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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/formatutils.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/formatutils.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/formatutils.h | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/formatutils.h b/gfx/angle/src/libANGLE/formatutils.h new file mode 100755 index 000000000..d6f9402d4 --- /dev/null +++ b/gfx/angle/src/libANGLE/formatutils.h @@ -0,0 +1,301 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// formatutils.h: Queries for GL image formats. + +#ifndef LIBANGLE_FORMATUTILS_H_ +#define LIBANGLE_FORMATUTILS_H_ + +#include <cstddef> +#include <stdint.h> + +#include "angle_gl.h" +#include "libANGLE/Caps.h" +#include "libANGLE/Error.h" +#include "libANGLE/Version.h" +#include "libANGLE/angletypes.h" + +namespace gl +{ + +struct FormatType final +{ + FormatType(); + FormatType(GLenum format_, GLenum type_); + FormatType(const FormatType &other) = default; + FormatType &operator=(const FormatType &other) = default; + + bool operator<(const FormatType &other) const; + + GLenum format; + GLenum type; +}; + +struct Type +{ + Type(); + + GLuint bytes; + GLuint bytesShift; // Bit shift by this value to effectively divide/multiply by "bytes" in a more optimal way + bool specialInterpretation; +}; +const Type &GetTypeInfo(GLenum type); + +struct InternalFormat +{ + InternalFormat(); + + ErrorOrResult<GLuint> computeRowPitch(GLsizei width, + GLint alignment, + GLint rowLength) const; + static ErrorOrResult<GLuint> computeDepthPitch(GLsizei height, + GLint imageHeight, + GLuint rowPitch); + ErrorOrResult<GLuint> computeDepthPitch(GLsizei width, + GLsizei height, + GLint alignment, + GLint rowLength, + GLint imageHeight) const; + + ErrorOrResult<GLuint> computeCompressedImageSize(const Extents &size) const; + + ErrorOrResult<GLuint> computeSkipBytes(GLuint rowPitch, + GLuint depthPitch, + const PixelStoreStateBase &state, + bool is3D) const; + + ErrorOrResult<GLuint> computePackUnpackEndByte(const Extents &size, + const PixelStoreStateBase &state, + bool is3D) const; + + bool isLUMA() const; + GLenum getReadPixelsFormat() const; + GLenum getReadPixelsType() const; + + bool operator==(const InternalFormat &other) const; + bool operator!=(const InternalFormat &other) const; + + GLenum internalFormat; + + GLuint redBits; + GLuint greenBits; + GLuint blueBits; + + GLuint luminanceBits; + + GLuint alphaBits; + GLuint sharedBits; + + GLuint depthBits; + GLuint stencilBits; + + GLuint pixelBytes; + + GLuint componentCount; + + bool compressed; + GLuint compressedBlockWidth; + GLuint compressedBlockHeight; + + GLenum format; + GLenum type; + + GLenum componentType; + GLenum colorEncoding; + + typedef bool (*SupportCheckFunction)(const Version &, const Extensions &); + SupportCheckFunction textureSupport; + SupportCheckFunction renderSupport; + SupportCheckFunction filterSupport; +}; + +// A "Format" is either a sized format, or an {unsized format, type} combination. +struct Format +{ + // Sized types only. + explicit Format(GLenum internalFormat); + explicit Format(const InternalFormat &internalFormat); + + // Sized or unsized types. + Format(GLenum internalFormat, GLenum format, GLenum type); + + Format(const Format &other); + Format &operator=(const Format &other); + + GLenum asSized() const; + bool valid() const; + + static Format Invalid(); + static bool SameSized(const Format &a, const Format &b); + + // This is the sized info. + const InternalFormat *info; + GLenum format; + GLenum type; + bool sized; +}; + +const InternalFormat &GetInternalFormatInfo(GLenum internalFormat); + +GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type); + +typedef std::set<GLenum> FormatSet; +const FormatSet &GetAllSizedInternalFormats(); + +// From the ESSL 3.00.4 spec: +// Vertex shader inputs can only be float, floating-point