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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/2d/DrawTargetSkia.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/2d/DrawTargetSkia.cpp')
-rw-r--r-- | gfx/2d/DrawTargetSkia.cpp | 2135 |
1 files changed, 2135 insertions, 0 deletions
diff --git a/gfx/2d/DrawTargetSkia.cpp b/gfx/2d/DrawTargetSkia.cpp new file mode 100644 index 000000000..9eaac5674 --- /dev/null +++ b/gfx/2d/DrawTargetSkia.cpp @@ -0,0 +1,2135 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "DrawTargetSkia.h" +#include "SourceSurfaceSkia.h" +#include "ScaledFontBase.h" +#include "ScaledFontCairo.h" +#include "skia/include/core/SkBitmapDevice.h" +#include "FilterNodeSoftware.h" +#include "HelpersSkia.h" + +#include "mozilla/ArrayUtils.h" + +#include "skia/include/core/SkSurface.h" +#include "skia/include/core/SkTypeface.h" +#include "skia/include/effects/SkGradientShader.h" +#include "skia/include/core/SkColorFilter.h" +#include "skia/include/effects/SkBlurImageFilter.h" +#include "skia/include/effects/SkLayerRasterizer.h" +#include "skia/src/core/SkSpecialImage.h" +#include "Blur.h" +#include "Logging.h" +#include "Tools.h" +#include "DataSurfaceHelpers.h" +#include <algorithm> + +#ifdef USE_SKIA_GPU +#include "GLDefs.h" +#include "skia/include/gpu/SkGr.h" +#include "skia/include/gpu/GrContext.h" +#include "skia/include/gpu/GrDrawContext.h" +#include "skia/include/gpu/gl/GrGLInterface.h" +#include "skia/src/image/SkImage_Gpu.h" +#endif + +#ifdef MOZ_WIDGET_COCOA +#include "BorrowedContext.h" +#include <ApplicationServices/ApplicationServices.h> +#include "mozilla/Vector.h" +#include "ScaledFontMac.h" +#include "CGTextDrawing.h" +#endif + +#ifdef XP_WIN +#include "ScaledFontDWrite.h" +#endif + +namespace mozilla { +namespace gfx { + +class GradientStopsSkia : public GradientStops +{ +public: + MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(GradientStopsSkia) + GradientStopsSkia(const std::vector<GradientStop>& aStops, uint32_t aNumStops, ExtendMode aExtendMode) + : mCount(aNumStops) + , mExtendMode(aExtendMode) + { + if (mCount == 0) { + return; + } + + // Skia gradients always require a stop at 0.0 and 1.0, insert these if + // we don't have them. + uint32_t shift = 0; + if (aStops[0].offset != 0) { + mCount++; + shift = 1; + } + if (aStops[aNumStops-1].offset != 1) { + mCount++; + } + mColors.resize(mCount); + mPositions.resize(mCount); + if (aStops[0].offset != 0) { + mColors[0] = ColorToSkColor(aStops[0].color, 1.0); + mPositions[0] = 0; + } + for (uint32_t i = 0; i < aNumStops; i++) { + mColors[i + shift] = ColorToSkColor(aStops[i].color, 1.0); + mPositions[i + shift] = SkFloatToScalar(aStops[i].offset); + } + if (aStops[aNumStops-1].offset != 1) { + mColors[mCount-1] = ColorToSkColor(aStops[aNumStops-1].color, 1.0); + mPositions[mCount-1] = SK_Scalar1; + } + } + + BackendType GetBackendType() const { return BackendType::SKIA; } + + std::vector<SkColor> mColors; + std::vector<SkScalar> mPositions; + int mCount; + ExtendMode mExtendMode; +}; + +/** + * When constructing a temporary SkImage via GetSkImageForSurface, we may also + * have to construct a temporary DataSourceSurface, which must live as long as + * the SkImage. We attach this temporary surface to the image's pixelref, so + * that it can be released once the pixelref is freed. + */ +static void +ReleaseTemporarySurface(const void* aPixels, void* aContext) +{ + DataSourceSurface* surf = static_cast<DataSourceSurface*>(aContext); + if (surf) { + surf->Release(); + } +} + +#ifdef IS_BIG_ENDIAN +static const int kARGBAlphaOffset = 0; +#else +static const int kARGBAlphaOffset = 3; +#endif + +static void +WriteRGBXFormat(uint8_t* aData, const IntSize &aSize, + const int32_t aStride, SurfaceFormat aFormat) +{ + if (aFormat != SurfaceFormat::B8G8R8X8 || aSize.IsEmpty()) { + return; + } + + int height = aSize.height; + int width = aSize.width * 4; + + for (int row = 0; row < height; ++row) { + for (int column = 0; column < width; column += 4) { + aData[column + kARGBAlphaOffset] = 0xFF; + } + aData += aStride; + } + + return; +} + +#ifdef DEBUG +static bool +VerifyRGBXFormat(uint8_t* aData, const IntSize &aSize, const int32_t aStride, SurfaceFormat aFormat) +{ + if (aFormat != SurfaceFormat::B8G8R8X8 || aSize.IsEmpty()) { + return true; + } + // We should've initialized the data to be opaque already + // On debug builds, verify that this is actually true. + int height = aSize.height; + int width = aSize.width * 4; + + for (int row = 0; row < height; ++row) { + for (int column = 0; column < width; column += 4) { + if (aData[column + kARGBAlphaOffset] != 0xFF) { + gfxCriticalError() << "RGBX pixel at (" << column << "," << row << ") in " + << width << "x" << height << " surface is not opaque: " + << int(aData[column]) << "," + << int(aData[column+1]) << "," + << int(aData[column+2]) << "," + << int(aData[column+3]); + } + } + aData += aStride; + } + + return true; +} + +// Since checking every pixel is expensive, this only checks the four corners and center +// of a surface