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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/queryutils.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/queryutils.cpp')
-rw-r--r--gfx/angle/src/libANGLE/queryutils.cpp772
1 files changed, 772 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/queryutils.cpp b/gfx/angle/src/libANGLE/queryutils.cpp
new file mode 100644
index 000000000..fdd2980e2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/queryutils.cpp
@@ -0,0 +1,772 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryutils.cpp: Utilities for querying values from GL objects
+
+#include "libANGLE/queryutils.h"
+
+#include "common/utilities.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Sampler.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/VertexAttribute.h"
+
+namespace gl
+{
+
+namespace
+{
+template <typename ParamType>
+void QueryTexParameterBase(const Texture *texture, GLenum pname, ParamType *params)
+{
+ ASSERT(texture != nullptr);
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = ConvertFromGLenum<ParamType>(texture->getMagFilter());
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = ConvertFromGLenum<ParamType>(texture->getMinFilter());
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = ConvertFromGLenum<ParamType>(texture->getWrapS());
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = ConvertFromGLenum<ParamType>(texture->getWrapT());
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = ConvertFromGLenum<ParamType>(texture->getWrapR());
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ *params = ConvertFromGLboolean<ParamType>(texture->getImmutableFormat());
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ *params = ConvertFromGLuint<ParamType>(texture->getImmutableLevels());
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = ConvertFromGLenum<ParamType>(texture->getUsage());
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = ConvertFromGLfloat<ParamType>(texture->getMaxAnisotropy());
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ *params = ConvertFromGLenum<ParamType>(texture->getSwizzleRed());
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ *params = ConvertFromGLenum<ParamType>(texture->getSwizzleGreen());
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ *params = ConvertFromGLenum<ParamType>(texture->getSwizzleBlue());
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ *params = ConvertFromGLenum<ParamType>(texture->getSwizzleAlpha());
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = ConvertFromGLuint<ParamType>(texture->getBaseLevel());
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = ConvertFromGLuint<ParamType>(texture->getMaxLevel());
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = ConvertFromGLfloat<ParamType>(texture->getSamplerState().minLod);
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = ConvertFromGLfloat<ParamType>(texture->getSamplerState().maxLod);
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ *params = ConvertFromGLenum<ParamType>(texture->getCompareMode());
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ *params = ConvertFromGLenum<ParamType>(texture->getCompareFunc());
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ *params = ConvertFromGLenum<ParamType>(texture->getSRGBDecode());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void SetTexParameterBase(Texture *texture, GLenum pname, const ParamType *params)
+{
+ ASSERT(texture != nullptr);
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ texture->setWrapS(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ texture->setWrapT(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_WRAP_R:
+ texture->setWrapR(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ texture->setMinFilter(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ texture->setMagFilter(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ texture->setUsage(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ texture->setMaxAnisotropy(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ texture->setCompareMode(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ texture->setCompareFunc(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ texture->setSwizzleRed(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ texture->setSwizzleGreen(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ texture->setSwizzleBlue(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ texture->setSwizzleAlpha(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ texture->setBaseLevel(ConvertToGLuint(params[0]));
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ texture->setMaxLevel(ConvertToGLuint(params[0]));
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ texture->setMinLod(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ texture->setMaxLod(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ texture->setSRGBDecode(ConvertToGLenum(params[0]));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QuerySamplerParameterBase(const Sampler *sampler, GLenum pname, ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ *params = ConvertFromGLenum<ParamType>(sampler->getMinFilter());
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ *params = ConvertFromGLenum<ParamType>(sampler->getMagFilter());
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = ConvertFromGLenum<ParamType>(sampler->getWrapS());
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = ConvertFromGLenum<ParamType>(sampler->getWrapT());
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = ConvertFromGLenum<ParamType>(sampler->getWrapR());
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = ConvertFromGLfloat<ParamType>(sampler->getMaxAnisotropy());
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = ConvertFromGLfloat<ParamType>(sampler->getMinLod());
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = ConvertFromGLfloat<ParamType>(sampler->getMaxLod());
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ *params = ConvertFromGLenum<ParamType>(sampler->getCompareMode());
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ *params = ConvertFromGLenum<ParamType>(sampler->getCompareFunc());
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ *params = ConvertFromGLenum<ParamType>(sampler->getSRGBDecode());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void SetSamplerParameterBase(Sampler *sampler, GLenum pname, const ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ sampler->setWrapS(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ sampler->setWrapT(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_WRAP_R:
