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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/common/Float16ToFloat32.py | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/common/Float16ToFloat32.py')
-rwxr-xr-x | gfx/angle/src/common/Float16ToFloat32.py | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/gfx/angle/src/common/Float16ToFloat32.py b/gfx/angle/src/common/Float16ToFloat32.py new file mode 100755 index 000000000..7705f7b61 --- /dev/null +++ b/gfx/angle/src/common/Float16ToFloat32.py @@ -0,0 +1,80 @@ +# Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +# Use of this source code is governed by a BSD-style license that can be +# found in the LICENSE file. +# + +# This script generates a function that converts 16-bit precision floating +# point numbers to 32-bit. +# It is based on ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf. + +#include "common/mathutil.h" + +def convertMantissa(i): + if i == 0: + return 0 + elif i < 1024: + m = i << 13 + e = 0 + while not (m & 0x00800000): + e -= 0x00800000 + m = m << 1 + m &= ~0x00800000 + e += 0x38800000 + return m | e + else: + return 0x38000000 + ((i - 1024) << 13) + +def convertExponent(i): + if i == 0: + return 0 + elif i in range(1, 31): + return i << 23 + elif i == 31: + return 0x47800000 + elif i == 32: + return 0x80000000 + elif i in range(33, 63): + return 0x80000000 + ((i - 32) << 23) + else: + return 0xC7800000 + +def convertOffset(i): + if i == 0 or i == 32: + return 0 + else: + return 1024 + +print """// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// This file is automatically generated. + +namespace gl +{ +""" + +print "const static unsigned g_mantissa[2048] = {" +for i in range(0, 2048): + print " %#010x," % convertMantissa(i) +print "};\n" + +print "const static unsigned g_exponent[64] = {" +for i in range(0, 64): + print " %#010x," % convertExponent(i) +print "};\n" + +print "const static unsigned g_offset[64] = {" +for i in range(0, 64): + print " %#010x," % convertOffset(i) +print "};\n" + +print """float float16ToFloat32(unsigned short h) +{ + unsigned i32 = g_mantissa[g_offset[h >> 10] + (h & 0x3ff)] + g_exponent[h >> 10]; + return bitCast<float>(i32); +} +} +""" |