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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h80
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diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h
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+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image9.h: Defines the rx::Image9 class, which acts as the interface to
+// the actual underlying surfaces of a Texture.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_
+
+#include "libANGLE/renderer/d3d/ImageD3D.h"
+#include "common/debug.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer9;
+
+class Image9 : public ImageD3D
+{
+ public:
+ Image9(Renderer9 *renderer);
+ ~Image9();
+
+ static gl::Error generateMipmap(Image9 *dest, Image9 *source);
+ static gl::Error generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
+ static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
+
+ bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override;
+
+ D3DFORMAT getD3DFormat() const;
+
+ virtual bool isDirty() const;
+
+ virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level);
+ virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level);
+ virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
+
+ gl::Error loadData(const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum type,
+ const void *input,
+ bool applySkipImages) override;
+ gl::Error loadCompressedData(const gl::Box &area, const void *input) override;
+
+ gl::Error copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) override;
+ gl::Error copyFromFramebuffer(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ private:
+ gl::Error getSurface(IDirect3DSurface9 **outSurface);
+
+ gl::Error createSurface();
+ gl::Error setManagedSurface(IDirect3DSurface9 *surface);
+ gl::Error copyToSurface(IDirect3DSurface9 *dest, const gl::Box &area);
+
+ gl::Error lock(D3DLOCKED_RECT *lockedRect, const RECT &rect);
+ void unlock();
+
+ gl::Error copyFromRTInternal(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ RenderTargetD3D *source);
+
+ Renderer9 *mRenderer;
+
+ D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
+ D3DFORMAT mD3DFormat;
+
+ IDirect3DSurface9 *mSurface;
+};
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_