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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp
new file mode 100755
index 000000000..a3589b95e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp
@@ -0,0 +1,67 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FenceSyncGL.cpp: Implements the class methods for FenceSyncGL.
+
+#include "libANGLE/renderer/gl/FenceSyncGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+
+namespace rx
+{
+
+FenceSyncGL::FenceSyncGL(const FunctionsGL *functions)
+ : FenceSyncImpl(),
+ mFunctions(functions),
+ mSyncObject(0)
+{
+ ASSERT(mFunctions);
+}
+
+FenceSyncGL::~FenceSyncGL()
+{
+ if (mSyncObject != 0)
+ {
+ mFunctions->deleteSync(mSyncObject);
+ }
+}
+
+gl::Error FenceSyncGL::set(GLenum condition, GLbitfield flags)
+{
+ ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
+ mSyncObject = mFunctions->fenceSync(condition, flags);
+ if (mSyncObject == 0)
+ {
+ // if glFenceSync fails, it returns 0.
+ return gl::Error(GL_OUT_OF_MEMORY, "glFenceSync failed to create a GLsync object.");
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceSyncGL::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+{
+ ASSERT(mSyncObject != 0);
+ *outResult = mFunctions->clientWaitSync(mSyncObject, flags, timeout);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceSyncGL::serverWait(GLbitfield flags, GLuint64 timeout)
+{
+ ASSERT(mSyncObject != 0);
+ mFunctions->waitSync(mSyncObject, flags, timeout);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceSyncGL::getStatus(GLint *outResult)
+{
+ ASSERT(mSyncObject != 0);
+ mFunctions->getSynciv(mSyncObject, GL_SYNC_STATUS, 1, nullptr, outResult);
+ return gl::Error(GL_NO_ERROR);
+}
+
+}