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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/validationES.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/validationES.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/validationES.cpp5290
1 files changed, 5290 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/validationES.cpp b/gfx/angle/src/libANGLE/validationES.cpp
new file mode 100755
index 000000000..79e3f6636
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationES.cpp
@@ -0,0 +1,5290 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#include "libANGLE/validationES.h"
+
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/VertexArray.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+using namespace angle;
+
+namespace gl
+{
+const char *g_ExceedsMaxElementErrorMessage = "Element value exceeds maximum element index.";
+
+namespace
+{
+bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxVertex)
+{
+ const gl::State &state = context->getGLState();
+ const gl::Program *program = state.getProgram();
+
+ const VertexArray *vao = state.getVertexArray();
+ const auto &vertexAttribs = vao->getVertexAttributes();
+ size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
+ for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex)
+ {
+ const VertexAttribute &attrib = vertexAttribs[attributeIndex];
+ if (program->isAttribLocationActive(attributeIndex) && attrib.enabled)
+ {
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ if (buffer)
+ {
+ GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
+ GLint64 maxVertexElement = 0;
+
+ if (attrib.divisor > 0)
+ {
+ maxVertexElement =
+ static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
+ }
+ else
+ {
+ maxVertexElement = static_cast<GLint64>(maxVertex);
+ }
+
+ // If we're drawing zero vertices, we have enough data.
+ if (maxVertexElement > 0)
+ {
+ // Note: Last vertex element does not take the full stride!
+ GLint64 attribSize =
+ static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib));
+ GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize;
+ GLint64 attribOffset = static_cast<GLint64>(attrib.offset);
+
+ // [OpenGL ES 3.0.2] section 2.9.4 page 40:
+ // We can return INVALID_OPERATION if our vertex attribute does not have
+ // enough backing data.
+ if (attribDataSize + attribOffset > buffer->getSize())
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Vertex buffer is not big enough for the draw call"));
+ return false;
+ }
+ }
+ }
+ else if (attrib.pointer == NULL)
+ {
+ // This is an application error that would normally result in a crash,
+ // but we catch it and return an error
+ context->handleError(Error(
+ GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidReadPixelsFormatType(ValidationContext *context,
+ GLenum framebufferComponentType,
+ GLenum format,
+ GLenum type)
+{
+ switch (framebufferComponentType)
+ {
+ case GL_UNSIGNED_NORMALIZED:
+ // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use
+ // ReadPixels with BGRA even if the extension is not present
+ return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
+ (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
+ type == GL_UNSIGNED_BYTE);
+
+ case GL_SIGNED_NORMALIZED:
+ return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);
+
+ case GL_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_INT);
+
+ case GL_UNSIGNED_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
+
+ case GL_FLOAT:
+ return (format == GL_RGBA && type == GL_FLOAT);
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool ValidCap(const Context *context, GLenum cap, bool queryOnly)
+{
+ switch (cap)
+ {
+ // EXT_multisample_compatibility
+ case GL_MULTISAMPLE_EXT:
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ return context->getExtensions().multisampleCompatibility;
+
+ case GL_CULL_FACE:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_BLEND:
+ case GL_DITHER:
+ return true;
+
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ case GL_RASTERIZER_DISCARD:
+ return (context->getClientMajorVersion() >= 3);
+
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ case GL_DEBUG_OUTPUT:
+ return context->getExtensions().debug;
+
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ return queryOnly && context->getExtensions().bindGeneratesResource;
+
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ return context->getExtensions().sRGBWriteControl;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidateReadPixelsBase(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid *pixels)
+{
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "width and height must be positive"));
+ return false;
+ }
+
+ auto readFramebuffer = context->getGLState().getReadFramebuffer();
+
+ if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
+ ASSERT(framebuffer);
+
+ if (framebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE"));
+ return false;
+ }
+
+ const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
+ if (!readBuffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ GLenum currentFormat = framebuffer->getImplementationColorReadFormat();
+ GLenum currentType = framebuffer->getImplementationColorReadType();
+ GLenum currentInternalFormat = readBuffer->getFormat().asSized();
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(currentInternalFormat);
+ bool validFormatTypeCombination =
+ ValidReadPixelsFormatType(context, internalFormatInfo.componentType, format, type);
+
+ if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Check for pixel pack buffer related API errors
+ gl::Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_PACK_BUFFER);
+ if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
+ {
+ // ...the buffer object's data store is currently mapped.
+ context->handleError(Error(GL_INVALID_OPERATION, "Pixel pack buffer is mapped."));
+ return false;
+ }
+
+ // .. the data would be packed to the buffer object such that the memory writes required
+ // would exceed the data store size.
+ GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
+ const InternalFormat &formatInfo = GetInternalFormatInfo(sizedInternalFormat);
+ const gl::Extents size(width, height, 1);
+ const auto &pack = context->getGLState().getPackState();
+
+ auto endByteOrErr = formatInfo.computePackUnpackEndByte(size, pack, false);
+ if (endByteOrErr.isError())
+ {
+ context->handleError(endByteOrErr.getError());
+ return false;
+ }
+
+ size_t endByte = endByteOrErr.getResult();
+ if (bufSize >= 0)
+ {
+
+ if (static_cast<size_t>(bufSize) < endByte)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "bufSize must be at least %u bytes.", endByte));
+ return false;
+ }
+ }
+
+ if (pixelPackBuffer != nullptr)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByte);
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
+ {
+ // Overflow past the end of the buffer
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Writes would overflow the pixel pack buffer."));
+ return false;
+ }
+ }
+
+ if (length != nullptr)
+ {
+ if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "length would overflow GLsizei.", endByte));
+ return false;
+ }
+
+ *length = static_cast<GLsizei>(endByte);
+ }
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameterivBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (target != GL_RENDERBUFFER)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid target."));
+ return false;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ if (renderbuffer == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No renderbuffer bound."));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ case GL_RENDERBUFFER_HEIGHT:
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ case GL_RENDERBUFFER_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ break;
+
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ if (!context->getExtensions().framebufferMultisample)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_ANGLE_framebuffer_multisample is not enabled."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (GetValidShader(context, shader) == nullptr)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ case GL_DELETE_STATUS:
+ case GL_COMPILE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_SHADER_SOURCE_LENGTH:
+ break;
+
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ if (!context->getExtensions().translatedShaderSource)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_ANGLE_translated_shader_source is not enabled."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target"));
+ return false;
+ }
+
+ if (context->getTargetTexture(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ context->handleError(Error(GL_INVALID_ENUM, "No texture bound."));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ if (!context->getExtensions().textureUsage)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_ANGLE_texture_usage is not enabled."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_EXT_texture_filter_anisotropic is not enabled."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_EXT_texture_storage is not enabled."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool isExternalTextureTarget)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_CLAMP_TO_EDGE:
+ break;
+
+ case GL_REPEAT:
+ case GL_MIRRORED_REPEAT:
+ if (isExternalTextureTarget)
+ {
+ // OES_EGL_image_external specifies this error.
