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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/validationES.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/validationES.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/validationES.cpp | 5290 |
1 files changed, 5290 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/validationES.cpp b/gfx/angle/src/libANGLE/validationES.cpp new file mode 100755 index 000000000..79e3f6636 --- /dev/null +++ b/gfx/angle/src/libANGLE/validationES.cpp @@ -0,0 +1,5290 @@ +// +// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationES.h: Validation functions for generic OpenGL ES entry point parameters + +#include "libANGLE/validationES.h" + +#include "libANGLE/validationES2.h" +#include "libANGLE/validationES3.h" +#include "libANGLE/Context.h" +#include "libANGLE/Display.h" +#include "libANGLE/Texture.h" +#include "libANGLE/Framebuffer.h" +#include "libANGLE/FramebufferAttachment.h" +#include "libANGLE/formatutils.h" +#include "libANGLE/Image.h" +#include "libANGLE/Query.h" +#include "libANGLE/Program.h" +#include "libANGLE/Uniform.h" +#include "libANGLE/TransformFeedback.h" +#include "libANGLE/VertexArray.h" + +#include "common/mathutil.h" +#include "common/utilities.h" + +using namespace angle; + +namespace gl +{ +const char *g_ExceedsMaxElementErrorMessage = "Element value exceeds maximum element index."; + +namespace +{ +bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxVertex) +{ + const gl::State &state = context->getGLState(); + const gl::Program *program = state.getProgram(); + + const VertexArray *vao = state.getVertexArray(); + const auto &vertexAttribs = vao->getVertexAttributes(); + size_t maxEnabledAttrib = vao->getMaxEnabledAttribute(); + for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex) + { + const VertexAttribute &attrib = vertexAttribs[attributeIndex]; + if (program->isAttribLocationActive(attributeIndex) && attrib.enabled) + { + gl::Buffer *buffer = attrib.buffer.get(); + + if (buffer) + { + GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib)); + GLint64 maxVertexElement = 0; + + if (attrib.divisor > 0) + { + maxVertexElement = + static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor); + } + else + { + maxVertexElement = static_cast<GLint64>(maxVertex); + } + + // If we're drawing zero vertices, we have enough data. + if (maxVertexElement > 0) + { + // Note: Last vertex element does not take the full stride! + GLint64 attribSize = + static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib)); + GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize; + GLint64 attribOffset = static_cast<GLint64>(attrib.offset); + + // [OpenGL ES 3.0.2] section 2.9.4 page 40: + // We can return INVALID_OPERATION if our vertex attribute does not have + // enough backing data. + if (attribDataSize + attribOffset > buffer->getSize()) + { + context->handleError( + Error(GL_INVALID_OPERATION, + "Vertex buffer is not big enough for the draw call")); + return false; + } + } + } + else if (attrib.pointer == NULL) + { + // This is an application error that would normally result in a crash, + // but we catch it and return an error + context->handleError(Error( + GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer.")); + return false; + } + } + } + + return true; +} + +bool ValidReadPixelsFormatType(ValidationContext *context, + GLenum framebufferComponentType, + GLenum format, + GLenum type) +{ + switch (framebufferComponentType) + { + case GL_UNSIGNED_NORMALIZED: + // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use + // ReadPixels with BGRA even if the extension is not present + return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) || + (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT && + type == GL_UNSIGNED_BYTE); + + case GL_SIGNED_NORMALIZED: + return (format == GL_RGBA && type == GL_UNSIGNED_BYTE); + + case GL_INT: + return (format == GL_RGBA_INTEGER && type == GL_INT); + + case GL_UNSIGNED_INT: + return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT); + + case GL_FLOAT: + return (format == GL_RGBA && type == GL_FLOAT); + + default: + UNREACHABLE(); + return false; + } +} + +bool ValidCap(const Context *context, GLenum cap, bool queryOnly) +{ + switch (cap) + { + // EXT_multisample_compatibility + case GL_MULTISAMPLE_EXT: + case GL_SAMPLE_ALPHA_TO_ONE_EXT: + return context->getExtensions().multisampleCompatibility; + + case GL_CULL_FACE: + case GL_POLYGON_OFFSET_FILL: + case GL_SAMPLE_ALPHA_TO_COVERAGE: + case GL_SAMPLE_COVERAGE: + case GL_SCISSOR_TEST: + case GL_STENCIL_TEST: + case GL_DEPTH_TEST: + case GL_BLEND: + case GL_DITHER: + return true; + + case GL_PRIMITIVE_RESTART_FIXED_INDEX: + case GL_RASTERIZER_DISCARD: + return (context->getClientMajorVersion() >= 3); + + case GL_DEBUG_OUTPUT_SYNCHRONOUS: + case GL_DEBUG_OUTPUT: + return context->getExtensions().debug; + + case GL_BIND_GENERATES_RESOURCE_CHROMIUM: + return queryOnly && context->getExtensions().bindGeneratesResource; + + case GL_FRAMEBUFFER_SRGB_EXT: + return context->getExtensions().sRGBWriteControl; + + default: + return false; + } +} + +bool ValidateReadPixelsBase(ValidationContext *context, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLvoid *pixels) +{ + if (length != nullptr) + { + *length = 0; + } + + if (width < 0 || height < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "width and height must be positive")); + return false; + } + + auto readFramebuffer = context->getGLState().getReadFramebuffer(); + + if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) + { + context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); + return false; + } + + if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer(); + ASSERT(framebuffer); + + if (framebuffer->getReadBufferState() == GL_NONE) + { + context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE")); + return false; + } + + const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer(); + if (!readBuffer) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + GLenum currentFormat = framebuffer->getImplementationColorReadFormat(); + GLenum currentType = framebuffer->getImplementationColorReadType(); + GLenum currentInternalFormat = readBuffer->getFormat().asSized(); + + const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(currentInternalFormat); + bool validFormatTypeCombination = + ValidReadPixelsFormatType(context, internalFormatInfo.componentType, format, type); + + if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + // Check for pixel pack buffer related API errors + gl::Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_PACK_BUFFER); + if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped()) + { + // ...the buffer object's data store is currently mapped. + context->handleError(Error(GL_INVALID_OPERATION, "Pixel pack buffer is mapped.")); + return false; + } + + // .. the data would be packed to the buffer object such that the memory writes required + // would exceed the data store size. + GLenum sizedInternalFormat = GetSizedInternalFormat(format, type); + const InternalFormat &formatInfo = GetInternalFormatInfo(sizedInternalFormat); + const gl::Extents size(width, height, 1); + const auto &pack = context->getGLState().getPackState(); + + auto endByteOrErr = formatInfo.computePackUnpackEndByte(size, pack, false); + if (endByteOrErr.isError()) + { + context->handleError(endByteOrErr.getError()); + return false; + } + + size_t endByte = endByteOrErr.getResult(); + if (bufSize >= 0) + { + + if (static_cast<size_t>(bufSize) < endByte) + { + context->handleError( + Error(GL_INVALID_OPERATION, "bufSize must be at least %u bytes.", endByte)); + return false; + } + } + + if (pixelPackBuffer != nullptr) + { + CheckedNumeric<size_t> checkedEndByte(endByte); + CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); + checkedEndByte += checkedOffset; + + if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize())) + { + // Overflow past the end of the buffer + context->handleError( + Error(GL_INVALID_OPERATION, "Writes would overflow the pixel pack buffer.")); + return false; + } + } + + if (length != nullptr) + { + if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max())) + { + context->handleError( + Error(GL_INVALID_OPERATION, "length would overflow GLsizei.", endByte)); + return false; + } + + *length = static_cast<GLsizei>(endByte); + } + + return true; +} + +bool ValidateGetRenderbufferParameterivBase(Context *context, + GLenum target, + GLenum pname, + GLsizei *length) +{ + if (length) + { + *length = 0; + } + + if (target != GL_RENDERBUFFER) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid target.")); + return false; + } + + Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer(); + if (renderbuffer == nullptr) + { + context->handleError(Error(GL_INVALID_OPERATION, "No renderbuffer bound.")); + return false; + } + + switch (pname) + { + case GL_RENDERBUFFER_WIDTH: + case GL_RENDERBUFFER_HEIGHT: + case GL_RENDERBUFFER_INTERNAL_FORMAT: + case GL_RENDERBUFFER_RED_SIZE: + case GL_RENDERBUFFER_GREEN_SIZE: + case GL_RENDERBUFFER_BLUE_SIZE: + case GL_RENDERBUFFER_ALPHA_SIZE: + case GL_RENDERBUFFER_DEPTH_SIZE: + case GL_RENDERBUFFER_STENCIL_SIZE: + break; + + case GL_RENDERBUFFER_SAMPLES_ANGLE: + if (!context->getExtensions().framebufferMultisample) + { + context->handleError( + Error(GL_INVALID_ENUM, "GL_ANGLE_framebuffer_multisample is not enabled.")); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + + if (length) + { + *length = 1; + } + return true; +} + +bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length) +{ + if (length) + { + *length = 0; + } + + if (GetValidShader(context, shader) == nullptr) + { + return false; + } + + switch (pname) + { + case GL_SHADER_TYPE: + case GL_DELETE_STATUS: + case GL_COMPILE_STATUS: + case GL_INFO_LOG_LENGTH: + case GL_SHADER_SOURCE_LENGTH: + break; + + case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: + if (!context->getExtensions().translatedShaderSource) + { + context->handleError( + Error(GL_INVALID_ENUM, "GL_ANGLE_translated_shader_source is not enabled.")); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + + if (length) + { + *length = 1; + } + return true; +} + +bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length) +{ + if (length) + { + *length = 0; + } + + if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target")); + return false; + } + + if (context->getTargetTexture(target) == nullptr) + { + // Should only be possible for external textures + context->handleError(Error(GL_INVALID_ENUM, "No texture bound.")); + return false; + } + + switch (pname) + { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + break; + + case GL_TEXTURE_USAGE_ANGLE: + if (!context->getExtensions().textureUsage) + { + context->handleError( + Error(GL_INVALID_ENUM, "GL_ANGLE_texture_usage is not enabled.")); + return false; + } + break; + + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (!context->getExtensions().textureFilterAnisotropic) + { + context->handleError( + Error(GL_INVALID_ENUM, "GL_EXT_texture_filter_anisotropic is not enabled.")); + return false; + } + break; + + case GL_TEXTURE_IMMUTABLE_FORMAT: + if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage) + { + context->handleError( + Error(GL_INVALID_ENUM, "GL_EXT_texture_storage is not enabled.")); + return false; + } + break; + + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_IMMUTABLE_LEVELS: + case GL_TEXTURE_SWIZZLE_R: + case GL_TEXTURE_SWIZZLE_G: + case GL_TEXTURE_SWIZZLE_B: + case GL_TEXTURE_SWIZZLE_A: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_COMPARE_MODE: + case GL_TEXTURE_COMPARE_FUNC: + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0.")); + return false; + } + break; + + case GL_TEXTURE_SRGB_DECODE_EXT: + if (!context->getExtensions().textureSRGBDecode) + { + context->handleError( + Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled.")); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + + if (length) + { + *length = 1; + } + return true; +} + +template <typename ParamType> +bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool isExternalTextureTarget) +{ + switch (ConvertToGLenum(params[0])) + { + case GL_CLAMP_TO_EDGE: + break; + + case GL_REPEAT: + case GL_MIRRORED_REPEAT: + if (isExternalTextureTarget) + { + // OES_EGL_image_external specifies this error. + context->handleError(Error( + GL_INVALID_ENUM, "external textures only support CLAMP_TO_EDGE wrap mode")); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); + return false; + } + + return true; +} + +template <typename ParamType> +bool ValidateTextureMinFilterValue(Context *context, + ParamType *params, + bool isExternalTextureTarget) +{ + switch (ConvertToGLenum(params[0])) + { + case GL_NEAREST: + case GL_LINEAR: + break; + + case GL_NEAREST_MIPMAP_NEAREST: + case GL_LINEAR_MIPMAP_NEAREST: + case GL_NEAREST_MIPMAP_LINEAR: + case GL_LINEAR_MIPMAP_LINEAR: + if (isExternalTextureTarget) + { + // OES_EGL_image_external specifies this error. + context->handleError( + Error(GL_INVALID_ENUM, + "external textures only support NEAREST and LINEAR filtering")); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); + return false; + } + + return