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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
+#define COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
+
+#include <GLSLANG/ShaderLang.h>
+
+namespace sh
+{
+class TIntermNode;
+class TSymbolTable;
+
+typedef std::vector<sh::ShaderVariable> InitVariableList;
+
+// Currently this function is only capable of initializing variables of basic types,
+// array of basic types, or struct of basic types.
+// For now it is used for the following two scenarios:
+// 1. initializing gl_Position;
+// 2. initializing ESSL 3.00 shaders' output variables (which might be structs).
+// Specifically, it's not feasible to make it work for local variables because if their
+// types are structs, we can't look into TSymbolTable to find the TType data.
+void InitializeVariables(TIntermNode *root,
+ const InitVariableList &vars,
+ const TSymbolTable &symbolTable);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_