validationES31.cpp', + 'libANGLE/validationES31.h', + 'third_party/murmurhash/MurmurHash3.cpp', + 'third_party/murmurhash/MurmurHash3.h', + ], + 'libangle_d3d_shared_sources': + [ + 'libANGLE/renderer/d3d/BufferD3D.cpp', + 'libANGLE/renderer/d3d/BufferD3D.h', + 'libANGLE/renderer/d3d/CompilerD3D.cpp', + 'libANGLE/renderer/d3d/CompilerD3D.h', + 'libANGLE/renderer/d3d/DeviceD3D.cpp', + 'libANGLE/renderer/d3d/DeviceD3D.h', + 'libANGLE/renderer/d3d/DisplayD3D.cpp', + 'libANGLE/renderer/d3d/DisplayD3D.h', + 'libANGLE/renderer/d3d/DynamicHLSL.cpp', + 'libANGLE/renderer/d3d/DynamicHLSL.h', + 'libANGLE/renderer/d3d/EGLImageD3D.cpp', + 'libANGLE/renderer/d3d/EGLImageD3D.h', + 'libANGLE/renderer/d3d/formatutilsD3D.h', + 'libANGLE/renderer/d3d/FramebufferD3D.cpp', + 'libANGLE/renderer/d3d/FramebufferD3D.h', + 'libANGLE/renderer/d3d/HLSLCompiler.cpp', + 'libANGLE/renderer/d3d/HLSLCompiler.h', + 'libANGLE/renderer/d3d/ImageD3D.cpp', + 'libANGLE/renderer/d3d/ImageD3D.h', + 'libANGLE/renderer/d3d/IndexBuffer.cpp', + 'libANGLE/renderer/d3d/IndexBuffer.h', + 'libANGLE/renderer/d3d/IndexDataManager.cpp', + 'libANGLE/renderer/d3d/IndexDataManager.h', + 'libANGLE/renderer/d3d/NativeWindowD3D.cpp', + 'libANGLE/renderer/d3d/NativeWindowD3D.h', + 'libANGLE/renderer/d3d/ProgramD3D.cpp', + 'libANGLE/renderer/d3d/ProgramD3D.h', + 'libANGLE/renderer/d3d/RenderbufferD3D.cpp', + 'libANGLE/renderer/d3d/RenderbufferD3D.h', + 'libANGLE/renderer/d3d/RendererD3D.cpp', + 'libANGLE/renderer/d3d/RendererD3D.h', + 'libANGLE/renderer/d3d/RenderTargetD3D.h', + 'libANGLE/renderer/d3d/RenderTargetD3D.cpp', + 'libANGLE/renderer/d3d/SamplerD3D.h', + 'libANGLE/renderer/d3d/ShaderD3D.cpp', + 'libANGLE/renderer/d3d/ShaderD3D.h', + 'libANGLE/renderer/d3d/ShaderExecutableD3D.cpp', + 'libANGLE/renderer/d3d/ShaderExecutableD3D.h', + 'libANGLE/renderer/d3d/SurfaceD3D.cpp', + 'libANGLE/renderer/d3d/SurfaceD3D.h', + 'libANGLE/renderer/d3d/SwapChainD3D.cpp', + 'libANGLE/renderer/d3d/SwapChainD3D.h', + 'libANGLE/renderer/d3d/TextureD3D.cpp', + 'libANGLE/renderer/d3d/TextureD3D.h', + 'libANGLE/renderer/d3d/TextureStorage.h', + 'libANGLE/renderer/d3d/VaryingPacking.cpp', + 'libANGLE/renderer/d3d/VaryingPacking.h', + 'libANGLE/renderer/d3d/VertexBuffer.cpp', + 'libANGLE/renderer/d3d/VertexBuffer.h', + 'libANGLE/renderer/d3d/VertexDataManager.cpp', + 'libANGLE/renderer/d3d/VertexDataManager.h', + 'libANGLE/renderer/d3d/WorkaroundsD3D.h', + ], + 'libangle_d3d9_sources': + [ + 'libANGLE/renderer/d3d/d3d9/Blit9.cpp', + 'libANGLE/renderer/d3d/d3d9/Blit9.h', + 'libANGLE/renderer/d3d/d3d9/Buffer9.cpp', + 'libANGLE/renderer/d3d/d3d9/Buffer9.h', + 'libANGLE/renderer/d3d/d3d9/Context9.cpp', + 'libANGLE/renderer/d3d/d3d9/Context9.h', + 'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp', + 'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h', + 'libANGLE/renderer/d3d/d3d9/Fence9.cpp', + 'libANGLE/renderer/d3d/d3d9/Fence9.h', + 'libANGLE/renderer/d3d/d3d9/formatutils9.cpp', + 'libANGLE/renderer/d3d/d3d9/formatutils9.h', + 'libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp', + 'libANGLE/renderer/d3d/d3d9/Framebuffer9.h', + 'libANGLE/renderer/d3d/d3d9/Image9.cpp', + 'libANGLE/renderer/d3d/d3d9/Image9.h', + 'libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp', + 'libANGLE/renderer/d3d/d3d9/IndexBuffer9.h', + 'libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp', + 'libANGLE/renderer/d3d/d3d9/NativeWindow9.h', + 'libANGLE/renderer/d3d/d3d9/Query9.cpp', + 'libANGLE/renderer/d3d/d3d9/Query9.h', + 'libANGLE/renderer/d3d/d3d9/Renderer9.cpp', + 'libANGLE/renderer/d3d/d3d9/Renderer9.h', + 'libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp', + 'libANGLE/renderer/d3d/d3d9/renderer9_utils.h', + 'libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp', + 'libANGLE/renderer/d3d/d3d9/RenderTarget9.h', + 'libANGLE/renderer/d3d/d3d9/ShaderCache.h', + 'libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp', + 'libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h', + 'libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h', + 'libANGLE/renderer/d3d/d3d9/shaders/compiled/flipyvs.h', + 'libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h', + 'libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h', + 'libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h', + 'libANGLE/renderer/d3d/d3d9/StateManager9.cpp', + 'libANGLE/renderer/d3d/d3d9/StateManager9.h', + 'libANGLE/renderer/d3d/d3d9/SwapChain9.cpp', + 'libANGLE/renderer/d3d/d3d9/SwapChain9.h', + 'libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp', + 'libANGLE/renderer/d3d/d3d9/TextureStorage9.h', + 'libANGLE/renderer/d3d/d3d9/VertexArray9.h', + 'libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp', + 'libANGLE/renderer/d3d/d3d9/VertexBuffer9.h', + 'libANGLE/renderer/d3d/d3d9/vertexconversion.h', + 'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp', + 'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h', + ], + 'libangle_d3d11_sources': + [ + 'libANGLE/renderer/d3d/d3d11/Blit11.cpp', + 'libANGLE/renderer/d3d/d3d11/Blit11.h', + 'libANGLE/renderer/d3d/d3d11/Buffer11.cpp', + 'libANGLE/renderer/d3d/d3d11/Buffer11.h', + 'libANGLE/renderer/d3d/d3d11/Clear11.cpp', + 'libANGLE/renderer/d3d/d3d11/Clear11.h', + 'libANGLE/renderer/d3d/d3d11/Context11.cpp', + 'libANGLE/renderer/d3d/d3d11/Context11.h', + 'libANGLE/renderer/d3d/d3d11/copyvertex.h', + 'libANGLE/renderer/d3d/d3d11/copyvertex.inl', + 'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp', + 'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h', + 'libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp', + 'libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp', + 'libANGLE/renderer/d3d/d3d11/dxgi_support_table.h', + 'libANGLE/renderer/d3d/d3d11/Fence11.cpp', + 'libANGLE/renderer/d3d/d3d11/Fence11.h', + 'libANGLE/renderer/d3d/d3d11/formatutils11.cpp', + 'libANGLE/renderer/d3d/d3d11/formatutils11.h', + 'libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp', + 