vectors, matrices, signed and unsigned +// integers and integer vectors. Vertex shader inputs cannot be arrays or structures. + +enum AttributeType +{ + ATTRIBUTE_FLOAT, + ATTRIBUTE_VEC2, + ATTRIBUTE_VEC3, + ATTRIBUTE_VEC4, + ATTRIBUTE_INT, + ATTRIBUTE_IVEC2, + ATTRIBUTE_IVEC3, + ATTRIBUTE_IVEC4, + ATTRIBUTE_UINT, + ATTRIBUTE_UVEC2, + ATTRIBUTE_UVEC3, + ATTRIBUTE_UVEC4, + ATTRIBUTE_MAT2, + ATTRIBUTE_MAT3, + ATTRIBUTE_MAT4, + ATTRIBUTE_MAT2x3, + ATTRIBUTE_MAT2x4, + ATTRIBUTE_MAT3x2, + ATTRIBUTE_MAT3x4, + ATTRIBUTE_MAT4x2, + ATTRIBUTE_MAT4x3, +}; + +AttributeType GetAttributeType(GLenum enumValue); + +enum VertexFormatType +{ + VERTEX_FORMAT_INVALID, + VERTEX_FORMAT_SBYTE1, + VERTEX_FORMAT_SBYTE1_NORM, + VERTEX_FORMAT_SBYTE2, + VERTEX_FORMAT_SBYTE2_NORM, + VERTEX_FORMAT_SBYTE3, + VERTEX_FORMAT_SBYTE3_NORM, + VERTEX_FORMAT_SBYTE4, + VERTEX_FORMAT_SBYTE4_NORM, + VERTEX_FORMAT_UBYTE1, + VERTEX_FORMAT_UBYTE1_NORM, + VERTEX_FORMAT_UBYTE2, + VERTEX_FORMAT_UBYTE2_NORM, + VERTEX_FORMAT_UBYTE3, + VERTEX_FORMAT_UBYTE3_NORM, + VERTEX_FORMAT_UBYTE4, + VERTEX_FORMAT_UBYTE4_NORM, + VERTEX_FORMAT_SSHORT1, + VERTEX_FORMAT_SSHORT1_NORM, + VERTEX_FORMAT_SSHORT2, + VERTEX_FORMAT_SSHORT2_NORM, + VERTEX_FORMAT_SSHORT3, + VERTEX_FORMAT_SSHORT3_NORM, + VERTEX_FORMAT_SSHORT4, + VERTEX_FORMAT_SSHORT4_NORM, + VERTEX_FORMAT_USHORT1, + VERTEX_FORMAT_USHORT1_NORM, + VERTEX_FORMAT_USHORT2, + VERTEX_FORMAT_USHORT2_NORM, + VERTEX_FORMAT_USHORT3, + VERTEX_FORMAT_USHORT3_NORM, + VERTEX_FORMAT_USHORT4, + VERTEX_FORMAT_USHORT4_NORM, + VERTEX_FORMAT_SINT1, + VERTEX_FORMAT_SINT1_NORM, + VERTEX_FORMAT_SINT2, + VERTEX_FORMAT_SINT2_NORM, + VERTEX_FORMAT_SINT3, + VERTEX_FORMAT_SINT3_NORM, + VERTEX_FORMAT_SINT4, + VERTEX_FORMAT_SINT4_NORM, + VERTEX_FORMAT_UINT1, + VERTEX_FORMAT_UINT1_NORM, + VERTEX_FORMAT_UINT2, + VERTEX_FORMAT_UINT2_NORM, + VERTEX_FORMAT_UINT3, + VERTEX_FORMAT_UINT3_NORM, + VERTEX_FORMAT_UINT4, + VERTEX_FORMAT_UINT4_NORM, + VERTEX_FORMAT_SBYTE1_INT, + VERTEX_FORMAT_SBYTE2_INT, + VERTEX_FORMAT_SBYTE3_INT, + VERTEX_FORMAT_SBYTE4_INT, + VERTEX_FORMAT_UBYTE1_INT, + VERTEX_FORMAT_UBYTE2_INT, + VERTEX_FORMAT_UBYTE3_INT, + VERTEX_FORMAT_UBYTE4_INT, + VERTEX_FORMAT_SSHORT1_INT, + VERTEX_FORMAT_SSHORT2_INT, + VERTEX_FORMAT_SSHORT3_INT, + VERTEX_FORMAT_SSHORT4_INT, + VERTEX_FORMAT_USHORT1_INT, + VERTEX_FORMAT_USHORT2_INT, + VERTEX_FORMAT_USHORT3_INT, + VERTEX_FORMAT_USHORT4_INT, + VERTEX_FORMAT_SINT1_INT, + VERTEX_FORMAT_SINT2_INT, + VERTEX_FORMAT_SINT3_INT, + VERTEX_FORMAT_SINT4_INT, + VERTEX_FORMAT_UINT1_INT, + VERTEX_FORMAT_UINT2_INT, + VERTEX_FORMAT_UINT3_INT, + VERTEX_FORMAT_UINT4_INT, + VERTEX_FORMAT_FIXED1, + VERTEX_FORMAT_FIXED2, + VERTEX_FORMAT_FIXED3, + VERTEX_FORMAT_FIXED4, + VERTEX_FORMAT_HALF1, + VERTEX_FORMAT_HALF2, + VERTEX_FORMAT_HALF3, + VERTEX_FORMAT_HALF4, + VERTEX_FORMAT_FLOAT1, + VERTEX_FORMAT_FLOAT2, + VERTEX_FORMAT_FLOAT3, + VERTEX_FORMAT_FLOAT4, + VERTEX_FORMAT_SINT210, + VERTEX_FORMAT_UINT210, + VERTEX_FORMAT_SINT210_NORM, + VERTEX_FORMAT_UINT210_NORM, + VERTEX_FORMAT_SINT210_INT, + VERTEX_FORMAT_UINT210_INT, +}; + +typedef std::vector<VertexFormatType> InputLayout; + +struct VertexFormat : angle::NonCopyable +{ + VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn); + + GLenum type; + GLboolean normalized; + GLuint components; + bool pureInteger; +}; + +VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger); +VertexFormatType GetVertexFormatType(const VertexAttribute &attrib); +VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType); +const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType); + +// Implemented in format_map_autogen.cpp +bool ValidES3Format(GLenum format); +bool ValidES3Type(GLenum type); +bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat); + +// Implemented in es3_copy_conversion_table_autogen.cpp +bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat); + +} // namespace gl + +#endif // LIBANGLE_FORMATUTILS_H_ |