true; +} + +template <typename ParamType> +bool ValidateTextureMagFilterValue(Context *context, ParamType *params) +{ + switch (ConvertToGLenum(params[0])) + { + case GL_NEAREST: + case GL_LINEAR: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); + return false; + } + + return true; +} + +template <typename ParamType> +bool ValidateTextureCompareModeValue(Context *context, ParamType *params) +{ + // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17 + switch (ConvertToGLenum(params[0])) + { + case GL_NONE: + case GL_COMPARE_REF_TO_TEXTURE: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); + return false; + } + + return true; +} + +template <typename ParamType> +bool ValidateTextureCompareFuncValue(Context *context, ParamType *params) +{ + // Acceptable function parameters from GLES 3.0.2 spec, table 3.17 + switch (ConvertToGLenum(params[0])) + { + case GL_LEQUAL: + case GL_GEQUAL: + case GL_LESS: + case GL_GREATER: + case GL_EQUAL: + case GL_NOTEQUAL: + case GL_ALWAYS: + case GL_NEVER: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); + return false; + } + + return true; +} + +template <typename ParamType> +bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params) +{ + if (!context->getExtensions().textureSRGBDecode) + { + context->handleError(Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled.")); + return false; + } + + switch (ConvertToGLenum(params[0])) + { + case GL_DECODE_EXT: + case GL_SKIP_DECODE_EXT: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); + return false; + } + + return true; +} + +template <typename ParamType> +bool ValidateTexParameterBase(Context *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + ParamType *params) +{ + if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target")); + return false; + } + + if (context->getTargetTexture(target) == nullptr) + { + // Should only be possible for external textures + context->handleError(Error(GL_INVALID_ENUM, "No texture bound.")); + return false; + } + + const GLsizei minBufSize = 1; + if (bufSize >= 0 && bufSize < minBufSize) + { + context->handleError( + Error(GL_INVALID_OPERATION, "bufSize must be at least %i.", minBufSize)); + return false; + } + + switch (pname) + { + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_SWIZZLE_R: + case GL_TEXTURE_SWIZZLE_G: + case GL_TEXTURE_SWIZZLE_B: + case GL_TEXTURE_SWIZZLE_A: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_COMPARE_MODE: + case GL_TEXTURE_COMPARE_FUNC: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0.")); + return false; + } + if (target == GL_TEXTURE_EXTERNAL_OES && + !context->getExtensions().eglImageExternalEssl3) + { + context->handleError(Error(GL_INVALID_ENUM, + "ES3 texture parameters are not available without " + "GL_OES_EGL_image_external_essl3.")); + return false; + } + break; + + default: + break; + } + + switch (pname) + { + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + if (!ValidateTextureWrapModeValue(context, params, target == GL_TEXTURE_EXTERNAL_OES)) + { + return false; + } + break; + + case GL_TEXTURE_MIN_FILTER: + if (!ValidateTextureMinFilterValue(context, params, target == GL_TEXTURE_EXTERNAL_OES)) + { + return false; + } + break; + + case GL_TEXTURE_MAG_FILTER: + if (!ValidateTextureMagFilterValue(context, params)) + { + return false; + } + break; + + case GL_TEXTURE_USAGE_ANGLE: + switch (ConvertToGLenum(params[0])) + { + case GL_NONE: + case GL_FRAMEBUFFER_ATTACHMENT_ANGLE: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); + return false; + } + break; + + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + if (!context->getExtensions().textureFilterAnisotropic) + { + context->handleError( + Error(GL_INVALID_ENUM, "GL_EXT_texture_anisotropic is not enabled.")); + return false; + } + + // we assume the parameter passed to this validation method is truncated, not rounded + if (params[0] < 1) + { + context->handleError(Error(GL_INVALID_VALUE, "Max anisotropy must be at least 1.")); + return false; + } + break; + + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + // any value is permissible + break; + + case GL_TEXTURE_COMPARE_MODE: + if (!ValidateTextureCompareModeValue(context, params)) + { + return false; + } + break; + + case GL_TEXTURE_COMPARE_FUNC: + if (!ValidateTextureCompareFuncValue(context, params)) + { + return false; + } + break; + + case GL_TEXTURE_SWIZZLE_R: + case GL_TEXTURE_SWIZZLE_G: + case GL_TEXTURE_SWIZZLE_B: + case GL_TEXTURE_SWIZZLE_A: + switch (ConvertToGLenum(params[0])) + { + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_ZERO: + case GL_ONE: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown param value.")); + return false; + } + break; + + case GL_TEXTURE_BASE_LEVEL: + if (params[0] < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "Base level must be at least 0.")); + return false; + } + if (target == GL_TEXTURE_EXTERNAL_OES && static_cast<GLuint>(params[0]) != 0) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Base level must be 0 for external textures.")); + return false; + } + break; + + case GL_TEXTURE_MAX_LEVEL: + if (params[0] < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "Max level must be at least 0.")); + return false; + } + break; + + case GL_TEXTURE_SRGB_DECODE_EXT: + if (!ValidateTextureSRGBDecodeValue(context, params)) + { + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + + return true; +} + +template <typename ParamType> +bool ValidateSamplerParameterBase(Context *context, + GLuint sampler, + GLenum pname, + GLsizei bufSize, + ParamType *params) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0.")); + return false; + } + + if (!context->isSampler(sampler)) + { + context->handleError(Error(GL_INVALID_OPERATION, "Sampler is not valid.")); + return false; + } + + const GLsizei minBufSize = 1; + if (bufSize >= 0 && bufSize < minBufSize) + { + context->handleError( + Error(GL_INVALID_OPERATION, "bufSize must be at least %i.", minBufSize)); + return false; + } + + switch (pname) + { + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + if (!ValidateTextureWrapModeValue(context, params, false)) + { + return false; + } + break; + + case GL_TEXTURE_MIN_FILTER: + if (!ValidateTextureMinFilterValue(context, params, false)) + { + return false; + } + break; + + case GL_TEXTURE_MAG_FILTER: + if (!ValidateTextureMagFilterValue(context, params)) + { + return false; + } + break; + + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + // any value is permissible + break; + + case GL_TEXTURE_COMPARE_MODE: + if (!ValidateTextureCompareModeValue(context, params)) + { + return false; + } + break; + + case GL_TEXTURE_COMPARE_FUNC: + if (!ValidateTextureCompareFuncValue(context, params)) + { + return false; + } + break; + + case GL_TEXTURE_SRGB_DECODE_EXT: + if (!ValidateTextureSRGBDecodeValue(context, params)) + { + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + + return true; +} + +bool ValidateGetSamplerParameterBase(Context *context, + GLuint sampler, + GLenum pname, + GLsizei *length) +{ + if (length) + { + *length = 0; + } + + if (context->getClientMajorVersion() < 3) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0.")); + return false; + } + + if (!context->isSampler(sampler)) + { + context->handleError(Error(GL_INVALID_OPERATION, "Sampler is not valid.")); + return false; + } + + switch (pname) + { + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_COMPARE_MODE: + case GL_TEXTURE_COMPARE_FUNC: + break; + + case GL_TEXTURE_SRGB_DECODE_EXT: + if (!context->getExtensions().textureSRGBDecode) + { + context->handleError( + Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled.")); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + + if (length) + { + *length = 1; + } + return true; +} + +bool ValidateGetVertexAttribBase(Context *context, + GLuint index, + GLenum pname, + GLsizei *length, + bool pointer, + bool pureIntegerEntryPoint) +{ + if (length) + { + *length = 0; + } + + if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0.")); + return false; + } + + if (index >= context->getCaps().maxVertexAttributes) + { + context->handleError(Error( + GL_INVALID_VALUE, "index must be less than the value of GL_MAX_VERTEX_ATTRIBUTES.")); + return false; + } + + if (pointer) + { + if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) + { + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + } + else + { + switch (pname) + { + case GL_VERTEX_ATTRIB_ARRAY_ENABLED: + case GL_VERTEX_ATTRIB_ARRAY_SIZE: + case GL_VERTEX_ATTRIB_ARRAY_STRIDE: + case GL_VERTEX_ATTRIB_ARRAY_TYPE: + case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: + case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: + case GL_CURRENT_VERTEX_ATTRIB: + break; + + case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: + static_assert( + GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE, + "ANGLE extension enums not equal to GL enums."); + if (context->getClientMajorVersion() < 3 && + !context->getExtensions().instancedArrays) + { + context->handleError(Error(GL_INVALID_ENUM, + "GL_VERTEX_ATTRIB_ARRAY_DIVISOR requires OpenGL ES " + "3.0 or GL_ANGLE_instanced_arrays.")); + return false; + } + break; + + case GL_VERTEX_ATTRIB_ARRAY_INTEGER: + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0.")); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + } + + if (length) + { + if (pname == GL_CURRENT_VERTEX_ATTRIB) + { + *length = 4; + } + else + { + *length = 1; + } + } + + return true; +} + +bool ValidateGetActiveUniformBlockivBase(Context *context, + GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLsizei *length) +{ + if (length) + { + *length = 0; + } + + if (context->getClientMajorVersion() < 3) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0.")); + return false; + } + + Program *programObject = GetValidProgram(context, program); + if (!programObject) + { + return false; + } + + if (uniformBlockIndex >= programObject->getActiveUniformBlockCount()) + { + context->handleError( + Error(GL_INVALID_VALUE, "uniformBlockIndex exceeds active uniform block count.")); + return false; + } + + switch (pname) + { + case GL_UNIFORM_BLOCK_BINDING: + case GL_UNIFORM_BLOCK_DATA_SIZE: + case GL_UNIFORM_BLOCK_NAME_LENGTH: + case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: + case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: + case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: + case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + + if (length) + { + if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) + { + const UniformBlock &uniformBlock = + programObject->getUniformBlockByIndex(uniformBlockIndex); + *length = static_cast<GLsizei>(uniformBlock.memberUniformIndexes.size()); + } + else + { + *length = 1; + } + } + + return true; +} + +bool ValidateGetBufferParameterBase(ValidationContext *context, + GLenum target, + GLenum pname, + bool pointerVersion, + GLsizei *numParams) +{ + if (numParams) + { + *numParams = 0; + } + + if (!ValidBufferTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target.")); + return false; + } + + const Buffer *buffer = context->getGLState().getTargetBuffer(target); + if (!buffer) + { + // A null buffer means that "0" is bound to the requested buffer target + context->handleError(Error(GL_INVALID_OPERATION, "No buffer bound.")); + return false; + } + + const Extensions &extensions = context->getExtensions(); + + switch (pname) + { + case GL_BUFFER_USAGE: + case GL_BUFFER_SIZE: + break; + + case GL_BUFFER_ACCESS_OES: + if (!extensions.mapBuffer) + { + context->handleError( + Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0 or GL_OES_map_buffer.")); + return false; + } + break; + + case GL_BUFFER_MAPPED: + static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal."); + if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer && + !extensions.mapBufferRange) + { + context->handleError(Error( + GL_INVALID_ENUM, + "pname requires OpenGL ES 3.0, GL_OES_map_buffer or GL_EXT_map_buffer_range.")); + return false; + } + break; + + case GL_BUFFER_MAP_POINTER: + if (!pointerVersion) + { + context->handleError( + Error(GL_INVALID_ENUM, + "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv.")); + return false; + } + break; + + case GL_BUFFER_ACCESS_FLAGS: + case GL_BUFFER_MAP_OFFSET: + case GL_BUFFER_MAP_LENGTH: + if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange) + { + context->handleError(Error( + GL_INVALID_ENUM, "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range.")); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + + // All buffer parameter queries return one value. + if (numParams) + { + *numParams = 1; + } + + return true; +} + +bool ValidateGetInternalFormativBase(Context *context, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLsizei *numParams) +{ + if (numParams) + { + *numParams = 0; + } + + if (context->getClientMajorVersion() < 3) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0.")); + return false; + } + + const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); + if (!formatCaps.renderable) + { + context->handleError(Error(GL_INVALID_ENUM, "Internal format is not renderable.")); + return false; + } + + switch (target) + { + case GL_RENDERBUFFER: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Invalid