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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/validationES_unittest.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/validationES_unittest.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/validationES_unittest.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/validationES_unittest.cpp b/gfx/angle/src/libANGLE/validationES_unittest.cpp new file mode 100755 index 000000000..925005a6e --- /dev/null +++ b/gfx/angle/src/libANGLE/validationES_unittest.cpp @@ -0,0 +1,140 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationES unit tests: +// Unit tests for general ES validation functions. +// + +#include <gmock/gmock.h> +#include <gtest/gtest.h> + +#include "libANGLE/ContextState.h" +#include "libANGLE/renderer/FramebufferImpl_mock.h" +#include "libANGLE/renderer/ProgramImpl_mock.h" +#include "libANGLE/renderer/TextureImpl_mock.h" +#include "libANGLE/validationES.h" +#include "tests/angle_unittests_utils.h" + +using namespace gl; +using namespace rx; +using testing::_; +using testing::NiceMock; +using testing::Return; + +namespace +{ + +class MockValidationContext : public ValidationContext +{ + public: + MockValidationContext(const Version &version, + State *state, + const Caps &caps, + const TextureCapsMap &textureCaps, + const Extensions &extensions, + const ResourceManager *resourceManager, + const Limitations &limitations, + const ResourceMap<Framebuffer> &framebufferMap, + bool skipValidation); + + MOCK_METHOD1(handleError, void(const Error &)); +}; + +MockValidationContext::MockValidationContext(const Version &version, + State *state, + const Caps &caps, + const TextureCapsMap &textureCaps, + const Extensions &extensions, + const ResourceManager *resourceManager, + const Limitations &limitations, + const ResourceMap<Framebuffer> &framebufferMap, + bool skipValidation) + : ValidationContext(version, + state, + caps, + textureCaps, + extensions, + resourceManager, + limitations, + framebufferMap, + skipValidation) +{ +} + +// Test that ANGLE generates an INVALID_OPERATION when validating index data that uses a value +// larger than MAX_ELEMENT_INDEX. Not specified in the GLES 3 spec, it's undefined behaviour, +// but we want a test to ensure we maintain this behaviour. +TEST(ValidationESTest, DrawElementsWithMaxIndexGivesError) +{ + auto framebufferImpl = MakeFramebufferMock(); + auto programImpl = MakeProgramMock(); + + // TODO(jmadill): Generalize some of this code so we can re-use it for other tests. + NiceMock<MockGLFactory> mockFactory; + EXPECT_CALL(mockFactory, createFramebuffer(_)).WillOnce(Return(framebufferImpl)); + EXPECT_CALL(mockFactory, createProgram(_)).WillOnce(Return(programImpl)); + EXPECT_CALL(mockFactory, createVertexArray(_)).WillOnce(Return(nullptr)); + + State state; + Caps caps; + TextureCapsMap textureCaps; + Extensions extensions; + Limitations limitations; + ResourceMap<Framebuffer> framebufferMap; + + // Set some basic caps. + caps.maxElementIndex = 100; + caps.maxDrawBuffers = 1; + caps.maxColorAttachments = 1; + state.initialize(caps, extensions, Version(3, 0), false, true); + + NiceMock<MockTextureImpl> *textureImpl = new NiceMock<MockTextureImpl>(); + EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl)); + EXPECT_CALL(*textureImpl, setStorage(_, _, _, _)).WillOnce(Return(Error(GL_NO_ERROR))); + EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation(); + + Texture *texture = new Texture(&mockFactory, 0, GL_TEXTURE_2D); + texture->addRef(); + texture->setStorage(GL_TEXTURE_2D, 1, GL_RGBA8, Extents(1, 1, 0)); + + VertexArray *vertexArray = new VertexArray(&mockFactory, 0, 1); + Framebuffer *framebuffer = new Framebuffer(caps, &mockFactory, 1); + framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex::Make2D(0), texture); + + Program *program = new Program(&mockFactory, nullptr, 1); + + state.setVertexArrayBinding(vertexArray); + state.setDrawFramebufferBinding(framebuffer); + state.setProgram(program); + + NiceMock<MockValidationContext> testContext(Version(3, 0), &state, caps, textureCaps, + extensions, nullptr, limitations, framebufferMap, + false); + + // Set the expectation for the validation error here. + Error expectedError(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage); + EXPECT_CALL(testContext, handleError(expectedError)).Times(1); + + // Call once with maximum index, and once with an excessive index. + GLuint indexData[] = {0, 1, static_cast<GLuint>(caps.maxElementIndex - 1), + 3, 4, static_cast<GLuint>(caps.maxElementIndex)}; + IndexRange indexRange; + EXPECT_TRUE(ValidateDrawElements(&testContext, GL_TRIANGLES, 3, GL_UNSIGNED_INT, indexData, 1, + &indexRange)); + EXPECT_FALSE(ValidateDrawElements(&testContext, GL_TRIANGLES, 6, GL_UNSIGNED_INT, indexData, 2, + &indexRange)); + + texture->release(); + + state.setVertexArrayBinding(nullptr); + state.setDrawFramebufferBinding(nullptr); + state.setProgram(nullptr); + + SafeDelete(vertexArray); + SafeDelete(framebuffer); + SafeDelete(program); +} + +} // anonymous namespace |