+ context->handleError(Error(
+ GL_INVALID_ENUM, "external textures only support CLAMP_TO_EDGE wrap mode"));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMinFilterValue(Context *context,
+ ParamType *params,
+ bool isExternalTextureTarget)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (isExternalTextureTarget)
+ {
+ // OES_EGL_image_external specifies this error.
+ context->handleError(
+ Error(GL_INVALID_ENUM,
+ "external textures only support NEAREST and LINEAR filtering"));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMagFilterValue(Context *context, ParamType *params)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareModeValue(Context *context, ParamType *params)
+{
+ // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_COMPARE_REF_TO_TEXTURE:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareFuncValue(Context *context, ParamType *params)
+{
+ // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params)
+{
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled."));
+ return false;
+ }
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_DECODE_EXT:
+ case GL_SKIP_DECODE_EXT:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTexParameterBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ ParamType *params)
+{
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target"));
+ return false;
+ }
+
+ if (context->getTargetTexture(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ context->handleError(Error(GL_INVALID_ENUM, "No texture bound."));
+ return false;
+ }
+
+ const GLsizei minBufSize = 1;
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "bufSize must be at least %i.", minBufSize));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0."));
+ return false;
+ }
+ if (target == GL_TEXTURE_EXTERNAL_OES &&
+ !context->getExtensions().eglImageExternalEssl3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM,
+ "ES3 texture parameters are not available without "
+ "GL_OES_EGL_image_external_essl3."));
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ if (!ValidateTextureWrapModeValue(context, params, target == GL_TEXTURE_EXTERNAL_OES))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ if (!ValidateTextureMinFilterValue(context, params, target == GL_TEXTURE_EXTERNAL_OES))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_EXT_texture_anisotropic is not enabled."));
+ return false;
+ }
+
+ // we assume the parameter passed to this validation method is truncated, not rounded
+ if (params[0] < 1)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Max anisotropy must be at least 1."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ZERO:
+ case GL_ONE:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ if (params[0] < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Base level must be at least 0."));
+ return false;
+ }
+ if (target == GL_TEXTURE_EXTERNAL_OES && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Base level must be 0 for external textures."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_LEVEL:
+ if (params[0] < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Max level must be at least 0."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ ParamType *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0."));
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Sampler is not valid."));
+ return false;
+ }
+
+ const GLsizei minBufSize = 1;
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "bufSize must be at least %i.", minBufSize));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ if (!ValidateTextureWrapModeValue(context, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ if (!ValidateTextureMinFilterValue(context, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0."));
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Sampler is not valid."));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetVertexAttribBase(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei *length,
+ bool pointer,
+ bool pureIntegerEntryPoint)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0."));
+ return false;
+ }
+
+ if (index >= context->getCaps().maxVertexAttributes)
+ {
+ context->handleError(Error(
+ GL_INVALID_VALUE, "index must be less than the value of GL_MAX_VERTEX_ATTRIBUTES."));
+ return false;
+ }
+
+ if (pointer)
+ {
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+ }
+ else
+ {
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_CURRENT_VERTEX_ATTRIB:
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ static_assert(
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
+ "ANGLE extension enums not equal to GL enums.");
+ if (context->getClientMajorVersion() < 3 &&
+ !context->getExtensions().instancedArrays)
+ {
+ context->handleError(Error(GL_INVALID_ENUM,
+ "GL_VERTEX_ATTRIB_ARRAY_DIVISOR requires OpenGL ES "
+ "3.0 or GL_ANGLE_instanced_arrays."));
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+ }
+
+ if (length)
+ {
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ *length = 4;
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockivBase(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0."));
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "uniformBlockIndex exceeds active uniform block count."));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (length)
+ {
+ if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
+ {
+ const UniformBlock &uniformBlock =
+ programObject->getUniformBlockByIndex(uniformBlockIndex);
+ *length = static_cast<GLsizei>(uniformBlock.memberUniformIndexes.size());
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameterBase(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ bool pointerVersion,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
+ return false;
+ }
+
+ const Buffer *buffer = context->getGLState().getTargetBuffer(target);
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ context->handleError(Error(GL_INVALID_OPERATION, "No buffer bound."));
+ return false;
+ }
+
+ const Extensions &extensions = context->getExtensions();
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ case GL_BUFFER_SIZE:
+ break;
+
+ case GL_BUFFER_ACCESS_OES:
+ if (!extensions.mapBuffer)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0 or GL_OES_map_buffer."));
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAPPED:
+ static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer &&
+ !extensions.mapBufferRange)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM,
+ "pname requires OpenGL ES 3.0, GL_OES_map_buffer or GL_EXT_map_buffer_range."));
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAP_POINTER:
+ if (!pointerVersion)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM,
+ "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv."));
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_ACCESS_FLAGS:
+ case GL_BUFFER_MAP_OFFSET:
+ case GL_BUFFER_MAP_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM, "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ // All buffer parameter queries return one value.
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetInternalFormativBase(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0."));
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Internal format is not renderable."));
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid target."));
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative."));
+ return false;
+ }
+
+ GLsizei maxWriteParams = 0;
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ maxWriteParams = 1;
+ break;
+
+ case GL_SAMPLES:
+ maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (numParams)
+ {
+ // glGetInternalFormativ will not overflow bufSize
+ *numParams = std::min(bufSize, maxWriteParams);
+ }
+
+ return true;
+}
+
+} // anonymous namespace
+
+bool ValidTextureTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return true;
+
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return (context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture2DTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture3DTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return (context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+// Most texture GL calls are not compatible with external textures, so we have a separate validation
+// function for use in the GL calls that do
+bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target)
+{
+ return (target == GL_TEXTURE_EXTERNAL_OES) &&
+ (context->getExtensions().eglImageExternal ||
+ context->getExtensions().eglStreamConsumerExternal);
+}
+
+// This function differs from ValidTextureTarget in that the target must be
+// usable as the destination of a 2D operation-- so a cube face is valid, but
+// GL_TEXTURE_CUBE_MAP is not.
