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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/compiler/translator/Compiler.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/compiler/translator/Compiler.cpp')
-rwxr-xr-x | gfx/angle/src/compiler/translator/Compiler.cpp | 1015 |
1 files changed, 1015 insertions, 0 deletions
diff --git a/gfx/angle/src/compiler/translator/Compiler.cpp b/gfx/angle/src/compiler/translator/Compiler.cpp new file mode 100755 index 000000000..e085ed588 --- /dev/null +++ b/gfx/angle/src/compiler/translator/Compiler.cpp @@ -0,0 +1,1015 @@ +// +// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#include "compiler/translator/Compiler.h" + +#include <sstream> + +#include "angle_gl.h" +#include "common/utilities.h" +#include "compiler/translator/AddAndTrueToLoopCondition.h" +#include "compiler/translator/Cache.h" +#include "compiler/translator/CallDAG.h" +#include "compiler/translator/DeferGlobalInitializers.h" +#include "compiler/translator/EmulateGLFragColorBroadcast.h" +#include "compiler/translator/EmulatePrecision.h" +#include "compiler/translator/ForLoopUnroll.h" +#include "compiler/translator/Initialize.h" +#include "compiler/translator/InitializeParseContext.h" +#include "compiler/translator/InitializeVariables.h" +#include "compiler/translator/ParseContext.h" +#include "compiler/translator/PruneEmptyDeclarations.h" +#include "compiler/translator/RegenerateStructNames.h" +#include "compiler/translator/RemoveInvariantDeclaration.h" +#include "compiler/translator/RemovePow.h" +#include "compiler/translator/RewriteDoWhile.h" +#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h" +#include "compiler/translator/UnfoldShortCircuitAST.h" +#include "compiler/translator/UseInterfaceBlockFields.h" +#include "compiler/translator/ValidateLimitations.h" +#include "compiler/translator/ValidateMaxParameters.h" +#include "compiler/translator/ValidateOutputs.h" +#include "compiler/translator/VariablePacker.h" +#include "third_party/compiler/ArrayBoundsClamper.h" + +namespace sh +{ + +namespace +{ + +#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) +void DumpFuzzerCase(char const *const *shaderStrings, + size_t numStrings, + uint32_t type, + uint32_t spec, + uint32_t output, + uint64_t options) +{ + static int fileIndex = 0; + + std::ostringstream o; + o << "corpus/" << fileIndex++ << ".sample"; + std::string s = o.str(); + + // Must match the input format of the fuzzer + FILE *f = fopen(s.c_str(), "w"); + fwrite(&type, sizeof(type), 1, f); + fwrite(&spec, sizeof(spec), 1, f); + fwrite(&output, sizeof(output), 1, f); + fwrite(&options, sizeof(options), 1, f); + + char zero[128 - 20] = {0}; + fwrite(&zero, 128 - 20, 1, f); + + for (size_t i = 0; i < numStrings; i++) + { + fwrite(shaderStrings[i], sizeof(char), strlen(shaderStrings[i]), f); + } + fwrite(&zero, 1, 1, f); + + fclose(f); +} +#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) +} // anonymous namespace + +bool IsWebGLBasedSpec(ShShaderSpec spec) +{ + return (spec == SH_WEBGL_SPEC || spec == SH_WEBGL2_SPEC || spec == SH_WEBGL3_SPEC); +} + +bool IsGLSL130OrNewer(ShShaderOutput output) +{ + return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT || + output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT || + output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT || + output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || + output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT); +} + +bool IsGLSL420OrNewer(ShShaderOutput output) +{ + return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT || + output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT); +} + +bool IsGLSL410OrOlder(ShShaderOutput output) +{ + return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT || + output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT || + output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT); +} + +bool RemoveInvariant(sh::GLenum shaderType, + int shaderVersion, + ShShaderOutput outputType, + ShCompileOptions compileOptions) +{ + if ((compileOptions & SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT) == 0 && + shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType)) + return true; + + if ((compileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0 && + shaderVersion >= 300 && shaderType == GL_VERTEX_SHADER && IsGLSL410OrOlder(outputType)) + return true; + + return false; +} + +size_t GetGlobalMaxTokenSize(ShShaderSpec spec) +{ + // WebGL defines a max token legnth of 256, while ES2 leaves max token + // size undefined. ES3 defines a max size of 1024 characters. + switch (spec) + { + case SH_WEBGL_SPEC: + return 256; + default: + return 1024; + } +} + +namespace { + +class TScopedPoolAllocator +{ + public: + TScopedPoolAllocator(TPoolAllocator* allocator) : mAllocator(allocator) + { + mAllocator->push(); + SetGlobalPoolAllocator(mAllocator); + } + ~TScopedPoolAllocator() + { + SetGlobalPoolAllocator(NULL); + mAllocator->pop(); + } + + private: + TPoolAllocator* mAllocator; +}; + +class TScopedSymbolTableLevel +{ + public: + TScopedSymbolTableLevel(TSymbolTable* table) : mTable(table) + { + ASSERT(mTable->atBuiltInLevel()); + mTable->push(); + } + ~TScopedSymbolTableLevel() + { + while (!mTable->atBuiltInLevel()) + mTable->pop(); + } + + private: + TSymbolTable* mTable; +}; + +int MapSpecToShaderVersion(ShShaderSpec spec) +{ + switch (spec) + { + case SH_GLES2_SPEC: + case SH_WEBGL_SPEC: + return 100; + case SH_GLES3_SPEC: + case SH_WEBGL2_SPEC: + return 300; + case SH_GLES3_1_SPEC: + case SH_WEBGL3_SPEC: + return 310; + default: + UNREACHABLE(); + return 0; + } +} + +} // namespace + +TShHandleBase::TShHandleBase() +{ + allocator.push(); + SetGlobalPoolAllocator(&allocator); +} + +TShHandleBase::~TShHandleBase() +{ + SetGlobalPoolAllocator(NULL); + allocator.popAll(); +} + +TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output) + : variablesCollected(false), + shaderType(type), + shaderSpec(spec), + outputType(output), + maxUniformVectors(0), + maxExpressionComplexity(0), + maxCallStackDepth(0), + maxFunctionParameters(0), + fragmentPrecisionHigh(false), + clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC), + builtInFunctionEmulator(), + mSourcePath(NULL), + mComputeShaderLocalSizeDeclared(false), + mTemporaryIndex(0) +{ + mComputeShaderLocalSize.fill(1); +} + +TCompiler::~TCompiler() +{ +} + +bool TCompiler::shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const +{ + // If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API, + // validate loop and indexing as well (to verify that the shader only uses minimal functionality + // of ESSL 1.00 as in Appendix A of the spec). + return (IsWebGLBasedSpec(shaderSpec) && shaderVersion == 100) || + (compileOptions & SH_VALIDATE_LOOP_INDEXING); +} + +bool TCompiler::Init(const ShBuiltInResources& resources) +{ + shaderVersion = 100; + maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ? + resources.MaxVertexUniformVectors : + resources.MaxFragmentUniformVectors; + maxExpressionComplexity = resources.MaxExpressionComplexity; + maxCallStackDepth = resources.MaxCallStackDepth; + maxFunctionParameters = resources.MaxFunctionParameters; + + SetGlobalPoolAllocator(&allocator); + + // Generate built-in symbol table. + if (!InitBuiltInSymbolTable(resources)) + return false; + InitExtensionBehavior(resources, extensionBehavior); + fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1; + + arrayBoundsClamper.SetClampingStrategy(resources.ArrayIndexClampingStrategy); + clampingStrategy = resources.ArrayIndexClampingStrategy; + + hashFunction = resources.HashFunction; + + return true; +} + +TIntermBlock *TCompiler::compileTreeForTesting(const char *const shaderStrings[], + size_t numStrings, + ShCompileOptions compileOptions) +{ + return compileTreeImpl(shaderStrings, numStrings, compileOptions); +} + +TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[], + size_t numStrings, + const ShCompileOptions compileOptions) +{ + clearResults(); + + ASSERT(numStrings > 0); + ASSERT(GetGlobalPoolAllocator()); + + // Reset the extension behavior for each compilation unit. + ResetExtensionBehavior(extensionBehavior); + + // First string is path of source file if flag is set. The actual source follows. + size_t firstSource = 0; + if (compileOptions & SH_SOURCE_PATH) + { + mSourcePath = shaderStrings[0]; + ++firstSource; + } + + TParseContext parseContext(symbolTable, extensionBehavior, shaderType, shaderSpec, + compileOptions, true, infoSink, getResources()); + + parseContext.setFragmentPrecisionHighOnESSL1(fragmentPrecisionHigh); + SetGlobalParseContext(&parseContext); + + // We preserve symbols at the built-in level from compile-to-compile. + // Start pushing the user-defined symbols at global level. + TScopedSymbolTableLevel scopedSymbolLevel(&symbolTable); + + // Parse shader. + bool success = + (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr, &parseContext) == 0) && + (parseContext.getTreeRoot() != nullptr); + + shaderVersion = parseContext.getShaderVersion(); + if (success && MapSpecToShaderVersion(shaderSpec) < shaderVersion) + { + infoSink.info.prefix(EPrefixError); + infoSink.info << "unsupported shader version"; + success = false; + } + + TIntermBlock *root = nullptr; + + if (success) + { + mPragma = parseContext.pragma(); + symbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll); + + mComputeShaderLocalSizeDeclared = parseContext.isComputeShaderLocalSizeDeclared(); + mComputeShaderLocalSize = parseContext.getComputeShaderLocalSize(); + + root = parseContext.getTreeRoot(); + + // Highp might have been auto-enabled based on shader version + fragmentPrecisionHigh = parseContext.getFragmentPrecisionHigh(); + + // Disallow expressions deemed too complex. + if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY)) + success = limitExpressionComplexity(root); + + // Create the function DAG and check there is no recursion + if (success) + success = initCallDag(root); + + if (success && (compileOptions & SH_LIMIT_CALL_STACK_DEPTH)) + success = checkCallDepth(); + + // Checks which functions are used and if "main" exists + if (success) + { + functionMetadata.clear(); + functionMetadata.resize(mCallDag.size()); + success = tagUsedFunctions(); + } + + if (success && !(compileOptions & SH_DONT_PRUNE_UNUSED_FUNCTIONS)) + success = pruneUnusedFunctions(root); + + // Prune empty declarations to work around driver bugs and to keep declaration output simple. + if (success) + PruneEmptyDeclarations(root); + + if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER) + success = validateOutputs(root); + + if (success && shouldRunLoopAndIndexingValidation(compileOptions)) + success = validateLimitations(root); + + // Fail compilation if precision emulation not supported. + if (success && getResources().WEBGL_debug_shader_precision && + getPragma().debugShaderPrecision) + { + if (!EmulatePrecision::SupportedInLanguage(outputType)) + { + infoSink.info.prefix(EPrefixError); + infoSink.info << "Precision emulation not supported for this output type."; + success = false; + } + } + + // Unroll for-loop markup needs to happen after validateLimitations pass. + if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX)) + { + ForLoopUnrollMarker marker(ForLoopUnrollMarker::kIntegerIndex, + shouldRunLoopAndIndexingValidation(compileOptions)); + root->traverse(&marker); + } + if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX)) + { + ForLoopUnrollMarker marker(ForLoopUnrollMarker::kSamplerArrayIndex, + shouldRunLoopAndIndexingValidation(compileOptions)); + root->traverse(&marker); + if (marker.samplerArrayIndexIsFloatLoopIndex()) + { + infoSink.info.prefix(EPrefixError); + infoSink.info << "sampler array index is float loop index"; + success = false; + } + } + + // Built-in function emulation needs to happen after validateLimitations pass. + if (success) + { + // TODO(jmadill): Remove global pool allocator. + GetGlobalPoolAllocator()->lock(); + initBuiltInFunctionEmulator(&builtInFunctionEmulator, compileOptions); + GetGlobalPoolAllocator()->unlock(); + builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(root); + } + + // Clamping uniform array bounds needs to happen after validateLimitations pass. + if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS)) + arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root); + + // gl_Position is always written in compatibility output mode + if (success && shaderType == GL_VERTEX_SHADER && + ((compileOptions & SH_INIT_GL_POSITION) || + (outputType == SH_GLSL_COMPATIBILITY_OUTPUT))) + initializeGLPosition(root); + + if (success && RemoveInvariant(shaderType, shaderVersion, outputType, compileOptions)) + sh::RemoveInvariantDeclaration(root); + + // This pass might emit short circuits so keep it before the short circuit unfolding + if (success && (compileOptions & SH_REWRITE_DO_WHILE_LOOPS)) + RewriteDoWhile(root, getTemporaryIndex()); + + if (success && (compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION)) + sh::AddAndTrueToLoopCondition(root); + + if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT)) + { + UnfoldShortCircuitAST unfoldShortCircuit; + root->traverse(&unfoldShortCircuit); + unfoldShortCircuit.updateTree(); + } + + if (success && (compileOptions & SH_REMOVE_POW_WITH_CONSTANT_EXPONENT)) + { + RemovePow(root); + } + + if (success && shouldCollectVariables(compileOptions)) + { + collectVariables(root); + if (compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS) + { + useAllMembersInUnusedStandardAndSharedBlocks(root); + } + if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS) + { + success = enforcePackingRestrictions(); + if (!success) + { + infoSink.info.prefix(EPrefixError); + infoSink.info << "too many uniforms"; + } + } + if (success && (compileOptions & SH_INIT_OUTPUT_VARIABLES)) + { + initializeOutputVariables(root); + } + } + + if (success && (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS)) + { + ScalarizeVecAndMatConstructorArgs(root, shaderType, fragmentPrecisionHigh, + &mTemporaryIndex); + } + + if (success && (compileOptions & SH_REGENERATE_STRUCT_NAMES)) + { + RegenerateStructNames gen(symbolTable, shaderVersion); + root->traverse(&gen); + } + + if (success && shaderType == GL_FRAGMENT_SHADER && shaderVersion == 100 && + compileResources.EXT_draw_buffers && compileResources.MaxDrawBuffers > 1 && + IsExtensionEnabled(extensionBehavior, "GL_EXT_draw_buffers")) + { + EmulateGLFragColorBroadcast(root, compileResources.MaxDrawBuffers, &outputVariables); + } + + if (success) + { + DeferGlobalInitializers(root); + } + } + + SetGlobalParseContext(NULL); + if (success) + return root; + + return NULL; +} + +bool TCompiler::compile(const char *const shaderStrings[], + size_t numStrings, + ShCompileOptions compileOptionsIn) +{ +#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) + DumpFuzzerCase(shaderStrings, numStrings, shaderType, shaderSpec, outputType, compileOptionsIn); +#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT) + + if (numStrings == 0) + return true; + + ShCompileOptions compileOptions = compileOptionsIn; + + // Apply key workarounds. + if (shouldFlattenPragmaStdglInvariantAll()) + { + // This should be harmless to do in all cases, but for the moment, do it only conditionally. + compileOptions |= SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL; + } + + ShCompileOptions unrollFlags = + SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX | SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; + if ((compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION) != 0 && + (compileOptions & unrollFlags) != 0) + { + infoSink.info.prefix(EPrefixError); + infoSink.info + << "Unsupported compile flag combination: unroll & ADD_TRUE_TO_LOOP_CONDITION"; + return false; + } + + TScopedPoolAllocator scopedAlloc(&allocator); + TIntermBlock *root = compileTreeImpl(shaderStrings, numStrings, compileOptions); + + if (root) + { + if (compileOptions & SH_INTERMEDIATE_TREE) + TIntermediate::outputTree(root, infoSink.info); + + if (compileOptions & SH_OBJECT_CODE) + translate(root, compileOptions); + + // The IntermNode tree doesn't need to be deleted here, since the + // memory will be freed in a big chunk by the PoolAllocator. + return true; + } + return false; +} + +bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources) +{ + compileResources = resources; + setResourceString(); + + assert(symbolTable.isEmpty()); + symbolTable.push(); // COMMON_BUILTINS + symbolTable.push(); // ESSL1_BUILTINS + symbolTable.push(); // ESSL3_BUILTINS + symbolTable.push(); // ESSL3_1_BUILTINS + + TPublicType integer; + integer.initializeBasicType(EbtInt); + + TPublicType floatingPoint; + floatingPoint.initializeBasicType(EbtFloat); + + switch (shaderType) + { + case GL_FRAGMENT_SHADER: + symbolTable.setDefaultPrecision(integer, EbpMedium); + break; + case GL_VERTEX_SHADER: + symbolTable.setDefaultPrecision(integer, EbpHigh); + symbolTable.setDefaultPrecision(floatingPoint, EbpHigh); + break; + case GL_COMPUTE_SHADER: + symbolTable.setDefaultPrecision(integer, EbpHigh); + symbolTable.setDefaultPrecision(floatingPoint, EbpHigh); + break; + default: + assert(false && "Language not supported"); + } + // Set defaults for sampler types that have default precision, even those that are + // only available if an extension exists. + // New sampler types in ESSL3 don't have default precision. ESSL1 types do. + initSamplerDefaultPrecision(EbtSampler2D); + initSamplerDefaultPrecision(EbtSamplerCube); + // SamplerExternalOES is specified in the extension to have default precision. + initSamplerDefaultPrecision(EbtSamplerExternalOES); + // It isn't specified whether Sampler2DRect has default precision. + initSamplerDefaultPrecision(EbtSampler2DRect); + + InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable); + + IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable); + + return true; +} + +void TCompiler::initSamplerDefaultPrecision(TBasicType samplerType) +{ + ASSERT(samplerType > EbtGuardSamplerBegin && samplerType < EbtGuardSamplerEnd); + TPublicType sampler; + sampler.initializeBasicType(samplerType); + symbolTable.setDefaultPrecision(sampler, EbpLow); +} + +void TCompiler::setResourceString() +{ + std::ostringstream strstream; + + // clang-format off + strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs + << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors + << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors + << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits + << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits + << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits + << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors + << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers + << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives + << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external + << ":OES_EGL_image_external_essl3:" << compileResources.OES_EGL_image_external_essl3 + << ":NV_EGL_stream_consumer_external:" << compileResources.NV_EGL_stream_consumer_external + << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle + << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers + << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh + << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity + << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth + << ":MaxFunctionParameters:" << compileResources.MaxFunctionParameters + << ":EXT_blend_func_extended:" << compileResources.EXT_blend_func_extended + << ":EXT_frag_depth:" << compileResources.EXT_frag_depth + << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod + << ":EXT_shader_framebuffer_fetch:" << compileResources.EXT_shader_framebuffer_fetch + << ":NV_shader_framebuffer_fetch:" << compileResources.NV_shader_framebuffer_fetch + << ":ARM_shader_framebuffer_fetch:" << compileResources.ARM_shader_framebuffer_fetch + << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors + << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors + << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset + << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset + << ":MaxDualSourceDrawBuffers:" << compileResources.MaxDualSourceDrawBuffers + << ":NV_draw_buffers:" << compileResources.NV_draw_buffers + << ":WEBGL_debug_shader_precision:" << compileResources.WEBGL_debug_shader_precision + << ":MaxImageUnits:" << compileResources.MaxImageUnits + << ":MaxVertexImageUniforms:" << compileResources.MaxVertexImageUniforms + << ":MaxFragmentImageUniforms:" << compileResources.MaxFragmentImageUniforms + << ":MaxComputeImageUniforms:" << compileResources.MaxComputeImageUniforms + << ":MaxCombinedImageUniforms:" << compileResources.MaxCombinedImageUniforms + << ":MaxCombinedShaderOutputResources:" << compileResources.MaxCombinedShaderOutputResources + << ":MaxComputeWorkGroupCountX:" << compileResources.MaxComputeWorkGroupCount[0] + << ":MaxComputeWorkGroupCountY:" << compileResources.MaxComputeWorkGroupCount[1] + << ":MaxComputeWorkGroupCountZ:" << compileResources.MaxComputeWorkGroupCount[2] + << ":MaxComputeWorkGroupSizeX:" << compileResources.MaxComputeWorkGroupSize[0] + << ":MaxComputeWorkGroupSizeY:" << compileResources.MaxComputeWorkGroupSize[1] + << ":MaxComputeWorkGroupSizeZ:" << compileResources.MaxComputeWorkGroupSize[2] + << ":MaxComputeUniformComponents:" << compileResources.MaxComputeUniformComponents + << ":MaxComputeTextureImageUnits:" << compileResources.MaxComputeTextureImageUnits + << ":MaxComputeAtomicCounters:" << compileResources.MaxComputeAtomicCounters + << ":MaxComputeAtomicCounterBuffers:" << compileResources.MaxComputeAtomicCounterBuffers + << ":MaxVertexAtomicCounters:" << compileResources.MaxVertexAtomicCounters + << ":MaxFragmentAtomicCounters:" << compileResources.MaxFragmentAtomicCounters + << ":MaxCombinedAtomicCounters:" << compileResources.MaxCombinedAtomicCounters + << ":MaxAtomicCounterBindings:" << compileResources.MaxAtomicCounterBindings + << ":MaxVertexAtomicCounterBuffers:" << compileResources.MaxVertexAtomicCounterBuffers + << ":MaxFragmentAtomicCounterBuffers:" << compileResources.MaxFragmentAtomicCounterBuffers + << ":MaxCombinedAtomicCounterBuffers:" << compileResources.MaxCombinedAtomicCounterBuffers + << ":MaxAtomicCounterBufferSize:" << compileResources.MaxAtomicCounterBufferSize; + // clang-format on + + builtInResourcesString = strstream.str(); +} + +void TCompiler::clearResults() +{ + arrayBoundsClamper.Cleanup(); + infoSink.info.erase(); + infoSink.obj.erase(); + infoSink.debug.erase(); + + attributes.clear(); + outputVariables.clear(); + uniforms.clear(); + expandedUniforms.clear(); + varyings.clear(); + interfaceBlocks.clear(); + variablesCollected = false; + + builtInFunctionEmulator.Cleanup(); + + nameMap.clear(); + + mSourcePath = NULL; + mTemporaryIndex = 0; +} + +bool TCompiler::initCallDag(TIntermNode *root) +{ + mCallDag.clear(); + + switch (mCallDag.init(root, &infoSink.info)) + { + case CallDAG::INITDAG_SUCCESS: + return true; + case CallDAG::INITDAG_RECURSION: + infoSink.info.prefix(EPrefixError); + infoSink.info << "Function recursion detected"; + return false; + case CallDAG::INITDAG_UNDEFINED: + infoSink.info.prefix(EPrefixError); + infoSink.info << "Unimplemented function detected"; + return false; + } + + UNREACHABLE(); + return true; +} + +bool TCompiler::checkCallDepth() +{ + std::vector<int> depths(mCallDag.size()); + + for (size_t i = 0; i < mCallDag.size(); i++) + { + int depth = 0; + auto &record = mCallDag.getRecordFromIndex(i); + + for (auto &calleeIndex : record.callees) + { + depth = std::max(depth, depths[calleeIndex] + 1); + } + + depths[i] = depth; + + if (depth >= maxCallStackDepth) + { + // Trace back the function chain to have a meaningful info log. + infoSink.info.prefix(EPrefixError); + infoSink.info << "Call stack too deep (larger than " << maxCallStackDepth + << ") with the following call chain: " << record.name; + + int currentFunction = static_cast<int>(i); + int currentDepth = depth; + + while (currentFunction != -1) + { + infoSink.info << " -> " << mCallDag.getRecordFromIndex(currentFunction).name; + + int nextFunction = -1; + for (auto& calleeIndex : mCallDag.getRecordFromIndex(currentFunction).callees) + { + if (depths[calleeIndex] == currentDepth - 1) + { + currentDepth--; + nextFunction = calleeIndex; + } + } + + currentFunction = nextFunction; + } + + return false; + } + } + + return true; +} + +bool TCompiler::tagUsedFunctions() +{ + // Search from main, starting from the end of the DAG as it usually is the root. + for (size_t i = mCallDag.size(); i-- > 0;) + { + if (mCallDag.getRecordFromIndex(i).name == "main(") + { + internalTagUsedFunction(i); + return true; + } + } + + infoSink.info.prefix(EPrefixError); + infoSink.info << "Missing main()\n"; + return false; +} + +void TCompiler::internalTagUsedFunction(size_t index) +{ + if (functionMetadata[index].used) + { + return; + } + + functionMetadata[index].used = true; + + for (int calleeIndex : mCallDag.getRecordFromIndex(index).callees) + { + internalTagUsedFunction(calleeIndex); + } +} + +// A predicate for the stl that returns if a top-level node is unused +class TCompiler::UnusedPredicate +{ + public: + UnusedPredicate(const CallDAG *callDag, const std::vector<FunctionMetadata> *metadatas) + : mCallDag(callDag), mMetadatas(metadatas) + { + } + + bool operator ()(TIntermNode *node) + { + const TIntermAggregate *asAggregate = node->getAsAggregate(); + const TIntermFunctionDefinition *asFunction = node->getAsFunctionDefinition(); + + const TFunctionSymbolInfo *functionInfo = nullptr; + + if (asFunction) + { + functionInfo = asFunction->getFunctionSymbolInfo(); + } + else if (asAggregate) + { + if (asAggregate->getOp() == EOpPrototype) + { + functionInfo = asAggregate->getFunctionSymbolInfo(); + } + } + if (functionInfo == nullptr) + { + return false; + } + + size_t callDagIndex = mCallDag->findIndex(functionInfo); + if (callDagIndex == CallDAG::InvalidIndex) + { + // This happens only for unimplemented prototypes which are thus unused + ASSERT(asAggregate && asAggregate->getOp() == EOpPrototype); + return true; + } + + ASSERT(callDagIndex < mMetadatas->size()); + return !(*mMetadatas)[callDagIndex].used; + } + + private: + const CallDAG *mCallDag; + const std::vector<FunctionMetadata> *mMetadatas; +}; + +bool TCompiler::pruneUnusedFunctions(TIntermBlock *root) +{ + UnusedPredicate isUnused(&mCallDag, &functionMetadata); + TIntermSequence *sequence = root->getSequence(); + + if (!sequence->empty()) + { + sequence->erase(std::remove_if(sequence->begin(), sequence->end(), isUnused), sequence->end()); + } + + return true; +} + +bool TCompiler::validateOutputs(TIntermNode* root) +{ + ValidateOutputs validateOutputs(getExtensionBehavior(), compileResources.MaxDrawBuffers); + root->traverse(&validateOutputs); + return (validateOutputs.validateAndCountErrors(infoSink.info) == 0); +} + +bool TCompiler::validateLimitations(TIntermNode* root) +{ + ValidateLimitations validate(shaderType, &infoSink.info); + root->traverse(&validate); + return validate.numErrors() == 0; +} + +bool TCompiler::limitExpressionComplexity(TIntermNode* root) +{ + TMaxDepthTraverser traverser(maxExpressionComplexity + 1); + root->traverse(&traverser); + + if (traverser.getMaxDepth() > maxExpressionComplexity) + { + infoSink.info << "Expression too complex."; + return false; + } + + if (!ValidateMaxParameters::validate(root, maxFunctionParameters)) + { + infoSink.info << "Function has too many parameters."; + return false; + } + + return true; +} + +void TCompiler::collectVariables(TIntermNode* root) +{ + if (!variablesCollected) + { + sh::CollectVariables collect(&attributes, &outputVariables, &uniforms, &varyings, + &interfaceBlocks, hashFunction, symbolTable, + extensionBehavior); + root->traverse(&collect); + + // This is for enforcePackingRestriction(). + sh::ExpandUniforms(uniforms, &expandedUniforms); + variablesCollected = true; + } +} + +bool TCompiler::shouldCollectVariables(ShCompileOptions compileOptions) +{ + return (compileOptions & SH_VARIABLES) != 0; +} + +bool TCompiler::wereVariablesCollected() const +{ + return variablesCollected; +} + +bool TCompiler::enforcePackingRestrictions() +{ + VariablePacker packer; + return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, expandedUniforms); +} + +void TCompiler::initializeGLPosition(TIntermNode* root) +{ + InitVariableList list; + sh::ShaderVariable var(GL_FLOAT_VEC4, 0); + var.name = "gl_Position"; + list.push_back(var); + InitializeVariables(root, list, symbolTable); +} + +void TCompiler::useAllMembersInUnusedStandardAndSharedBlocks(TIntermNode *root) +{ + sh::InterfaceBlockList list; + + for (auto block : interfaceBlocks) + { + if (!block.staticUse && + (block.layout == sh::BLOCKLAYOUT_STANDARD || block.layout == sh::BLOCKLAYOUT_SHARED)) + { + list.push_back(block); + } + } + + sh::UseInterfaceBlockFields(root, list, symbolTable); +} + +void TCompiler::initializeOutputVariables(TIntermNode *root) +{ + InitVariableList list; + if (shaderType == GL_VERTEX_SHADER) + { + for (auto var : varyings) + { + list.push_back(var); + } + } + else + { + ASSERT(shaderType == GL_FRAGMENT_SHADER); + for (auto var : outputVariables) + { + list.push_back(var); + } + } + InitializeVariables(root, list, symbolTable); +} + +const TExtensionBehavior& TCompiler::getExtensionBehavior() const +{ + return extensionBehavior; +} + +const char *TCompiler::getSourcePath() const +{ + return mSourcePath; +} + +const ShBuiltInResources& TCompiler::getResources() const +{ + return compileResources; +} + +const ArrayBoundsClamper& TCompiler::getArrayBoundsClamper() const +{ + return arrayBoundsClamper; +} + +ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const +{ + return clampingStrategy; +} + +const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const +{ + return builtInFunctionEmulator; +} + +void TCompiler::writePragma(ShCompileOptions compileOptions) +{ + if (!(compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL)) + { + TInfoSinkBase &sink = infoSink.obj; + if (mPragma.stdgl.invariantAll) + sink << "#pragma STDGL invariant(all)\n"; + } +} + +bool TCompiler::isVaryingDefined(const char *varyingName) +{ + ASSERT(variablesCollected); + for (size_t ii = 0; ii < varyings.size(); ++ii) + { + if (varyings[ii].name == varyingName) + { + return true; + } + } + + return false; +} + +} // namespace sh |