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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.h b/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.h new file mode 100755 index 000000000..44eb68c07 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.h @@ -0,0 +1,93 @@ +// +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// IndexDataManager.h: Defines the IndexDataManager, a class that +// runs the Buffer translation process for index buffers. + +#ifndef LIBANGLE_INDEXDATAMANAGER_H_ +#define LIBANGLE_INDEXDATAMANAGER_H_ + +#include <GLES2/gl2.h> + +#include "common/angleutils.h" +#include "common/mathutil.h" +#include "libANGLE/Error.h" +#include "libANGLE/renderer/d3d/RendererD3D.h" + +namespace +{ + enum { INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint) }; +} + +namespace gl +{ +class Buffer; +} + +namespace rx +{ +class IndexBufferInterface; +class StaticIndexBufferInterface; +class StreamingIndexBufferInterface; +class IndexBuffer; +class BufferD3D; +class RendererD3D; + +struct SourceIndexData +{ + BufferD3D *srcBuffer; + const GLvoid *srcIndices; + unsigned int srcCount; + GLenum srcIndexType; + bool srcIndicesChanged; +}; + +struct TranslatedIndexData +{ + gl::IndexRange indexRange; + unsigned int startIndex; + unsigned int startOffset; // In bytes + + IndexBuffer *indexBuffer; + BufferD3D *storage; + GLenum indexType; + unsigned int serial; + + SourceIndexData srcIndexData; +}; + +class IndexDataManager : angle::NonCopyable +{ + public: + explicit IndexDataManager(BufferFactoryD3D *factory, RendererClass rendererClass); + virtual ~IndexDataManager(); + + gl::Error prepareIndexData(GLenum srcType, + GLsizei count, + gl::Buffer *glBuffer, + const GLvoid *indices, + TranslatedIndexData *translated, + bool primitiveRestartFixedIndexEnabled); + + private: + gl::Error streamIndexData(const GLvoid *data, + unsigned int count, + GLenum srcType, + GLenum dstType, + bool usePrimitiveRestartFixedIndex, + TranslatedIndexData *translated); + gl::Error getStreamingIndexBuffer(GLenum destinationIndexType, + IndexBufferInterface **outBuffer); + + BufferFactoryD3D *const mFactory; + RendererClass mRendererClass; + StreamingIndexBufferInterface *mStreamingBufferShort; + StreamingIndexBufferInterface *mStreamingBufferInt; +}; + +} + +#endif // LIBANGLE_INDEXDATAMANAGER_H_ |