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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/Caps.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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diff --git a/gfx/angle/src/libANGLE/Caps.h b/gfx/angle/src/libANGLE/Caps.h
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@@ -0,0 +1,678 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBANGLE_CAPS_H_
+#define LIBANGLE_CAPS_H_
+
+#include "angle_gl.h"
+#include "libANGLE/angletypes.h"
+
+#include <map>
+#include <set>
+#include <string>
+#include <vector>
+#include <array>
+
+namespace gl
+{
+
+typedef std::set<GLuint> SupportedSampleSet;
+
+struct TextureCaps
+{
+ TextureCaps();
+
+ // Supports for basic texturing: glTexImage, glTexSubImage, etc
+ bool texturable;
+
+ // Support for linear or anisotropic filtering
+ bool filterable;
+
+ // Support for being used as a framebuffer attachment or renderbuffer format
+ bool renderable;
+
+ // Set of supported sample counts, only guaranteed to be valid in ES3.
+ SupportedSampleSet sampleCounts;
+
+ // Get the maximum number of samples supported
+ GLuint getMaxSamples() const;
+
+ // Get the number of supported samples that is at least as many as requested. Returns 0 if
+ // there are no sample counts available
+ GLuint getNearestSamples(GLuint requestedSamples) const;
+};
+
+class TextureCapsMap
+{
+ public:
+ typedef std::map<GLenum, TextureCaps>::const_iterator const_iterator;
+
+ void insert(GLenum internalFormat, const TextureCaps &caps);
+ void remove(GLenum internalFormat);
+ void clear();
+
+ const TextureCaps &get(GLenum internalFormat) const;
+
+ const_iterator begin() const;
+ const_iterator end() const;
+
+ size_t size() const;
+
+ private:
+ typedef std::map<GLenum, TextureCaps> InternalFormatToCapsMap;
+ InternalFormatToCapsMap mCapsMap;
+};
+
+struct Extensions
+{
+ Extensions();
+
+ // Generate a vector of supported extension strings
+ std::vector<std::string> getStrings() const;
+
+ // Set all texture related extension support based on the supported textures.
+ // Determines support for:
+ // GL_OES_packed_depth_stencil
+ // GL_OES_rgb8_rgba8
+ // GL_EXT_texture_format_BGRA8888
+ // GL_EXT_color_buffer_half_float,
+ // GL_OES_texture_half_float, GL_OES_texture_half_float_linear
+ // GL_OES_texture_float, GL_OES_texture_float_linear
+ // GL_EXT_texture_rg
+ // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3,
+ // GL_ANGLE_texture_compression_dxt5
+ // GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr
+ // GL_OES_compressed_ETC1_RGB8_texture
+ // GL_EXT_sRGB
+ // GL_ANGLE_depth_texture, GL_OES_depth32
+ // GL_EXT_color_buffer_float
+ // GL_EXT_texture_norm16
+ void setTextureExtensionSupport(const TextureCapsMap &textureCaps);
+
+ // ES2 Extension support
+
+ // GL_OES_element_index_uint
+ bool elementIndexUint;
+
+ // GL_OES_packed_depth_stencil
+ bool packedDepthStencil;
+
+ // GL_OES_get_program_binary
+ bool getProgramBinary;
+
+ // GL_OES_rgb8_rgba8
+ // Implies that TextureCaps for GL_RGB8 and GL_RGBA8 exist
+ bool rgb8rgba8;
+
+ // GL_EXT_texture_format_BGRA8888
+ // Implies that TextureCaps for GL_BGRA8 exist
+ bool textureFormatBGRA8888;
+
+ // GL_EXT_read_format_bgra
+ bool readFormatBGRA;
+
+ // GL_NV_pixel_buffer_object
+ bool pixelBufferObject;
+
+ // GL_OES_mapbuffer and GL_EXT_map_buffer_range
+ bool mapBuffer;
+ bool mapBufferRange;
+
+ // GL_EXT_color_buffer_half_float
+ // Together with GL_OES_texture_half_float in a GLES 2.0 context, implies that half-float
+ // textures are renderable.
