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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils.h: Queries for GL image formats.
+
+#ifndef LIBANGLE_FORMATUTILS_H_
+#define LIBANGLE_FORMATUTILS_H_
+
+#include <cstddef>
+#include <stdint.h>
+
+#include "angle_gl.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/angletypes.h"
+
+namespace gl
+{
+
+struct FormatType final
+{
+ FormatType();
+ FormatType(GLenum format_, GLenum type_);
+ FormatType(const FormatType &other) = default;
+ FormatType &operator=(const FormatType &other) = default;
+
+ bool operator<(const FormatType &other) const;
+
+ GLenum format;
+ GLenum type;
+};
+
+struct Type
+{
+ Type();
+
+ GLuint bytes;
+ GLuint bytesShift; // Bit shift by this value to effectively divide/multiply by "bytes" in a more optimal way
+ bool specialInterpretation;
+};
+const Type &GetTypeInfo(GLenum type);
+
+struct InternalFormat
+{
+ InternalFormat();
+
+ ErrorOrResult<GLuint> computeRowPitch(GLsizei width,
+ GLint alignment,
+ GLint rowLength) const;
+ static ErrorOrResult<GLuint> computeDepthPitch(GLsizei height,
+ GLint imageHeight,
+ GLuint rowPitch);
+ ErrorOrResult<GLuint> computeDepthPitch(GLsizei width,
+ GLsizei height,
+ GLint alignment,
+ GLint rowLength,
+ GLint imageHeight) const;
+
+ ErrorOrResult<GLuint> computeCompressedImageSize(const Extents &size) const;
+
+ ErrorOrResult<GLuint> computeSkipBytes(GLuint rowPitch,
+ GLuint depthPitch,
+ const PixelStoreStateBase &state,
+ bool is3D) const;
+
+ ErrorOrResult<GLuint> computePackUnpackEndByte(const Extents &size,
+ const PixelStoreStateBase &state,
+ bool is3D) const;
+
+ bool isLUMA() const;
+ GLenum getReadPixelsFormat() const;
+ GLenum getReadPixelsType() const;
+
+ bool operator==(const InternalFormat &other) const;
+ bool operator!=(const InternalFormat &other) const;
+
+ GLenum internalFormat;
+
+ GLuint redBits;
+ GLuint greenBits;
+ GLuint blueBits;
+
+ GLuint luminanceBits;
+
+ GLuint alphaBits;
+ GLuint sharedBits;
+
+ GLuint depthBits;
+ GLuint stencilBits;
+
+ GLuint pixelBytes;
+
+ GLuint componentCount;
+
+ bool compressed;
+ GLuint compressedBlockWidth;
+ GLuint compressedBlockHeight;
+
+ GLenum format;
+ GLenum type;
+
+ GLenum componentType;
+ GLenum colorEncoding;
+
+ typedef bool (*SupportCheckFunction)(const Version &, const Extensions &);
+ SupportCheckFunction textureSupport;
+ SupportCheckFunction renderSupport;
+ SupportCheckFunction filterSupport;
+};
+
+// A "Format" is either a sized format, or an {unsized format, type} combination.
+struct Format
+{
+ // Sized types only.
+ explicit Format(GLenum internalFormat);
+ explicit Format(const InternalFormat &internalFormat);
+
+ // Sized or unsized types.
+ Format(GLenum internalFormat, GLenum format, GLenum type);
+
+ Format(const Format &other);
+ Format &operator=(const Format &other);
+
+ GLenum asSized() const;
+ bool valid() const;
+
+ static Format Invalid();
+ static bool SameSized(const Format &a, const Format &b);
+
+ // This is the sized info.
+ const InternalFormat *info;
+ GLenum format;
+ GLenum type;
+ bool sized;
+};
+
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat);
+
+GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type);
+
+typedef std::set<GLenum> FormatSet;
+const FormatSet &GetAllSizedInternalFormats();
+
+// From the ESSL 3.00.4 spec:
+// Vertex shader inputs can only be float, floating-point vectors, matrices, signed and unsigned
+// integers and integer vectors. Vertex shader inputs cannot be arrays or structures.
