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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h new file mode 100755 index 000000000..e56ee7c0b --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h @@ -0,0 +1,130 @@ +// +// Copyright 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes. + +#ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ +#define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ + +#include <vector> +#include <cstdint> + +#include "common/Color.h" +#include "common/Optional.h" +#include "libANGLE/angletypes.h" +#include "libANGLE/renderer/FramebufferImpl.h" + +namespace gl +{ +class FramebufferAttachment; +struct PixelPackState; + +typedef std::vector<const FramebufferAttachment *> AttachmentList; + +} + +namespace rx +{ +class RendererD3D; +class RenderTargetD3D; +struct WorkaroundsD3D; + +struct ClearParameters +{ + bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS]; + gl::ColorF colorFClearValue; + gl::ColorI colorIClearValue; + gl::ColorUI colorUIClearValue; + GLenum colorClearType; + bool colorMaskRed; + bool colorMaskGreen; + bool colorMaskBlue; + bool colorMaskAlpha; + + bool clearDepth; + float depthClearValue; + + bool clearStencil; + GLint stencilClearValue; + GLuint stencilWriteMask; + + bool scissorEnabled; + gl::Rectangle scissor; +}; + +class FramebufferD3D : public FramebufferImpl +{ + public: + FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer); + virtual ~FramebufferD3D(); + + gl::Error clear(ContextImpl *impl, GLbitfield mask) override; + gl::Error clearBufferfv(ContextImpl *impl, + GLenum buffer, + GLint drawbuffer, + const GLfloat *values) override; + gl::Error clearBufferuiv(ContextImpl *impl, + GLenum buffer, + GLint drawbuffer, + const GLuint *values) override; + gl::Error clearBufferiv(ContextImpl *impl, + GLenum buffer, + GLint drawbuffer, + const GLint *values) override; + gl::Error clearBufferfi(ContextImpl *impl, + GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil) override; + + GLenum getImplementationColorReadFormat() const override; + GLenum getImplementationColorReadType() const override; + gl::Error readPixels(ContextImpl *impl, + const gl::Rectangle &area, + GLenum format, + GLenum type, + GLvoid *pixels) const override; + + gl::Error blit(ContextImpl *impl, + const gl::Rectangle &sourceArea, + const gl::Rectangle &destArea, + GLbitfield mask, + GLenum filter) override; + + bool checkStatus() const override; + + void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override; + + const gl::AttachmentList &getColorAttachmentsForRender() const; + + private: + virtual gl::Error clearImpl(ContextImpl *impl, const ClearParameters &clearParams) = 0; + + virtual gl::Error readPixelsImpl(const gl::Rectangle &area, + GLenum format, + GLenum type, + size_t outputPitch, + const gl::PixelPackState &pack, + uint8_t *pixels) const = 0; + + virtual gl::Error blitImpl(const gl::Rectangle &sourceArea, + const gl::Rectangle &destArea, + const gl::Rectangle *scissor, + bool blitRenderTarget, + bool blitDepth, + bool blitStencil, + GLenum filter, + const gl::Framebuffer *sourceFramebuffer) = 0; + + virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0; + + RendererD3D *mRenderer; + Optional<gl::AttachmentList> mColorAttachmentsForRender; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_ |