+ sampler->setWrapR(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ sampler->setMinFilter(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ sampler->setMagFilter(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ sampler->setMaxAnisotropy(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ sampler->setCompareMode(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ sampler->setCompareFunc(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ sampler->setMinLod(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ sampler->setMaxLod(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ sampler->setSRGBDecode(ConvertToGLenum(params[0]));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType, typename CurrentDataType>
+ParamType ConvertCurrentValue(CurrentDataType currentValue)
+{
+ return static_cast<ParamType>(currentValue);
+}
+
+template <>
+GLint ConvertCurrentValue(GLfloat currentValue)
+{
+ return iround<GLint>(currentValue);
+}
+
+template <typename ParamType, typename CurrentDataType, size_t CurrentValueCount>
+void QueryVertexAttribBase(const VertexAttribute &attrib,
+ const CurrentDataType (&currentValueData)[CurrentValueCount],
+ GLenum pname,
+ ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_CURRENT_VERTEX_ATTRIB:
+ for (size_t i = 0; i < CurrentValueCount; ++i)
+ {
+ params[i] = ConvertCurrentValue<ParamType>(currentValueData[i]);
+ }
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ *params = ConvertFromGLboolean<ParamType>(attrib.enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ *params = ConvertFromGLuint<ParamType>(attrib.size);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ *params = ConvertFromGLuint<ParamType>(attrib.stride);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ *params = ConvertFromGLenum<ParamType>(attrib.type);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ *params = ConvertFromGLboolean<ParamType>(attrib.normalized);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ *params = ConvertFromGLuint<ParamType>(attrib.buffer.id());
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ *params = ConvertFromGLuint<ParamType>(attrib.divisor);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ *params = ConvertFromGLboolean<ParamType>(attrib.pureInteger);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QueryBufferParameterBase(const Buffer *buffer, GLenum pname, ParamType *params)
+{
+ ASSERT(buffer != nullptr);
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = ConvertFromGLenum<ParamType>(buffer->getUsage());
+ break;
+ case GL_BUFFER_SIZE:
+ *params = ConvertFromGLint64<ParamType>(buffer->getSize());
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ *params = ConvertFromGLuint<ParamType>(buffer->getAccessFlags());
+ break;
+ case GL_BUFFER_ACCESS_OES:
+ *params = ConvertFromGLenum<ParamType>(buffer->getAccess());
+ break;
+ case GL_BUFFER_MAPPED:
+ *params = ConvertFromGLboolean<ParamType>(buffer->isMapped());
+ break;
+ case GL_BUFFER_MAP_OFFSET:
+ *params = ConvertFromGLint64<ParamType>(buffer->getMapOffset());
+ break;
+ case GL_BUFFER_MAP_LENGTH:
+ *params = ConvertFromGLint64<ParamType>(buffer->getMapLength());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+} // anonymous namespace
+
+void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ ASSERT(framebuffer);
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+ if (attachmentObject == nullptr)
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = GL_NONE;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ *params = 0;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = attachmentObject->type();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ *params = attachmentObject->id();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ *params = attachmentObject->mipLevel();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ *params = attachmentObject->cubeMapFace();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ *params = attachmentObject->getRedSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ *params = attachmentObject->getGreenSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ *params = attachmentObject->getBlueSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ *params = attachmentObject->getAlphaSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ *params = attachmentObject->getDepthSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ *params = attachmentObject->getStencilSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ *params = attachmentObject->getComponentType();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ *params = attachmentObject->getColorEncoding();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ *params = attachmentObject->layer();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
+{
+ QueryBufferParameterBase(buffer, pname, params);
+}
+
+void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params)
+{
+ QueryBufferParameterBase(buffer, pname, params);
+}
+
+void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params)
+{
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ *params = buffer->getMapPointer();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryProgramiv(const Program *program, GLenum pname, GLint *params)
+{
+ ASSERT(program != nullptr);
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ *params = program->isFlaggedForDeletion();
+ return;
+ case GL_LINK_STATUS:
+ *params = program->isLinked();
+ return;
+ case GL_VALIDATE_STATUS:
+ *params = program->isValidated();
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = program->getInfoLogLength();
+ return;
+ case GL_ATTACHED_SHADERS:
+ *params = program->getAttachedShadersCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = program->getActiveAttributeCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = program->getActiveAttributeMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ *params = program->getActiveUniformCount();
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = program->getActiveUniformMaxLength();