+// Note: duplicate of IsInternalTextureTarget
+bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool ValidFramebufferTarget(GLenum target)
+{
+ static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
+ "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER: return true;
+ case GL_READ_FRAMEBUFFER: return true;
+ case GL_DRAW_FRAMEBUFFER: return true;
+ default: return false;
+ }
+}
+
+bool ValidBufferTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ return true;
+
+ case GL_PIXEL_PACK_BUFFER:
+ case GL_PIXEL_UNPACK_BUFFER:
+ return (context->getExtensions().pixelBufferObject ||
+ context->getClientMajorVersion() >= 3);
+
+ case GL_COPY_READ_BUFFER:
+ case GL_COPY_WRITE_BUFFER:
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL_UNIFORM_BUFFER:
+ return (context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level)
+{
+ const auto &caps = context->getCaps();
+ size_t maxDimension = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
+ default: UNREACHABLE();
+ }
+
+ return level <= gl::log2(static_cast<int>(maxDimension));
+}
+
+bool ValidImageSizeParameters(const Context *context,
+ GLenum target,
+ GLint level,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ bool isSubImage)
+{
+ if (level < 0 || width < 0 || height < 0 || depth < 0)
+ {
+ return false;
+ }
+
+ // TexSubImage parameters can be NPOT without textureNPOT extension,
+ // as long as the destination texture is POT.
+ if (!isSubImage && !context->getExtensions().textureNPOT &&
+ (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
+ {
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
+{
+ // List of compressed format that require that the texture size is smaller than or a multiple of
+ // the compressed block size.
+ switch (internalFormat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidCompressedImageSize(const ValidationContext *context,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height)
+{
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (!formatInfo.compressed)
+ {
+ return false;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ return false;
+ }
+
+ if (CompressedTextureFormatRequiresExactSize(internalFormat))
+ {
+ if ((static_cast<GLuint>(width) > formatInfo.compressedBlockWidth &&
+ width % formatInfo.compressedBlockWidth != 0) ||
+ (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight &&
+ height % formatInfo.compressedBlockHeight != 0))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidImageDataSize(ValidationContext *context,
+ GLenum textureTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum internalFormat,
+ GLenum type,
+ const GLvoid *pixels,
+ GLsizei imageSize)
+{
+ gl::Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER);
+ if (pixelUnpackBuffer == nullptr && imageSize < 0)
+ {
+ // Checks are not required
+ return true;
+ }
+
+ // ...the data would be unpacked from the buffer object such that the memory reads required
+ // would exceed the data store size.
+ GLenum sizedFormat = GetSizedInternalFormat(internalFormat, type);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat);
+ const gl::Extents size(width, height, depth);
+ const auto &unpack = context->getGLState().getUnpackState();
+
+ bool targetIs3D = textureTarget == GL_TEXTURE_3D || textureTarget == GL_TEXTURE_2D_ARRAY;
+ auto endByteOrErr = formatInfo.computePackUnpackEndByte(size, unpack, targetIs3D);
+ if (endByteOrErr.isError())
+ {
+ context->handleError(endByteOrErr.getError());
+ return false;
+ }
+
+ GLuint endByte = endByteOrErr.getResult();
+
+ if (pixelUnpackBuffer)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult());
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (!checkedEndByte.IsValid() ||
+ (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
+ {
+ // Overflow past the end of the buffer
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ ASSERT(imageSize >= 0);
+ if (pixels == nullptr && imageSize != 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "imageSize must be 0 if no texture data is provided."));
+ return false;
+ }
+
+ if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "imageSize must be at least %u.", endByte));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidQueryType(const Context *context, GLenum queryType)
+{
+ static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT, "GL extension enums not equal.");
+ static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, "GL extension enums not equal.");
+
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ return true;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return (context->getClientMajorVersion() >= 3);
+ case GL_TIME_ELAPSED_EXT:
+ return context->getExtensions().disjointTimerQuery;
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ return context->getExtensions().syncQuery;
+ default:
+ return false;
+ }
+}
+
+Program *GetValidProgram(ValidationContext *context, GLuint id)
+{
+ // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
+ // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
+ // INVALID_OPERATION if the provided name identifies an object that is not the expected type."
+
+ Program *validProgram = context->getProgram(id);
+
+ if (!validProgram)
+ {
+ if (context->getShader(id))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Expected a program name, but found a shader name"));
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Program name is not valid"));
+ }
+ }
+
+ return validProgram;
+}
+
+Shader *GetValidShader(ValidationContext *context, GLuint id)
+{
+ // See ValidProgram for spec details.
+
+ Shader *validShader = context->getShader(id);
+
+ if (!validShader)
+ {
+ if (context->getProgram(id))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Expected a shader name, but found a program name"));
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Shader name is invalid"));
+ }
+ }
+
+ return validShader;
+}
+
+bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
+{
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+
+ if (colorAttachment >= context->getCaps().maxColorAttachments)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!context->getExtensions().webglCompatibility &&
+ context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageParametersBase(gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height)
+{
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (width < 0 || height < 0 || samples < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
+ // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
+ // only sized internal formats.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if (formatInfo.pixelBytes == 0)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ GLuint handle = context->getGLState().getRenderbufferId();
+ if (handle == 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height)
+{
+ ASSERT(samples == 0 || context->getExtensions().framebufferMultisample);
+
+ // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
+ // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is
+ // generated.
+ if (static_cast<GLuint>(samples) > context->getCaps().maxSamples)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
+ // the specified storage. This is different than ES 3.0 in which a sample number higher
+ // than the maximum sample number supported by this format generates a GL_INVALID_VALUE.
+ // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3.