that their alpha value is 0xFF. +static bool +VerifyRGBXCorners(uint8_t* aData, const IntSize &aSize, const int32_t aStride, SurfaceFormat aFormat) +{ + if (aFormat != SurfaceFormat::B8G8R8X8 || aSize.IsEmpty()) { + return true; + } + + int height = aSize.height; + int width = aSize.width; + const int pixelSize = 4; + const int strideDiff = aStride - (width * pixelSize); + MOZ_ASSERT(width * pixelSize <= aStride); + + const int topLeft = 0; + const int topRight = width * pixelSize - pixelSize; + const int bottomRight = aStride * height - strideDiff - pixelSize; + const int bottomLeft = aStride * height - aStride; + + // Lastly the center pixel + int middleRowHeight = height / 2; + int middleRowWidth = (width / 2) * pixelSize; + const int middle = aStride * middleRowHeight + middleRowWidth; + + const int offsets[] = { topLeft, topRight, bottomRight, bottomLeft, middle }; + for (size_t i = 0; i < MOZ_ARRAY_LENGTH(offsets); i++) { + int offset = offsets[i]; + if (aData[offset + kARGBAlphaOffset] != 0xFF) { + int row = offset / aStride; + int column = (offset % aStride) / pixelSize; + gfxCriticalError() << "RGBX corner pixel at (" << column << "," << row << ") in " + << width << "x" << height << " surface is not opaque: " + << int(aData[offset]) << "," + << int(aData[offset+1]) << "," + << int(aData[offset+2]) << "," + << int(aData[offset+3]); + } + } + + return true; +} +#endif + +static sk_sp<SkImage> +GetSkImageForSurface(SourceSurface* aSurface) +{ + if (!aSurface) { + gfxDebug() << "Creating null Skia image from null SourceSurface"; + return nullptr; + } + + if (aSurface->GetType() == SurfaceType::SKIA) { + return static_cast<SourceSurfaceSkia*>(aSurface)->GetImage(); + } + + DataSourceSurface* surf = aSurface->GetDataSurface().take(); + if (!surf) { + gfxWarning() << "Failed getting DataSourceSurface for Skia image"; + return nullptr; + } + + SkPixmap pixmap(MakeSkiaImageInfo(surf->GetSize(), surf->GetFormat()), + surf->GetData(), surf->Stride()); + sk_sp<SkImage> image = SkImage::MakeFromRaster(pixmap, ReleaseTemporarySurface, surf); + if (!image) { + ReleaseTemporarySurface(nullptr, surf); + gfxDebug() << "Failed making Skia raster image for temporary surface"; + } + + // Skia doesn't support RGBX surfaces so ensure that the alpha value is opaque white. + MOZ_ASSERT(VerifyRGBXCorners(surf->GetData(), surf->GetSize(), + surf->Stride(), surf->GetFormat())); + return image; +} + +DrawTargetSkia::DrawTargetSkia() + : mSnapshot(nullptr) +#ifdef MOZ_WIDGET_COCOA + , mCG(nullptr) + , mColorSpace(nullptr) + , mCanvasData(nullptr) + , mCGSize(0, 0) +#endif +{ +} + +DrawTargetSkia::~DrawTargetSkia() +{ +#ifdef MOZ_WIDGET_COCOA + if (mCG) { + CGContextRelease(mCG); + mCG = nullptr; + } + + if (mColorSpace) { + CGColorSpaceRelease(mColorSpace); + mColorSpace = nullptr; + } +#endif +} + +already_AddRefed<SourceSurface> +DrawTargetSkia::Snapshot() +{ + RefPtr<SourceSurfaceSkia> snapshot = mSnapshot; + if (mSurface && !snapshot) { + snapshot = new SourceSurfaceSkia(); + sk_sp<SkImage> image; + // If the surface is raster, making a snapshot may trigger a pixel copy. + // Instead, try to directly make a raster image referencing the surface pixels. + SkPixmap pixmap; + if (mSurface->peekPixels(&pixmap)) { + image = SkImage::MakeFromRaster(pixmap, nullptr, nullptr); + } else { + image = mSurface->makeImageSnapshot(SkBudgeted::kNo); + } + if (!snapshot->InitFromImage(image, mFormat, this)) { + return nullptr; + } + mSnapshot = snapshot; + } + + return snapshot.forget(); +} + +bool +DrawTargetSkia::LockBits(uint8_t** aData, IntSize* aSize, + int32_t* aStride, SurfaceFormat* aFormat, + IntPoint* aOrigin) +{ + // Ensure the layer is at the origin if required. + SkIPoint origin = mCanvas->getTopDevice()->getOrigin(); + if (!aOrigin && !origin.isZero()) { + return false; + } + + /* Test if the canvas' device has accessible pixels first, as actually + * accessing the pixels may trigger side-effects, even if it fails. + */ + if (!mCanvas->peekPixels(nullptr)) { + return false; + } + + SkImageInfo info; + size_t rowBytes; + void* pixels = mCanvas->accessTopLayerPixels(&info, &rowBytes); + if (!pixels) { + return false; + } + + MarkChanged(); + + *aData = reinterpret_cast<uint8_t*>(pixels); + *aSize = IntSize(info.width(), info.height()); + *aStride = int32_t(rowBytes); + *aFormat = SkiaColorTypeToGfxFormat(info.colorType(), info.alphaType()); + if (aOrigin) { + *aOrigin = IntPoint(origin.x(), origin.y()); + } + return true; +} + +void +DrawTargetSkia::ReleaseBits(uint8_t* aData) +{ +} + +static void +ReleaseImage(const void* aPixels, void* aContext) +{ + SkImage* image = static_cast<SkImage*>(aContext); + SkSafeUnref(image); +} + +static sk_sp<SkImage> +ExtractSubset(sk_sp<SkImage> aImage, const IntRect& aRect) +{ + SkIRect subsetRect = IntRectToSkIRect(aRect); + if (aImage->bounds() == subsetRect) { + return aImage; + } + // makeSubset is slow, so prefer to use SkPixmap::extractSubset where possible. + SkPixmap pixmap, subsetPixmap; + if (aImage->peekPixels(&pixmap) && + pixmap.extractSubset(&subsetPixmap, subsetRect)) { + // Release the original image reference so only the subset image keeps it alive. + return SkImage::MakeFromRaster(subsetPixmap, ReleaseImage, aImage.release()); + } + return aImage->makeSubset(subsetRect); +} + +static inline bool +SkImageIsMask(const sk_sp<SkImage>& aImage) +{ + SkPixmap pixmap; + if (aImage->peekPixels(&pixmap)) { + return pixmap.colorType() == kAlpha_8_SkColorType; +#ifdef USE_SKIA_GPU + } else if (GrTexture* tex = aImage->getTexture()) { + return GrPixelConfigIsAlphaOnly(tex->config()); +#endif + } else { + return false; + } +} + +static bool +ExtractAlphaBitmap(sk_sp<SkImage> aImage, SkBitmap* aResultBitmap) +{ + SkImageInfo info = SkImageInfo::MakeA8(aImage->width(), aImage->height()); + SkBitmap bitmap; + if (!bitmap.tryAllocPixels(info, SkAlign4(info.minRowBytes())) || + !aImage->readPixels(bitmap.info(), bitmap.getPixels(), bitmap.rowBytes(), 0, 0)) { + gfxWarning() << "Failed reading alpha pixels for Skia bitmap"; + return false; + } + + *aResultBitmap = bitmap; + return true; +} + +static sk_sp<SkImage> +ExtractAlphaForSurface(SourceSurface* aSurface) +{ + sk_sp<SkImage> image = GetSkImageForSurface(aSurface); + if (!image) { + return nullptr; + } + if (SkImageIsMask(image)) { + return image; + } + + SkBitmap bitmap; + if (!ExtractAlphaBitmap(image, &bitmap)) { + return nullptr; + } + + // Mark the bitmap immutable so that it will be shared rather than copied. + bitmap.setImmutable(); + return SkImage::MakeFromBitmap(bitmap); +} + +static void +SetPaintPattern(SkPaint& aPaint, const Pattern& aPattern, Float aAlpha = 1.0, Point aOffset = Point(0, 0)) +{ + switch (aPattern.GetType()) { + case PatternType::COLOR: { + Color color = static_cast<const ColorPattern&>(aPattern).mColor; + aPaint.setColor(ColorToSkColor(color, aAlpha)); + break; + } + case PatternType::LINEAR_GRADIENT: { + const LinearGradientPattern& pat = static_cast<const LinearGradientPattern&>(aPattern); + GradientStopsSkia *stops = static_cast<GradientStopsSkia*>(pat.mStops.get()); + if (!stops || stops->mCount < 2 || + !pat.mBegin.IsFinite() || !pat.mEnd.IsFinite()) { + aPaint.setColor(SK_ColorTRANSPARENT); + } else { + SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH); + SkPoint points[2]; + points[0] = SkPoint::Make(SkFloatToScalar(pat.mBegin.x), SkFloatToScalar(pat.mBegin.y)); + points[1] = SkPoint::Make(SkFloatToScalar(pat.mEnd.x), SkFloatToScalar(pat.mEnd.y)); + + SkMatrix mat; + GfxMatrixToSkiaMatrix(pat.mMatrix, mat); + mat.postTranslate(SkFloatToScalar(aOffset.x), SkFloatToScalar(aOffset.y)); + sk_sp<SkShader> shader = SkGradientShader::MakeLinear(points, + &stops->mColors.front(), + &stops->mPositions.front(), + stops->mCount, + mode, 0, &mat); + aPaint.setShader(shader); + } + break; + } + case PatternType::RADIAL_GRADIENT: { + const RadialGradientPattern& pat = static_cast<const RadialGradientPattern&>(aPattern); + GradientStopsSkia *stops = static_cast<GradientStopsSkia*>(pat.mStops.get()); + if (!stops || stops->mCount < 2 || + !pat.mCenter1.IsFinite() || !IsFinite(pat.mRadius1) || + !pat.mCenter2.IsFinite() || !IsFinite(pat.mRadius2)) { + aPaint.setColor(SK_ColorTRANSPARENT); + } else { + SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode, Axis::BOTH); + SkPoint points[2]; + points[0] = SkPoint::Make(SkFloatToScalar(pat.mCenter1.x), SkFloatToScalar(pat.mCenter1.y)); + points[1] = SkPoint::Make(SkFloatToScalar(pat.mCenter2.x), SkFloatToScalar(pat.mCenter2.y)); + + SkMatrix mat; + GfxMatrixToSkiaMatrix(pat.mMatrix, mat); + mat.postTranslate(SkFloatToScalar(aOffset.x), SkFloatToScalar(aOffset.y)); + sk_sp<SkShader> shader = SkGradientShader::MakeTwoPointConical(points[0], + SkFloatToScalar(pat.mRadius1), + points[1], + SkFloatToScalar(pat.mRadius2), + &stops->mColors.front(), + &stops->mPositions.front(), + stops->mCount, + mode, 0, &mat); + aPaint.setShader(shader); + } + break; + } + case PatternType::SURFACE: { + const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern); + sk_sp<SkImage> image = GetSkImageForSurface(pat.mSurface); + if (!image) { + aPaint.setColor(SK_ColorTRANSPARENT); + break; + } + + SkMatrix mat; + GfxMatrixToSkiaMatrix(pat.mMatrix, mat); + mat.postTranslate(SkFloatToScalar(aOffset.x), SkFloatToScalar(aOffset.y)); + + if (!pat.mSamplingRect.IsEmpty()) { + image = ExtractSubset(image, pat.mSamplingRect); + mat.preTranslate(pat.mSamplingRect.x, pat.mSamplingRect.y); + } + + SkShader::TileMode xTileMode = ExtendModeToTileMode(pat.mExtendMode, Axis::X_AXIS); + SkShader::TileMode yTileMode = ExtendModeToTileMode(pat.mExtendMode, Axis::Y_AXIS); + + aPaint.setShader(image->makeShader(xTileMode, yTileMode, &mat)); + + if (pat.mSamplingFilter == SamplingFilter::POINT) { + aPaint.setFilterQuality(kNone_SkFilterQuality); + } + break; + } + } +} + +static inline Rect +GetClipBounds(SkCanvas *aCanvas) +{ + // Use a manually transformed getClipDeviceBounds instead of + // getClipBounds because getClipBounds inflates the the bounds + // by a pixel in each direction to compensate for antialiasing. + SkIRect