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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp b/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp new file mode 100755 index 000000000..677b8bb24 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp @@ -0,0 +1,196 @@ +// +// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// IndexBuffer.cpp: Defines the abstract IndexBuffer class and IndexBufferInterface +// class with derivations, classes that perform graphics API agnostic index buffer operations. + +#include "libANGLE/renderer/d3d/IndexBuffer.h" +#include "libANGLE/renderer/d3d/RendererD3D.h" + +namespace rx +{ + +unsigned int IndexBuffer::mNextSerial = 1; + +IndexBuffer::IndexBuffer() +{ + updateSerial(); +} + +IndexBuffer::~IndexBuffer() +{ +} + +unsigned int IndexBuffer::getSerial() const +{ + return mSerial; +} + +void IndexBuffer::updateSerial() +{ + mSerial = mNextSerial++; +} + + +IndexBufferInterface::IndexBufferInterface(BufferFactoryD3D *factory, bool dynamic) +{ + mIndexBuffer = factory->createIndexBuffer(); + + mDynamic = dynamic; + mWritePosition = 0; +} + +IndexBufferInterface::~IndexBufferInterface() +{ + if (mIndexBuffer) + { + delete mIndexBuffer; + } +} + +GLenum IndexBufferInterface::getIndexType() const +{ + return mIndexBuffer->getIndexType(); +} + +unsigned int IndexBufferInterface::getBufferSize() const +{ + return mIndexBuffer->getBufferSize(); +} + +unsigned int IndexBufferInterface::getSerial() const +{ + return mIndexBuffer->getSerial(); +} + +gl::Error IndexBufferInterface::mapBuffer(unsigned int size, void **outMappedMemory, unsigned int *streamOffset) +{ + // Protect against integer overflow + if (mWritePosition + size < mWritePosition) + { + return gl::Error(GL_OUT_OF_MEMORY, "Mapping of internal index buffer would cause an integer overflow."); + } + + gl::Error error = mIndexBuffer->mapBuffer(mWritePosition, size, outMappedMemory); + if (error.isError()) + { + if (outMappedMemory) + { + *outMappedMemory = NULL; + } + return error; + } + + if (streamOffset) + { + *streamOffset = mWritePosition; + } + + mWritePosition += size; + return gl::Error(GL_NO_ERROR); +} + +gl::Error IndexBufferInterface::unmapBuffer() +{ + return mIndexBuffer->unmapBuffer(); +} + +IndexBuffer * IndexBufferInterface::getIndexBuffer() const +{ + return mIndexBuffer; +} + +unsigned int IndexBufferInterface::getWritePosition() const +{ + return mWritePosition; +} + +void IndexBufferInterface::setWritePosition(unsigned int writePosition) +{ + mWritePosition = writePosition; +} + +gl::Error IndexBufferInterface::discard() +{ + return mIndexBuffer->discard(); +} + +gl::Error IndexBufferInterface::setBufferSize(unsigned int bufferSize, GLenum indexType) +{ + if (mIndexBuffer->getBufferSize() == 0) + { + return mIndexBuffer->initialize(bufferSize, indexType, mDynamic); + } + else + { + return mIndexBuffer->setSize(bufferSize, indexType); + } +} + +StreamingIndexBufferInterface::StreamingIndexBufferInterface(BufferFactoryD3D *factory) + : IndexBufferInterface(factory, true) +{ +} + +StreamingIndexBufferInterface::~StreamingIndexBufferInterface() +{ +} + +gl::Error StreamingIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum indexType) +{ + unsigned int curBufferSize = getBufferSize(); + unsigned int writePos = getWritePosition(); + if (size > curBufferSize) + { + gl::Error error = setBufferSize(std::max(size, 2 * curBufferSize), indexType); + if (error.isError()) + { + return error; + } + setWritePosition(0); + } + else if (writePos + size > curBufferSize || writePos + size < writePos) + { + gl::Error error = discard(); + if (error.isError()) + { + return error; + } + setWritePosition(0); + } + + return gl::Error(GL_NO_ERROR); +} + + +StaticIndexBufferInterface::StaticIndexBufferInterface(BufferFactoryD3D *factory) + : IndexBufferInterface(factory, false) +{ +} + +StaticIndexBufferInterface::~StaticIndexBufferInterface() +{ +} + +gl::Error StaticIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum indexType) +{ + unsigned int curSize = getBufferSize(); + if (curSize == 0) + { + return setBufferSize(size, indexType); + } + else if (curSize >= size && indexType == getIndexType()) + { + return gl::Error(GL_NO_ERROR); + } + else + { + UNREACHABLE(); + return gl::Error(GL_INVALID_OPERATION, "Internal static index buffers can't be resized"); + } +} + +} |