'libANGLE/renderer/d3d/d3d11/Framebuffer11.h', + 'libANGLE/renderer/d3d/d3d11/Image11.cpp', + 'libANGLE/renderer/d3d/d3d11/Image11.h', + 'libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp', + 'libANGLE/renderer/d3d/d3d11/IndexBuffer11.h', + 'libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp', + 'libANGLE/renderer/d3d/d3d11/InputLayoutCache.h', + 'libANGLE/renderer/d3d/d3d11/NativeWindow11.h', + 'libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp', + 'libANGLE/renderer/d3d/d3d11/PixelTransfer11.h', + 'libANGLE/renderer/d3d/d3d11/Query11.cpp', + 'libANGLE/renderer/d3d/d3d11/Query11.h', + 'libANGLE/renderer/d3d/d3d11/Renderer11.cpp', + 'libANGLE/renderer/d3d/d3d11/Renderer11.h', + 'libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp', + 'libANGLE/renderer/d3d/d3d11/renderer11_utils.h', + 'libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp', + 'libANGLE/renderer/d3d/d3d11/RenderStateCache.h', + 'libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp', + 'libANGLE/renderer/d3d/d3d11/RenderTarget11.h', + 'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp', + 'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbpremultiply2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbunmultiply2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbapremultiply2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbaunmultiply2d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h', + 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h', + 'libANGLE/renderer/d3d/d3d11/StateManager11.cpp', + 'libANGLE/renderer/d3d/d3d11/StateManager11.h', + 'libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp', + 'libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h', + 'libANGLE/renderer/d3d/d3d11/SwapChain11.cpp', + 'libANGLE/renderer/d3d/d3d11/SwapChain11.h', + 'libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp', + 'libANGLE/renderer/d3d/d3d11/TextureStorage11.h', + 'libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp', + 'libANGLE/renderer/d3d/d3d11/TransformFeedback11.h', + 'libANGLE/renderer/d3d/d3d11/Trim11.cpp', + 'libANGLE/renderer/d3d/d3d11/Trim11.h', + 'libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp', + 'libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h', + 'libANGLE/renderer/d3d/d3d11/texture_format_table.cpp', + 'libANGLE/renderer/d3d/d3d11/texture_format_table.h', + 'libANGLE/renderer/d3d/d3d11/VertexArray11.cpp', + 'libANGLE/renderer/d3d/d3d11/VertexArray11.h', + 'libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp', + 'libANGLE/renderer/d3d/d3d11/VertexBuffer11.h', + ], + 'libangle_d3d11_win32_sources': + [ + 'libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp', + 'libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h', + 'third_party/systeminfo/SystemInfo.cpp', + 'third_party/systeminfo/SystemInfo.h', + ], + 'libangle_d3d11_winrt_sources': + [ + 'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp', + 'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h', + 'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp', + 'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h', + 'libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp', + 'libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h', + 'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp', + 'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h', + ], + 'libangle_gl_sources': + [ + 'libANGLE/renderer/gl/BlitGL.cpp', + 'libANGLE/renderer/gl/BlitGL.h', + 'libANGLE/renderer/gl/BufferGL.cpp', + 'libANGLE/renderer/gl/BufferGL.h', + 'libANGLE/renderer/gl/CompilerGL.cpp', + 'libANGLE/renderer/gl/CompilerGL.h', + 'libANGLE/renderer/gl/ContextGL.cpp', + 'libANGLE/renderer/gl/ContextGL.h', + 'libANGLE/renderer/gl/DisplayGL.cpp', + 'libANGLE/renderer/gl/DisplayGL.h', + 'libANGLE/renderer/gl/FenceNVGL.cpp', + 'libANGLE/renderer/gl/FenceNVGL.h', + 'libANGLE/renderer/gl/FenceSyncGL.cpp', + 'libANGLE/renderer/gl/FenceSyncGL.h', + 'libANGLE/renderer/gl/FramebufferGL.cpp', + 'libANGLE/renderer/gl/FramebufferGL.h', + 'libANGLE/renderer/gl/FunctionsGL.cpp', + 'libANGLE/renderer/gl/FunctionsGL.h', + 'libANGLE/renderer/gl/PathGL.h', + 'libANGLE/renderer/gl/PathGL.cpp', + 'libANGLE/renderer/gl/ProgramGL.cpp', + 'libANGLE/renderer/gl/ProgramGL.h', + 'libANGLE/renderer/gl/QueryGL.cpp', + 'libANGLE/renderer/gl/QueryGL.h', + 'libANGLE/renderer/gl/RenderbufferGL.cpp', + 'libANGLE/renderer/gl/RenderbufferGL.h', + 'libANGLE/renderer/gl/RendererGL.cpp', + 'libANGLE/renderer/gl/RendererGL.h', + 'libANGLE/renderer/gl/SamplerGL.cpp', + 'libANGLE/renderer/gl/SamplerGL.h', + 'libANGLE/renderer/gl/ShaderGL.cpp', + 'libANGLE/renderer/gl/ShaderGL.h', + 'libANGLE/renderer/gl/StateManagerGL.cpp', + 'libANGLE/renderer/gl/StateManagerGL.h', + 'libANGLE/renderer/gl/SurfaceGL.cpp', + 'libANGLE/renderer/gl/SurfaceGL.h', + 'libANGLE/renderer/gl/TextureGL.cpp', + 'libANGLE/renderer/gl/TextureGL.h', + 'libANGLE/renderer/gl/TransformFeedbackGL.cpp', + 'libANGLE/renderer/gl/TransformFeedbackGL.h', + 'libANGLE/renderer/gl/VertexArrayGL.cpp', + 'libANGLE/renderer/gl/VertexArrayGL.h', + 'libANGLE/renderer/gl/WorkaroundsGL.h', + 'libANGLE/renderer/gl/formatutilsgl.cpp', + 'libANGLE/renderer/gl/formatutilsgl.h', + 'libANGLE/renderer/gl/functionsgl_enums.h', + 'libANGLE/renderer/gl/functionsgl_typedefs.h', + 'libANGLE/renderer/gl/renderergl_utils.cpp', + 'libANGLE/renderer/gl/renderergl_utils.h', + ], + 'libangle_gl_wgl_sources': + [ + 'libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp', + 'libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h', + 'libANGLE/renderer/gl/wgl/DisplayWGL.cpp', + 'libANGLE/renderer/gl/wgl/DisplayWGL.h', + 'libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp', + 'libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h', + 'libANGLE/renderer/gl/wgl/FunctionsWGL.cpp', + 'libANGLE/renderer/gl/wgl/FunctionsWGL.h', + 'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp', + 'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h', + 'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp', + 'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h', + 