+ bool colorBufferHalfFloat;
+
+ // GL_OES_texture_half_float and GL_OES_texture_half_float_linear
+ // Implies that TextureCaps for GL_RGB16F, GL_RGBA16F, GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT and
+ // GL_LUMINANCE_ALPHA32F_EXT exist
+ bool textureHalfFloat;
+ bool textureHalfFloatLinear;
+
+ // GL_OES_texture_float and GL_OES_texture_float_linear
+ // Implies that TextureCaps for GL_RGB32F, GL_RGBA32F, GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT and
+ // GL_LUMINANCE_ALPHA16F_EXT exist
+ bool textureFloat;
+ bool textureFloatLinear;
+
+ // GL_EXT_texture_rg
+ // Implies that TextureCaps for GL_R8, GL_RG8 (and floating point R/RG texture formats if floating point extensions
+ // are also present) exist
+ bool textureRG;
+
+ // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3 and GL_ANGLE_texture_compression_dxt5
+ // Implies that TextureCaps for GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ // GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE and GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
+ bool textureCompressionDXT1;
+ bool textureCompressionDXT3;
+ bool textureCompressionDXT5;
+
+ // GL_KHR_texture_compression_astc_hdr
+ bool textureCompressionASTCHDR;
+
+ // GL_KHR_texture_compression_astc_ldr
+ bool textureCompressionASTCLDR;
+
+ // GL_OES_compressed_ETC1_RGB8_texture
+ // Implies that TextureCaps for GL_ETC1_RGB8_OES exist
+ bool compressedETC1RGB8Texture;
+
+ // GL_EXT_sRGB
+ // Implies that TextureCaps for GL_SRGB8_ALPHA8 and GL_SRGB8 exist
+ // TODO: Don't advertise this extension in ES3
+ bool sRGB;
+
+ // GL_ANGLE_depth_texture
+ bool depthTextures;
+
+ // GL_OES_depth32
+ // Allows DEPTH_COMPONENT32_OES as a valid Renderbuffer format.
+ bool depth32;
+
+ // GL_EXT_texture_storage
+ bool textureStorage;
+
+ // GL_OES_texture_npot
+ bool textureNPOT;
+
+ // GL_EXT_draw_buffers
+ bool drawBuffers;
+
+ // GL_EXT_texture_filter_anisotropic
+ bool textureFilterAnisotropic;
+ GLfloat maxTextureAnisotropy;
+
+ // GL_EXT_occlusion_query_boolean
+ bool occlusionQueryBoolean;
+
+ // GL_NV_fence
+ bool fence;
+
+ // GL_ANGLE_timer_query
+ bool timerQuery;
+
+ // GL_EXT_disjoint_timer_query
+ bool disjointTimerQuery;
+ GLuint queryCounterBitsTimeElapsed;
+ GLuint queryCounterBitsTimestamp;
+
+ // GL_EXT_robustness
+ bool robustness;
+
+ // GL_EXT_blend_minmax
+ bool blendMinMax;
+
+ // GL_ANGLE_framebuffer_blit
+ bool framebufferBlit;
+
+ // GL_ANGLE_framebuffer_multisample
+ bool framebufferMultisample;
+
+ // GL_ANGLE_instanced_arrays
+ bool instancedArrays;
+
+ // GL_ANGLE_pack_reverse_row_order
+ bool packReverseRowOrder;
+
+ // GL_OES_standard_derivatives
+ bool standardDerivatives;
+
+ // GL_EXT_shader_texture_lod
+ bool shaderTextureLOD;
+
+ // GL_EXT_shader_framebuffer_fetch
+ bool shaderFramebufferFetch;
+
+ // GL_ARM_shader_framebuffer_fetch
+ bool ARMshaderFramebufferFetch;
+
+ // GL_NV_shader_framebuffer_fetch
+ bool NVshaderFramebufferFetch;
+
+ // GL_EXT_frag_depth
+ bool fragDepth;
+
+ // GL_ANGLE_texture_usage
+ bool textureUsage;
+