deviceBounds; + if (!aCanvas->getClipDeviceBounds(&deviceBounds)) { + return Rect(); + } + SkMatrix inverseCTM; + if (!aCanvas->getTotalMatrix().invert(&inverseCTM)) { + return Rect(); + } + SkRect localBounds; + inverseCTM.mapRect(&localBounds, SkRect::Make(deviceBounds)); + return SkRectToRect(localBounds); +} + +struct AutoPaintSetup { + AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Pattern& aPattern, const Rect* aMaskBounds = nullptr, Point aOffset = Point(0, 0)) + : mNeedsRestore(false), mAlpha(1.0) + { + Init(aCanvas, aOptions, aMaskBounds, false); + SetPaintPattern(mPaint, aPattern, mAlpha, aOffset); + } + + AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds = nullptr, bool aForceGroup = false) + : mNeedsRestore(false), mAlpha(1.0) + { + Init(aCanvas, aOptions, aMaskBounds, aForceGroup); + } + + ~AutoPaintSetup() + { + if (mNeedsRestore) { + mCanvas->restore(); + } + } + + void Init(SkCanvas *aCanvas, const DrawOptions& aOptions, const Rect* aMaskBounds, bool aForceGroup) + { + mPaint.setBlendMode(GfxOpToSkiaOp(aOptions.mCompositionOp)); + mCanvas = aCanvas; + + //TODO: Can we set greyscale somehow? + if (aOptions.mAntialiasMode != AntialiasMode::NONE) { + mPaint.setAntiAlias(true); + } else { + mPaint.setAntiAlias(false); + } + + bool needsGroup = aForceGroup || + (!IsOperatorBoundByMask(aOptions.mCompositionOp) && + (!aMaskBounds || !aMaskBounds->Contains(GetClipBounds(aCanvas)))); + + // TODO: We could skip the temporary for operator_source and just + // clear the clip rect. The other operators would be harder + // but could be worth it to skip pushing a group. + if (needsGroup) { + mPaint.setBlendMode(SkBlendMode::kSrcOver); + SkPaint temp; + temp.setBlendMode(GfxOpToSkiaOp(aOptions.mCompositionOp)); + temp.setAlpha(ColorFloatToByte(aOptions.mAlpha)); + //TODO: Get a rect here + mCanvas->saveLayer(nullptr, &temp); + mNeedsRestore = true; + } else { + mPaint.setAlpha(ColorFloatToByte(aOptions.mAlpha)); + mAlpha = aOptions.mAlpha; + } + mPaint.setFilterQuality(kLow_SkFilterQuality); + } + + // TODO: Maybe add an operator overload to access this easier? + SkPaint mPaint; + bool mNeedsRestore; + SkCanvas* mCanvas; + Float mAlpha; +}; + +void +DrawTargetSkia::Flush() +{ + mCanvas->flush(); +} + +void +DrawTargetSkia::DrawSurface(SourceSurface *aSurface, + const Rect &aDest, + const Rect &aSource, + const DrawSurfaceOptions &aSurfOptions, + const DrawOptions &aOptions) +{ + if (aSource.IsEmpty()) { + return; + } + + MarkChanged(); + + sk_sp<SkImage> image = GetSkImageForSurface(aSurface); + if (!image) { + return; + } + + SkRect destRect = RectToSkRect(aDest); + SkRect sourceRect = RectToSkRect(aSource); + bool forceGroup = SkImageIsMask(image) && + aOptions.mCompositionOp != CompositionOp::OP_OVER; + + AutoPaintSetup paint(mCanvas.get(), aOptions, &aDest, forceGroup); + if (aSurfOptions.mSamplingFilter == SamplingFilter::POINT) { + paint.mPaint.setFilterQuality(kNone_SkFilterQuality); + } + + mCanvas->drawImageRect(image, sourceRect, destRect, &paint.mPaint); +} + +DrawTargetType +DrawTargetSkia::GetType() const +{ +#ifdef USE_SKIA_GPU + if (mGrContext) { + return DrawTargetType::HARDWARE_RASTER; + } +#endif + return DrawTargetType::SOFTWARE_RASTER; +} + +void +DrawTargetSkia::DrawFilter(FilterNode *aNode, + const Rect &aSourceRect, + const Point &aDestPoint, + const DrawOptions &aOptions) +{ + FilterNodeSoftware* filter = static_cast<FilterNodeSoftware*>(aNode); + filter->Draw(this, aSourceRect, aDestPoint, aOptions); +} + +void +DrawTargetSkia::DrawSurfaceWithShadow(SourceSurface *aSurface, + const Point &aDest, + const Color &aColor, + const Point &aOffset, + Float aSigma, + CompositionOp aOperator) +{ + if (aSurface->GetSize().IsEmpty()) { + return; + } + + MarkChanged(); + + sk_sp<SkImage> image = GetSkImageForSurface(aSurface); + if (!image) { + return; + } + + mCanvas->save(); + mCanvas->resetMatrix(); + + SkPaint paint; + paint.setBlendMode(GfxOpToSkiaOp(aOperator)); + + // bug 1201272 + // We can't use the SkDropShadowImageFilter here because it applies the xfer + // mode first to render the bitmap to a temporary layer, and then implicitly + // uses src-over to composite the resulting shadow. + // The canvas spec, however, states that the composite op must be used to + // composite the resulting shadow, so we must instead use a SkBlurImageFilter + // to blur the image ourselves. + + SkPaint shadowPaint; + shadowPaint.setBlendMode(GfxOpToSkiaOp(aOperator)); + + auto shadowDest = IntPoint::Round(aDest + aOffset); + + SkBitmap blurMask; + if (!UsingSkiaGPU() && + ExtractAlphaBitmap(image, &blurMask)) { + // Prefer using our own box blur instead of Skia's when we're + // not using the GPU. It currently performs much better than + // SkBlurImageFilter or SkBlurMaskFilter on the CPU. + AlphaBoxBlur blur(Rect(0, 0, blurMask.width(), blurMask.height()), + int32_t(blurMask.rowBytes()), + aSigma, aSigma); + blurMask.lockPixels(); + blur.Blur(reinterpret_cast<uint8_t*>(blurMask.getPixels())); + blurMask.unlockPixels(); + blurMask.notifyPixelsChanged(); + + shadowPaint.setColor(ColorToSkColor(aColor, 