'libANGLE/renderer/gl/wgl/functionswgl_typedefs.h', + 'libANGLE/renderer/gl/wgl/wgl_utils.cpp', + 'libANGLE/renderer/gl/wgl/wgl_utils.h', + 'third_party/khronos/GL/wglext.h', + ], + 'libangle_gl_glx_sources': + [ + 'libANGLE/renderer/gl/glx/DisplayGLX.cpp', + 'libANGLE/renderer/gl/glx/DisplayGLX.h', + 'libANGLE/renderer/gl/glx/FunctionsGLX.cpp', + 'libANGLE/renderer/gl/glx/FunctionsGLX.h', + 'libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp', + 'libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h', + 'libANGLE/renderer/gl/glx/SurfaceGLX.h', + 'libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp', + 'libANGLE/renderer/gl/glx/WindowSurfaceGLX.h', + 'libANGLE/renderer/gl/glx/functionsglx_typedefs.h', + 'libANGLE/renderer/gl/glx/platform_glx.h', + ], + 'libangle_gl_egl_sources': + [ + 'libANGLE/renderer/gl/egl/DisplayEGL.cpp', + 'libANGLE/renderer/gl/egl/DisplayEGL.h', + 'libANGLE/renderer/gl/egl/FunctionsEGL.cpp', + 'libANGLE/renderer/gl/egl/FunctionsEGL.h', + 'libANGLE/renderer/gl/egl/functionsegl_typedefs.h', + 'libANGLE/renderer/gl/egl/PbufferSurfaceEGL.cpp', + 'libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h', + 'libANGLE/renderer/gl/egl/SurfaceEGL.cpp', + 'libANGLE/renderer/gl/egl/SurfaceEGL.h', + 'libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp', + 'libANGLE/renderer/gl/egl/WindowSurfaceEGL.h', + ], + 'libangle_gl_egl_dl_sources': + [ + 'libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp', + 'libANGLE/renderer/gl/egl/FunctionsEGLDL.h', + ], + 'libangle_gl_ozone_sources': + [ + 'libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp', + 'libANGLE/renderer/gl/egl/ozone/DisplayOzone.h', + 'libANGLE/renderer/gl/egl/ozone/SurfaceOzone.cpp', + 'libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h', + ], + 'libangle_gl_egl_android_sources': + [ + 'libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp', + 'libANGLE/renderer/gl/egl/android/DisplayAndroid.h', + ], + 'libangle_gl_cgl_sources': + [ + 'libANGLE/renderer/gl/cgl/DisplayCGL.mm', + 'libANGLE/renderer/gl/cgl/DisplayCGL.h', + 'libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm', + 'libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h', + 'libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm', + 'libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h', + ], + 'libangle_vulkan_sources': + [ + 'libANGLE/renderer/vulkan/BufferVk.cpp', + 'libANGLE/renderer/vulkan/BufferVk.h', + 'libANGLE/renderer/vulkan/CompilerVk.cpp', + 'libANGLE/renderer/vulkan/CompilerVk.h', + 'libANGLE/renderer/vulkan/ContextVk.cpp', + 'libANGLE/renderer/vulkan/ContextVk.h', + 'libANGLE/renderer/vulkan/DeviceVk.cpp', + 'libANGLE/renderer/vulkan/DeviceVk.h', + 'libANGLE/renderer/vulkan/DisplayVk.cpp', + 'libANGLE/renderer/vulkan/DisplayVk.h', + 'libANGLE/renderer/vulkan/FenceNVVk.cpp', + 'libANGLE/renderer/vulkan/FenceNVVk.h', + 