+ // GL_ANGLE_translated_shader_source
+ bool translatedShaderSource;
+
+ // GL_OES_fbo_render_mipmap
+ bool fboRenderMipmap;
+
+ // GL_EXT_discard_framebuffer
+ bool discardFramebuffer;
+
+ // EXT_debug_marker
+ bool debugMarker;
+
+ // GL_OES_EGL_image
+ bool eglImage;
+
+ // GL_OES_EGL_image_external
+ bool eglImageExternal;
+
+ // GL_OES_EGL_image_external_essl3
+ bool eglImageExternalEssl3;
+
+ // NV_EGL_stream_consumer_external
+ bool eglStreamConsumerExternal;
+
+ // EXT_unpack_subimage
+ bool unpackSubimage;
+
+ // NV_pack_subimage
+ bool packSubimage;
+
+ // GL_OES_vertex_array_object
+ bool vertexArrayObject;
+
+ // GL_KHR_debug
+ bool debug;
+ GLuint maxDebugMessageLength;
+ GLuint maxDebugLoggedMessages;
+ GLuint maxDebugGroupStackDepth;
+ GLuint maxLabelLength;
+
+ // KHR_no_error
+ bool noError;
+
+ // GL_ANGLE_lossy_etc_decode
+ bool lossyETCDecode;
+
+ // GL_CHROMIUM_bind_uniform_location
+ bool bindUniformLocation;
+
+ // GL_CHROMIUM_sync_query
+ bool syncQuery;
+
+ // GL_CHROMIUM_copy_texture
+ bool copyTexture;
+
+ // GL_CHROMIUM_copy_compressed_texture
+ bool copyCompressedTexture;
+
+ // GL_ANGLE_webgl_compatibility
+ bool webglCompatibility;
+
+ // GL_CHROMIUM_bind_generates_resource
+ bool bindGeneratesResource;
+
+ // GL_ANGLE_robust_client_memory
+ bool robustClientMemory;
+
+ // GL_EXT_texture_sRGB_decode
+ bool textureSRGBDecode;
+
+ // GL_EXT_sRGB_write_control
+ bool sRGBWriteControl;
+
+ // ES3 Extension support
+
+ // GL_EXT_color_buffer_float
+ bool colorBufferFloat;
+
+ // GL_EXT_multisample_compatibility.
+ // written against ES 3.1 but can apply to earlier versions.
+ bool multisampleCompatibility;
+
+ // GL_CHROMIUM_framebuffer_mixed_samples
+ bool framebufferMixedSamples;
+
+ // GL_EXT_texture_norm16
+ // written against ES 3.1 but can apply to ES 3.0 as well.
+ bool textureNorm16;
+
+ // GL_CHROMIUM_path_rendering
+ bool pathRendering;
+};
+
+struct ExtensionInfo
+{
+ // If this extension can be enabled with glEnableExtension (GL_ANGLE_webgl_compatibility)
+ bool Enableable = false;
+
+ // Pointer to a boolean member of the Extensions struct
+ typedef bool(Extensions::*ExtensionBool);
+ ExtensionBool ExtensionsMember = nullptr;
+};
+
+using ExtensionInfoMap = std::map<std::string, ExtensionInfo>;
+const ExtensionInfoMap &GetExtensionInfoMap();
+
+struct Limitations
+{
+ Limitations();
+
+ // Renderer doesn't support gl_FrontFacing in fragment shaders
+ bool noFrontFacingSupport;
+
+ // Renderer doesn't support GL_SAMPLE_ALPHA_TO_COVERAGE
+ bool noSampleAlphaToCoverageSupport;
+
+ // In glVertexAttribDivisorANGLE, attribute zero must have a zero divisor
+ bool attributeZeroRequiresZeroDivisorInEXT;
+
+ // Unable to support different values for front and back faces for stencil refs and masks
+ bool noSeparateStencilRefsAndMasks;
+
+ // Renderer doesn't support non-constant indexing loops in fragment shader
+ bool shadersRequireIndexedLoopValidation;
+
+ // Renderer doesn't support Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA
+ // and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR blend functions.
