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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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diff --git a/gfx/angle/src/libANGLE/Shader.h b/gfx/angle/src/libANGLE/Shader.h
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Shader.h: Defines the abstract gl::Shader class and its concrete derived
+// classes VertexShader and FragmentShader. Implements GL shader objects and
+// related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section
+// 3.8 page 84.
+
+#ifndef LIBANGLE_SHADER_H_
+#define LIBANGLE_SHADER_H_
+
+#include <string>
+#include <list>
+#include <vector>
+
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Debug.h"
+
+namespace rx
+{
+class GLImplFactory;
+class ShaderImpl;
+class ShaderSh;
+}
+
+namespace gl
+{
+class Compiler;
+class ContextState;
+struct Limitations;
+class ResourceManager;
+class Context;
+
+class ShaderState final : angle::NonCopyable
+{
+ public:
+ ShaderState(GLenum shaderType);
+ ~ShaderState();
+
+ const std::string &getLabel() const { return mLabel; }
+
+ const std::string &getSource() const { return mSource; }
+ const std::string &getTranslatedSource() const { return mTranslatedSource; }
+
+ GLenum getShaderType() const { return mShaderType; }
+ int getShaderVersion() const { return mShaderVersion; }
+
+ const std::vector<sh::Varying> &getVaryings() const { return mVaryings; }
+ const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
+ const std::vector<sh::Attribute> &getActiveAttributes() const { return mActiveAttributes; }
+ const std::vector<sh::OutputVariable> &getActiveOutputVariables() const
+ {
+ return mActiveOutputVariables;
+ }
+
+ private:
+ friend class Shader;
+
+ std::string mLabel;
+
+ GLenum mShaderType;
+ int mShaderVersion;
+ std::string mTranslatedSource;
+ std::string mSource;
+
+ sh::WorkGroupSize mLocalSize;
+
+ std::vector<sh::Varying> mVaryings;
+ std::vector<sh::Uniform> mUniforms;
+ std::vector<sh::InterfaceBlock> mInterfaceBlocks;
+ std::vector<sh::Attribute> mActiveAttributes;
+ std::vector<sh::OutputVariable> mActiveOutputVariables;
+};
+
+class Shader final : angle::NonCopyable, public LabeledObject
+{
+ public:
+ Shader(ResourceManager *manager,
+ rx::GLImplFactory *implFactory,
+ const gl::Limitations &rendererLimitations,
+ GLenum type,
+ GLuint handle);
+
+ virtual ~Shader();
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ GLenum getType() const { return mType; }
+ GLuint getHandle() const;
+
+ rx::ShaderImpl *getImplementation() const { return mImplementation; }
+
+ void deleteSource();
+ void setSource(GLsizei count, const char *const *string, const GLint *length);
+ int getInfoLogLength() const;
+ void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
+ int getSourceLength() const;
+ void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
+ int getTranslatedSourceLength() const;
+ int getTranslatedSourceWithDebugInfoLength() const;
+ const std::string &getTranslatedSource() const { return mState.getTranslatedSource(); }
+ void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
+ void getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const;
+
+ void compile(const Context *context);
+ bool isCompiled() const { return mCompiled; }
+
+ void addRef();
+ void release();
+ unsigned int getRefCount() const;
+ bool isFlaggedForDeletion() const;
+ void flagForDeletion();
+
+ int getShaderVersion() const;
+
+ const std::vector<sh::Varying> &getVaryings() const;
+ const std::vector<sh::Uniform> &getUniforms() const;
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const;
+ const std::vector<sh::Attribute> &getActiveAttributes() const;
+ const std::vector<sh::OutputVariable> &getActiveOutputVariables() const;
+
+ int getSemanticIndex(const std::string &attributeName) const;
+
+ const sh::WorkGroupSize &getWorkGroupSize() const { return mState.mLocalSize; }
+
+ private:
+ static void getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer);
+
+ ShaderState mState;
+ rx::ShaderImpl *mImplementation;
+ const gl::Limitations &mRendererLimitations;
+ const GLuint mHandle;
+ const GLenum mType;
+ unsigned int mRefCount; // Number of program objects this shader is attached to
+ bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use
+ bool mCompiled; // Indicates if this shader has been successfully compiled
+ std::string mInfoLog;
+
+ ResourceManager *mResourceManager;
+};
+
+bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y);
+}
+
+#endif // LIBANGLE_SHADER_H_