'libANGLE/renderer/vulkan/FenceSyncVk.cpp', + 'libANGLE/renderer/vulkan/FenceSyncVk.h', + 'libANGLE/renderer/vulkan/FramebufferVk.cpp', + 'libANGLE/renderer/vulkan/FramebufferVk.h', + 'libANGLE/renderer/vulkan/ImageVk.cpp', + 'libANGLE/renderer/vulkan/ImageVk.h', + 'libANGLE/renderer/vulkan/ProgramVk.cpp', + 'libANGLE/renderer/vulkan/ProgramVk.h', + 'libANGLE/renderer/vulkan/QueryVk.cpp', + 'libANGLE/renderer/vulkan/QueryVk.h', + 'libANGLE/renderer/vulkan/RenderbufferVk.cpp', + 'libANGLE/renderer/vulkan/RenderbufferVk.h', + 'libANGLE/renderer/vulkan/RendererVk.cpp', + 'libANGLE/renderer/vulkan/RendererVk.h', + 'libANGLE/renderer/vulkan/SamplerVk.cpp', + 'libANGLE/renderer/vulkan/SamplerVk.h', + 'libANGLE/renderer/vulkan/ShaderVk.cpp', + 'libANGLE/renderer/vulkan/ShaderVk.h', + 'libANGLE/renderer/vulkan/SurfaceVk.cpp', + 'libANGLE/renderer/vulkan/SurfaceVk.h', + 'libANGLE/renderer/vulkan/TextureVk.cpp', + 'libANGLE/renderer/vulkan/TextureVk.h', + 'libANGLE/renderer/vulkan/TransformFeedbackVk.cpp', + 'libANGLE/renderer/vulkan/TransformFeedbackVk.h', + 'libANGLE/renderer/vulkan/VertexArrayVk.cpp', + 'libANGLE/renderer/vulkan/VertexArrayVk.h', + ], + 'libangle_null_sources': + [ + 'libANGLE/renderer/null/BufferNULL.cpp', + 'libANGLE/renderer/null/BufferNULL.h', + 'libANGLE/renderer/null/CompilerNULL.cpp', + 'libANGLE/renderer/null/CompilerNULL.h', + 'libANGLE/renderer/null/ContextNULL.cpp', + 'libANGLE/renderer/null/ContextNULL.h', + 'libANGLE/renderer/null/DeviceNULL.cpp', + 'libANGLE/renderer/null/DeviceNULL.h', + 'libANGLE/renderer/null/DisplayNULL.cpp', + 'libANGLE/renderer/null/DisplayNULL.h', + 'libANGLE/renderer/null/FenceNVNULL.cpp', + 'libANGLE/renderer/null/FenceNVNULL.h', + 'libANGLE/renderer/null/FenceSyncNULL.cpp', + 'libANGLE/renderer/null/FenceSyncNULL.h', + 'libANGLE/renderer/null/FramebufferNULL.cpp', + 'libANGLE/renderer/null/FramebufferNULL.h', + 'libANGLE/renderer/null/ImageNULL.cpp', + 'libANGLE/renderer/null/ImageNULL.h', + 'libANGLE/renderer/null/PathNULL.cpp', + 'libANGLE/renderer/null/PathNULL.h', + 'libANGLE/renderer/null/ProgramNULL.cpp', + 'libANGLE/renderer/null/ProgramNULL.h', + 'libANGLE/renderer/null/QueryNULL.cpp', + 'libANGLE/renderer/null/QueryNULL.h', + 'libANGLE/renderer/null/RenderbufferNULL.cpp', + 'libANGLE/renderer/null/RenderbufferNULL.h', + 'libANGLE/renderer/null/SamplerNULL.cpp', + 'libANGLE/renderer/null/SamplerNULL.h', + 'libANGLE/renderer/null/ShaderNULL.cpp', + 'libANGLE/renderer/null/ShaderNULL.h', + 'libANGLE/renderer/null/SurfaceNULL.cpp', + 'libANGLE/renderer/null/SurfaceNULL.h', + 'libANGLE/renderer/null/TextureNULL.cpp', + 'libANGLE/renderer/null/TextureNULL.h', + 'libANGLE/renderer/null/TransformFeedbackNULL.cpp', + 'libANGLE/renderer/null/TransformFeedbackNULL.h', + 'libANGLE/renderer/null/VertexArrayNULL.cpp', + 'libANGLE/renderer/null/VertexArrayNULL.h', + ], + 'libglesv2_sources': + [ + 'common/angleutils.h', + 'common/debug.h', + 'libGLESv2/entry_points_egl.cpp', + 'libGLESv2/entry_points_egl.h', + 