+ bool noSimultaneousConstantColorAndAlphaBlendFunc;
+};
+
+struct TypePrecision
+{
+ TypePrecision();
+
+ void setIEEEFloat();
+ void setTwosComplementInt(unsigned int bits);
+ void setSimulatedInt(unsigned int range);
+
+ void get(GLint *returnRange, GLint *returnPrecision) const;
+
+ GLint range[2];
+ GLint precision;
+};
+
+struct Caps
+{
+ Caps();
+
+ // ES 3.1 (April 29, 2015) 20.39: implementation dependent values
+ GLuint64 maxElementIndex;
+ GLuint max3DTextureSize;
+ GLuint max2DTextureSize;
+ GLuint maxArrayTextureLayers;
+ GLfloat maxLODBias;
+ GLuint maxCubeMapTextureSize;
+ GLuint maxRenderbufferSize;
+ GLfloat minAliasedPointSize;
+ GLfloat maxAliasedPointSize;
+ GLfloat minAliasedLineWidth;
+ GLfloat maxAliasedLineWidth;
+
+ // ES 3.1 (April 29, 2015) 20.40: implementation dependent values (cont.)
+ GLuint maxDrawBuffers;
+ GLuint maxFramebufferWidth;
+ GLuint maxFramebufferHeight;
+ GLuint maxFramebufferSamples;
+ GLuint maxColorAttachments;
+ GLuint maxViewportWidth;
+ GLuint maxViewportHeight;
+ GLuint maxSampleMaskWords;
+ GLuint maxColorTextureSamples;
+ GLuint maxDepthTextureSamples;
+ GLuint maxIntegerSamples;
+ GLuint64 maxServerWaitTimeout;
+
+ // ES 3.1 (April 29, 2015) Table 20.41: Implementation dependent values (cont.)
+ GLint maxVertexAttribRelativeOffset;
+ GLint maxVertexAttribBindings;
+ GLint maxVertexAttribStride;
+ GLuint maxElementsIndices;
+ GLuint maxElementsVertices;
+ std::vector<GLenum> compressedTextureFormats;
+ std::vector<GLenum> programBinaryFormats;
+ std::vector<GLenum> shaderBinaryFormats;
+ TypePrecision vertexHighpFloat;
+ TypePrecision vertexMediumpFloat;
+ TypePrecision vertexLowpFloat;
+ TypePrecision vertexHighpInt;
+ TypePrecision vertexMediumpInt;
+ TypePrecision vertexLowpInt;
+ TypePrecision fragmentHighpFloat;
+ TypePrecision fragmentMediumpFloat;
+ TypePrecision fragmentLowpFloat;
+ TypePrecision fragmentHighpInt;
+ TypePrecision fragmentMediumpInt;
+ TypePrecision fragmentLowpInt;
+
+ // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits
+ GLuint maxVertexAttributes;
+ GLuint maxVertexUniformComponents;
+ GLuint maxVertexUniformVectors;
+ GLuint maxVertexUniformBlocks;
+ GLuint maxVertexOutputComponents;
+ GLuint maxVertexTextureImageUnits;
+ GLuint maxVertexAtomicCounterBuffers;
+ GLuint maxVertexAtomicCounters;
+ GLuint maxVertexImageUniforms;
+ GLuint maxVertexShaderStorageBlocks;
+
+ // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits
+ GLuint maxFragmentUniformComponents;
+ GLuint maxFragmentUniformVectors;
+ GLuint maxFragmentUniformBlocks;
+ GLuint maxFragmentInputComponents;
+ GLuint maxTextureImageUnits;
+ GLuint maxFragmentAtomicCounterBuffers;
+ GLuint maxFragmentAtomicCounters;
