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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
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Add m-esr52 at 52.6.0
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diff --git a/gfx/angle/src/libANGLE/renderer/gl/QueryGL.h b/gfx/angle/src/libANGLE/renderer/gl/QueryGL.h
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+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// QueryGL.h: Defines the class interface for QueryGL.
+
+#ifndef LIBANGLE_RENDERER_GL_QUERYGL_H_
+#define LIBANGLE_RENDERER_GL_QUERYGL_H_
+
+#include <deque>
+
+#include "libANGLE/renderer/QueryImpl.h"
+
+namespace rx
+{
+
+class FunctionsGL;
+class StateManagerGL;
+
+class QueryGL : public QueryImpl
+{
+ public:
+ QueryGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager);
+ ~QueryGL() override;
+
+ gl::Error begin() override;
+ gl::Error end() override;
+ gl::Error queryCounter() override;
+ gl::Error getResult(GLint *params) override;
+ gl::Error getResult(GLuint *params) override;
+ gl::Error getResult(GLint64 *params) override;
+ gl::Error getResult(GLuint64 *params) override;
+ gl::Error isResultAvailable(bool *available) override;
+
+ // OpenGL is only allowed to have one query of each type active at any given time. Since ANGLE
+ // virtualizes contexts, queries need to be able to be paused and resumed.
+ // A query is "paused" by ending it and pushing the ID into a list of queries awaiting readback.
+ // When it is "resumed", a new query is generated and started.
+ // When a result is required, the queries are "flushed" by iterating over the list of pending
+ // queries and merging their results.
+ gl::Error pause();
+ gl::Error resume();
+
+ private:
+ gl::Error flush(bool force);
+
+ template <typename T>
+ gl::Error getResultBase(T *params);
+
+ GLenum mType;
+
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+
+ GLuint mActiveQuery;
+ std::deque<GLuint> mPendingQueries;
+ GLuint64 mResultSum;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_QUERYGL_H_