1.0f)); + + mCanvas->drawBitmap(blurMask, shadowDest.x, shadowDest.y, &shadowPaint); + } else { + sk_sp<SkImageFilter> blurFilter(SkBlurImageFilter::Make(aSigma, aSigma, nullptr)); + sk_sp<SkColorFilter> colorFilter( + SkColorFilter::MakeModeFilter(ColorToSkColor(aColor, 1.0f), SkBlendMode::kSrcIn)); + + shadowPaint.setImageFilter(blurFilter); + shadowPaint.setColorFilter(colorFilter); + + mCanvas->drawImage(image, shadowDest.x, shadowDest.y, &shadowPaint); + } + + // Composite the original image after the shadow + auto dest = IntPoint::Round(aDest); + mCanvas->drawImage(image, dest.x, dest.y, &paint); + + mCanvas->restore(); +} + +void +DrawTargetSkia::FillRect(const Rect &aRect, + const Pattern &aPattern, + const DrawOptions &aOptions) +{ + // The sprite blitting path in Skia can be faster than the shader blitter for + // operators other than source (or source-over with opaque surface). So, when + // possible/beneficial, route to DrawSurface which will use the sprite blitter. + if (aPattern.GetType() == PatternType::SURFACE && + aOptions.mCompositionOp != CompositionOp::OP_SOURCE) { + const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern); + // Verify there is a valid surface and a pattern matrix without skew. + if (pat.mSurface && + (aOptions.mCompositionOp != CompositionOp::OP_OVER || + GfxFormatToSkiaAlphaType(pat.mSurface->GetFormat()) != kOpaque_SkAlphaType) && + !pat.mMatrix.HasNonAxisAlignedTransform()) { + // Bound the sampling to smaller of the bounds or the sampling rect. + IntRect srcRect(IntPoint(0, 0), pat.mSurface->GetSize()); + if (!pat.mSamplingRect.IsEmpty()) { + srcRect = srcRect.Intersect(pat.mSamplingRect); + } + // Transform the destination rectangle by the inverse of the pattern + // matrix so that it is in pattern space like the source rectangle. + Rect patRect = aRect - pat.mMatrix.GetTranslation(); + patRect.Scale(1.0f / pat.mMatrix._11, 1.0f / pat.mMatrix._22); + // Verify the pattern rectangle will not tile or clamp. + if (!patRect.IsEmpty() && srcRect.Contains(RoundedOut(patRect))) { + // The pattern is a surface with an axis-aligned source rectangle + // fitting entirely in its bounds, so just treat it as a DrawSurface. + DrawSurface(pat.mSurface, aRect, patRect, + DrawSurfaceOptions(pat.mSamplingFilter), + aOptions); + return; + } + } + } + + MarkChanged(); + SkRect rect = RectToSkRect(aRect); + AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern, &aRect); + + mCanvas->drawRect(rect, paint.mPaint); +} + +void +DrawTargetSkia::Stroke(const Path *aPath, + const Pattern &aPattern, + const StrokeOptions &aStrokeOptions, + const DrawOptions &aOptions) +{ + MarkChanged(); + MOZ_ASSERT(aPath, "Null path"); + if (aPath->GetBackendType() != BackendType::SKIA) { + return; + } + + const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath); + + + AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); + if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { + return; + } + + if (!skiaPath->GetPath().isFinite()) { + return; + } + + mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint); +} + +void +DrawTargetSkia::StrokeRect(const Rect &aRect, + const Pattern &aPattern, + const StrokeOptions &aStrokeOptions, + const DrawOptions &aOptions) +{ + MarkChanged(); + AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); + if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { + return; + } + + mCanvas->drawRect(RectToSkRect(aRect), paint.mPaint); +} + +void +DrawTargetSkia::StrokeLine(const Point &aStart, + const Point &aEnd, + const Pattern &aPattern, + const StrokeOptions &aStrokeOptions, + const DrawOptions &aOptions) +{ + MarkChanged(); + AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); + if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) { + return; + } + + mCanvas->drawLine(SkFloatToScalar(aStart.x), SkFloatToScalar(aStart.y), + SkFloatToScalar(aEnd.x), SkFloatToScalar(aEnd.y), + paint.mPaint); +} + +void +DrawTargetSkia::Fill(const Path *aPath, + const Pattern &aPattern, + const DrawOptions &aOptions) +{ + MarkChanged(); + if (!aPath || aPath->GetBackendType() != BackendType::SKIA) { + return; + } + + const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath); + + AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); + + if (!skiaPath->GetPath().isFinite()) { + return; + } + + mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint); +} + +bool +DrawTargetSkia::ShouldLCDRenderText(FontType aFontType, AntialiasMode aAntialiasMode) +{ + // For non-opaque surfaces, only allow subpixel AA if explicitly permitted. + if (!IsOpaque(mFormat) && !mPermitSubpixelAA) { + return false; + } + + if (aAntialiasMode == AntialiasMode::DEFAULT) { + switch (aFontType) { + case FontType::MAC: + case FontType::GDI: + case FontType::DWRITE: + case FontType::FONTCONFIG: + return true; + default: + // TODO: Figure out what to do for the other platforms. + return false; + } + } + return (aAntialiasMode == AntialiasMode::SUBPIXEL); +} + +#ifdef MOZ_WIDGET_COCOA +class CGClipApply : public SkCanvas::ClipVisitor { +public: + explicit CGClipApply(CGContextRef aCGContext) + : mCG(aCGContext) {} + void clipRect(const SkRect& aRect, SkCanvas::ClipOp op, bool antialias) override { + CGRect rect = CGRectMake(aRect.x(), aRect.y(), aRect.width(), aRect.height()); + CGContextClipToRect(mCG, rect); + } + + void clipRRect(const SkRRect& rrect, SkCanvas::ClipOp op, bool antialias) override { + SkPath path; + path.addRRect(rrect); + clipPath(path, op, antialias); + } + + void clipPath(const SkPath& aPath, SkCanvas::ClipOp, bool antialias) override { + SkPath::Iter iter(aPath, true); + SkPoint source[4]; + SkPath::Verb verb; + RefPtr<PathBuilderCG> pathBuilder = + new PathBuilderCG(GetFillRule(aPath.getFillType())); + + while ((verb = iter.next(source)) != SkPath::kDone_Verb) { + switch (verb) { + case SkPath::kMove_Verb: + { + SkPoint dest = source[0]; + pathBuilder->MoveTo(Point(dest.fX, dest.fY)); + break; + } + case SkPath::kLine_Verb: + { + // The first point should be the end point of whatever + // verb we got to get here. + SkPoint second = source[1]; + pathBuilder->LineTo(Point(second.fX, second.fY)); + break; + } + case SkPath::kQuad_Verb: + { + SkPoint second = source[1]; + SkPoint third = source[2]; + + pathBuilder->QuadraticBezierTo(Point(second.fX, second.fY), + Point(third.fX, third.fY)); + break; + } + case SkPath::kCubic_Verb: + { + SkPoint second = source[1]; + SkPoint third = source[2]; + SkPoint fourth = source[2]; + + pathBuilder->BezierTo(Point(second.fX, second.fY), + Point(third.fX, third.fY), + Point(fourth.fX, fourth.fY)); + break; + } + case SkPath::kClose_Verb: + { + pathBuilder->Close(); + break; + } + default: + { + SkDEBUGFAIL("unknown verb"); + break; + } + } // end switch + } // end while + + RefPtr<Path> path = pathBuilder->Finish(); + PathCG* cgPath = static_cast<PathCG*>(path.get()); + + // Weirdly, CoreGraphics clips empty paths as all shown + // but empty rects as all clipped. We detect this situation and + // workaround it appropriately + if (CGPathIsEmpty(cgPath->GetPath())) { + CGContextClipToRect(mCG, CGRectZero); + return; + } + + CGContextBeginPath(mCG); + CGContextAddPath(mCG, cgPath->GetPath()); + + if (cgPath->GetFillRule() == FillRule::FILL_EVEN_ODD) { + CGContextEOClip(mCG); + } else { + CGContextClip(mCG); + } + } + +private: + CGContextRef mCG; +}; + +static inline CGAffineTransform +GfxMatrixToCGAffineTransform(const Matrix &m) +{ + CGAffineTransform t; + t.a = m._11; + t.b = m._12; + t.c = m._21; + t.d = m._22; + t.tx = m._31; + t.ty = m._32; + return t; +} + +/*** + * We have to do a lot of work to draw glyphs with CG because + * CG assumes that the origin of rects are in the bottom left + * while every other DrawTarget assumes the top left is the origin. + * This means we have to transform the CGContext to have rects + * actually be applied in top left fashion. We do this by: + * + * 1) Translating the context up by the height of the canvas + * 2) Flipping the context by the Y axis so it's upside down. + * + * These two transforms put the origin in the top left. + * Transforms are better understood thinking about them from right to left order (mathematically). + * + * Consider a point we want to draw at (0, 10) in normal cartesian planes with + * a box of (100, 100). in CG terms, this would be at (0, 10). + * Positive Y values point up. + * In our DrawTarget terms, positive Y values point down, so (0, 10) would be + * at (0, 90) in cartesian plane terms. That means our point at (0, 10) in DrawTarget + * terms should end up at (0, 90). How does this work with the current transforms? + * + * Going right to left with the transforms, a CGPoint of (0, 10) has cartesian coordinates + * of (0, 10). The first flip of the Y axis puts the point now at (0, -10); + * Next, we translate the context up by the size of the canvas (Positive Y values go up in CG + * coordinates but down in our draw target coordinates). Since our canvas size is (100, 100), + * the resulting coordinate becomes (0, 90), which is what we expect from our DrawTarget code. + * These two transforms put the CG context equal to what every other DrawTarget expects. + * + * Next, we need two more transforms for actual text. IF we left the transforms as is, + * the text would be drawn upside down, so we need another flip of the Y axis + * to draw the text right side up. However, with only the flip, the text would be drawn + * in the wrong place. Thus we also have to invert the Y position of the glyphs to get them + * in the right place. + * + * Thus we have the following transforms: + * 1) Translation of the context up + * 2) Flipping the context around the Y axis + * 3) Flipping the context around the Y axis + * 4) Inverting the Y position of each glyph + * + * We cannot cancel out (2) and (3) as we have to apply the clips and transforms + * of DrawTargetSkia between (2) and (3). + * + * Consider the example letter P, drawn at (0, 20) in CG coordinates in a (100, 100) rect. + * Again, going right to left of the transforms. We'd