target.")); + return false; + } + + if (bufSize < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative.")); + return false; + } + + GLsizei maxWriteParams = 0; + switch (pname) + { + case GL_NUM_SAMPLE_COUNTS: + maxWriteParams = 1; + break; + + case GL_SAMPLES: + maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size()); + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + + if (numParams) + { + // glGetInternalFormativ will not overflow bufSize + *numParams = std::min(bufSize, maxWriteParams); + } + + return true; +} + +} // anonymous namespace + +bool ValidTextureTarget(const ValidationContext *context, GLenum target) +{ + switch (target) + { + case GL_TEXTURE_2D: + case GL_TEXTURE_CUBE_MAP: + return true; + + case GL_TEXTURE_3D: + case GL_TEXTURE_2D_ARRAY: + return (context->getClientMajorVersion() >= 3); + + default: + return false; + } +} + +bool ValidTexture2DTarget(const ValidationContext *context, GLenum target) +{ + switch (target) + { + case GL_TEXTURE_2D: + case GL_TEXTURE_CUBE_MAP: + return true; + + default: + return false; + } +} + +bool ValidTexture3DTarget(const ValidationContext *context, GLenum target) +{ + switch (target) + { + case GL_TEXTURE_3D: + case GL_TEXTURE_2D_ARRAY: + return (context->getClientMajorVersion() >= 3); + + default: + return false; + } +} + +// Most texture GL calls are not compatible with external textures, so we have a separate validation +// function for use in the GL calls that do +bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target) +{ + return (target == GL_TEXTURE_EXTERNAL_OES) && + (context->getExtensions().eglImageExternal || + context->getExtensions().eglStreamConsumerExternal); +} + +// This function differs from ValidTextureTarget in that the target must be +// usable as the destination of a 2D operation-- so a cube face is valid, but +// GL_TEXTURE_CUBE_MAP is not. +// Note: duplicate of IsInternalTextureTarget +bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target) +{ + switch (target) + { + case GL_TEXTURE_2D: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + return true; + default: + return false; + } +} + +bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target) +{ + switch (target) + { + case GL_TEXTURE_3D: + case GL_TEXTURE_2D_ARRAY: + return true; + default: + return false; + } +} + +bool ValidFramebufferTarget(GLenum target) +{ + static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER, + "ANGLE framebuffer enums must equal the ES3 framebuffer enums."); + + switch (target) + { + case GL_FRAMEBUFFER: return true; + case GL_READ_FRAMEBUFFER: return true; + case GL_DRAW_FRAMEBUFFER: return true; + default: return false; + } +} + +bool ValidBufferTarget(const ValidationContext *context, GLenum target) +{ + switch (target) + { + case GL_ARRAY_BUFFER: + case GL_ELEMENT_ARRAY_BUFFER: + return true; + + case GL_PIXEL_PACK_BUFFER: + case GL_PIXEL_UNPACK_BUFFER: + return (context->getExtensions().pixelBufferObject || + context->getClientMajorVersion() >= 3); + + case GL_COPY_READ_BUFFER: + case GL_COPY_WRITE_BUFFER: + case GL_TRANSFORM_FEEDBACK_BUFFER: + case GL_UNIFORM_BUFFER: + return (context->getClientMajorVersion() >= 3); + + default: + return false; + } +} + +bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level) +{ + const auto &caps = context->getCaps(); + size_t maxDimension = 0; + switch (target) + { + case GL_TEXTURE_2D: + maxDimension = caps.max2DTextureSize; + break; + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + maxDimension = caps.maxCubeMapTextureSize; + break; + case GL_TEXTURE_3D: + maxDimension = caps.max3DTextureSize; + break; + case GL_TEXTURE_2D_ARRAY: + maxDimension = caps.max2DTextureSize; + break; + default: UNREACHABLE(); + } + + return level <= gl::log2(static_cast<int>(maxDimension)); +} + +bool ValidImageSizeParameters(const Context *context, + GLenum target, + GLint level, + GLsizei width, + GLsizei height, + GLsizei depth, + bool isSubImage) +{ + if (level < 0 || width < 0 || height < 0 || depth < 0) + { + return false; + } + + // TexSubImage parameters can be NPOT without textureNPOT extension, + // as long as the destination texture is POT. + if (!isSubImage && !context->getExtensions().textureNPOT && + (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth)))) + { + return false; + } + + if (!ValidMipLevel(context, target, level)) + { + return false; + } + + return true; +} + +bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat) +{ + // List of compressed format that require that the texture size is smaller than or a multiple of + // the compressed block size. + switch (internalFormat) + { + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: + case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: + case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE: + return true; + + default: + return false; + } +} + +bool ValidCompressedImageSize(const ValidationContext *context, + GLenum internalFormat, + GLsizei width, + GLsizei height) +{ + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); + if (!formatInfo.compressed) + { + return false; + } + + if (width < 0 || height < 0) + { + return false; + } + + if (CompressedTextureFormatRequiresExactSize(internalFormat)) + { + if ((static_cast<GLuint>(width) > formatInfo.compressedBlockWidth && + width % formatInfo.compressedBlockWidth != 0) || + (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight && + height % formatInfo.compressedBlockHeight != 0)) + { + return false; + } + } + + return true; +} + +bool ValidImageDataSize(ValidationContext *context, + GLenum textureTarget, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum internalFormat, + GLenum type, + const GLvoid *pixels, + GLsizei imageSize) +{ + gl::Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER); + if (pixelUnpackBuffer == nullptr && imageSize < 0) + { + // Checks are not required + return true; + } + + // ...the data would be unpacked from the buffer object such that the memory reads required + // would exceed the data store size. + GLenum sizedFormat = GetSizedInternalFormat(internalFormat, type); + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat); + const gl::Extents size(width, height, depth); + const auto &unpack = context->getGLState().getUnpackState(); + + bool targetIs3D = textureTarget == GL_TEXTURE_3D || textureTarget == GL_TEXTURE_2D_ARRAY; + auto endByteOrErr = formatInfo.computePackUnpackEndByte(size, unpack, targetIs3D); + if (endByteOrErr.isError()) + { + context->handleError(endByteOrErr.getError()); + return false; + } + + GLuint endByte = endByteOrErr.getResult(); + + if (pixelUnpackBuffer) + { + CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult()); + CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels)); + checkedEndByte += checkedOffset; + + if (!checkedEndByte.IsValid() || + (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize()))) + { + // Overflow past the end of the buffer + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + else + { + ASSERT(imageSize >= 0); + if (pixels == nullptr && imageSize != 0) + { + context->handleError( + Error(GL_INVALID_OPERATION, "imageSize must be 0 if no texture data is provided.")); + return false; + } + + if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize)) + { + context->handleError( + Error(GL_INVALID_OPERATION, "imageSize must be at least %u.", endByte)); + return false; + } + } + + return true; +} + +bool ValidQueryType(const Context *context, GLenum queryType) +{ + static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT, "GL extension enums not equal."); + static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, "GL extension enums not equal."); + + switch (queryType) + { + case GL_ANY_SAMPLES_PASSED: + case GL_ANY_SAMPLES_PASSED_CONSERVATIVE: + return true; + case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN: + return (context->getClientMajorVersion() >= 3); + case GL_TIME_ELAPSED_EXT: + return context->getExtensions().disjointTimerQuery; + case GL_COMMANDS_COMPLETED_CHROMIUM: + return context->getExtensions().syncQuery; + default: + return false; + } +} + +Program *GetValidProgram(ValidationContext *context, GLuint id) +{ + // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the + // error INVALID_VALUE if the provided name is not the name of either a shader or program object and + // INVALID_OPERATION if the provided name identifies an object that is not the expected type." + + Program *validProgram = context->getProgram(id); + + if (!validProgram) + { + if (context->getShader(id)) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Expected a program name, but found a shader name")); + } + else + { + context->handleError(Error(GL_INVALID_VALUE, "Program name is not valid")); + } + } + + return validProgram; +} + +Shader *GetValidShader(ValidationContext *context, GLuint id) +{ + // See ValidProgram for spec details. + + Shader *validShader = context->getShader(id); + + if (!validShader) + { + if (context->getProgram(id)) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Expected a shader name, but found a program name")); + } + else + { + context->handleError(Error(GL_INVALID_VALUE, "Shader name is invalid")); + } + } + + return validShader; +} + +bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment) +{ + if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) + { + const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); + + if (colorAttachment >= context->getCaps().maxColorAttachments) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + else + { + switch (attachment) + { + case GL_DEPTH_ATTACHMENT: + case GL_STENCIL_ATTACHMENT: + break; + + case GL_DEPTH_STENCIL_ATTACHMENT: + if (!context->getExtensions().webglCompatibility && + context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + } + + return true; +} + +bool ValidateRenderbufferStorageParametersBase(gl::Context *context, GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, GLsizei height) +{ + switch (target) + { + case GL_RENDERBUFFER: + break; + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + if (width < 0 || height < 0 || samples < 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); + if (!formatCaps.renderable) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be + // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains + // only sized internal formats. + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); + if (formatInfo.pixelBytes == 0) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + GLuint handle = context->getGLState().getRenderbufferId(); + if (handle == 0) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return true; +} + +bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, GLsizei height) +{ + ASSERT(samples == 0 || context->getExtensions().framebufferMultisample); + + // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal + // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is + // generated. + if (static_cast<GLuint>(samples) > context->getCaps().maxSamples) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create + // the specified storage. This is different than ES 3.0 in which a sample number higher + // than the maximum sample number supported by this format generates a GL_INVALID_VALUE. + // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3. + if (context->getClientMajorVersion() >= 3) + { + const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); + if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples()) + { + context->handleError(Error(GL_OUT_OF_MEMORY)); + return false; + } + } + + return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height); +} + +bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment, + GLenum renderbuffertarget, GLuint renderbuffer) +{ + if (!ValidFramebufferTarget(target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); + + ASSERT(framebuffer); + if (framebuffer->id() == 0) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments")); + return false; + } + + if (!ValidateAttachmentTarget(context, attachment)) + { + return false; + } + + // [OpenGL ES 2.0.25] Section 4.4.3 page 112 + // [OpenGL ES 3.0.2] Section 4.4.2 page 201 + // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of + // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated. + if (renderbuffer != 0) + { + if (!context->getRenderbuffer(renderbuffer)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + + return true; +} + +bool ValidateBlitFramebufferParameters(ValidationContext *context, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + switch (filter) + { + case GL_NEAREST: + break; + case GL_LINEAR: + break; + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (mask == 0) + { + // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no + // buffers are copied. + return false; + } + + // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the + // color buffer, leaving only nearest being unfiltered from above + if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const auto &glState = context->getGLState(); + gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer(); + gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer(); + + if (!readFramebuffer || !drawFramebuffer) + { + context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); + return false; + } + + if (readFramebuffer->id() == drawFramebuffer->id()) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) + { + context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); + return false; + } + + if (drawFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) + { + context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); + return false; + } + + if (drawFramebuffer->getSamples(context->getContextState()) != 0) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1; + + if (mask & GL_COLOR_BUFFER_BIT) + { + const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer(); + const gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer(); + const Extensions &extensions = context->getExtensions(); + + if (readColorBuffer && drawColorBuffer) + { + const Format &readFormat = readColorBuffer->getFormat(); + + for (size_t drawbufferIdx = 0; + drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx) + { + const FramebufferAttachment *attachment = + drawFramebuffer->getDrawBuffer(drawbufferIdx); + if (attachment) + { + const Format &drawFormat = attachment->getFormat(); + + // The GL ES 3.0.2 spec (pg 193) states that: + // 1) If the read buffer is fixed point format, the draw buffer must be as well + // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well + // 3) If the read buffer is a signed integer format, the draw buffer must be as well + // Changes with EXT_color_buffer_float: + // Case 1) is changed to fixed point OR floating point + GLenum readComponentType = readFormat.info->componentType; + GLenum drawComponentType = drawFormat.info->componentType; + bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED || + readComponentType == GL_SIGNED_NORMALIZED); + bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED || + drawComponentType == GL_SIGNED_NORMALIZED); + + if (extensions.colorBufferFloat) + { + bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT); + bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT); + + if (readFixedOrFloat != drawFixedOrFloat) + { + context->handleError(Error(GL_INVALID_OPERATION, + "If the read buffer contains fixed-point or " + "floating-point values, the draw buffer " + "must as well.")); + return false; + } + } + else if (readFixedPoint != drawFixedPoint) + { + context->handleError(Error(GL_INVALID_OPERATION, + "If the read buffer contains fixed-point " + "values, the draw buffer must as well.")); + return false; + } + + if (readComponentType == GL_UNSIGNED_INT && + drawComponentType != GL_UNSIGNED_INT) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (readComponentType == GL_INT && drawComponentType != GL_INT) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (readColorBuffer->getSamples() > 0 && + (!Format::SameSized(readFormat, drawFormat) || !sameBounds)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + } + + if ((readFormat.info->componentType == GL_INT || + readFormat.info->componentType == GL_UNSIGNED_INT) && + filter == GL_LINEAR) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + } + + GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT}; + GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT}; + for (size_t i = 0; i < 2; i++) + { + if (mask & masks[i]) + { + const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]); + const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]); + + if (readBuffer && drawBuffer) + { + if (!Format::SameSized(readBuffer->getFormat(), drawBuffer->getFormat())) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (readBuffer->getSamples() > 0 && !sameBounds) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + } + } + + return true; +} + +bool ValidateReadPixels(ValidationContext *context, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLvoid *pixels) +{ + return ValidateReadPixelsBase(context, x, y, width, height, format, type, -1, nullptr, pixels); +} + +bool ValidateReadPixelsRobustANGLE(ValidationContext *context, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLvoid *pixels) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length, + pixels)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateReadnPixelsEXT(Context *context, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLvoid *pixels) +{ + if (bufSize < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "bufSize must be a positive number")); + return false; + } + + return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr, + pixels); +} + +bool ValidateReadnPixelsRobustANGLE(ValidationContext *context, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + GLsizei bufSize, + GLsizei *length, + GLvoid *data) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length, data)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n) +{ + if (!context->getExtensions().occlusionQueryBoolean && + !context->getExtensions().disjointTimerQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); + return false; + } + + return ValidateGenOrDelete(context, n); +} + +bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n) +{ + if (!context->getExtensions().occlusionQueryBoolean && + !context->getExtensions().disjointTimerQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); + return false; + } + + return ValidateGenOrDelete(context, n); +} + +bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id) +{ + if (!ValidQueryType(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid query target")); + return false; + } + + if (id == 0) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query id is 0")); + return false; + } + + // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id> + // of zero, if the active query object name for <target> is non-zero (for the + // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if + // the active query for either target is non-zero), if <id> is the name of an + // existing query object whose type does not match <target>, or if <id> is the + // active query object name for any query type, the error INVALID_OPERATION is + // generated. + + // Ensure no other queries are active + // NOTE: If other queries than occlusion are supported, we will need to check + // separately that: + // a) The query ID passed is not the current active query for any target/type + // b) There are no active queries for the requested target (and in the case + // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, + // no query may be active for either if glBeginQuery targets either. + + if (context->getGLState().isQueryActive(target)) + { + context->handleError(Error(GL_INVALID_OPERATION, "Other query is active")); + return false; + } + + Query *queryObject = context->getQuery(id, true, target); + + // check that name was obtained with glGenQueries + if (!queryObject) + { + context->handleError(Error(GL_INVALID_OPERATION, "Invalid query id")); + return false; + } + + // check for type mismatch + if (queryObject->getType() != target) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query type does not match target")); + return false; + } + + return true; +} + +bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id) +{ + if (!context->getExtensions().occlusionQueryBoolean && + !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); + return false; + } + + return ValidateBeginQueryBase(context, target, id); +} + +bool ValidateEndQueryBase(gl::Context *context, GLenum target) +{ + if (!ValidQueryType(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid query target")); + return false; + } + + const Query *queryObject = context->getGLState().getActiveQuery(target); + + if (queryObject == nullptr) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query target not active")); + return false; + } + + return true; +} + +bool ValidateEndQueryEXT(gl::Context *context, GLenum target) +{ + if (!context->getExtensions().occlusionQueryBoolean && + !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); + return false; + } + + return ValidateEndQueryBase(context, target); +} + +bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target) +{ + if (!context->getExtensions().disjointTimerQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Disjoint timer query not enabled")); + return false; + } + + if (target != GL_TIMESTAMP_EXT) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid query target")); + return false; + } + + Query *queryObject = context->getQuery(id, true, target); + if (queryObject == nullptr) + { + context->handleError(Error(GL_INVALID_OPERATION, "Invalid query id")); + return false; + } + + if (context->getGLState().isQueryActive(queryObject)) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query is active")); + return false; + } + + return true; +} + +bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams) +{ + if (numParams) + { + *numParams = 0; + } + + if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid query type")); + return false; + } + + switch (pname) + { + case GL_CURRENT_QUERY_EXT: + if (target == GL_TIMESTAMP_EXT) + { + context->handleError( + Error(GL_INVALID_ENUM, "Cannot use current query for timestamp")); + return false; + } + break; + case GL_QUERY_COUNTER_BITS_EXT: + if (!context->getExtensions().disjointTimerQuery || + (target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid pname")); + return false; + } + break; + default: + context->handleError(Error(GL_INVALID_ENUM, "Invalid pname")); + return false; + } + + if (numParams) + { + // All queries return only one value + *numParams = 1; + } + + return true; +} + +bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params) +{ + if (!context->getExtensions().occlusionQueryBoolean && + !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); + return false; + } + + return ValidateGetQueryivBase(context, target, pname, nullptr); +} + +bool ValidateGetQueryivRobustANGLE(Context *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetQueryivBase(context, target, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams) +{ + if (numParams) + { + *numParams = 0; + } + + Query *queryObject = context->getQuery(id, false, GL_NONE); + + if (!queryObject) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query does not exist")); + return false; + } + + if (context->getGLState().isQueryActive(queryObject)) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query currently active")); + return false; + } + + switch (pname) + { + case GL_QUERY_RESULT_EXT: + case GL_QUERY_RESULT_AVAILABLE_EXT: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Invalid pname enum")); + return false; + } + + if (numParams) + { + *numParams = 1; + } + + return true; +} + +bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params) +{ + if (!context->getExtensions().disjointTimerQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); + return false; + } + return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); +} + +bool ValidateGetQueryObjectivRobustANGLE(Context *context, + GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!context->getExtensions().disjointTimerQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); + return false; + } + + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetQueryObjectValueBase(context, id, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params) +{ + if (!context->getExtensions().disjointTimerQuery && + !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); + return false; + } + return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); +} + +bool ValidateGetQueryObjectuivRobustANGLE(Context *context, + GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + if (!context->getExtensions().disjointTimerQuery && + !