+ if (context->getClientMajorVersion() >= 3)
+ {
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->handleError(Error(GL_OUT_OF_MEMORY));
+ return false;
+ }
+ }
+
+ return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height);
+}
+
+bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+
+ ASSERT(framebuffer);
+ if (framebuffer->id() == 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ // [OpenGL ES 2.0.25] Section 4.4.3 page 112
+ // [OpenGL ES 3.0.2] Section 4.4.2 page 201
+ // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
+ // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
+ if (renderbuffer != 0)
+ {
+ if (!context->getRenderbuffer(renderbuffer))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateBlitFramebufferParameters(ValidationContext *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ switch (filter)
+ {
+ case GL_NEAREST:
+ break;
+ case GL_LINEAR:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (mask == 0)
+ {
+ // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
+ // buffers are copied.
+ return false;
+ }
+
+ // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
+ // color buffer, leaving only nearest being unfiltered from above
+ if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const auto &glState = context->getGLState();
+ gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer();
+ gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
+
+ if (!readFramebuffer || !drawFramebuffer)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (readFramebuffer->id() == drawFramebuffer->id())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (drawFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (drawFramebuffer->getSamples(context->getContextState()) != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
+ const gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
+ const Extensions &extensions = context->getExtensions();
+
+ if (readColorBuffer && drawColorBuffer)
+ {
+ const Format &readFormat = readColorBuffer->getFormat();
+
+ for (size_t drawbufferIdx = 0;
+ drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
+ {
+ const FramebufferAttachment *attachment =
+ drawFramebuffer->getDrawBuffer(drawbufferIdx);
+ if (attachment)
+ {
+ const Format &drawFormat = attachment->getFormat();
+
+ // The GL ES 3.0.2 spec (pg 193) states that:
+ // 1) If the read buffer is fixed point format, the draw buffer must be as well
+ // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
+ // 3) If the read buffer is a signed integer format, the draw buffer must be as well
+ // Changes with EXT_color_buffer_float:
+ // Case 1) is changed to fixed point OR floating point
+ GLenum readComponentType = readFormat.info->componentType;
+ GLenum drawComponentType = drawFormat.info->componentType;
+ bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
+ readComponentType == GL_SIGNED_NORMALIZED);
+ bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
+ drawComponentType == GL_SIGNED_NORMALIZED);
+
+ if (extensions.colorBufferFloat)
+ {
+ bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
+ bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
+
+ if (readFixedOrFloat != drawFixedOrFloat)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "If the read buffer contains fixed-point or "
+ "floating-point values, the draw buffer "
+ "must as well."));
+ return false;
+ }
+ }
+ else if (readFixedPoint != drawFixedPoint)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "If the read buffer contains fixed-point "
+ "values, the draw buffer must as well."));
+ return false;
+ }
+
+ if (readComponentType == GL_UNSIGNED_INT &&
+ drawComponentType != GL_UNSIGNED_INT)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readComponentType == GL_INT && drawComponentType != GL_INT)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readColorBuffer->getSamples() > 0 &&
+ (!Format::SameSized(readFormat, drawFormat) || !sameBounds))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ if ((readFormat.info->componentType == GL_INT ||
+ readFormat.info->componentType == GL_UNSIGNED_INT) &&
+ filter == GL_LINEAR)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
+ GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
+ for (size_t i = 0; i < 2; i++)
+ {
+ if (mask & masks[i])
+ {
+ const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
+ const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
+
+ if (readBuffer && drawBuffer)
+ {
+ if (!Format::SameSized(readBuffer->getFormat(), drawBuffer->getFormat()))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readBuffer->getSamples() > 0 && !sameBounds)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateReadPixels(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels)
+{
+ return ValidateReadPixelsBase(context, x, y, width, height, format, type, -1, nullptr, pixels);
+}
+
+bool ValidateReadPixelsRobustANGLE(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid *pixels)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length,
+ pixels))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateReadnPixelsEXT(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLvoid *pixels)
+{
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "bufSize must be a positive number"));
+ return false;
+ }
+
+ return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr,
+ pixels);
+}
+
+bool ValidateReadnPixelsRobustANGLE(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid *data)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length, data))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ return false;
+ }
+
+ if (id == 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query id is 0"));
+ return false;
+ }
+
+ // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
+ // of zero, if the active query object name for <target> is non-zero (for the
+ // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
+ // the active query for either target is non-zero), if <id> is the name of an
+ // existing query object whose type does not match <target>, or if <id> is the
+ // active query object name for any query type, the error INVALID_OPERATION is
+ // generated.
+
+ // Ensure no other queries are active
+ // NOTE: If other queries than occlusion are supported, we will need to check
+ // separately that:
+ // a) The query ID passed is not the current active query for any target/type
+ // b) There are no active queries for the requested target (and in the case
+ // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
+ // no query may be active for either if glBeginQuery targets either.
