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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/2d/SourceSurfaceD2D1.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/2d/SourceSurfaceD2D1.cpp')
-rw-r--r-- | gfx/2d/SourceSurfaceD2D1.cpp | 241 |
1 files changed, 241 insertions, 0 deletions
diff --git a/gfx/2d/SourceSurfaceD2D1.cpp b/gfx/2d/SourceSurfaceD2D1.cpp new file mode 100644 index 000000000..92b2e4d1d --- /dev/null +++ b/gfx/2d/SourceSurfaceD2D1.cpp @@ -0,0 +1,241 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "SourceSurfaceD2D1.h" +#include "DrawTargetD2D1.h" +#include "Tools.h" + +namespace mozilla { +namespace gfx { + +SourceSurfaceD2D1::SourceSurfaceD2D1(ID2D1Image *aImage, ID2D1DeviceContext *aDC, + SurfaceFormat aFormat, const IntSize &aSize, + DrawTargetD2D1 *aDT) + : mImage(aImage) + , mDC(aDC) + , mDevice(Factory::GetD2D1Device()) + , mDrawTarget(aDT) +{ + aImage->QueryInterface((ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap)); + + mFormat = aFormat; + mSize = aSize; +} + +SourceSurfaceD2D1::~SourceSurfaceD2D1() +{ +} + +bool +SourceSurfaceD2D1::IsValid() const +{ + return mDevice == Factory::GetD2D1Device(); +} + +already_AddRefed<DataSourceSurface> +SourceSurfaceD2D1::GetDataSurface() +{ + HRESULT hr; + + if (!EnsureRealizedBitmap()) { + gfxCriticalError() << "Failed to realize a bitmap, device " << hexa(mDevice); + return nullptr; + } + + RefPtr<ID2D1Bitmap1> softwareBitmap; + D2D1_BITMAP_PROPERTIES1 props; + props.dpiX = 96; + props.dpiY = 96; + props.pixelFormat = D2DPixelFormat(mFormat); + props.colorContext = nullptr; + props.bitmapOptions = D2D1_BITMAP_OPTIONS_CANNOT_DRAW | + D2D1_BITMAP_OPTIONS_CPU_READ; + hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)getter_AddRefs(softwareBitmap)); + + if (FAILED(hr)) { + gfxCriticalError() << "Failed to create software bitmap: " << mSize << " Code: " << hexa(hr); + return nullptr; + } + + D2D1_POINT_2U point = D2D1::Point2U(0, 0); + D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height); + + hr = softwareBitmap->CopyFromBitmap(&point, mRealizedBitmap, &rect); + + if (FAILED(hr)) { + gfxWarning() << "Failed to readback into software bitmap. Code: " << hexa(hr); + return nullptr; + } + + return MakeAndAddRef<DataSourceSurfaceD2D1>(softwareBitmap, mFormat); +} + +bool +SourceSurfaceD2D1::EnsureRealizedBitmap() +{ + if (mRealizedBitmap) { + return true; + } + + // Why aren't we using mDevice here or anywhere else? + ID2D1Device* device = Factory::GetD2D1Device(); + if (!device) { + return false; + } + + RefPtr<ID2D1DeviceContext> dc; + device->CreateDeviceContext(D2D1_DEVICE_CONTEXT_OPTIONS_NONE, getter_AddRefs(dc)); + + D2D1_BITMAP_PROPERTIES1 props; + props.dpiX = 96; + props.dpiY = 96; + props.pixelFormat = D2DPixelFormat(mFormat); + props.colorContext = nullptr; + props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET; + dc->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap)); + + dc->SetTarget(mRealizedBitmap); + + dc->BeginDraw(); + dc->DrawImage(mImage); + dc->EndDraw(); + + return