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled")); + return false; + } + + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetQueryObjectValueBase(context, id, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params) +{ + if (!context->getExtensions().disjointTimerQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); + return false; + } + return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); +} + +bool ValidateGetQueryObjecti64vRobustANGLE(Context *context, + GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params) +{ + if (!context->getExtensions().disjointTimerQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); + return false; + } + + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetQueryObjectValueBase(context, id, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params) +{ + if (!context->getExtensions().disjointTimerQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); + return false; + } + return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); +} + +bool ValidateGetQueryObjectui64vRobustANGLE(Context *context, + GLuint id, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint64 *params) +{ + if (!context->getExtensions().disjointTimerQuery) + { + context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled")); + return false; + } + + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetQueryObjectValueBase(context, id, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +static bool ValidateUniformCommonBase(gl::Context *context, + GLenum targetUniformType, + GLint location, + GLsizei count, + const LinkedUniform **uniformOut) +{ + if (count < 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + gl::Program *program = context->getGLState().getProgram(); + if (!program) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (program->isIgnoredUniformLocation(location)) + { + // Silently ignore the uniform command + return false; + } + + if (!program->isValidUniformLocation(location)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const LinkedUniform &uniform = program->getUniformByLocation(location); + + // attempting to write an array to a non-array uniform is an INVALID_OPERATION + if (!uniform.isArray() && count > 1) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + *uniformOut = &uniform; + return true; +} + +bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count) +{ + // Check for ES3 uniform entry points + if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && + context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const LinkedUniform *uniform = nullptr; + if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform)) + { + return false; + } + + GLenum targetBoolType = VariableBoolVectorType(uniformType); + bool samplerUniformCheck = (IsSamplerType(uniform->type) && uniformType == GL_INT); + if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return true; +} + +bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count, + GLboolean transpose) +{ + // Check for ES3 uniform entry points + int rows = VariableRowCount(matrixType); + int cols = VariableColumnCount(matrixType); + if (rows != cols && context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (transpose != GL_FALSE && context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + const LinkedUniform *uniform = nullptr; + if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform)) + { + return false; + } + + if (uniform->type != matrixType) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return true; +} + +bool ValidateStateQuery(ValidationContext *context, + GLenum pname, + GLenum *nativeType, + unsigned int *numParams) +{ + if (!context->getQueryParameterInfo(pname, nativeType, numParams)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + const Caps &caps = context->getCaps(); + + if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15) + { + unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0); + + if (colorAttachment >= caps.maxDrawBuffers) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + + switch (pname) + { + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_CUBE_MAP: + case GL_TEXTURE_BINDING_3D: + case GL_TEXTURE_BINDING_2D_ARRAY: + break; + case GL_TEXTURE_BINDING_EXTERNAL_OES: + if (!context->getExtensions().eglStreamConsumerExternal && + !context->getExtensions().eglImageExternal) + { + context->handleError(Error(GL_INVALID_ENUM, + "Neither NV_EGL_stream_consumer_external nor " + "GL_OES_EGL_image_external extensions enabled")); + return false; + } + break; + + case GL_IMPLEMENTATION_COLOR_READ_TYPE: + case GL_IMPLEMENTATION_COLOR_READ_FORMAT: + { + if (context->getGLState().getReadFramebuffer()->checkStatus( + context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer(); + ASSERT(framebuffer); + + if (framebuffer->getReadBufferState() == GL_NONE) + { + context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE")); + return false; + } + + const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer(); + if (!attachment) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + break; + + default: + break; + } + + // pname is valid, but there are no parameters to return + if (*numParams == 0) + { + return false; + } + + return true; +} + +bool ValidateRobustStateQuery(ValidationContext *context, + GLenum pname, + GLsizei bufSize, + GLenum *nativeType, + unsigned int *numParams) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateStateQuery(context, pname, nativeType, numParams)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *numParams)) + { + return false; + } + + return true; +} + +bool ValidateCopyTexImageParametersBase(ValidationContext *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border, + Format *textureFormatOut) +{ + if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (border != 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (!ValidMipLevel(context, target, level)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + const auto &state = context->getGLState(); + auto readFramebuffer = state.getReadFramebuffer(); + if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) + { + context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); + return false; + } + + if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (readFramebuffer->getReadBufferState() == GL_NONE) + { + context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE")); + return false; + } + + const gl::Caps &caps = context->getCaps(); + + GLuint maxDimension = 0; + switch (target) + { + case GL_TEXTURE_2D: + maxDimension = caps.max2DTextureSize; + break; + + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + maxDimension = caps.maxCubeMapTextureSize; + break; + + case GL_TEXTURE_2D_ARRAY: + maxDimension = caps.max2DTextureSize; + break; + + case GL_TEXTURE_3D: + maxDimension = caps.max3DTextureSize; + break; + + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + gl::Texture *texture = + state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); + if (!texture) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (texture->getImmutableFormat() && !isSubImage) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); + + if (formatInfo.depthBits > 0) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (isSubImage) + { + if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) || + static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) || + static_cast<size_t>(zoffset) >= texture->getDepth(target, level)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + else + { + if (IsCubeMapTextureTarget(target) && width != height) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + int maxLevelDimension = (maxDimension >> level); + if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + + if (textureFormatOut) + { + *textureFormatOut = texture->getFormat(target, level); + } + return true; +} + +static bool ValidateDrawBase(ValidationContext *context, + GLenum mode, + GLsizei count, + GLsizei primcount) +{ + switch (mode) + { + case GL_POINTS: + case GL_LINES: + case GL_LINE_LOOP: + case GL_LINE_STRIP: + case GL_TRIANGLES: + case GL_TRIANGLE_STRIP: + case GL_TRIANGLE_FAN: + break; + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + if (count < 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + const State &state = context->getGLState(); + + // Check for mapped buffers + if (state.hasMappedBuffer(GL_ARRAY_BUFFER)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + Framebuffer *framebuffer = state.getDrawFramebuffer(); + if (context->getLimitations().noSeparateStencilRefsAndMasks) + { + const FramebufferAttachment *stencilBuffer = framebuffer->getStencilbuffer(); + GLuint stencilBits = stencilBuffer ? stencilBuffer->getStencilSize() : 0; + GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1; + const DepthStencilState &depthStencilState = state.getDepthStencilState(); + if ((depthStencilState.stencilWritemask & minimumRequiredStencilMask) != + (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask) || + state.getStencilRef() != state.getStencilBackRef() || + (depthStencilState.stencilMask & minimumRequiredStencilMask) != + (depthStencilState.stencilBackMask & minimumRequiredStencilMask)) + { + // Note: these separate values are not supported in WebGL, due to D3D's limitations. See + // Section 6.10 of the WebGL 1.0 spec + ERR( + "This ANGLE implementation does not support separate front/back stencil " + "writemasks, reference values, or stencil mask values."); + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + + if (framebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) + { + context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); + return false; + } + + gl::Program *program = state.getProgram(); + if (!program) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (!program->validateSamplers(NULL, context->getCaps())) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + // Uniform buffer validation + for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++) + { + const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex); + GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex); + const OffsetBindingPointer<Buffer> &uniformBuffer = + state.getIndexedUniformBuffer(blockBinding); + + if (uniformBuffer.get() == nullptr) + { + // undefined behaviour + context->handleError( + Error(GL_INVALID_OPERATION, + "It is undefined behaviour to have a used but unbound uniform buffer.")); + return false; + } + + size_t uniformBufferSize = uniformBuffer.getSize(); + if (uniformBufferSize == 0) + { + // Bind the whole buffer. + uniformBufferSize = static_cast<size_t>(uniformBuffer->getSize()); + } + + if (uniformBufferSize < uniformBlock.dataSize) + { + // undefined behaviour + context->handleError( + Error(GL_INVALID_OPERATION, + "It is undefined behaviour to use a uniform buffer that is too small.")); + return false; + } + } + + // No-op if zero count + return (count > 0); +} + +bool ValidateDrawArrays(ValidationContext *context, + GLenum mode, + GLint first, + GLsizei count, + GLsizei primcount) +{ + if (first < 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + const State &state = context->getGLState(); + gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); + if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused() && + curTransformFeedback->getPrimitiveMode() != mode) + { + // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode + // that does not match the current transform feedback object's draw mode (if transform feedback + // is active), (3.0.2, section 2.14, pg 86) + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (!ValidateDrawBase(context, mode, count, primcount)) + { + return false; + } + + if (!ValidateDrawAttribs(context, primcount, count)) + { + return false; + } + + return true; +} + +bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + if (primcount < 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (!ValidateDrawArrays(context, mode, first, count, primcount)) + { + return false; + } + + // No-op if zero primitive count + return (primcount > 0); +} + +static bool ValidateDrawInstancedANGLE(Context *context) +{ + // Verify there is at least one active attribute with a divisor of zero + const gl::State &state = context->getGLState(); + + gl::Program *program = state.getProgram(); + + const VertexArray *vao = state.getVertexArray(); + for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) + { + const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex); + if (program->isAttribLocationActive(attributeIndex) && attrib.divisor == 0) + { + return true; + } + } + + context->handleError(Error(GL_INVALID_OPERATION, + "ANGLE_instanced_arrays requires that at least one active attribute" + "has a divisor of zero.")); + return false; +} + +bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount) +{ + if (!ValidateDrawInstancedANGLE(context)) + { + return false; + } + + return ValidateDrawArraysInstanced(context, mode, first, count, primcount); +} + +bool ValidateDrawElements(ValidationContext *context, + GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLsizei primcount, + IndexRange *indexRangeOut) +{ + switch (type) + { + case GL_UNSIGNED_BYTE: + case GL_UNSIGNED_SHORT: + break; + case GL_UNSIGNED_INT: + if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + const State &state = context->getGLState(); + + gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback(); + if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused()) + { + // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced + // while transform feedback is active, (3.0.2, section 2.14, pg 86) + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + // Check for mapped buffers + if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const gl::VertexArray *vao = state.getVertexArray(); + gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get(); + if (!indices && !elementArrayBuffer) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (elementArrayBuffer) + { + const gl::Type &typeInfo = gl::GetTypeInfo(type); + + GLint64 offset = reinterpret_cast<GLint64>(indices); + GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset; + + // check for integer overflows + if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) || + byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max())) + { + context->handleError(Error(GL_OUT_OF_MEMORY)); + return false; + } + + // Check for reading past the end of the bound buffer object + if (byteCount > elementArrayBuffer->getSize()) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + else if (!indices) + { + // Catch this programming error here + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (!ValidateDrawBase(context, mode, count, primcount)) + { + return false; + } + + // Use max index to validate if our vertex buffers are large enough for the