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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.h b/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.h new file mode 100755 index 000000000..0b7b28ddf --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.h @@ -0,0 +1,100 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// IndexBuffer.h: Defines the abstract IndexBuffer class and IndexBufferInterface +// class with derivations, classes that perform graphics API agnostic index buffer operations. + +#ifndef LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_ +#define LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_ + +#include "common/angleutils.h" +#include "libANGLE/Error.h" + +namespace rx +{ +class BufferFactoryD3D; + +class IndexBuffer : angle::NonCopyable +{ + public: + IndexBuffer(); + virtual ~IndexBuffer(); + + virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) = 0; + + virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) = 0; + virtual gl::Error unmapBuffer() = 0; + + virtual gl::Error discard() = 0; + + virtual GLenum getIndexType() const = 0; + virtual unsigned int getBufferSize() const = 0; + virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType) = 0; + + unsigned int getSerial() const; + + protected: + void updateSerial(); + + private: + unsigned int mSerial; + static unsigned int mNextSerial; +}; + +class IndexBufferInterface : angle::NonCopyable +{ + public: + IndexBufferInterface(BufferFactoryD3D *factory, bool dynamic); + virtual ~IndexBufferInterface(); + + virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) = 0; + + GLenum getIndexType() const; + unsigned int getBufferSize() const; + + unsigned int getSerial() const; + + gl::Error mapBuffer(unsigned int size, void** outMappedMemory, unsigned int *streamOffset); + gl::Error unmapBuffer(); + + IndexBuffer *getIndexBuffer() const; + + protected: + unsigned int getWritePosition() const; + void setWritePosition(unsigned int writePosition); + + gl::Error discard(); + + gl::Error setBufferSize(unsigned int bufferSize, GLenum indexType); + + private: + IndexBuffer *mIndexBuffer; + + unsigned int mWritePosition; + bool mDynamic; +}; + +class StreamingIndexBufferInterface : public IndexBufferInterface +{ + public: + explicit StreamingIndexBufferInterface(BufferFactoryD3D *factory); + ~StreamingIndexBufferInterface(); + + gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) override; +}; + +class StaticIndexBufferInterface : public IndexBufferInterface +{ + public: + explicit StaticIndexBufferInterface(BufferFactoryD3D *factory); + ~StaticIndexBufferInterface(); + + gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) override; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_ |