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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h new file mode 100755 index 000000000..cf831c62f --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h @@ -0,0 +1,108 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ShaderCache: Defines rx::ShaderCache, a cache of Direct3D shader objects +// keyed by their byte code. + +#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_ +#define LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_ + +#include "libANGLE/Error.h" + +#include "common/debug.h" + +#include <cstddef> +#include <unordered_map> +#include <string> + +namespace rx +{ +template <typename ShaderObject> +class ShaderCache : angle::NonCopyable +{ + public: + ShaderCache() : mDevice(NULL) + { + } + + ~ShaderCache() + { + // Call clear while the device is still valid. + ASSERT(mMap.empty()); + } + + void initialize(IDirect3DDevice9* device) + { + mDevice = device; + } + + gl::Error create(const DWORD *function, size_t length, ShaderObject **outShaderObject) + { + std::string key(reinterpret_cast<const char*>(function), length); + typename Map::iterator it = mMap.find(key); + if (it != mMap.end()) + { + it->second->AddRef(); + *outShaderObject = it->second; + return gl::Error(GL_NO_ERROR); + } + + ShaderObject *shader; + HRESULT result = createShader(function, &shader); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader, result: 0x%X.", result); + } + + // Random eviction policy. + if (mMap.size() >= kMaxMapSize) + { + SafeRelease(mMap.begin()->second); + mMap.erase(mMap.begin()); + } + + shader->AddRef(); + mMap[key] = shader; + + *outShaderObject = shader; + return gl::Error(GL_NO_ERROR); + } + + void clear() + { + for (typename Map::iterator it = mMap.begin(); it != mMap.end(); ++it) + { + SafeRelease(it->second); + } + + mMap.clear(); + } + + private: + const static size_t kMaxMapSize = 100; + + HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader) + { + return mDevice->CreateVertexShader(function, shader); + } + + HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader) + { + return mDevice->CreatePixelShader(function, shader); + } + + typedef std::unordered_map<std::string, ShaderObject*> Map; + Map mMap; + + IDirect3DDevice9 *mDevice; +}; + +typedef ShaderCache<IDirect3DVertexShader9> VertexShaderCache; +typedef ShaderCache<IDirect3DPixelShader9> PixelShaderCache; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_ |