get: + * + * 1) The letter P drawn at (0, -20) due to the inversion of the Y axis + * 2) The letter P upside down (b) at (0, 20) due to the second flip + * 3) The letter P right side up at (0, -20) due to the first flip + * 4) The letter P right side up at (0, 80) due to the translation + * + * tl;dr - CGRects assume origin is bottom left, DrawTarget rects assume top left. + */ +static bool +SetupCGContext(DrawTargetSkia* aDT, + CGContextRef aCGContext, + sk_sp<SkCanvas> aCanvas) +{ + // DrawTarget expects the origin to be at the top left, but CG + // expects it to be at the bottom left. Transform to set the origin to + // the top left. Have to set this before we do anything else. + // This is transform (1) up top + CGContextTranslateCTM(aCGContext, 0, aDT->GetSize().height); + + // Transform (2) from the comments. + CGContextScaleCTM(aCGContext, 1, -1); + + // Want to apply clips BEFORE the transform since the transform + // will apply to the clips we apply. + // CGClipApply applies clips in device space, so it would be a mistake + // to transform these clips. + CGClipApply clipApply(aCGContext); + aCanvas->replayClips(&clipApply); + + CGContextConcatCTM(aCGContext, GfxMatrixToCGAffineTransform(aDT->GetTransform())); + return true; +} + +static bool +SetupCGGlyphs(CGContextRef aCGContext, + const GlyphBuffer& aBuffer, + Vector<CGGlyph,32>& aGlyphs, + Vector<CGPoint,32>& aPositions) +{ + // Flip again so we draw text in right side up. Transform (3) from the top + CGContextScaleCTM(aCGContext, 1, -1); + + if (!aGlyphs.resizeUninitialized(aBuffer.mNumGlyphs) || + !aPositions.resizeUninitialized(aBuffer.mNumGlyphs)) { + gfxDevCrash(LogReason::GlyphAllocFailedCG) << "glyphs/positions allocation failed"; + return false; + } + + for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) { + aGlyphs[i] = aBuffer.mGlyphs[i].mIndex; + + // Flip the y coordinates so that text ends up in the right spot after the (3) flip + // Inversion from (4) in the comments. + aPositions[i] = CGPointMake(aBuffer.mGlyphs[i].mPosition.x, + -aBuffer.mGlyphs[i].mPosition.y); + } + + return true; +} +// End long comment about transforms. SetupCGContext and SetupCGGlyphs should stay +// next to each other. + +// The context returned from this method will have the origin +// in the top left and will hvae applied all the neccessary clips +// and transforms to the CGContext. See the comment above +// SetupCGContext. +CGContextRef +DrawTargetSkia::BorrowCGContext(const DrawOptions &aOptions) +{ + int32_t stride; + SurfaceFormat format; + IntSize size; + + uint8_t* aSurfaceData = nullptr; + if (!LockBits(&aSurfaceData, &size, &stride, &format)) { + NS_WARNING("Could not lock skia bits to wrap CG around"); + return nullptr; + } + + if ((aSurfaceData == mCanvasData) && mCG && (mCGSize == size)) { + // If our canvas data still points to the same data, + // we can reuse the CG Context + CGContextSaveGState(mCG); + CGContextSetAlpha(mCG, aOptions.mAlpha); + SetupCGContext(this, mCG, mCanvas); + return mCG; + } + + if (!mColorSpace) { + mColorSpace = (format == SurfaceFormat::A8) ? + CGColorSpaceCreateDeviceGray() : CGColorSpaceCreateDeviceRGB(); + } + + if (mCG) { + // Release the old CG context since it's no longer valid. + CGContextRelease(mCG); + } + + mCanvasData = aSurfaceData; + mCGSize = size; + + uint32_t bitmapInfo = (format == SurfaceFormat::A8) ? + kCGImageAlphaOnly : + kCGImageAlphaPremultipliedFirst | kCGBitmapByteOrder32Host; + + mCG = CGBitmapContextCreateWithData(mCanvasData, + mCGSize.width, + mCGSize.height, + 8, /* bits per component */ + stride, + mColorSpace, + bitmapInfo, + NULL, /* Callback when released */ + NULL); + if (!mCG) { + ReleaseBits(mCanvasData); + NS_WARNING("Could not create bitmap around skia data\n"); + return nullptr; + } + + CGContextSetAlpha(mCG, aOptions.mAlpha); + CGContextSetShouldAntialias(mCG, aOptions.mAntialiasMode != AntialiasMode::NONE); + CGContextSetShouldSmoothFonts(mCG, true); + CGContextSetTextDrawingMode(mCG, kCGTextFill); + CGContextSaveGState(mCG); + SetupCGContext(this, mCG, mCanvas); + return mCG; +} + +void +DrawTargetSkia::ReturnCGContext(CGContextRef aCGContext) +{ + MOZ_ASSERT(aCGContext == mCG); + ReleaseBits(mCanvasData); + CGContextRestoreGState(aCGContext); +} + +CGContextRef +BorrowedCGContext::BorrowCGContextFromDrawTarget(DrawTarget *aDT) +{ + DrawTargetSkia* skiaDT = static_cast<DrawTargetSkia*>(aDT); + return skiaDT->BorrowCGContext(DrawOptions()); +} + +void +BorrowedCGContext::ReturnCGContextToDrawTarget(DrawTarget *aDT, CGContextRef cg) +{ + DrawTargetSkia* skiaDT = static_cast<DrawTargetSkia*>(aDT); + skiaDT->ReturnCGContext(cg); + return; +} + +static void +SetFontColor(CGContextRef aCGContext, CGColorSpaceRef aColorSpace, const Pattern& aPattern) +{ + const Color& color = static_cast<const ColorPattern&>(aPattern).mColor; + CGColorRef textColor = ColorToCGColor(aColorSpace, color); + CGContextSetFillColorWithColor(aCGContext, textColor); + CGColorRelease(textColor); +} + +/*** + * We need this to support subpixel AA text on