summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
diff options
context:
space:
mode:
authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
downloadUXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz
UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp354
1 files changed, 354 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp b/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
new file mode 100755
index 000000000..474c77fce
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
@@ -0,0 +1,354 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexDataManager.cpp: Defines the IndexDataManager, a class that
+// runs the Buffer translation process for index buffers.
+
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+
+#include "common/utilities.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/formatutils.h"
+
+namespace rx
+{
+
+namespace
+{
+
+template <typename InputT, typename DestT>
+void ConvertIndexArray(const void *input,
+ GLenum sourceType,
+ void *output,
+ GLenum destinationType,
+ GLsizei count,
+ bool usePrimitiveRestartFixedIndex)
+{
+ const InputT *in = static_cast<const InputT *>(input);
+ DestT *out = static_cast<DestT *>(output);
+
+ if (usePrimitiveRestartFixedIndex)
+ {
+ InputT srcRestartIndex = static_cast<InputT>(gl::GetPrimitiveRestartIndex(sourceType));
+ DestT destRestartIndex = static_cast<DestT>(gl::GetPrimitiveRestartIndex(destinationType));
+ for (GLsizei i = 0; i < count; i++)
+ {
+ out[i] = (in[i] == srcRestartIndex ? destRestartIndex : static_cast<DestT>(in[i]));
+ }
+ }
+ else
+ {
+ for (GLsizei i = 0; i < count; i++)
+ {
+ out[i] = static_cast<DestT>(in[i]);
+ }
+ }
+}
+
+void ConvertIndices(GLenum sourceType,
+ GLenum destinationType,
+ const void *input,
+ GLsizei count,
+ void *output,
+ bool usePrimitiveRestartFixedIndex)
+{
+ if (sourceType == destinationType)
+ {
+ const gl::Type &typeInfo = gl::GetTypeInfo(destinationType);
+ memcpy(output, input, count * typeInfo.bytes);
+ return;
+ }
+
+ if (sourceType == GL_UNSIGNED_BYTE)
+ {
+ ASSERT(destinationType == GL_UNSIGNED_SHORT);
+ ConvertIndexArray<GLubyte, GLushort>(input, sourceType, output, destinationType, count,
+ usePrimitiveRestartFixedIndex);
+ }
+ else if (sourceType == GL_UNSIGNED_SHORT)
+ {
+ ASSERT(destinationType == GL_UNSIGNED_INT);
+ ConvertIndexArray<GLushort, GLuint>(input, sourceType, output, destinationType, count,
+ usePrimitiveRestartFixedIndex);
+ }
+ else UNREACHABLE();
+}
+
+gl::Error StreamInIndexBuffer(IndexBufferInterface *buffer,
+ const GLvoid *data,
+ unsigned int count,
+ GLenum srcType,
+ GLenum dstType,
+ bool usePrimitiveRestartFixedIndex,
+ unsigned int *offset)
+{
+ const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
+
+ if (count > (std::numeric_limits<unsigned int>::max() >> dstTypeInfo.bytesShift))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Reserving %u indices of %u bytes each exceeds the maximum buffer size.",
+ count, dstTypeInfo.bytes);
+ }
+
+ unsigned int bufferSizeRequired = count << dstTypeInfo.bytesShift;
+ gl::Error error = buffer->reserveBufferSpace(bufferSizeRequired, dstType);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ void *output = nullptr;
+ error = buffer->mapBuffer(bufferSizeRequired, &output, offset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ConvertIndices(srcType, dstType, data, count, output, usePrimitiveRestartFixedIndex);
+
+ error = buffer->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+} // anonymous namespace
+
+IndexDataManager::IndexDataManager(BufferFactoryD3D *factory, RendererClass rendererClass)
+ : mFactory(factory),
+ mRendererClass(rendererClass),
+ mStreamingBufferShort(nullptr),
+ mStreamingBufferInt(nullptr)
+{
+}
+
+IndexDataManager::~IndexDataManager()
+{
+ SafeDelete(mStreamingBufferShort);
+ SafeDelete(mStreamingBufferInt);
+}
+
+// This function translates a GL-style indices into DX-style indices, with their description
+// returned in translated.