true; +} + +void +SourceSurfaceD2D1::DrawTargetWillChange() +{ + // At this point in time this should always be true here. + MOZ_ASSERT(mRealizedBitmap); + + RefPtr<ID2D1Bitmap1> oldBitmap = mRealizedBitmap; + + D2D1_BITMAP_PROPERTIES1 props; + props.dpiX = 96; + props.dpiY = 96; + props.pixelFormat = D2DPixelFormat(mFormat); + props.colorContext = nullptr; + props.bitmapOptions = D2D1_BITMAP_OPTIONS_TARGET; + HRESULT hr = mDC->CreateBitmap(D2DIntSize(mSize), nullptr, 0, props, (ID2D1Bitmap1**)getter_AddRefs(mRealizedBitmap)); + + if (FAILED(hr)) { + gfxCriticalError() << "Failed to create bitmap to make DrawTarget copy. Size: " << mSize << " Code: " << hexa(hr); + MarkIndependent(); + return; + } + + D2D1_POINT_2U point = D2D1::Point2U(0, 0); + D2D1_RECT_U rect = D2D1::RectU(0, 0, mSize.width, mSize.height); + mRealizedBitmap->CopyFromBitmap(&point, oldBitmap, &rect); + mImage = mRealizedBitmap; + + DrawTargetD2D1::mVRAMUsageSS += mSize.width * mSize.height * BytesPerPixel(mFormat); + + // We now no longer depend on the source surface content remaining the same. + MarkIndependent(); +} + +void +SourceSurfaceD2D1::MarkIndependent() +{ + if (mDrawTarget) { + MOZ_ASSERT(mDrawTarget->mSnapshot == this); + mDrawTarget->mSnapshot = nullptr; + mDrawTarget = nullptr; + } +} + +DataSourceSurfaceD2D1::DataSourceSurfaceD2D1(ID2D1Bitmap1 *aMappableBitmap, SurfaceFormat aFormat) + : mBitmap(aMappableBitmap) + , mFormat(aFormat) + , mMapped(false) +{ +} + +DataSourceSurfaceD2D1::~DataSourceSurfaceD2D1() +{ + if (mMapped) { + mBitmap->Unmap(); + } +} + +IntSize +DataSourceSurfaceD2D1::GetSize() const +{ + D2D1_SIZE_F size = mBitmap->GetSize(); + + return IntSize(int32_t(size.width), int32_t(size.height)); +} + +uint8_t* +DataSourceSurfaceD2D1::GetData() +{ + EnsureMapped(); + + return mMap.bits; +} + +bool +DataSourceSurfaceD2D1::Map(MapType aMapType, MappedSurface *aMappedSurface) +{ + // DataSourceSurfaces used with the new Map API should not be used with GetData!! + MOZ_ASSERT(!mMapped); + MOZ_ASSERT(!mIsMapped); + + D2D1_MAP_OPTIONS options; + if (aMapType == MapType::READ) { + options = D2D1_MAP_OPTIONS_READ; + } else { + gfxWarning() << "Attempt to map D2D1 DrawTarget for writing."; + return false; + } + + D2D1_MAPPED_RECT map; + if (FAILED(mBitmap->Map(D2D1_MAP_OPTIONS_READ, &map))) { + gfxCriticalError() << "Failed to map bitmap (M)."; + return false; + } + aMappedSurface->mData = map.bits; + aMappedSurface->mStride = map.pitch; + + mIsMapped = !!aMappedSurface->mData; + return mIsMapped; +} + +void +DataSourceSurfaceD2D1::Unmap() +{ + MOZ_ASSERT(mIsMapped); + + mIsMapped = false; + mBitmap->Unmap(); +} + +int32_t +DataSourceSurfaceD2D1::Stride() +{ + EnsureMapped(); + + return mMap.pitch; +} + +void +DataSourceSurfaceD2D1::EnsureMapped() +{ + // Do not use GetData() after having used Map! + MOZ_ASSERT(!mIsMapped); + if (mMapped) { + return; + } + if (FAILED(mBitmap->Map(D2D1_MAP_OPTIONS_READ, &mMap))) { + gfxCriticalError() << "Failed to map bitmap (EM)."; + return; + } + mMapped = true; +} + +} +} |