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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
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Add m-esr52 at 52.6.0
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-rw-r--r--gfx/angle/src/libANGLE/queryutils.h79
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diff --git a/gfx/angle/src/libANGLE/queryutils.h b/gfx/angle/src/libANGLE/queryutils.h
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+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryutils.h: Utilities for querying values from GL objects
+
+#ifndef LIBANGLE_QUERYUTILS_H_
+#define LIBANGLE_QUERYUTILS_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+
+namespace gl
+{
+class Buffer;
+class Framebuffer;
+class Program;
+class Renderbuffer;
+class Sampler;
+class Shader;
+class Texture;
+struct TextureCaps;
+struct UniformBlock;
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
+
+void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
+void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params);
+void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params);
+void QueryProgramiv(const Program *program, GLenum pname, GLint *params);
+void QueryRenderbufferiv(const Renderbuffer *renderbuffer, GLenum pname, GLint *params);
+void QueryShaderiv(const Shader *shader, GLenum pname, GLint *params);
+void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params);
+void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params);
+void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
+void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
+void QueryVertexAttribfv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLfloat *params);
+void QueryVertexAttribiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params);
+void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, GLvoid **pointer);
+void QueryVertexAttribIiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params);
+void QueryVertexAttribIuiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLuint *params);
+
+void QueryActiveUniformBlockiv(const Program *program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params);
+
+void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params);
+
+void SetTexParameterf(Texture *texture, GLenum pname, GLfloat param);
+void SetTexParameterfv(Texture *texture, GLenum pname, const GLfloat *params);
+void SetTexParameteri(Texture *texture, GLenum pname, GLint param);
+void SetTexParameteriv(Texture *texture, GLenum pname, const GLint *params);
+
+void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param);
+void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params);
+void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param);
+void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params);
+}
+
+#endif // LIBANGLE_QUERYUTILS_H_