+// GL can specify vertex data in immediate mode (pointer to CPU array of indices), which is not
+// possible in DX and requires streaming (Case 1). If the GL indices are specified with a buffer
+// (Case 2), in a format supported by DX (subcase a) then all is good.
+// When we have a buffer with an unsupported format (subcase b) then we need to do some translation:
+// we will start by falling back to streaming, and after a while will start using a static translated
+// copy of the index buffer.
+gl::Error IndexDataManager::prepareIndexData(GLenum srcType,
+ GLsizei count,
+ gl::Buffer *glBuffer,
+ const GLvoid *indices,
+ TranslatedIndexData *translated,
+ bool primitiveRestartFixedIndexEnabled)
+{
+ // Avoid D3D11's primitive restart index value
+ // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
+ bool hasPrimitiveRestartIndex =
+ translated->indexRange.vertexIndexCount < static_cast<size_t>(count) ||
+ translated->indexRange.end == gl::GetPrimitiveRestartIndex(srcType);
+ bool primitiveRestartWorkaround = mRendererClass == RENDERER_D3D11 &&
+ !primitiveRestartFixedIndexEnabled &&
+ hasPrimitiveRestartIndex && srcType == GL_UNSIGNED_SHORT;
+
+ // We should never have to deal with MAX_UINT indices, since we restrict it via
+ // MAX_ELEMENT_INDEX.
+ ASSERT(!(mRendererClass == RENDERER_D3D11 && !primitiveRestartFixedIndexEnabled &&
+ hasPrimitiveRestartIndex && srcType == GL_UNSIGNED_INT));
+
+ const GLenum dstType = (srcType == GL_UNSIGNED_INT || primitiveRestartWorkaround) ?
+ GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+
+ const gl::Type &srcTypeInfo = gl::GetTypeInfo(srcType);
+ const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
+
+ BufferD3D *buffer = glBuffer ? GetImplAs<BufferD3D>(glBuffer) : nullptr;
+
+ translated->indexType = dstType;
+ translated->srcIndexData.srcBuffer = buffer;
+ translated->srcIndexData.srcIndices = indices;
+ translated->srcIndexData.srcIndexType = srcType;
+ translated->srcIndexData.srcCount = count;
+
+ // Case 1: the indices are passed by pointer, which forces the streaming of index data
+ if (glBuffer == nullptr)
+ {
+ translated->storage = nullptr;
+ return streamIndexData(indices, count, srcType, dstType, primitiveRestartFixedIndexEnabled,
+ translated);
+ }
+
+ // Case 2: the indices are already in a buffer
+ unsigned int offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
+ ASSERT(srcTypeInfo.bytes * static_cast<unsigned int>(count) + offset <= buffer->getSize());
+
+ bool offsetAligned;
+ switch (srcType)
+ {
+ case GL_UNSIGNED_BYTE: offsetAligned = (offset % sizeof(GLubyte) == 0); break;
+ case GL_UNSIGNED_SHORT: offsetAligned = (offset % sizeof(GLushort) == 0); break;
+ case GL_UNSIGNED_INT: offsetAligned = (offset % sizeof(GLuint) == 0); break;
+ default: UNREACHABLE(); offsetAligned = false;
+ }
+
+ // Case 2a: the buffer can be used directly
+ if (offsetAligned && buffer->supportsDirectBinding() &&
+ dstType == srcType && !primitiveRestartWorkaround)
+ {
+ translated->storage = buffer;
+ translated->indexBuffer = nullptr;
+ translated->serial = buffer->getSerial();
+ translated->startIndex = (offset >> srcTypeInfo.bytesShift);
+ translated->startOffset = offset;
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ translated->storage = nullptr;
+ }
+
+ // Case 2b: use a static translated copy or fall back to streaming
+ StaticIndexBufferInterface *staticBuffer = buffer->getStaticIndexBuffer();
+
+ bool staticBufferInitialized = staticBuffer && staticBuffer->getBufferSize() != 0;
+ bool staticBufferUsable = staticBuffer &&
+ offsetAligned && staticBuffer->getIndexType() == dstType;
+
+ if (staticBufferInitialized && !staticBufferUsable)
+ {
+ buffer->invalidateStaticData();
+ staticBuffer = nullptr;
+ }
+
+ if (staticBuffer == nullptr || !offsetAligned)
+ {
+ const uint8_t *bufferData = nullptr;
+ gl::Error error = buffer->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(bufferData != nullptr);
+
+ error = streamIndexData(bufferData + offset, count, srcType, dstType,
+ primitiveRestartFixedIndexEnabled, translated);
+ if (error.isError())
+ {
+ return error;
+ }
+ buffer->promoteStaticUsage(count << srcTypeInfo.bytesShift);
+ }
+ else
+ {
+ if (!staticBufferInitialized)
+ {
+ const uint8_t *bufferData = nullptr;
+ gl::Error error = buffer->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(bufferData != nullptr);
+
+ unsigned int convertCount =
+ static_cast<unsigned int>(buffer->getSize()) >> srcTypeInfo.bytesShift;
+ error = StreamInIndexBuffer(staticBuffer, bufferData, convertCount, srcType, dstType,
+ primitiveRestartFixedIndexEnabled, nullptr);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ ASSERT(offsetAligned && staticBuffer->getIndexType() == dstType);
+
+ translated->indexBuffer = staticBuffer->getIndexBuffer();
+ translated->serial = staticBuffer->getSerial();
+ translated->startIndex = (offset >> srcTypeInfo.bytesShift);
+ translated->startOffset = (offset >> srcTypeInfo.bytesShift) << dstTypeInfo.bytesShift;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexDataManager::streamIndexData(const GLvoid *data,
+ unsigned int count,
+ GLenum srcType,
+ GLenum dstType,
+ bool usePrimitiveRestartFixedIndex,
+ TranslatedIndexData *translated)
+{
+ const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
+
+ IndexBufferInterface *indexBuffer = nullptr;
+ gl::Error error = getStreamingIndexBuffer(dstType, &indexBuffer);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(indexBuffer != nullptr);
+
+ unsigned int offset;
+ StreamInIndexBuffer(indexBuffer, data, count, srcType, dstType, usePrimitiveRestartFixedIndex,
+ &offset);
+
+ translated->indexBuffer = indexBuffer->getIndexBuffer();
+ translated->serial = indexBuffer->getSerial();
+ translated->startIndex = (offset >> dstTypeInfo.bytesShift);
+ translated->startOffset = offset;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexDataManager::getStreamingIndexBuffer(GLenum destinationIndexType,
+ IndexBufferInterface **outBuffer)
+{
+ ASSERT(outBuffer);
+ if (destinationIndexType == GL_UNSIGNED_INT)
+ {
+ if (!mStreamingBufferInt)
+ {
+ mStreamingBufferInt = new StreamingIndexBufferInterface(mFactory);
+ gl::Error error = mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE,
+ GL_UNSIGNED_INT);
+ if (error.isError())
+ {
+ SafeDelete(mStreamingBufferInt);
+ return error;
+ }
+ }
+
+ *outBuffer = mStreamingBufferInt;
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ ASSERT(destinationIndexType == GL_UNSIGNED_SHORT);
+
+ if (!mStreamingBufferShort)
+ {
+ mStreamingBufferShort = new StreamingIndexBufferInterface(mFactory);
+ gl::Error error = mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE,
+ GL_UNSIGNED_SHORT);
+ if (error.isError())
+ {
+ SafeDelete(mStreamingBufferShort);
+ return error;
+ }
+ }
+
+ *outBuffer = mStreamingBufferShort;
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+}