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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h new file mode 100755 index 000000000..e730377e0 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h @@ -0,0 +1,49 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ + +#include "libANGLE/renderer/d3d/IndexBuffer.h" + +namespace rx +{ +class Renderer11; + +class IndexBuffer11 : public IndexBuffer +{ + public: + explicit IndexBuffer11(Renderer11 *const renderer); + virtual ~IndexBuffer11(); + + virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic); + + virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory); + virtual gl::Error unmapBuffer(); + + virtual GLenum getIndexType() const; + virtual unsigned int getBufferSize() const; + virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType); + + virtual gl::Error discard(); + + DXGI_FORMAT getIndexFormat() const; + ID3D11Buffer *getBuffer() const; + + private: + Renderer11 *const mRenderer; + + ID3D11Buffer *mBuffer; + unsigned int mBufferSize; + GLenum mIndexType; + bool mDynamicUsage; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ |