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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/compiler/translator/OutputGLSL.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
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Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/compiler/translator/OutputGLSL.cpp')
-rwxr-xr-x | gfx/angle/src/compiler/translator/OutputGLSL.cpp | 27 |
1 files changed, 9 insertions, 18 deletions
diff --git a/gfx/angle/src/compiler/translator/OutputGLSL.cpp b/gfx/angle/src/compiler/translator/OutputGLSL.cpp index fc2b18471..431425020 100755 --- a/gfx/angle/src/compiler/translator/OutputGLSL.cpp +++ b/gfx/angle/src/compiler/translator/OutputGLSL.cpp @@ -6,27 +6,20 @@ #include "compiler/translator/OutputGLSL.h" -namespace sh -{ - -TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink, +TOutputGLSL::TOutputGLSL(TInfoSinkBase& objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, - NameMap &nameMap, - TSymbolTable &symbolTable, - sh::GLenum shaderType, + NameMap& nameMap, + TSymbolTable& symbolTable, int shaderVersion, - ShShaderOutput output, - ShCompileOptions compileOptions) + ShShaderOutput output) : TOutputGLSLBase(objSink, clampingStrategy, hashFunction, nameMap, symbolTable, - shaderType, shaderVersion, - output, - compileOptions) + output) { } @@ -44,11 +37,11 @@ void TOutputGLSL::visitSymbol(TIntermSymbol *node) { out << "gl_FragDepth"; } - else if (symbol == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput())) + else if (symbol == "gl_FragColor" && IsGLSL130OrNewer(getShaderOutput())) { out << "webgl_FragColor"; } - else if (symbol == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput())) + else if (symbol == "gl_FragData" && IsGLSL130OrNewer(getShaderOutput())) { out << "webgl_FragData"; } @@ -94,8 +87,8 @@ TString TOutputGLSL::translateTextureFunction(TString &name) "textureCubeGradEXT", "textureGrad", NULL, NULL }; - const char **mapping = - (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename; + const char **mapping = (IsGLSL130OrNewer(getShaderOutput())) ? + legacyToCoreRename : simpleRename; for (int i = 0; mapping[i] != NULL; i += 2) { @@ -107,5 +100,3 @@ TString TOutputGLSL::translateTextureFunction(TString &name) return name; } - -} // namespace sh |