pull. + // TODO: offer fast path, with disabled index validation. + // TODO: also disable index checking on back-ends that are robust to out-of-range accesses. + if (elementArrayBuffer) + { + uintptr_t offset = reinterpret_cast<uintptr_t>(indices); + Error error = + elementArrayBuffer->getIndexRange(type, static_cast<size_t>(offset), count, + state.isPrimitiveRestartEnabled(), indexRangeOut); + if (error.isError()) + { + context->handleError(error); + return false; + } + } + else + { + *indexRangeOut = ComputeIndexRange(type, indices, count, state.isPrimitiveRestartEnabled()); + } + + // If we use an index greater than our maximum supported index range, return an error. + // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always + // return an error if possible here. + if (static_cast<GLuint64>(indexRangeOut->end) >= context->getCaps().maxElementIndex) + { + context->handleError(Error(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage)); + return false; + } + + if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOut->end + 1))) + { + return false; + } + + // No op if there are no real indices in the index data (all are primitive restart). + return (indexRangeOut->vertexIndexCount > 0); +} + +bool ValidateDrawElementsInstanced(Context *context, + GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLsizei primcount, + IndexRange *indexRangeOut) +{ + if (primcount < 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut)) + { + return false; + } + + // No-op zero primitive count + return (primcount > 0); +} + +bool ValidateDrawElementsInstancedANGLE(Context *context, + GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLsizei primcount, + IndexRange *indexRangeOut) +{ + if (!ValidateDrawInstancedANGLE(context)) + { + return false; + } + + return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut); +} + +bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment, + GLuint texture, GLint level) +{ + if (!ValidFramebufferTarget(target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + if (!ValidateAttachmentTarget(context, attachment)) + { + return false; + } + + if (texture != 0) + { + gl::Texture *tex = context->getTexture(texture); + + if (tex == NULL) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (level < 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + + const gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); + ASSERT(framebuffer); + + if (framebuffer->id() == 0) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments")); + return false; + } + + return true; +} + +bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment, + GLenum textarget, GLuint texture, GLint level) +{ + // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap extension + if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmap && + level != 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level)) + { + return false; + } + + if (texture != 0) + { + gl::Texture *tex = context->getTexture(texture); + ASSERT(tex); + + const gl::Caps &caps = context->getCaps(); + + switch (textarget) + { + case GL_TEXTURE_2D: + { + if (level > gl::log2(caps.max2DTextureSize)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + if (tex->getTarget() != GL_TEXTURE_2D) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + break; + + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + { + if (level > gl::log2(caps.maxCubeMapTextureSize)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + if (tex->getTarget() != GL_TEXTURE_CUBE_MAP) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + const Format &format = tex->getFormat(textarget, level); + if (format.info->compressed) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + + return true; +} + +bool ValidateGetUniformBase(Context *context, GLuint program, GLint location) +{ + if (program == 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + gl::Program *programObject = GetValidProgram(context, program); + if (!programObject) + { + return false; + } + + if (!programObject || !programObject->isLinked()) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (!programObject->isValidUniformLocation(location)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return true; +} + +bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params) +{ + return ValidateGetUniformBase(context, program, location); +} + +bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params) +{ + return ValidateGetUniformBase(context, program, location); +} + +static bool ValidateSizedGetUniform(Context *context, + GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length) +{ + if (length) + { + *length = 0; + } + + if (!ValidateGetUniformBase(context, program, location)) + { + return false; + } + + if (bufSize < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative.")); + return false; + } + + gl::Program *programObject = context->getProgram(program); + ASSERT(programObject); + + // sized queries -- ensure the provided buffer is large enough + const LinkedUniform &uniform = programObject->getUniformByLocation(location); + size_t requiredBytes = VariableExternalSize(uniform.type); + if (static_cast<size_t>(bufSize) < requiredBytes) + { + context->handleError( + Error(GL_INVALID_OPERATION, "bufSize of at least %u is required.", requiredBytes)); + return false; + } + + if (length) + { + *length = VariableComponentCount(uniform.type); + } + + return true; +} + +bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params) +{ + return ValidateSizedGetUniform(context, program, location, bufSize, nullptr); +} + +bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params) +{ + return ValidateSizedGetUniform(context, program, location, bufSize, nullptr); +} + +bool ValidateGetUniformfvRobustANGLE(Context *context, + GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + // bufSize is validated in ValidateSizedGetUniform + return ValidateSizedGetUniform(context, program, location, bufSize, length); +} + +bool ValidateGetUniformivRobustANGLE(Context *context, + GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + // bufSize is validated in ValidateSizedGetUniform + return ValidateSizedGetUniform(context, program, location, bufSize, length); +} + +bool ValidateGetUniformuivRobustANGLE(Context *context, + GLuint program, + GLint location, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (context->getClientMajorVersion() < 3) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Entry point requires at least OpenGL ES 3.0.")); + return false; + } + + // bufSize is validated in ValidateSizedGetUniform + return ValidateSizedGetUniform(context, program, location, bufSize, length); +} + +bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments, + const GLenum *attachments, bool defaultFramebuffer) +{ + if (numAttachments < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "numAttachments must not be less than zero")); + return false; + } + + for (GLsizei i = 0; i < numAttachments; ++i) + { + if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31) + { + if (defaultFramebuffer) + { + context->handleError(Error( + GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound")); + return false; + } + + if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments) + { + context->handleError(Error(GL_INVALID_OPERATION, + "Requested color attachment is greater than the maximum " + "supported color attachments")); + return false; + } + } + else + { + switch (attachments[i]) + { + case GL_DEPTH_ATTACHMENT: + case GL_STENCIL_ATTACHMENT: + case GL_DEPTH_STENCIL_ATTACHMENT: + if (defaultFramebuffer) + { + context->handleError( + Error(GL_INVALID_ENUM, + "Invalid attachment when the default framebuffer is bound")); + return false; + } + break; + case GL_COLOR: + case GL_DEPTH: + case GL_STENCIL: + if (!defaultFramebuffer) + { + context->handleError( + Error(GL_INVALID_ENUM, + "Invalid attachment when the default framebuffer is not bound")); + return false; + } + break; + default: + context->handleError(Error(GL_INVALID_ENUM, "Invalid attachment")); + return false; + } + } + } + + return true; +} + +bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker) +{ + // Note that debug marker calls must not set error state + + if (length < 0) + { + return false; + } + + if (marker == nullptr) + { + return false; + } + + return true; +} + +bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker) +{ + // Note that debug marker calls must not set error state + + if (length < 0) + { + return false; + } + + if (length > 0 && marker == nullptr) + { + return false; + } + + return true; +} + +bool ValidateEGLImageTargetTexture2DOES(Context *context, + egl::Display *display, + GLenum target, + egl::Image *image) +{ + if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + switch (target) + { + case GL_TEXTURE_2D: + if (!context->getExtensions().eglImage) + { + context->handleError(Error( + GL_INVALID_ENUM, "GL_TEXTURE_2D texture target requires GL_OES_EGL_image.")); + } + break; + + case GL_TEXTURE_EXTERNAL_OES: + if (!context->getExtensions().eglImageExternal) + { + context->handleError(Error( + GL_INVALID_ENUM, + "GL_TEXTURE_EXTERNAL_OES texture target requires GL_OES_EGL_image_external.")); + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "invalid texture target.")); + return false; + } + + if (!display->isValidImage(image)) + { + context->handleError(Error(GL_INVALID_VALUE, "EGL image is not valid.")); + return false; + } + + if (image->getSamples() > 0) + { + context->handleError(Error(GL_INVALID_OPERATION, + "cannot create a 2D texture from a multisampled EGL image.")); + return false; + } + + const TextureCaps &textureCaps = context->getTextureCaps().get(image->getFormat().asSized()); + if (!textureCaps.texturable) + { + context->handleError(Error(GL_INVALID_OPERATION, + "EGL image internal format is not supported as a texture.")); + return false; + } + + return true; +} + +bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context, + egl::Display *display, + GLenum target, + egl::Image *image) +{ + if (!context->getExtensions().eglImage) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + switch (target) + { + case GL_RENDERBUFFER: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "invalid renderbuffer target.")); + return false; + } + + if (!display->isValidImage(image)) + { + context->handleError(Error(GL_INVALID_VALUE, "EGL image is not valid.")); + return false; + } + + const TextureCaps &textureCaps = context->getTextureCaps().get(image->getFormat().asSized()); + if (!textureCaps.renderable) + { + context->handleError(Error( + GL_INVALID_OPERATION, "EGL image internal format is not supported as a renderbuffer.")); + return false; + } + + return true; +} + +bool ValidateBindVertexArrayBase(Context *context, GLuint array) +{ + if (!context->isVertexArrayGenerated(array)) + { + // The default VAO should always exist + ASSERT(array != 0); + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return true; +} + +bool ValidateLinkProgram(Context *context, GLuint program) +{ + if (context->hasActiveTransformFeedback(program)) + { + // ES 3.0.4 section 2.15 page 91 + context->handleError(Error(GL_INVALID_OPERATION, + "Cannot link program while program is associated with an active " + "transform feedback object.")); + return false; + } + return true; +} + +bool ValidateProgramBinaryBase(Context *context, + GLuint program, + GLenum binaryFormat, + const void *binary, + GLint length) +{ + Program *programObject = GetValidProgram(context, program); + if (programObject == nullptr) + { + return false; + } + + const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats; + if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) == + programBinaryFormats.end()) + { + context->handleError(Error(GL_INVALID_ENUM, "Program binary format is not valid.")); + return false; + } + + if (context->hasActiveTransformFeedback(program)) + { + // ES 3.0.4 section 2.15 page 91 + context->handleError(Error(GL_INVALID_OPERATION, + "Cannot change program binary while program is associated with " + "an active transform feedback object.")); + return false; + } + + return true; +} + +bool ValidateGetProgramBinaryBase(Context *context, + GLuint program, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary) +{ + Program *programObject = GetValidProgram(context, program); + if (programObject == nullptr) + { + return false; + } + + if (!programObject->isLinked()) + { + context->handleError(Error(GL_INVALID_OPERATION, "Program is not linked.")); + return false; + } + + return true; +} + +bool ValidateUseProgram(Context *context, GLuint program) +{ + if (program != 0) + { + Program *programObject = context->getProgram(program); + if (!programObject) + { + // ES 3.1.0 section 7.3 page 72 + if (context->getShader(program)) + { + context->handleError( + Error(GL_INVALID_OPERATION, + "Attempted to use a single shader instead of a shader program.")); + return false; + } + else + { + context->handleError(Error(GL_INVALID_VALUE, "Program invalid.")); + return false; + } + } + if (!programObject->isLinked()) + { + context->handleError(Error(GL_INVALID_OPERATION, "Program not linked.")); + return false; + } + } + if (context->getGLState().isTransformFeedbackActiveUnpaused()) + { + // ES 