+ GLuint maxFragmentImageUniforms;
+ GLuint maxFragmentShaderStorageBlocks;
+ GLint minProgramTextureGatherOffset;
+ GLuint maxProgramTextureGatherOffset;
+ GLint minProgramTexelOffset;
+ GLint maxProgramTexelOffset;
+
+ // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits
+ std::array<GLuint, 3> maxComputeWorkGroupCount;
+ std::array<GLuint, 3> maxComputeWorkGroupSize;
+ GLuint maxComputeWorkGroupInvocations;
+ GLuint maxComputeUniformBlocks;
+ GLuint maxComputeTextureImageUnits;
+ GLuint maxComputeSharedMemorySize;
+ GLuint maxComputeUniformComponents;
+ GLuint maxComputeAtomicCounterBuffers;
+ GLuint maxComputeAtomicCounters;
+ GLuint maxComputeImageUniforms;
+ GLuint maxCombinedComputeUniformComponents;
+ GLuint maxComputeShaderStorageBlocks;
+
+ // ES 3.1 (April 29, 2015) Table 20.46: implementation dependent aggregate shader limits
+ GLuint maxUniformBufferBindings;
+ GLuint64 maxUniformBlockSize;
+ GLuint uniformBufferOffsetAlignment;
+ GLuint maxCombinedUniformBlocks;
+ GLuint64 maxCombinedVertexUniformComponents;
+ GLuint64 maxCombinedFragmentUniformComponents;
+ GLuint maxVaryingComponents;
+ GLuint maxVaryingVectors;
+ GLuint maxCombinedTextureImageUnits;
+ GLuint maxCombinedShaderOutputResources;
+
+ // ES 3.1 (April 29, 2015) Table 20.47: implementation dependent aggregate shader limits (cont.)
+ GLuint maxUniformLocations;
+ GLuint maxAtomicCounterBufferBindings;
+ GLuint maxAtomicCounterBufferSize;
+ GLuint maxCombinedAtomicCounterBuffers;
+ GLuint maxCombinedAtomicCounters;
+ GLuint maxImageUnits;
+ GLuint maxCombinedImageUniforms;
+ GLuint maxShaderStorageBufferBindings;
+ GLuint64 maxShaderStorageBlockSize;
+ GLuint maxCombinedShaderStorageBlocks;
+ GLuint shaderStorageBufferOffsetAlignment;
+
+ // ES 3.1 (April 29, 2015) Table 20.48: implementation dependent transform feedback limits
+ GLuint maxTransformFeedbackInterleavedComponents;
+ GLuint maxTransformFeedbackSeparateAttributes;
+ GLuint maxTransformFeedbackSeparateComponents;
+
+ // ES 3.1 (April 29, 2015) Table 20.49: Framebuffer Dependent Values
+ GLuint maxSamples;
+};
+
+}
+
+namespace egl
+{
+
+struct Caps
+{
+ Caps();
+
+ // Support for NPOT surfaces
+ bool textureNPOT;
+};
+
+struct DisplayExtensions
+{
+ DisplayExtensions();
+
+ // Generate a vector of supported extension strings
+ std::vector<std::string> getStrings() const;
+
+ // EGL_EXT_create_context_robustness
+ bool createContextRobustness;
+
+ // EGL_ANGLE_d3d_share_handle_client_buffer
+ bool d3dShareHandleClientBuffer;
+
+ // EGL_ANGLE_d3d_texture_client_buffer
+ bool d3dTextureClientBuffer;
+
+ // EGL_ANGLE_surface_d3d_texture_2d_share_handle
+ bool surfaceD3DTexture2DShareHandle;
+