+
+ if (context->getGLState().isQueryActive(target))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Other query is active"));
+ return false;
+ }
+
+ Query *queryObject = context->getQuery(id, true, target);
+
+ // check that name was obtained with glGenQueries
+ if (!queryObject)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Invalid query id"));
+ return false;
+ }
+
+ // check for type mismatch
+ if (queryObject->getType() != target)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query type does not match target"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateBeginQueryBase(context, target, id);
+}
+
+bool ValidateEndQueryBase(gl::Context *context, GLenum target)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ return false;
+ }
+
+ const Query *queryObject = context->getGLState().getActiveQuery(target);
+
+ if (queryObject == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query target not active"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEndQueryEXT(gl::Context *context, GLenum target)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateEndQueryBase(context, target);
+}
+
+bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Disjoint timer query not enabled"));
+ return false;
+ }
+
+ if (target != GL_TIMESTAMP_EXT)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ return false;
+ }
+
+ Query *queryObject = context->getQuery(id, true, target);
+ if (queryObject == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Invalid query id"));
+ return false;
+ }
+
+ if (context->getGLState().isQueryActive(queryObject))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query is active"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid query type"));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_CURRENT_QUERY_EXT:
+ if (target == GL_TIMESTAMP_EXT)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "Cannot use current query for timestamp"));
+ return false;
+ }
+ break;
+ case GL_QUERY_COUNTER_BITS_EXT:
+ if (!context->getExtensions().disjointTimerQuery ||
+ (target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid pname"));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid pname"));
+ return false;
+ }
+
+ if (numParams)
+ {
+ // All queries return only one value
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateGetQueryivBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetQueryivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryivBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ Query *queryObject = context->getQuery(id, false, GL_NONE);
+
+ if (!queryObject)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query does not exist"));
+ return false;
+ }
+
+ if (context->getGLState().isQueryActive(queryObject))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query currently active"));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_QUERY_RESULT_EXT:
+ case GL_QUERY_RESULT_AVAILABLE_EXT:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid pname enum"));
+ return false;
+ }
+
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery &&
+ !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery &&
+ !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidateUniformCommonBase(gl::Context *context,
+ GLenum targetUniformType,
+ GLint location,
+ GLsizei count,
+ const LinkedUniform **uniformOut)
+{
+ if (count < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Program *program = context->getGLState().getProgram();
+ if (!program)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (program->isIgnoredUniformLocation(location))
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ if (!program->isValidUniformLocation(location))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const LinkedUniform &uniform = program->getUniformByLocation(location);
+
+ // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+ if (!uniform.isArray() && count > 1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ *uniformOut = &uniform;
+ return true;
+}
+
+bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
+{
+ // Check for ES3 uniform entry points
+ if (VariableComponentType(uniformType) == GL_UNSIGNED_INT &&
+ context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const LinkedUniform *uniform = nullptr;
+ if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
+ {
+ return false;
+ }
+
+ GLenum targetBoolType = VariableBoolVectorType(uniformType);
+ bool samplerUniformCheck = (IsSamplerType(uniform->type) && uniformType == GL_INT);
+ if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose)
+{
+ // Check for ES3 uniform entry points
+ int rows = VariableRowCount(matrixType);
+ int cols = VariableColumnCount(matrixType);
+ if (rows != cols && context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (transpose != GL_FALSE && context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const LinkedUniform *uniform = nullptr;
+ if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
+ {
+ return false;
+ }
+
+ if (uniform->type != matrixType)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLenum *nativeType,
+ unsigned int *numParams)
+{
+ if (!context->getQueryParameterInfo(pname, nativeType, numParams))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+
+ if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
+ {
+ unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
+
+ if (colorAttachment >= caps.maxDrawBuffers)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ if (!context->getExtensions().eglStreamConsumerExternal &&
+ !context->getExtensions().eglImageExternal)
+ {
+ context->handleError(Error(GL_INVALID_ENUM,
+ "Neither NV_EGL_stream_consumer_external nor "
+ "GL_OES_EGL_image_external extensions enabled"));
+ return false;
+ }
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ {
+ if (context->getGLState().getReadFramebuffer()->checkStatus(
+ context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
+ ASSERT(framebuffer);
+
+ if (framebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE"));
+ return false;
+ }
+
+ const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
+ if (!attachment)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // pname is valid, but there are no parameters to return
+ if (*numParams == 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLenum *nativeType,
+ unsigned int *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateStateQuery(context, pname, nativeType, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ Format *textureFormatOut)
+{
+ if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (border != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const auto &state = context->getGLState();
+ auto readFramebuffer = state.getReadFramebuffer();
+ if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readFramebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE"));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ GLuint maxDimension = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ gl::Texture *texture =
+ state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ if (!texture)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (texture->getImmutableFormat() && !isSubImage)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+
+ if (formatInfo.depthBits > 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (isSubImage)
+ {
+ if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
+ static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
+ static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else
+ {
+ if (IsCubeMapTextureTarget(target) && width != height)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ int maxLevelDimension = (maxDimension >> level);
+ if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ if (textureFormatOut)
+ {
+ *textureFormatOut = texture->getFormat(target, level);
+ }
+ return true;
+}
+
+static bool ValidateDrawBase(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLsizei primcount)
+{
+ switch (mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (count < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const State &state = context->getGLState();
+
+ // Check for mapped buffers
+ if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ Framebuffer *framebuffer = state.getDrawFramebuffer();
+ if (context->getLimitations().noSeparateStencilRefsAndMasks)
+ {
+ const FramebufferAttachment *stencilBuffer = framebuffer->getStencilbuffer();
+ GLuint stencilBits = stencilBuffer ? stencilBuffer->getStencilSize() : 0;
+ GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
+ const DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if ((depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
+ (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask) ||
+ state.getStencilRef() != state.getStencilBackRef() ||
+ (depthStencilState.stencilMask & minimumRequiredStencilMask) !=
+ (depthStencilState.stencilBackMask & minimumRequiredStencilMask))
+ {
+ // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
+ // Section 6.10 of the WebGL 1.0 spec
+ ERR(
+ "This ANGLE implementation does not support separate front/back stencil "
+ "writemasks, reference values, or stencil mask values.");
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ if (framebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ gl::Program *program = state.getProgram();
+ if (!program)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!program->validateSamplers(NULL, context->getCaps()))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Uniform buffer validation
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
+ {
+ const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
+ GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
+ const OffsetBindingPointer<Buffer> &uniformBuffer =
+ state.getIndexedUniformBuffer(blockBinding);
+
+ if (uniformBuffer.get() == nullptr)
+ {
+ // undefined behaviour
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "It is undefined behaviour to have a used but unbound uniform buffer."));
+ return false;
+ }
+
+ size_t uniformBufferSize = uniformBuffer.getSize();
+ if (uniformBufferSize == 0)
+ {
+ // Bind the whole buffer.