3.0.4 section 2.15 page 91 + context->handleError( + Error(GL_INVALID_OPERATION, + "Cannot change active program while transform feedback is unpaused.")); + return false; + } + + return true; +} + +bool ValidateCopyTexImage2D(ValidationContext *context, + GLenum target, + GLint level, + GLenum internalformat, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border) +{ + if (context->getClientMajorVersion() < 3) + { + return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0, + 0, x, y, width, height, border); + } + + ASSERT(context->getClientMajorVersion() == 3); + return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0, + 0, x, y, width, height, border); +} + +bool ValidateFramebufferRenderbuffer(Context *context, + GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer) +{ + if (!ValidFramebufferTarget(target) || + (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateFramebufferRenderbufferParameters(context, target, attachment, + renderbuffertarget, renderbuffer); +} + +bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs) +{ + // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS + if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers) + { + context->handleError( + Error(GL_INVALID_VALUE, "n must be non-negative and no greater than MAX_DRAW_BUFFERS")); + return false; + } + + ASSERT(context->getGLState().getDrawFramebuffer()); + GLuint frameBufferId = context->getGLState().getDrawFramebuffer()->id(); + GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments; + + // This should come first before the check for the default frame buffer + // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM + // rather than INVALID_OPERATION + for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) + { + const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment; + + if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK && + (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 || + bufs[colorAttachment] > GL_COLOR_ATTACHMENT31)) + { + // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi + // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this + // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects. + // 3.1 is still a bit ambiguous about the error, but future specs are + // expected to clarify that GL_INVALID_ENUM is the correct error. + context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer value")); + return false; + } + else if (bufs[colorAttachment] >= maxColorAttachment) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Buffer value is greater than MAX_DRAW_BUFFERS")); + return false; + } + else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment && + frameBufferId != 0) + { + // INVALID_OPERATION-GL is bound to buffer and ith argument + // is not COLOR_ATTACHMENTi or NONE + context->handleError( + Error(GL_INVALID_OPERATION, "Ith value does not match COLOR_ATTACHMENTi or NONE")); + return false; + } + } + + // INVALID_OPERATION is generated if GL is bound to the default framebuffer + // and n is not 1 or bufs is bound to value other than BACK and NONE + if (frameBufferId == 0) + { + if (n != 1) + { + context->handleError(Error(GL_INVALID_OPERATION, + "n must be 1 when GL is bound to the default framebuffer")); + return false; + } + + if (bufs[0] != GL_NONE && bufs[0] != GL_BACK) + { + context->handleError(Error( + GL_INVALID_OPERATION, + "Only NONE or BACK are valid values when drawing to the default framebuffer")); + return false; + } + } + + return true; +} + +bool ValidateCopyTexSubImage2D(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + if (context->getClientMajorVersion() < 3) + { + return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset, + yoffset, x, y, width, height, 0); + } + + return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset, + yoffset, 0, x, y, width, height, 0); +} + +bool ValidateGetBufferPointervBase(Context *context, + GLenum target, + GLenum pname, + GLsizei *length, + void **params) +{ + if (length) + { + *length = 0; + } + + if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer) + { + context->handleError( + Error(GL_INVALID_OPERATION, + "Context does not support OpenGL ES 3.0 or GL_OES_map_buffer is not enabled.")); + return false; + } + + if (!ValidBufferTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM, "Buffer target not valid: 0x%X", target)); + return false; + } + + switch (pname) + { + case GL_BUFFER_MAP_POINTER: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown pname.")); + return false; + } + + // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a + // target bound to zero generate an INVALID_OPERATION error." + // GLES 3.1 section 6.6 explicitly specifies this error. + if (context->getGLState().getTargetBuffer(target) == nullptr) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Can not get pointer for reserved buffer name zero.")); + return false; + } + + if (length) + { + *length = 1; + } + + return true; +} + +bool ValidateUnmapBufferBase(Context *context, GLenum target) +{ + if (!ValidBufferTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target.")); + return false; + } + + Buffer *buffer = context->getGLState().getTargetBuffer(target); + + if (buffer == nullptr || !buffer->isMapped()) + { + context->handleError(Error(GL_INVALID_OPERATION, "Buffer not mapped.")); + return false; + } + + return true; +} + +bool ValidateMapBufferRangeBase(Context *context, + GLenum target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access) +{ + if (!ValidBufferTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target.")); + return false; + } + + if (offset < 0 || length < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "Invalid offset or length.")); + return false; + } + + Buffer *buffer = context->getGLState().getTargetBuffer(target); + + if (!buffer) + { + context->handleError(Error(GL_INVALID_OPERATION, "Attempted to map buffer object zero.")); + return false; + } + + // Check for buffer overflow + CheckedNumeric<size_t> checkedOffset(offset); + auto checkedSize = checkedOffset + length; + + if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize())) + { + context->handleError( + Error(GL_INVALID_VALUE, "Mapped range does not fit into buffer dimensions.")); + return false; + } + + // Check for invalid bits in the mask + GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | + GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | + GL_MAP_UNSYNCHRONIZED_BIT; + + if (access & ~(allAccessBits)) + { + context->handleError(Error(GL_INVALID_VALUE, "Invalid access bits: 0x%X.", access)); + return false; + } + + if (length == 0) + { + context->handleError(Error(GL_INVALID_OPERATION, "Buffer mapping length is zero.")); + return false; + } + + if (buffer->isMapped()) + { + context->handleError(Error(GL_INVALID_OPERATION, "Buffer is already mapped.")); + return false; + } + + // Check for invalid bit combinations + if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Need to map buffer for either reading or writing.")); + return false; + } + + GLbitfield writeOnlyBits = + GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT; + + if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0) + { + context->handleError(Error(GL_INVALID_OPERATION, + "Invalid access bits when mapping buffer for reading: 0x%X.", + access)); + return false; + } + + if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0) + { + context->handleError(Error( + GL_INVALID_OPERATION, + "The explicit flushing bit may only be set if the buffer is mapped for writing.")); + return false; + } + return true; +} + +bool ValidateFlushMappedBufferRangeBase(Context *context, + GLenum target, + GLintptr offset, + GLsizeiptr length) +{ + if (offset < 0 || length < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "Invalid offset/length parameters.")); + return false; + } + + if (!ValidBufferTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target.")); + return false; + } + + Buffer *buffer = context->getGLState().getTargetBuffer(target); + + if (buffer == nullptr) + { + context->handleError(Error(GL_INVALID_OPERATION, "Attempted to flush buffer object zero.")); + return false; + } + + if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) + { + context->handleError(Error( + GL_INVALID_OPERATION, "Attempted to flush a buffer not mapped for explicit flushing.")); + return false; + } + + // Check for buffer overflow + CheckedNumeric<size_t> checkedOffset(offset); + auto checkedSize = checkedOffset + length; + + if (!checkedSize.IsValid() || + checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength())) + { + context->handleError( + Error(GL_INVALID_VALUE, "Flushed range does not fit into buffer mapping dimensions.")); + return false; + } + + return true; +} + +bool ValidateGenerateMipmap(Context *context, GLenum target) +{ + if (!ValidTextureTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + Texture *texture = context->getTargetTexture(target); + + if (texture == nullptr) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); + + // This error isn't spelled out in the spec in a very explicit way, but we interpret the spec so + // that out-of-range base level has a non-color-renderable / non-texture-filterable format. + if (effectiveBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target; + const auto &format = texture->getFormat(baseTarget, effectiveBaseLevel); + const TextureCaps &formatCaps = context->getTextureCaps().get(format.asSized()); + + // GenerateMipmap should not generate an INVALID_OPERATION for textures created with + // unsized formats or that are color renderable and filterable. Since we do not track if + // the texture was created with sized or unsized format (only sized formats are stored), + // it is not possible to make sure the the LUMA formats can generate mipmaps (they should + // be able to) because they aren't color renderable. Simply do a special case for LUMA + // textures since they're the only texture format that can be created with unsized formats + // that is not color renderable. New unsized formats are unlikely to be added, since ES2 + // was the last version to use add them. + if (format.info->depthBits > 0 || format.info->stencilBits > 0 || !formatCaps.filterable || + (!formatCaps.renderable && !format.info->isLUMA()) || format.info->compressed) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + // GL_EXT_sRGB does not support mipmap generation on sRGB textures + if (context->getClientMajorVersion() == 2 && format.info->colorEncoding == GL_SRGB) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + // Non-power of 2 ES2 check + if (!context->getExtensions().textureNPOT && + (!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) || + !isPow2(static_cast<int>(texture->getHeight(baseTarget, 0))))) + { + ASSERT(context->getClientMajorVersion() <= 2 && + (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP)); + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + // Cube completeness check + if (target == GL_TEXTURE_CUBE_MAP && !texture->getTextureState().isCubeComplete()) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return true; +} + +bool ValidateGenBuffers(Context *context, GLint n, GLuint *) +{ + return ValidateGenOrDelete(context, n); +} + +bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *) +{ + return ValidateGenOrDelete(context, n); +} + +bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *) +{ + return ValidateGenOrDelete(context, n); +} + +bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *) +{ + return ValidateGenOrDelete(context, n); +} + +bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *) +{ + return ValidateGenOrDelete(context, n); +} + +bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *) +{ + return ValidateGenOrDelete(context, n); +} + +bool ValidateGenTextures(Context *context, GLint n, GLuint *) +{ + return ValidateGenOrDelete(context, n); +} + +bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *) +{ + return ValidateGenOrDelete(context, n); +} + +bool ValidateGenOrDelete(Context *context, GLint n) +{ + if (n < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "n < 0")); + return false; + } + return true; +} + +bool ValidateEnable(Context *context, GLenum cap) +{ + if (!ValidCap(context, cap, false)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid cap.")); + return false; + } + + if (context->getLimitations().noSampleAlphaToCoverageSupport && + cap == GL_SAMPLE_ALPHA_TO_COVERAGE) + { + const char *errorMessage = "Current renderer doesn't support alpha-to-coverage"; + context->handleError(Error(GL_INVALID_OPERATION, errorMessage)); + + // We also output an error message to the debugger window if tracing is active, so that + // developers can see the error message. + ERR("%s", errorMessage); + return false; + } + + return true; +} + +bool ValidateDisable(Context *context, GLenum cap) +{ + if (!ValidCap(context, cap, false)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid cap.")); + return false; + } + + return true; +} + +bool ValidateIsEnabled(Context *context, GLenum cap) +{ + if (!ValidCap(context, cap, true)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid cap.")); + return false; + } + + return