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authorwolfbeast <mcwerewolf@gmail.com>2018-08-05 11:35:53 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-08-05 11:35:53 +0200
commit6bd66b1728eeddb058066edda740aaeb2ceaec23 (patch)
tree985faf01c526763515731569fa01a99f4dbef36e /gfx/angle/src/libANGLE/renderer/gl/TextureGL.h
parente0a8dcfed131ffa58a5e2cb1d30fe48c745c2fdc (diff)
parent559824514dc95e02fbe81f1786e6ac13ee8e9d55 (diff)
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Merge branch 'master' into js-modules
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/TextureGL.h')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/gl/TextureGL.h23
1 files changed, 7 insertions, 16 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h b/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h
index 068284c5b..540e6c3c6 100755
--- a/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h
+++ b/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h
@@ -87,12 +87,16 @@ class TextureGL : public TextureImpl
gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+ void syncState(size_t textureUnit) const;
GLuint getTextureID() const;
- void setBaseLevel(GLuint) override {}
+ gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut) override
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Not supported on OpenGL");
+ }
- void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
- bool hasAnyDirtyBit() const;
+ void setBaseLevel(GLuint) override {}
private:
void setImageHelper(GLenum target,
@@ -116,25 +120,12 @@ class TextureGL : public TextureImpl
const gl::PixelUnpackState &unpack,
const uint8_t *pixels);
- gl::Error setSubImagePaddingWorkaround(GLenum target,
- size_t level,
- const gl::Box &area,
- GLenum format,
- GLenum type,
- const gl::PixelUnpackState &unpack,
- const uint8_t *pixels);
-
- void syncTextureStateSwizzle(const FunctionsGL *functions, GLenum name, GLenum value);
-
- void setLevelInfo(size_t level, size_t levelCount, const LevelInfoGL &levelInfo);
-
const FunctionsGL *mFunctions;
const WorkaroundsGL &mWorkarounds;
StateManagerGL *mStateManager;
BlitGL *mBlitter;
std::vector<LevelInfoGL> mLevelInfo;
- gl::Texture::DirtyBits mLocalDirtyBits;
mutable gl::TextureState mAppliedTextureState;
GLuint mTextureID;