+ return;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = program->getBinaryLength();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ *params = program->getActiveUniformBlockCount();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ *params = program->getActiveUniformBlockMaxLength();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ *params = program->getTransformFeedbackBufferMode();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ *params = program->getTransformFeedbackVaryingCount();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ *params = program->getTransformFeedbackVaryingMaxLength();
+ break;
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ *params = program->getBinaryRetrievableHint();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryRenderbufferiv(const Renderbuffer *renderbuffer, GLenum pname, GLint *params)
+{
+ ASSERT(renderbuffer != nullptr);
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ *params = renderbuffer->getWidth();
+ break;
+ case GL_RENDERBUFFER_HEIGHT:
+ *params = renderbuffer->getHeight();
+ break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ *params = renderbuffer->getFormat().info->internalFormat;
+ break;
+ case GL_RENDERBUFFER_RED_SIZE:
+ *params = renderbuffer->getRedSize();
+ break;
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ *params = renderbuffer->getGreenSize();
+ break;
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ *params = renderbuffer->getBlueSize();
+ break;
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ *params = renderbuffer->getAlphaSize();
+ break;
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ *params = renderbuffer->getDepthSize();
+ break;
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ *params = renderbuffer->getStencilSize();
+ break;
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ *params = renderbuffer->getSamples();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryShaderiv(const Shader *shader, GLenum pname, GLint *params)
+{
+ ASSERT(shader != nullptr);
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = shader->getType();
+ return;
+ case GL_DELETE_STATUS:
+ *params = shader->isFlaggedForDeletion();
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shader->isCompiled() ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = shader->getInfoLogLength();
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shader->getSourceLength();
+ return;
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ *params = shader->getTranslatedSourceWithDebugInfoLength();
+ return;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params)
+{
+ QueryTexParameterBase(texture, pname, params);
+}
+
+void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params)
+{
+ QueryTexParameterBase(texture, pname, params);
+}
+
+void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params)
+{
+ QuerySamplerParameterBase(sampler, pname, params);
+}
+
+void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params)
+{
+ QuerySamplerParameterBase(sampler, pname, params);
+}
+
+void QueryVertexAttribfv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLfloat *params)
+{
+ QueryVertexAttribBase(attrib, currentValueData.FloatValues, pname, params);
+}
+
+void QueryVertexAttribiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params)
+{
+ QueryVertexAttribBase(attrib, currentValueData.FloatValues, pname, params);
+}
+
+void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, GLvoid **pointer)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_POINTER:
+ *pointer = const_cast<GLvoid *>(attrib.pointer);
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryVertexAttribIiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params)
+{
+ QueryVertexAttribBase(attrib, currentValueData.IntValues, pname, params);
+}
+
+void QueryVertexAttribIuiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLuint *params)
+{
+ QueryVertexAttribBase(attrib, currentValueData.UnsignedIntValues, pname, params);
+}
+
+void QueryActiveUniformBlockiv(const Program *program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ const UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ *params = ConvertToGLint(program->getUniformBlockBinding(uniformBlockIndex));
+ break;
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ *params = ConvertToGLint(uniformBlock.dataSize);
+ break;
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ *params = ConvertToGLint(uniformBlock.nameWithArrayIndex().size() + 1);
+ break;
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ *params = ConvertToGLint(uniformBlock.memberUniformIndexes.size());
+ break;
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ for (size_t blockMemberIndex = 0;
+ blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
+ {
+ params[blockMemberIndex] =
+ ConvertToGLint(uniformBlock.memberUniformIndexes[blockMemberIndex]);
+ }
+ break;
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ *params = ConvertToGLint(uniformBlock.vertexStaticUse);
+ break;
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ *params = ConvertToGLint(uniformBlock.fragmentStaticUse);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ if (bufSize != 0)
+ {
+ *params = static_cast<GLint>(format.sampleCounts.size());
+ }
+ break;
+
+ case GL_SAMPLES:
+ {
+ size_t returnCount = std::min<size_t>(bufSize, format.sampleCounts.size());
+ auto sampleReverseIt = format.sampleCounts.rbegin();
+ for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
+ {
+ params[sampleIndex] = *sampleReverseIt++;
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void SetTexParameterf(Texture *texture, GLenum pname, GLfloat param)
+{
+ SetTexParameterBase(texture, pname, &param);
+}
+
+void SetTexParameterfv(Texture *texture, GLenum pname, const GLfloat *params)
+{
+ SetTexParameterBase(texture, pname, params);
+}
+
+void SetTexParameteri(Texture *texture, GLenum pname, GLint param)
+{
+ SetTexParameterBase(texture, pname, &param);
+}
+
+void SetTexParameteriv(Texture *texture, GLenum pname, const GLint *params)
+{
+ SetTexParameterBase(texture, pname, params);
+}
+
+void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param)
+{
+ SetSamplerParameterBase(sampler, pname, &param);
+}
+
+void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params)
+{
+ SetSamplerParameterBase(sampler, pname, params);
+}
+
+void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param)
+{
+ SetSamplerParameterBase(sampler, pname, &param);
+}
+
+void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params)
+{
+ SetSamplerParameterBase(sampler, pname, params);
+}
+}