+
+enum AttributeType
+{
+ ATTRIBUTE_FLOAT,
+ ATTRIBUTE_VEC2,
+ ATTRIBUTE_VEC3,
+ ATTRIBUTE_VEC4,
+ ATTRIBUTE_INT,
+ ATTRIBUTE_IVEC2,
+ ATTRIBUTE_IVEC3,
+ ATTRIBUTE_IVEC4,
+ ATTRIBUTE_UINT,
+ ATTRIBUTE_UVEC2,
+ ATTRIBUTE_UVEC3,
+ ATTRIBUTE_UVEC4,
+ ATTRIBUTE_MAT2,
+ ATTRIBUTE_MAT3,
+ ATTRIBUTE_MAT4,
+ ATTRIBUTE_MAT2x3,
+ ATTRIBUTE_MAT2x4,
+ ATTRIBUTE_MAT3x2,
+ ATTRIBUTE_MAT3x4,
+ ATTRIBUTE_MAT4x2,
+ ATTRIBUTE_MAT4x3,
+};
+
+AttributeType GetAttributeType(GLenum enumValue);
+
+enum VertexFormatType
+{
+ VERTEX_FORMAT_INVALID,
+ VERTEX_FORMAT_SBYTE1,
+ VERTEX_FORMAT_SBYTE1_NORM,
+ VERTEX_FORMAT_SBYTE2,
+ VERTEX_FORMAT_SBYTE2_NORM,
+ VERTEX_FORMAT_SBYTE3,
+ VERTEX_FORMAT_SBYTE3_NORM,
+ VERTEX_FORMAT_SBYTE4,
+ VERTEX_FORMAT_SBYTE4_NORM,
+ VERTEX_FORMAT_UBYTE1,
+ VERTEX_FORMAT_UBYTE1_NORM,
+ VERTEX_FORMAT_UBYTE2,
+ VERTEX_FORMAT_UBYTE2_NORM,
+ VERTEX_FORMAT_UBYTE3,
+ VERTEX_FORMAT_UBYTE3_NORM,
+ VERTEX_FORMAT_UBYTE4,
+ VERTEX_FORMAT_UBYTE4_NORM,
+ VERTEX_FORMAT_SSHORT1,
+ VERTEX_FORMAT_SSHORT1_NORM,
+ VERTEX_FORMAT_SSHORT2,
+ VERTEX_FORMAT_SSHORT2_NORM,
+ VERTEX_FORMAT_SSHORT3,
+ VERTEX_FORMAT_SSHORT3_NORM,
+ VERTEX_FORMAT_SSHORT4,
+ VERTEX_FORMAT_SSHORT4_NORM,
+ VERTEX_FORMAT_USHORT1,
+ VERTEX_FORMAT_USHORT1_NORM,
+ VERTEX_FORMAT_USHORT2,
+ VERTEX_FORMAT_USHORT2_NORM,
+ VERTEX_FORMAT_USHORT3,
+ VERTEX_FORMAT_USHORT3_NORM,
+ VERTEX_FORMAT_USHORT4,
+ VERTEX_FORMAT_USHORT4_NORM,
+ VERTEX_FORMAT_SINT1,
+ VERTEX_FORMAT_SINT1_NORM,
+ VERTEX_FORMAT_SINT2,
+ VERTEX_FORMAT_SINT2_NORM,
+ VERTEX_FORMAT_SINT3,
+ VERTEX_FORMAT_SINT3_NORM,
+ VERTEX_FORMAT_SINT4,
+ VERTEX_FORMAT_SINT4_NORM,
+ VERTEX_FORMAT_UINT1,
+ VERTEX_FORMAT_UINT1_NORM,
+ VERTEX_FORMAT_UINT2,
+ VERTEX_FORMAT_UINT2_NORM,
+ VERTEX_FORMAT_UINT3,
+ VERTEX_FORMAT_UINT3_NORM,
+ VERTEX_FORMAT_UINT4,
+ VERTEX_FORMAT_UINT4_NORM,
+ VERTEX_FORMAT_SBYTE1_INT,
+ VERTEX_FORMAT_SBYTE2_INT,
+ VERTEX_FORMAT_SBYTE3_INT,
+ VERTEX_FORMAT_SBYTE4_INT,
+ VERTEX_FORMAT_UBYTE1_INT,
+ VERTEX_FORMAT_UBYTE2_INT,
+ VERTEX_FORMAT_UBYTE3_INT,
+ VERTEX_FORMAT_UBYTE4_INT,
+ VERTEX_FORMAT_SSHORT1_INT,
+ VERTEX_FORMAT_SSHORT2_INT,
+ VERTEX_FORMAT_SSHORT3_INT,
+ VERTEX_FORMAT_SSHORT4_INT,
+ VERTEX_FORMAT_USHORT1_INT,
+ VERTEX_FORMAT_USHORT2_INT,
+ VERTEX_FORMAT_USHORT3_INT,
+ VERTEX_FORMAT_USHORT4_INT,
+ VERTEX_FORMAT_SINT1_INT,
+ VERTEX_FORMAT_SINT2_INT,
+ VERTEX_FORMAT_SINT3_INT,
+ VERTEX_FORMAT_SINT4_INT,
+ VERTEX_FORMAT_UINT1_INT,
+ VERTEX_FORMAT_UINT2_INT,
+ VERTEX_FORMAT_UINT3_INT,
+ VERTEX_FORMAT_UINT4_INT,
+ VERTEX_FORMAT_FIXED1,
+ VERTEX_FORMAT_FIXED2,
+ VERTEX_FORMAT_FIXED3,
+ VERTEX_FORMAT_FIXED4,
+ VERTEX_FORMAT_HALF1,
+ VERTEX_FORMAT_HALF2,
+ VERTEX_FORMAT_HALF3,
+ VERTEX_FORMAT_HALF4,
+ VERTEX_FORMAT_FLOAT1,
+ VERTEX_FORMAT_FLOAT2,
+ VERTEX_FORMAT_FLOAT3,
+ VERTEX_FORMAT_FLOAT4,
+ VERTEX_FORMAT_SINT210,
+ VERTEX_FORMAT_UINT210,
+ VERTEX_FORMAT_SINT210_NORM,
+ VERTEX_FORMAT_UINT210_NORM,
+ VERTEX_FORMAT_SINT210_INT,
+ VERTEX_FORMAT_UINT210_INT,
+};
+
+typedef std::vector<VertexFormatType> InputLayout;
+
+struct VertexFormat : angle::NonCopyable
+{
+ VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn);
+
+ GLenum type;
+ GLboolean normalized;
+ GLuint components;
+ bool pureInteger;
+};
+
+VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger);
+VertexFormatType GetVertexFormatType(const VertexAttribute &attrib);
+VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType);
+const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType);
+
+// Implemented in format_map_autogen.cpp
+bool ValidES3Format(GLenum format);
+bool ValidES3Type(GLenum type);
+bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat);
+
+// Implemented in es3_copy_conversion_table_autogen.cpp
+bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
+
+} // namespace gl
+
+#endif // LIBANGLE_FORMATUTILS_H_