'libGLESv2/entry_points_egl_ext.cpp', + 'libGLESv2/entry_points_egl_ext.h', + 'libGLESv2/entry_points_gles_2_0.cpp', + 'libGLESv2/entry_points_gles_2_0.h', + 'libGLESv2/entry_points_gles_2_0_ext.cpp', + 'libGLESv2/entry_points_gles_2_0_ext.h', + 'libGLESv2/entry_points_gles_3_0.cpp', + 'libGLESv2/entry_points_gles_3_0.h', + 'libGLESv2/entry_points_gles_3_1.cpp', + 'libGLESv2/entry_points_gles_3_1.h', + 'libGLESv2/global_state.cpp', + 'libGLESv2/global_state.h', + 'libGLESv2/libGLESv2.cpp', + 'libGLESv2/libGLESv2.def', + 'libGLESv2/libGLESv2.rc', + 'libGLESv2/resource.h', + ], + 'libegl_sources': + [ + 'libEGL/libEGL.cpp', + 'libEGL/libEGL.def', + 'libEGL/libEGL.rc', + 'libEGL/resource.h', + ], + }, + # Everything below this is duplicated in the GN build. If you change + # anything also change angle/BUILD.gn + 'targets': + [ + { + 'target_name': 'libANGLE', + 'type': 'static_library', + 'dependencies': + [ + 'translator', + 'commit_id', + 'angle_common', + 'angle_image_util', + ], + 'includes': [ '../gyp/common_defines.gypi', ], + 'include_dirs': + [ + '.', + '../include', + 'third_party/khronos', + ], + 'sources': + [ + '<@(libangle_sources)', + '<@(libangle_includes)', + ], + 'defines': + [ + 'LIBANGLE_IMPLEMENTATION', + ], + 'export_dependent_settings': + [ + 'angle_common', + ], + 'direct_dependent_settings': + { + 'include_dirs': + [ + '<(angle_path)/src', + '<(angle_path)/include', + ], + 'defines': + [ + 'LIBANGLE_IMPLEMENTATION', + 'GL_GLEXT_PROTOTYPES', + 'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }', + ], + 'conditions': + [ + ['OS=="win"', { + 'defines': + [ + 'GL_APICALL=', + 'EGLAPI=', + ], + }, { + 'defines': + [ + 'GL_APICALL=__attribute__((visibility("default")))', + 'EGLAPI=__attribute__((visibility("default")))', + ], + }], + ['OS == "mac"', + { + 'xcode_settings': + { + 'DYLIB_INSTALL_NAME_BASE': '@rpath', + }, + }], + ['angle_enable_d3d9==1', + { + 'defines': + [ + 'ANGLE_ENABLE_D3D9', + ], + }], + ['angle_enable_d3d11==1', + { + 'defines': + [ + 'ANGLE_ENABLE_D3D11', + ], + }], + ['angle_enable_gl==1', + { + 'defines': + [ + 'ANGLE_ENABLE_OPENGL', + ], + 'conditions': + [ + ['angle_use_glx==1', + { + 'defines': + [ + 'ANGLE_USE_X11', + ], + }], + ], + }], + ['angle_enable_vulkan==1', + { + 'defines': + [ + 'ANGLE_ENABLE_VULKAN', + ], + }], + ], + }, + 'conditions': + [ + ['angle_enable_d3d9==1 or angle_enable_d3d11==1', + { + 'sources': + [ + '<@(libangle_d3d_shared_sources)', + ], + }], + ['angle_enable_d3d9==1', + { + 'sources': + [ + '<@(libangle_d3d9_sources)', + ], + 'defines': + [ + 'ANGLE_ENABLE_D3D9', + ], + 'link_settings': + { + 'msvs_settings': + { + 'VCLinkerTool': + { + 'AdditionalDependencies': + [ + 'd3d9.lib', + ] + } + }, + }, + }], + ['angle_enable_d3d11==1', + { + 'sources': + [ + '<@(libangle_d3d11_sources)', + ], + 'defines': + [ + 'ANGLE_ENABLE_D3D11', + ], + 'link_settings': + { + 'msvs_settings': + { + 'VCLinkerTool': + { + 'conditions': + [ + ['angle_build_winrt==0', + { + 