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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
commit | 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch) | |
tree | f000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
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Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h | 19 |
1 files changed, 2 insertions, 17 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h index a8bcb894c..69d4aef35 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h @@ -14,7 +14,6 @@ namespace rx { -class BlitGL; class FunctionsGL; class StateManagerGL; struct WorkaroundsGL; @@ -26,7 +25,6 @@ class FramebufferGL : public FramebufferImpl const FunctionsGL *functions, StateManagerGL *stateManager, const WorkaroundsGL &workarounds, - BlitGL *blitter, bool isDefault); // Constructor called when we need to create a FramebufferGL from an // existing framebuffer name, for example for the default framebuffer @@ -35,7 +33,6 @@ class FramebufferGL : public FramebufferImpl const gl::FramebufferState &data, const FunctionsGL *functions, const WorkaroundsGL &workarounds, - BlitGL *blitter, StateManagerGL *stateManager); ~FramebufferGL() override; @@ -80,29 +77,17 @@ class FramebufferGL : public FramebufferImpl void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override; + void syncDrawState() const; + GLuint getFramebufferID() const; - bool isDefault() const; private: void syncClearState(GLbitfield mask); void syncClearBufferState(GLenum buffer, GLint drawBuffer); - gl::Error readPixelsRowByRowWorkaround(const gl::Rectangle &area, - GLenum format, - GLenum type, - const gl::PixelPackState &pack, - GLvoid *pixels) const; - - gl::Error readPixelsPaddingWorkaround(const gl::Rectangle &area, - GLenum format, - GLenum type, - const gl::PixelPackState &pack, - GLvoid *pixels) const; - const FunctionsGL *mFunctions; StateManagerGL *mStateManager; const WorkaroundsGL &mWorkarounds; - BlitGL *mBlitter; GLuint mFramebufferID; bool mIsDefault; |