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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp | 405 |
1 files changed, 405 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp b/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp new file mode 100755 index 000000000..eea85fea7 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp @@ -0,0 +1,405 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// VaryingPacking: +// Class which describes a mapping from varyings to registers in D3D +// for linking between shader stages. +// + +#include "libANGLE/renderer/d3d/VaryingPacking.h" + +#include "common/utilities.h" +#include "compiler/translator/blocklayoutHLSL.h" +#include "libANGLE/renderer/d3d/DynamicHLSL.h" +#include "libANGLE/renderer/d3d/ProgramD3D.h" + +namespace rx +{ + +// Implementation of VaryingPacking::BuiltinVarying +VaryingPacking::BuiltinVarying::BuiltinVarying() : enabled(false), index(0), systemValue(false) +{ +} + +std::string VaryingPacking::BuiltinVarying::str() const +{ + return (systemValue ? semantic : (semantic + Str(index))); +} + +void VaryingPacking::BuiltinVarying::enableSystem(const std::string &systemValueSemantic) +{ + enabled = true; + semantic = systemValueSemantic; + systemValue = true; +} + +void VaryingPacking::BuiltinVarying::enable(const std::string &semanticVal, unsigned int indexVal) +{ + enabled = true; + semantic = semanticVal; + index = indexVal; +} + +// Implementation of VaryingPacking +VaryingPacking::VaryingPacking(GLuint maxVaryingVectors) + : mRegisterMap(maxVaryingVectors), mBuiltinInfo(SHADER_TYPE_MAX) +{ +} + +// Packs varyings into generic varying registers, using the algorithm from +// See [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 +// Also [OpenGL ES Shading Language 3.00 rev. 4] Section 11 page 119 +// Returns false if unsuccessful. +bool VaryingPacking::packVarying(const PackedVarying &packedVarying) +{ + unsigned int varyingRows = 0; + unsigned int varyingColumns = 0; + + const auto &varying = *packedVarying.varying; + + // "Non - square matrices of type matCxR consume the same space as a square matrix of type matN + // where N is the greater of C and R.Variables of type mat2 occupies 2 complete rows." + // Here we are a bit more conservative and allow packing non-square matrices more tightly. + // Make sure we use transposed matrix types to count registers correctly. + ASSERT(!varying.isStruct()); + GLenum transposedType = gl::TransposeMatrixType(varying.type); + varyingRows = gl::VariableRowCount(transposedType); + varyingColumns = gl::VariableColumnCount(transposedType); + + // "Arrays of size N are assumed to take N times the size of the base type" + varyingRows *= varying.elementCount(); + + unsigned int maxVaryingVectors = static_cast<unsigned int>(mRegisterMap.size()); + + if (varyingRows > maxVaryingVectors) { + return false; + } + + // "For 2, 3 and 4 component variables packing is started using the 1st column of the 1st row. + // Variables are then allocated to successive rows, aligning them to the 1st column." + if (varyingColumns >= 2 && varyingColumns <= 4) + { + for (unsigned int row = 0; row <= maxVaryingVectors - varyingRows; ++row) + { + if (isFree(row, 0, varyingRows, varyingColumns)) + { + insert(row, 0, packedVarying); + return true; + } + } + + // "For 2 component variables, when there are no spare rows, the strategy is switched to + // using the highest numbered row and the lowest numbered column where the variable will + // fit." + if (varyingColumns == 2) + { + for (unsigned int r = maxVaryingVectors - varyingRows + 1; r-- >= 1;) + { + if (isFree(r, 2, varyingRows, 2)) + { + insert(r, 2, packedVarying); + return true; + } + } + } + + return false; + } + + // "1 component variables have their own packing rule. They are packed in order of