+ uniformBufferSize = static_cast<size_t>(uniformBuffer->getSize());
+ }
+
+ if (uniformBufferSize < uniformBlock.dataSize)
+ {
+ // undefined behaviour
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "It is undefined behaviour to use a uniform buffer that is too small."));
+ return false;
+ }
+ }
+
+ // No-op if zero count
+ return (count > 0);
+}
+
+bool ValidateDrawArrays(ValidationContext *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ if (first < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const State &state = context->getGLState();
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused() &&
+ curTransformFeedback->getPrimitiveMode() != mode)
+ {
+ // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
+ // that does not match the current transform feedback object's draw mode (if transform feedback
+ // is active), (3.0.2, section 2.14, pg 86)
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidateDrawBase(context, mode, count, primcount))
+ {
+ return false;
+ }
+
+ if (!ValidateDrawAttribs(context, primcount, count))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (primcount < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateDrawArrays(context, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ // No-op if zero primitive count
+ return (primcount > 0);
+}
+
+static bool ValidateDrawInstancedANGLE(Context *context)
+{
+ // Verify there is at least one active attribute with a divisor of zero
+ const gl::State &state = context->getGLState();
+
+ gl::Program *program = state.getProgram();
+
+ const VertexArray *vao = state.getVertexArray();
+ for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
+ if (program->isAttribLocationActive(attributeIndex) && attrib.divisor == 0)
+ {
+ return true;
+ }
+ }
+
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "ANGLE_instanced_arrays requires that at least one active attribute"
+ "has a divisor of zero."));
+ return false;
+}
+
+bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (!ValidateDrawInstancedANGLE(context))
+ {
+ return false;
+ }
+
+ return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
+}
+
+bool ValidateDrawElements(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ break;
+ case GL_UNSIGNED_INT:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const State &state = context->getGLState();
+
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused())
+ {
+ // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
+ // while transform feedback is active, (3.0.2, section 2.14, pg 86)
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Check for mapped buffers
+ if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::VertexArray *vao = state.getVertexArray();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
+ if (!indices && !elementArrayBuffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (elementArrayBuffer)
+ {
+ const gl::Type &typeInfo = gl::GetTypeInfo(type);
+
+ GLint64 offset = reinterpret_cast<GLint64>(indices);
+ GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
+
+ // check for integer overflows
+ if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
+ byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
+ {
+ context->handleError(Error(GL_OUT_OF_MEMORY));
+ return false;
+ }
+
+ // Check for reading past the end of the bound buffer object
+ if (byteCount > elementArrayBuffer->getSize())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else if (!indices)
+ {
+ // Catch this programming error here
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidateDrawBase(context, mode, count, primcount))
+ {
+ return false;
+ }
+
+ // Use max index to validate if our vertex buffers are large enough for the pull.
+ // TODO: offer fast path, with disabled index validation.
+ // TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
+ if (elementArrayBuffer)
+ {
+ uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
+ Error error =
+ elementArrayBuffer->getIndexRange(type, static_cast<size_t>(offset), count,
+ state.isPrimitiveRestartEnabled(), indexRangeOut);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return false;
+ }
+ }
+ else
+ {
+ *indexRangeOut = ComputeIndexRange(type, indices, count, state.isPrimitiveRestartEnabled());
+ }
+
+ // If we use an index greater than our maximum supported index range, return an error.
+ // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
+ // return an error if possible here.
+ if (static_cast<GLuint64>(indexRangeOut->end) >= context->getCaps().maxElementIndex)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage));
+ return false;
+ }
+
+ if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOut->end + 1)))
+ {
+ return false;
+ }
+
+ // No op if there are no real indices in the index data (all are primitive restart).
+ return (indexRangeOut->vertexIndexCount > 0);
+}
+
+bool ValidateDrawElementsInstanced(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut)
+{
+ if (primcount < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
+ {
+ return false;
+ }
+
+ // No-op zero primitive count
+ return (primcount > 0);
+}
+
+bool ValidateDrawElementsInstancedANGLE(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut)
+{
+ if (!ValidateDrawInstancedANGLE(context))
+ {
+ return false;
+ }
+
+ return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
+}
+
+bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+
+ if (tex == NULL)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (level < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ const gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->id() == 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap extension
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmap &&
+ level != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (textarget)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (level > gl::log2(caps.max2DTextureSize))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_2D)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (level > gl::log2(caps.maxCubeMapTextureSize))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const Format &format = tex->getFormat(textarget, level);
+ if (format.info->compressed)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
+{
+ if (program == 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (!programObject || !programObject->isLinked())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!programObject->isValidUniformLocation(location))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
+{
+ return ValidateGetUniformBase(context, program, location);
+}
+
+bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
+{
+ return ValidateGetUniformBase(context, program, location);
+}
+
+static bool ValidateSizedGetUniform(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!ValidateGetUniformBase(context, program, location))
+ {
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative."));
+ return false;
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ // sized queries -- ensure the provided buffer is large enough
+ const LinkedUniform &uniform = programObject->getUniformByLocation(location);
+ size_t requiredBytes = VariableExternalSize(uniform.type);
+ if (static_cast<size_t>(bufSize) < requiredBytes)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "bufSize of at least %u is required.", requiredBytes));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = VariableComponentCount(uniform.type);
+ }
+
+ return true;
+}
+
+bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
+{
+ return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
+}
+
+bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
+{
+ return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
+}
+
+bool ValidateGetUniformfvRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
+}
+
+bool ValidateGetUniformivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
+}
+
+bool ValidateGetUniformuivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Entry point requires at least OpenGL ES 3.0."));
+ return false;
+ }
+
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
+}
+
+bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments, bool defaultFramebuffer)
+{
+ if (numAttachments < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "numAttachments must not be less than zero"));
+ return false;
+ }
+
+ for (GLsizei i = 0; i < numAttachments; ++i)
+ {
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
+ {
+ if (defaultFramebuffer)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
+ return false;
+ }
+
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "Requested color attachment is greater than the maximum "
+ "supported color attachments"));
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachments[i])
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (defaultFramebuffer)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM,
+ "Invalid attachment when the default framebuffer is bound"));
+ return false;
+ }
+ break;
+ case GL_COLOR:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (!defaultFramebuffer)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM,
+ "Invalid attachment when the default framebuffer is not bound"));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid attachment"));
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
+{
+ // Note that debug marker calls must not set error state
+
+ if (length < 0)
+ {
+ return false;
+ }
+
+ if (marker == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
+{
+ // Note that debug marker calls must not set error state
+
+ if (length < 0)
+ {
+ return false;
+ }
+
+ if (length > 0 && marker == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEGLImageTargetTexture2DOES(Context *context,
+ egl::Display *display,
+ GLenum target,
+ egl::Image *image)
+{
+ if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (!context->getExtensions().eglImage)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM, "GL_TEXTURE_2D texture target requires GL_OES_EGL_image."));
+ }
+ break;
+
+ case GL_TEXTURE_EXTERNAL_OES:
+ if (!context->getExtensions().eglImageExternal)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM,
+ "GL_TEXTURE_EXTERNAL_OES texture target requires GL_OES_EGL_image_external."));
