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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
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+++ b/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChainD3D.h: Defines a back-end specific class that hides the details of the
+// implementation-specific swapchain.
+
+#ifndef LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
+#define LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
+
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+#include "common/angleutils.h"
+#include "common/platform.h"
+
+#if !defined(ANGLE_FORCE_VSYNC_OFF)
+#define ANGLE_FORCE_VSYNC_OFF 0
+#endif
+
+namespace rx
+{
+class RenderTargetD3D;
+
+class SwapChainD3D : angle::NonCopyable
+{
+ public:
+ SwapChainD3D(HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat);
+ virtual ~SwapChainD3D();
+
+ virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
+ virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
+ virtual void recreate() = 0;
+
+ virtual RenderTargetD3D *getColorRenderTarget() = 0;
+ virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
+
+ GLenum getRenderTargetInternalFormat() const { return mOffscreenRenderTargetFormat; }
+ GLenum getDepthBufferInternalFormat() const { return mDepthBufferFormat; }
+
+ HANDLE getShareHandle() { return mShareHandle; }
+ virtual void *getKeyedMutex() = 0;
+
+ protected:
+ const GLenum mOffscreenRenderTargetFormat;
+ const GLenum mDepthBufferFormat;
+
+ HANDLE mShareHandle;
+ IUnknown *mD3DTexture;
+};
+
+} // namespace rx
+#endif // LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_