+ // EGL_ANGLE_query_surface_pointer
+ bool querySurfacePointer;
+
+ // EGL_ANGLE_window_fixed_size
+ bool windowFixedSize;
+
+ // EGL_ANGLE_keyed_mutex
+ bool keyedMutex;
+
+ // EGL_ANGLE_surface_orientation
+ bool surfaceOrientation;
+
+ // EGL_NV_post_sub_buffer
+ bool postSubBuffer;
+
+ // EGL_KHR_create_context
+ bool createContext;
+
+ // EGL_EXT_device_query
+ bool deviceQuery;
+
+ // EGL_KHR_image
+ bool image;
+
+ // EGL_KHR_image_base
+ bool imageBase;
+
+ // EGL_KHR_image_pixmap
+ bool imagePixmap;
+
+ // EGL_KHR_gl_texture_2D_image
+ bool glTexture2DImage;
+
+ // EGL_KHR_gl_texture_cubemap_image
+ bool glTextureCubemapImage;
+
+ // EGL_KHR_gl_texture_3D_image
+ bool glTexture3DImage;
+
+ // EGL_KHR_gl_renderbuffer_image
+ bool glRenderbufferImage;
+
+ // EGL_KHR_get_all_proc_addresses
+ bool getAllProcAddresses;
+
+ // EGL_ANGLE_flexible_surface_compatibility
+ bool flexibleSurfaceCompatibility;
+
+ // EGL_ANGLE_direct_composition
+ bool directComposition;
+
+ // KHR_create_context_no_error
+ bool createContextNoError;
+
+ // EGL_KHR_stream
+ bool stream;
+
+ // EGL_KHR_stream_consumer_gltexture
+ bool streamConsumerGLTexture;
+
+ // EGL_NV_stream_consumer_gltexture_yuv
+ bool streamConsumerGLTextureYUV;
+
+ // EGL_ANGLE_stream_producer_d3d_texture_nv12
+ bool streamProducerD3DTextureNV12;
+
+ // EGL_ANGLE_create_context_webgl_compatibility
+ bool createContextWebGLCompatibility;
+
+ // EGL_CHROMIUM_create_context_bind_generates_resource
+ bool createContextBindGeneratesResource;
+
+ // EGL_EXT_swap_buffers_with_damage
+ bool swapBuffersWithDamage;
+};
+
+struct DeviceExtensions
+{
+ DeviceExtensions();
+
+ // Generate a vector of supported extension strings
+ std::vector<std::string> getStrings() const;
+
+ // EGL_ANGLE_device_d3d
+ bool deviceD3D;
+};
+
+struct ClientExtensions
+{
+ ClientExtensions();
+
+ // Generate a vector of supported extension strings
+ std::vector<std::string> getStrings() const;
+
+ // EGL_EXT_client_extensions
+ bool clientExtensions;
+
+ // EGL_EXT_platform_base
+ bool platformBase;
+
+ // EGL_EXT_platform_device
+ bool platformDevice;
+
+ // EGL_ANGLE_platform_angle
+ bool platformANGLE;
+
+ // EGL_ANGLE_platform_angle_d3d
+ bool platformANGLED3D;
+
+ // EGL_ANGLE_platform_angle_opengl
+ bool platformANGLEOpenGL;
+
+ // EGL_ANGLE_platform_angle_null
+ bool platformANGLENULL;
+
+ // EGL_ANGLE_device_creation
+ bool deviceCreation;
+
+ // EGL_ANGLE_device_creation_d3d11
+ bool deviceCreationD3D11;
+
+ // EGL_ANGLE_x11_visual
+ bool x11Visual;
+
+ // EGL_ANGLE_experimental_present_path
+ bool experimentalPresentPath;
+
+ // EGL_KHR_client_get_all_proc_addresses
+ bool clientGetAllProcAddresses;
+};
+
+}
+
+#endif // LIBANGLE_CAPS_H_