'AdditionalDependencies': + [ + 'dxguid.lib', + ], + }], + ['angle_build_winrt==1', + { + 'AdditionalDependencies': + [ + 'dxguid.lib', + 'd3d11.lib', + 'd3dcompiler.lib', + ], + }], + ], + } + }, + }, + 'conditions': + [ + ['angle_build_winrt==1', + { + 'sources': + [ + '<@(libangle_d3d11_winrt_sources)', + ], + }, + { # win32 + 'sources': + [ + '<@(libangle_d3d11_win32_sources)', + ], + }], + ], + }], + ['angle_enable_gl==1', + { + 'sources': + [ + '<@(libangle_gl_sources)', + ], + 'defines': + [ + 'ANGLE_ENABLE_OPENGL', + ], + 'conditions': + [ + ['OS=="win"', + { + 'sources': + [ + '<@(libangle_gl_wgl_sources)', + ], + }], + ['angle_use_glx==1', + { + 'defines': + [ + 'ANGLE_USE_X11', + ], + 'dependencies': + [ + '<(angle_path)/src/third_party/libXNVCtrl/libXNVCtrl.gyp:libXNVCtrl', + ], + 'sources': + [ + '<@(libangle_gl_glx_sources)', + ], + 'link_settings': { + 'ldflags': [ + '<!@(<(pkg-config) --libs-only-L --libs-only-other x11 xi xext)', + ], + 'libraries': [ + '<!@(<(pkg-config) --libs-only-l x11 xi xext) -ldl', + ], + }, + }], + ['use_ozone==1', + { + 'defines': + [ + 'ANGLE_USE_OZONE', + ], + 'sources': + [ + '<@(libangle_gl_egl_sources)', + '<@(libangle_gl_egl_dl_sources)', + '<@(libangle_gl_ozone_sources)', + ], + 'cflags': + [ + '<!@(<(pkg-config) --cflags libdrm gbm)', + ], + 'link_settings': { + 'ldflags': [ + '<!@(<(pkg-config) --libs-only-L --libs-only-other libdrm gbm)', + ], + 'libraries': [ + '<!@(<(pkg-config) --libs-only-l libdrm gbm) -ldl', + ], + }, + }], + ['angle_link_glx==1', + { + 'link_settings': + { + 'libraries': + [ + '-lGL', + ], + }, + 'defines': + [ + 'ANGLE_LINK_GLX', + ], + }], + ['OS=="mac"', + { + 'sources': + [ + '<@(libangle_gl_cgl_sources)', + ], + 'link_settings': + { + 'libraries': + [ + '$(SDKROOT)/System/Library/Frameworks/Cocoa.framework', + '$(SDKROOT)/System/Library/Frameworks/IOSurface.framework', + '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework', + '$(SDKROOT)/System/Library/Frameworks/QuartzCore.framework', + ], + }, + 'all_dependent_settings': + { + 'xcode_settings': { + 'LD_RUNPATH_SEARCH_PATHS': ['@executable_path/.'], + }, + } + }], + ], + }], + ['angle_enable_vulkan==1', + { + 'sources': + [ + '<@(libangle_vulkan_sources)', + ], + 'defines': + [ + 'ANGLE_ENABLE_VULKAN', + ], + }], + ['angle_enable_null==1', + { + 'sources': + [ + '<@(libangle_null_sources)', + ], + 'defines': + [ + 'ANGLE_ENABLE_NULL', + ], + }], + ['angle_build_winrt==0 and OS=="win"', + { + 'dependencies': + [ + 'copy_compiler_dll' + ], + }], + ['angle_build_winrt==1', + { + 'msvs_requires_importlibrary' : 'true', + }], + ], + }, + { + 'target_name': 'libGLESv2', + 'type': '<(angle_gl_library_type)', + 'dependencies': [ 'libANGLE', 'angle_common' ], + 'includes': [ '../gyp/common_defines.gypi', ], + 'sources': + [ + '<@(libglesv2_sources)', + ], + 'defines': + [ + 'LIBGLESV2_IMPLEMENTATION', + ], + 'conditions': + [ + ['angle_build_winrt==1', + { + 'msvs_requires_importlibrary' : 'true', + }], + ], + }, + ], +} |