true; +} + +bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize) +{ + if (!context->getExtensions().robustClientMemory) + { + context->handleError( + Error(GL_INVALID_OPERATION, "GL_ANGLE_robust_client_memory is not available.")); + return false; + } + + if (bufSize < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative.")); + return false; + } + + return true; +} + +bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams) +{ + if (bufSize < numParams) + { + context->handleError(Error(GL_INVALID_OPERATION, + "%u parameters are required but %i were provided.", numParams, + bufSize)); + return false; + } + + return true; +} + +bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context, + GLenum target, + GLenum attachment, + GLenum pname, + GLsizei *numParams) +{ + // Only one parameter is returned from glGetFramebufferAttachmentParameteriv + *numParams = 1; + + if (!ValidFramebufferTarget(target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + int clientVersion = context->getClientMajorVersion(); + + switch (pname) + { + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: + break; + + case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING: + if (clientVersion < 3 && !context->getExtensions().sRGB) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + + case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE: + case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: + if (clientVersion < 3) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + // Determine if the attachment is a valid enum + switch (attachment) + { + case GL_BACK: + case GL_FRONT: + case GL_DEPTH: + case GL_STENCIL: + case GL_DEPTH_STENCIL_ATTACHMENT: + if (clientVersion < 3) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + + case GL_DEPTH_ATTACHMENT: + case GL_STENCIL_ATTACHMENT: + break; + + default: + if (attachment < GL_COLOR_ATTACHMENT0_EXT || + (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + } + + const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target); + ASSERT(framebuffer); + + if (framebuffer->id() == 0) + { + if (clientVersion < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + switch (attachment) + { + case GL_BACK: + case GL_DEPTH: + case GL_STENCIL: + break; + + default: + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + else + { + if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) + { + // Valid attachment query + } + else + { + switch (attachment) + { + case GL_DEPTH_ATTACHMENT: + case GL_STENCIL_ATTACHMENT: + break; + + case GL_DEPTH_STENCIL_ATTACHMENT: + if (!framebuffer->hasValidDepthStencil()) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + } + + const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment); + if (attachmentObject) + { + ASSERT(attachmentObject->type() == GL_RENDERBUFFER || + attachmentObject->type() == GL_TEXTURE || + attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT); + + switch (pname) + { + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: + if (attachmentObject->type() != GL_RENDERBUFFER && + attachmentObject->type() != GL_TEXTURE) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: + if (attachmentObject->type() != GL_TEXTURE) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: + if (attachmentObject->type() != GL_TEXTURE) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + + case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE: + if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + break; + + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER: + if (attachmentObject->type() != GL_TEXTURE) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + + default: + break; + } + } + else + { + // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE + // is NONE, then querying any other pname will generate INVALID_ENUM. + + // ES 3.0.2 spec pg 235 states that if the attachment type is none, + // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an + // INVALID_OPERATION for all other pnames + + switch (pname) + { + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: + break; + + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: + if (clientVersion < 3) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + break; + + default: + if (clientVersion < 3) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + else + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + } + + return true; +} + +bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context, + GLenum target, + GLenum attachment, + GLenum pname, + GLsizei bufSize, + GLsizei *numParams) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, numParams)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *numParams)) + { + return false; + } + + return true; +} + +bool ValidateGetBufferParameteriv(ValidationContext *context, + GLenum target, + GLenum pname, + GLint *params) +{ + return ValidateGetBufferParameterBase(context, target, pname, false, nullptr); +} + +bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetBufferParameterBase(context, target, pname, false, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetBufferParameteri64v(ValidationContext *context, + GLenum target, + GLenum pname, + GLint64 *params) +{ + return ValidateGetBufferParameterBase(context, target, pname, false, nullptr); +} + +bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint64 *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetBufferParameterBase(context, target, pname, false, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetProgramiv(Context *context, GLuint program, GLenum pname, GLsizei *numParams) +{ + // Currently, all GetProgramiv queries return 1 parameter + *numParams = 1; + + Program *programObject = GetValidProgram(context, program); + if (!programObject) + { + return false; + } + + switch (pname) + { + case GL_DELETE_STATUS: + case GL_LINK_STATUS: + case GL_VALIDATE_STATUS: + case GL_INFO_LOG_LENGTH: + case GL_ATTACHED_SHADERS: + case GL_ACTIVE_ATTRIBUTES: + case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: + case GL_ACTIVE_UNIFORMS: + case GL_ACTIVE_UNIFORM_MAX_LENGTH: + break; + + case GL_PROGRAM_BINARY_LENGTH: + if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary) + { + context->handleError(Error(GL_INVALID_ENUM, + "Querying GL_PROGRAM_BINARY_LENGTH requires " + "GL_OES_get_program_binary or ES 3.0.")); + return false; + } + break; + + case GL_ACTIVE_UNIFORM_BLOCKS: + case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: + case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: + case GL_TRANSFORM_FEEDBACK_VARYINGS: + case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: + case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_ENUM, "Querying requires at least ES 3.0.")); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Unknown parameter name.")); + return false; + } + + return true; +} + +bool ValidateGetProgramivRobustANGLE(Context *context, + GLuint program, + GLenum pname, + GLsizei bufSize, + GLsizei *numParams) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetProgramiv(context, program, pname, numParams)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *numParams)) + { + return false; + } + + return true; +} + +bool ValidateGetRenderbufferParameteriv(Context *context, + GLenum target, + GLenum pname, + GLint *params) +{ + return ValidateGetRenderbufferParameterivBase(context, target, pname, nullptr); +} + +bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetRenderbufferParameterivBase(context, target, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params) +{ + return ValidateGetShaderivBase(context, shader, pname, nullptr); +} + +bool ValidateGetShaderivRobustANGLE(Context *context, + GLuint shader, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetShaderivBase(context, shader, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params) +{ + return ValidateGetTexParameterBase(context, target, pname, nullptr); +} + +bool ValidateGetTexParameterfvRobustANGLE(Context *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetTexParameterBase(context, target, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params) +{ + return ValidateGetTexParameterBase(context, target, pname, nullptr); +} + +bool ValidateGetTexParameterivRobustANGLE(Context *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetTexParameterBase(context, target, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param) +{ + return ValidateTexParameterBase(context, target, pname, -1, ¶m); +} + +bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params) +{ + return ValidateTexParameterBase(context, target, pname, -1, params); +} + +bool ValidateTexParameterfvRobustANGLE(Context *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + const GLfloat *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + return ValidateTexParameterBase(context, target, pname, bufSize, params); +} + +bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param) +{ + return ValidateTexParameterBase(context, target, pname, -1, ¶m); +} + +bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params) +{ + return ValidateTexParameterBase(context, target, pname, -1, params); +} + +bool ValidateTexParameterivRobustANGLE(Context *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + const GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + return ValidateTexParameterBase(context, target, pname, bufSize, params); +} + +bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params) +{ + return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr); +} + +bool ValidateGetSamplerParameterfvRobustANGLE(Context *context, + GLuint sampler, + GLenum pname, + GLuint bufSize, + GLsizei *length, + GLfloat *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetSamplerParameterBase(context, sampler, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params) +{ + return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr); +} + +bool ValidateGetSamplerParameterivRobustANGLE(Context *context, + GLuint sampler, + GLenum pname, + GLuint bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetSamplerParameterBase(context, sampler, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param) +{ + return ValidateSamplerParameterBase(context, sampler, pname, -1, ¶m); +} + +bool ValidateSamplerParameterfv(Context *context, + GLuint sampler, + GLenum pname, + const GLfloat *params) +{ + return ValidateSamplerParameterBase(context, sampler, pname, -1, params); +} + +bool ValidateSamplerParameterfvRobustANGLE(Context *context, + GLuint sampler, + GLenum pname, + GLsizei bufSize, + const GLfloat *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params); +} + +bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param) +{ + return ValidateSamplerParameterBase(context, sampler, pname, -1, ¶m); +} + +bool ValidateSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, const GLint *params) +{ + return ValidateSamplerParameterBase(context, sampler, pname, -1, params); +} + +bool ValidateSamplerParameterivRobustANGLE(Context *context, + GLuint sampler, + GLenum pname, + GLsizei bufSize, + const GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params); +} + +bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params) +{ + return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false); +} + +bool ValidateGetVertexAttribfvRobustANGLE(Context *context, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLfloat *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params) +{ + return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false); +} + +bool ValidateGetVertexAttribivRobustANGLE(Context *context, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer) +{ + return ValidateGetVertexAttribBase(context, index, pname, nullptr, true, false); +} + +bool ValidateGetVertexAttribPointervRobustANGLE(Context *context, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + void **pointer) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetVertexAttribBase(context, index, pname, length, true, false)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params) +{ + return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true); +} + +bool ValidateGetVertexAttribIivRobustANGLE(Context *context, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params) +{ + return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true); +} + +bool ValidateGetVertexAttribIuivRobustANGLE(Context *context, + GLuint index, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLuint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetActiveUniformBlockiv(Context *context, + GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLint *params) +{ + return ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, nullptr); +} + +bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context, + GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetInternalFormativ(Context *context, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLint *params) +{ + return ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, + nullptr); +} + +bool ValidateGetInternalFormativRobustANGLE(Context *context, + GLenum target, + GLenum internalformat, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLint *params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +} // namespace gl |