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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Contants.h: Defines some implementation specific and gl constants
+
+#ifndef LIBANGLE_CONSTANTS_H_
+#define LIBANGLE_CONSTANTS_H_
+
+namespace gl
+{
+
+enum
+{
+ MAX_VERTEX_ATTRIBS = 16,
+
+ // Implementation upper limits, real maximums depend on the hardware
+ IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
+ IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
+ IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
+
+ IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
+ IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
+ IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
+ IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
+
+ IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
+
+ // These are the maximums the implementation can support
+ // The actual GL caps are limited by the device caps
+ // and should be queried from the Context
+ IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
+ IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
+
+ IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
+};
+
+}
+
+#endif // LIBANGLE_CONSTANTS_H_