size, largest + // first. Each variable is placed in the column that leaves the least amount of space in the + // column and aligned to the lowest available rows within that column." + ASSERT(varyingColumns == 1); + unsigned int contiguousSpace[4] = {0}; + unsigned int bestContiguousSpace[4] = {0}; + unsigned int totalSpace[4] = {0}; + + for (unsigned int row = 0; row < maxVaryingVectors; ++row) + { + for (unsigned int column = 0; column < 4; ++column) + { + if (mRegisterMap[row][column]) + { + contiguousSpace[column] = 0; + } + else + { + contiguousSpace[column]++; + totalSpace[column]++; + + if (contiguousSpace[column] > bestContiguousSpace[column]) + { + bestContiguousSpace[column] = contiguousSpace[column]; + } + } + } + } + + unsigned int bestColumn = 0; + for (unsigned int column = 1; column < 4; ++column) + { + if (bestContiguousSpace[column] >= varyingRows && + (bestContiguousSpace[bestColumn] < varyingRows || + totalSpace[column] < totalSpace[bestColumn])) + { + bestColumn = column; + } + } + + if (bestContiguousSpace[bestColumn] >= varyingRows) + { + for (unsigned int row = 0; row < maxVaryingVectors; row++) + { + if (isFree(row, bestColumn, varyingRows, 1)) + { + for (unsigned int arrayIndex = 0; arrayIndex < varyingRows; ++arrayIndex) + { + // If varyingRows > 1, it must be an array. + PackedVaryingRegister registerInfo; + registerInfo.packedVarying = &packedVarying; + registerInfo.registerRow = row + arrayIndex; + registerInfo.registerColumn = bestColumn; + registerInfo.varyingArrayIndex = arrayIndex; + registerInfo.varyingRowIndex = 0; + mRegisterList.push_back(registerInfo); + mRegisterMap[row + arrayIndex][bestColumn] = true; + } + break; + } + } + return true; + } + + return false; +} + +bool VaryingPacking::isFree(unsigned int registerRow, + unsigned int registerColumn, + unsigned int varyingRows, + unsigned int varyingColumns) const +{ + for (unsigned int row = 0; row < varyingRows; ++row) + { + ASSERT(registerRow + row < mRegisterMap.size()); + for (unsigned int column = 0; column < varyingColumns; ++column) + { + ASSERT(registerColumn + column < 4); + if (mRegisterMap[registerRow + row][registerColumn + column]) + { + return false; + } + } + } + + return true; +} + +void VaryingPacking::insert(unsigned int registerRow, + unsigned int registerColumn, + const PackedVarying &packedVarying) +{ + unsigned int varyingRows = 0; + unsigned int varyingColumns = 0; + + const auto &varying = *packedVarying.varying; + ASSERT(!varying.isStruct()); + GLenum transposedType = gl::TransposeMatrixType(varying.type); + varyingRows = gl::VariableRowCount(transposedType); + varyingColumns = gl::VariableColumnCount(transposedType); + + PackedVaryingRegister registerInfo; + registerInfo.packedVarying = &packedVarying; + registerInfo.registerColumn = registerColumn; + + for (unsigned int arrayElement = 0; arrayElement < varying.elementCount(); ++arrayElement) + { + for (unsigned int varyingRow = 0; varyingRow < varyingRows; ++varyingRow) + { + registerInfo.registerRow = registerRow + (arrayElement * varyingRows) + varyingRow; + registerInfo.varyingRowIndex = varyingRow; + registerInfo.varyingArrayIndex = arrayElement; + mRegisterList.push_back(registerInfo); + + for (unsigned int columnIndex = 0; columnIndex < varyingColumns; ++columnIndex) + { + mRegisterMap[registerInfo.registerRow][registerColumn + columnIndex] = true; + } + } + } +} + +// See comment on packVarying. +bool VaryingPacking::packVaryings(gl::InfoLog &infoLog, + const std::vector<PackedVarying> &packedVaryings, + const std::vector<std::string> &transformFeedbackVaryings) +{ + std::set<std::string> uniqueVaryingNames; + + // "Variables are packed into the registers one at a time so that they each occupy a contiguous + // subrectangle. No splitting of variables is permitted." + for (const PackedVarying &packedVarying : packedVaryings) + { + const auto &varying = *packedVarying.varying; + + // Do not assign registers to built-in or unreferenced varyings + if (varying.isBuiltIn() || (!varying.staticUse && !packedVarying.isStructField())) + { + continue; + } + + ASSERT(!varying.isStruct()); + ASSERT(uniqueVaryingNames.count(varying.name) == 0); + + if (packVarying(packedVarying)) + { + uniqueVaryingNames.insert(varying.name); + } + else + { + infoLog << "Could not pack varying " << varying.name; + return false; + } + } + + for (const std::string &transformFeedbackVaryingName : transformFeedbackVaryings) + { + if (transformFeedbackVaryingName.compare(0, 3, "gl_") == 0) + { + // do not pack builtin XFB varyings + continue; + } + + bool found = false; + for (const PackedVarying &packedVarying : packedVaryings) + { + const auto &varying = *packedVarying.varying; + + // Make sure transform feedback varyings aren't optimized out. + if (uniqueVaryingNames.count(transformFeedbackVaryingName) > 0) + { + found = true; + break; + } + + if (transformFeedbackVaryingName == varying.name) + { + if (!packVarying(packedVarying)) + { + infoLog << "Could not pack varying " << varying.name; + return false; + } + + found = true; + break; + } + } + + if (!found) + { + infoLog << "Transform feedback varying " << transformFeedbackVaryingName + << " does not exist in the vertex shader."; + return false; + } + } + + // Sort the packed register list + std::sort(mRegisterList.begin(), mRegisterList.end()); + + // Assign semantic indices + for (unsigned int semanticIndex = 0; + semanticIndex < static_cast<unsigned int>(mRegisterList.size()); ++semanticIndex) + { + mRegisterList[semanticIndex].semanticIndex = semanticIndex; + } + + return true; +} + +unsigned int VaryingPacking::getRegisterCount() const +{ + unsigned int count = 0; + + for (const Register ® : mRegisterMap) + { + if (reg.data[0] || reg.data[1] || reg.data[2] || reg.data[3]) + { + ++count; + } + } + + if (mBuiltinInfo[SHADER_PIXEL].glFragCoord.enabled) + { + ++count; + } + + if (mBuiltinInfo[SHADER_PIXEL].glPointCoord.enabled) + { + ++count; + } + + return count; +} + +void VaryingPacking::enableBuiltins(ShaderType shaderType, + const ProgramD3DMetadata &programMetadata) +{ + int majorShaderModel = programMetadata.getRendererMajorShaderModel(); + bool position = programMetadata.usesTransformFeedbackGLPosition(); + bool fragCoord = programMetadata.usesFragCoord(); + bool pointCoord = shaderType == SHADER_VERTEX ? programMetadata.addsPointCoordToVertexShader() + : programMetadata.usesPointCoord(); + bool pointSize = programMetadata.usesSystemValuePointSize(); + bool hlsl4 = (majorShaderModel >= 4); + const std::string &userSemantic = GetVaryingSemantic(majorShaderModel, pointSize); + + unsigned int reservedSemanticIndex = getMaxSemanticIndex(); + + BuiltinInfo *builtins = &mBuiltinInfo[shaderType]; + + if (hlsl4) + { + builtins->dxPosition.enableSystem("SV_Position"); + } + else if (shaderType == SHADER_PIXEL) + { + builtins->dxPosition.enableSystem("VPOS"); + } + else + { + builtins->dxPosition.enableSystem("POSITION"); + } + + if (position) + { + builtins->glPosition.enable(userSemantic, reservedSemanticIndex++); + } + + if (fragCoord) + { + builtins->glFragCoord.enable(userSemantic, reservedSemanticIndex++); + } + + if (pointCoord) + { + // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord) + // In D3D11 we manually compute gl_PointCoord in the GS. + if (hlsl4) + { + builtins->glPointCoord.enable(userSemantic, reservedSemanticIndex++); + } + else + { + builtins->glPointCoord.enable("TEXCOORD", 0); + } + } + + // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders + if (pointSize && (shaderType != SHADER_PIXEL || hlsl4)) + { + builtins->glPointSize.enableSystem("PSIZE"); + } +} + +} // namespace rx |