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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
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Add m-esr52 at 52.6.0
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diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
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+//
+// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable.h: Defines a class to contain D3D shader executable
+// implementation details.
+
+#ifndef LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
+#define LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
+
+#include "common/debug.h"
+
+#include <vector>
+#include <cstdint>
+
+namespace rx
+{
+
+class ShaderExecutableD3D : angle::NonCopyable
+{
+ public:
+ ShaderExecutableD3D(const void *function, size_t length);
+ virtual ~ShaderExecutableD3D();
+
+ const uint8_t *getFunction() const;
+
+ size_t getLength() const;
+
+ const std::string &getDebugInfo() const;
+
+ void appendDebugInfo(const std::string &info);
+
+ private:
+ std::vector<uint8_t> mFunctionBuffer;
+ std::string mDebugInfo;
+};
+
+class UniformStorageD3D : angle::NonCopyable
+{
+ public:
+ UniformStorageD3D(size_t initialSize);
+ virtual ~UniformStorageD3D();
+
+ size_t size() const;
+
+ private:
+ size_t mSize;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_