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "invalid texture target."));
+ return false;
+ }
+
+ if (!display->isValidImage(image))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
+ return false;
+ }
+
+ if (image->getSamples() > 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "cannot create a 2D texture from a multisampled EGL image."));
+ return false;
+ }
+
+ const TextureCaps &textureCaps = context->getTextureCaps().get(image->getFormat().asSized());
+ if (!textureCaps.texturable)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "EGL image internal format is not supported as a texture."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
+ egl::Display *display,
+ GLenum target,
+ egl::Image *image)
+{
+ if (!context->getExtensions().eglImage)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "invalid renderbuffer target."));
+ return false;
+ }
+
+ if (!display->isValidImage(image))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
+ return false;
+ }
+
+ const TextureCaps &textureCaps = context->getTextureCaps().get(image->getFormat().asSized());
+ if (!textureCaps.renderable)
+ {
+ context->handleError(Error(
+ GL_INVALID_OPERATION, "EGL image internal format is not supported as a renderbuffer."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindVertexArrayBase(Context *context, GLuint array)
+{
+ if (!context->isVertexArrayGenerated(array))
+ {
+ // The default VAO should always exist
+ ASSERT(array != 0);
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateLinkProgram(Context *context, GLuint program)
+{
+ if (context->hasActiveTransformFeedback(program))
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "Cannot link program while program is associated with an active "
+ "transform feedback object."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateProgramBinaryBase(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
+ if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
+ programBinaryFormats.end())
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Program binary format is not valid."));
+ return false;
+ }
+
+ if (context->hasActiveTransformFeedback(program))
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "Cannot change program binary while program is associated with "
+ "an active transform feedback object."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramBinaryBase(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Program is not linked."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUseProgram(Context *context, GLuint program)
+{
+ if (program != 0)
+ {
+ Program *programObject = context->getProgram(program);
+ if (!programObject)
+ {
+ // ES 3.1.0 section 7.3 page 72
+ if (context->getShader(program))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Attempted to use a single shader instead of a shader program."));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Program invalid."));
+ return false;
+ }
+ }
+ if (!programObject->isLinked())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Program not linked."));
+ return false;
+ }
+ }
+ if (context->getGLState().isTransformFeedbackActiveUnpaused())
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Cannot change active program while transform feedback is unpaused."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexImage2D(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0,
+ 0, x, y, width, height, border);
+ }
+
+ ASSERT(context->getClientMajorVersion() == 3);
+ return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0,
+ 0, x, y, width, height, border);
+}
+
+bool ValidateFramebufferRenderbuffer(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ if (!ValidFramebufferTarget(target) ||
+ (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateFramebufferRenderbufferParameters(context, target, attachment,
+ renderbuffertarget, renderbuffer);
+}
+
+bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs)
+{
+ // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
+ if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "n must be non-negative and no greater than MAX_DRAW_BUFFERS"));
+ return false;
+ }
+
+ ASSERT(context->getGLState().getDrawFramebuffer());
+ GLuint frameBufferId = context->getGLState().getDrawFramebuffer()->id();
+ GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
+
+ // This should come first before the check for the default frame buffer
+ // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
+ // rather than INVALID_OPERATION
+ for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
+ {
+ const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
+
+ if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
+ (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
+ bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
+ {
+ // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
+ // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
+ // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
+ // 3.1 is still a bit ambiguous about the error, but future specs are
+ // expected to clarify that GL_INVALID_ENUM is the correct error.
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer value"));
+ return false;
+ }
+ else if (bufs[colorAttachment] >= maxColorAttachment)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Buffer value is greater than MAX_DRAW_BUFFERS"));
+ return false;
+ }
+ else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
+ frameBufferId != 0)
+ {
+ // INVALID_OPERATION-GL is bound to buffer and ith argument
+ // is not COLOR_ATTACHMENTi or NONE
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Ith value does not match COLOR_ATTACHMENTi or NONE"));
+ return false;
+ }
+ }
+
+ // INVALID_OPERATION is generated if GL is bound to the default framebuffer
+ // and n is not 1 or bufs is bound to value other than BACK and NONE
+ if (frameBufferId == 0)
+ {
+ if (n != 1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "n must be 1 when GL is bound to the default framebuffer"));
+ return false;
+ }
+
+ if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
+ {
+ context->handleError(Error(
+ GL_INVALID_OPERATION,
+ "Only NONE or BACK are valid values when drawing to the default framebuffer"));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset,
+ yoffset, x, y, width, height, 0);
+ }
+
+ return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset,
+ yoffset, 0, x, y, width, height, 0);
+}
+
+bool ValidateGetBufferPointervBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length,
+ void **params)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Context does not support OpenGL ES 3.0 or GL_OES_map_buffer is not enabled."));
+ return false;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Buffer target not valid: 0x%X", target));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
+ // target bound to zero generate an INVALID_OPERATION error."
+ // GLES 3.1 section 6.6 explicitly specifies this error.
+ if (context->getGLState().getTargetBuffer(target) == nullptr)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Can not get pointer for reserved buffer name zero."));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+
+ return true;
+}
+
+bool ValidateUnmapBufferBase(Context *context, GLenum target)
+{
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (buffer == nullptr || !buffer->isMapped())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Buffer not mapped."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateMapBufferRangeBase(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
+ return false;
+ }
+
+ if (offset < 0 || length < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid offset or length."));
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Attempted to map buffer object zero."));
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Mapped range does not fit into buffer dimensions."));
+ return false;
+ }
+
+ // Check for invalid bits in the mask
+ GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if (access & ~(allAccessBits))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid access bits: 0x%X.", access));
+ return false;
+ }
+
+ if (length == 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Buffer mapping length is zero."));
+ return false;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Buffer is already mapped."));
+ return false;
+ }
+
+ // Check for invalid bit combinations
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Need to map buffer for either reading or writing."));
+ return false;
+ }
+
+ GLbitfield writeOnlyBits =
+ GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "Invalid access bits when mapping buffer for reading: 0x%X.",
+ access));
+ return false;
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
+ {
+ context->handleError(Error(
+ GL_INVALID_OPERATION,
+ "The explicit flushing bit may only be set if the buffer is mapped for writing."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateFlushMappedBufferRangeBase(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length)
+{
+ if (offset < 0 || length < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid offset/length parameters."));
+ return false;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (buffer == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Attempted to flush buffer object zero."));
+ return false;
+ }
+
+ if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
+ {
+ context->handleError(Error(
+ GL_INVALID_OPERATION, "Attempted to flush a buffer not mapped for explicit flushing."));
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() ||
+ checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Flushed range does not fit into buffer mapping dimensions."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenerateMipmap(Context *context, GLenum target)
+{
+ if (!ValidTextureTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+
+ if (texture == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel();
+
+ // This error isn't spelled out in the spec in a very explicit way, but we interpret the spec so
+ // that out-of-range base level has a non-color-renderable / non-texture-filterable format.
+ if (effectiveBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target;
+ const auto &format = texture->getFormat(baseTarget, effectiveBaseLevel);
+ const TextureCaps &formatCaps = context->getTextureCaps().get(format.asSized());
+
+ // GenerateMipmap should not generate an INVALID_OPERATION for textures created with
+ // unsized formats or that are color renderable and filterable. Since we do not track if
+ // the texture was created with sized or unsized format (only sized formats are stored),
+ // it is not possible to make sure the the LUMA formats can generate mipmaps (they should
+ // be able to) because they aren't color renderable. Simply do a special case for LUMA
+ // textures since they're the only texture format that can be created with unsized formats
+ // that is not color renderable. New unsized formats are unlikely to be added, since ES2
+ // was the last version to use add them.
+ if (format.info->depthBits > 0 || format.info->stencilBits > 0 || !formatCaps.filterable ||
+ (!formatCaps.renderable && !format.info->isLUMA()) || format.info->compressed)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // GL_EXT_sRGB does not support mipmap generation on sRGB textures
+ if (context->getClientMajorVersion() == 2 && format.info->colorEncoding == GL_SRGB)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Non-power of 2 ES2 check
+ if (!context->getExtensions().textureNPOT &&
+ (!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) ||
+ !isPow2(static_cast<int>(texture->getHeight(baseTarget, 0)))))
+ {
+ ASSERT(context->getClientMajorVersion() <= 2 &&
+ (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Cube completeness check
+ if (target == GL_TEXTURE_CUBE_MAP && !texture->getTextureState().isCubeComplete())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenBuffers(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenTextures(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenOrDelete(Context *context, GLint n)
+{
+ if (n < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "n < 0"));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateEnable(Context *context, GLenum cap)
+{
+ if (!ValidCap(context, cap, false))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cap."));
+ return false;
+ }
+
+ if (context->getLimitations().noSampleAlphaToCoverageSupport &&
+ cap == GL_SAMPLE_ALPHA_TO_COVERAGE)
+ {
+ const char *errorMessage = "Current renderer doesn't support alpha-to-coverage";
+ context->handleError(Error(GL_INVALID_OPERATION, errorMessage));
+
+ // We also output an error message to the debugger window if tracing is active, so that
+ // developers can see the error message.
+ ERR("%s", errorMessage);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDisable(Context *context, GLenum cap)
+{
+ if (!ValidCap(context, cap, false))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cap."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateIsEnabled(Context *context, GLenum cap)
+{
+ if (!ValidCap(context, cap, true))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cap."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize)
+{
+ if (!context->getExtensions().robustClientMemory)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_ANGLE_robust_client_memory is not available."));
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams)
+{
+ if (bufSize < numParams)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "%u parameters are required but %i were provided.", numParams,
+ bufSize));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ // Only one parameter is returned from glGetFramebufferAttachmentParameteriv
+ *numParams = 1;
+
+ if (!ValidFramebufferTarget(target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ int clientVersion = context->getClientMajorVersion();
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (clientVersion < 3 && !context->getExtensions().sRGB)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (clientVersion < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // Determine if the attachment is a valid enum
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_FRONT:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (clientVersion < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ default:
+ if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
+ (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->id() == 0)
+ {
+ if (clientVersion < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ // Valid attachment query
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!framebuffer->hasValidDepthStencil())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+ if (attachmentObject)
+ {
+ ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
+ attachmentObject->type() == GL_TEXTURE ||
+ attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (attachmentObject->type() != GL_RENDERBUFFER &&
+ attachmentObject->type() != GL_TEXTURE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ else
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (clientVersion < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ if (clientVersion < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameteriv(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetBufferParameterBase(context, target, pname, false, nullptr);
+}
+
+bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameteri64v(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLint64 *params)
+{
+ return ValidateGetBufferParameterBase(context, target, pname, false, nullptr);
+}
+
+bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramiv(Context *context, GLuint program, GLenum pname, GLsizei *numParams)
+{
+ // Currently, all GetProgramiv queries return 1 parameter
+ *numParams = 1;
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ case GL_LINK_STATUS:
+ case GL_VALIDATE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_ATTACHED_SHADERS:
+ case GL_ACTIVE_ATTRIBUTES:
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ case GL_ACTIVE_UNIFORMS:
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ break;
+
+ case GL_PROGRAM_BINARY_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary)
+ {
+ context->handleError(Error(GL_INVALID_ENUM,
+ "Querying GL_PROGRAM_BINARY_LENGTH requires "
+ "GL_OES_get_program_binary or ES 3.0."));
+ return false;
+ }
+ break;
+
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Querying requires at least ES 3.0."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown parameter name."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramivRobustANGLE(Context *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetProgramiv(context, program, pname, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameteriv(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetRenderbufferParameterivBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetRenderbufferParameterivBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params)
+{
+ return ValidateGetShaderivBase(context, shader, pname, nullptr);
+}
+
+bool ValidateGetShaderivRobustANGLE(Context *context,
+ GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetShaderivBase(context, shader, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params)
+{
+ return ValidateGetTexParameterBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetTexParameterBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params)
+{
+ return ValidateGetTexParameterBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetTexParameterBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, &param);
+}
+
+bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, params);
+}
+
+bool ValidateTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, target, pname, bufSize, params);
+}
+
+bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, &param);
+}
+
+bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, params);
+}
+
+bool ValidateTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, target, pname, bufSize, params);
+}
+
+bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params)
+{
+ return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr);
+}
+
+bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params)
+{
+ return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr);
+}
+
+bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, &param);
+}
+
+bool ValidateSamplerParameterfv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLfloat *params)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, params);
+}
+
+bool ValidateSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
+}
+
+bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, &param);
+}
+
+bool ValidateSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, const GLint *params)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, params);
+}
+
+bool ValidateSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
+}
+
+bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false);
+}
+
+bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false);
+}
+
+bool ValidateGetVertexAttribivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, true, false);
+}
+
+bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, true, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true);
+}
+
+bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true);
+}
+
+bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockiv(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, nullptr);
+}
+
+bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetInternalFormativ(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params)
+{
+ return ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize,
+ nullptr);
+}
+
+bool ValidateGetInternalFormativRobustANGLE(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+} // namespace gl