OS X in two cases: + * text in DrawTargets that are not opaque and text over vibrant backgrounds. + * Skia normally doesn't support subpixel AA text on transparent backgrounds. + * To get around this, we have to wrap the Skia bytes with a CGContext and ask + * CG to draw the text. + * In vibrancy cases, we have to use a private API, + * CGContextSetFontSmoothingBackgroundColor, which sets the expected + * background color the text will draw onto so that CG can render the text + * properly. After that, we have to go back and fixup the pixels + * such that their alpha values are correct. + */ +bool +DrawTargetSkia::FillGlyphsWithCG(ScaledFont *aFont, + const GlyphBuffer &aBuffer, + const Pattern &aPattern, + const DrawOptions &aOptions, + const GlyphRenderingOptions *aRenderingOptions) +{ + MOZ_ASSERT(aFont->GetType() == FontType::MAC); + MOZ_ASSERT(aPattern.GetType() == PatternType::COLOR); + + CGContextRef cgContext = BorrowCGContext(aOptions); + if (!cgContext) { + return false; + } + + Vector<CGGlyph,32> glyphs; + Vector<CGPoint,32> positions; + if (!SetupCGGlyphs(cgContext, aBuffer, glyphs, positions)) { + ReturnCGContext(cgContext); + return false; + } + + SetFontSmoothingBackgroundColor(cgContext, mColorSpace, aRenderingOptions); + SetFontColor(cgContext, mColorSpace, aPattern); + + ScaledFontMac* macFont = static_cast<ScaledFontMac*>(aFont); + if (ScaledFontMac::CTFontDrawGlyphsPtr != nullptr) { + ScaledFontMac::CTFontDrawGlyphsPtr(macFont->mCTFont, glyphs.begin(), + positions.begin(), + aBuffer.mNumGlyphs, cgContext); + } else { + CGContextSetFont(cgContext, macFont->mFont); + CGContextSetFontSize(cgContext, macFont->mSize); + CGContextShowGlyphsAtPositions(cgContext, glyphs.begin(), positions.begin(), + aBuffer.mNumGlyphs); + } + + // Calculate the area of the text we just drew + CGRect *bboxes = new CGRect[aBuffer.mNumGlyphs]; + CTFontGetBoundingRectsForGlyphs(macFont->mCTFont, kCTFontDefaultOrientation, + glyphs.begin(), bboxes, aBuffer.mNumGlyphs); + CGRect extents = ComputeGlyphsExtents(bboxes, positions.begin(), aBuffer.mNumGlyphs, 1.0f); + delete[] bboxes; + + CGAffineTransform cgTransform = CGContextGetCTM(cgContext); + extents = CGRectApplyAffineTransform(extents, cgTransform); + + // Have to round it out to ensure we fully cover all pixels + Rect rect(extents.origin.x, extents.origin.y, extents.size.width, extents.size.height); + rect.RoundOut(); + extents = CGRectMake(rect.x, rect.y, rect.width, rect.height); + + EnsureValidPremultipliedData(cgContext, extents); + + ReturnCGContext(cgContext); + return true; +} + +static bool +HasFontSmoothingBackgroundColor(const GlyphRenderingOptions* aRenderingOptions) +{ + // This should generally only be true if we have a popup context menu + if (aRenderingOptions && aRenderingOptions->GetType() == FontType::MAC) { + Color fontSmoothingBackgroundColor = + static_cast<const GlyphRenderingOptionsCG*>(aRenderingOptions)->FontSmoothingBackgroundColor(); + return fontSmoothingBackgroundColor.a > 0; + } + + return false; +} + +static bool +ShouldUseCGToFillGlyphs(const GlyphRenderingOptions* aOptions, const Pattern& aPattern) +{ + return HasFontSmoothingBackgroundColor(aOptions) && + aPattern.GetType() == PatternType::COLOR; +} + +#endif + +static bool +CanDrawFont(ScaledFont* aFont) +{ + switch (aFont->GetType()) { + case FontType::SKIA: + case FontType::CAIRO: + case FontType::FONTCONFIG: + case FontType::MAC: + case FontType::GDI: + case FontType::DWRITE: + return true; + default: + return false; + } +} + +void +DrawTargetSkia::FillGlyphs(ScaledFont *aFont, + const GlyphBuffer &aBuffer, + const Pattern &aPattern, + const DrawOptions &aOptions, + const GlyphRenderingOptions *aRenderingOptions) +{ + if (!CanDrawFont(aFont)) { + return; + } + + MarkChanged(); + +#ifdef MOZ_WIDGET_COCOA + if (ShouldUseCGToFillGlyphs(aRenderingOptions, aPattern)) { + if (FillGlyphsWithCG(aFont, aBuffer, aPattern, aOptions, aRenderingOptions)) { + return; + } + } +#endif + + ScaledFontBase* skiaFont = static_cast<ScaledFontBase*>(aFont); + SkTypeface* typeface = skiaFont->GetSkTypeface(); + if (!typeface) { + return; + } + + AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern); + AntialiasMode aaMode = aFont->GetDefaultAAMode(); + if (aOptions.mAntialiasMode != AntialiasMode::DEFAULT) { + aaMode = aOptions.mAntialiasMode; + } + bool aaEnabled = aaMode != AntialiasMode::NONE; + + paint.mPaint.setAntiAlias(aaEnabled); + paint.mPaint.setTypeface(sk_ref_sp(typeface)); + paint.mPaint.setTextSize(SkFloatToScalar(skiaFont->mSize)); + paint.mPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); + + bool shouldLCDRenderText = ShouldLCDRenderText(aFont->GetType(), aaMode); + paint.mPaint.setLCDRenderText(shouldLCDRenderText); + + bool useSubpixelText = true; + + switch (aFont->GetType()) { + case FontType::SKIA: + case FontType::CAIRO: + case FontType::FONTCONFIG: + // SkFontHost_cairo does not support subpixel text positioning, + // so only enable it for other font hosts. + useSubpixelText = false; + break; + case FontType::MAC: + if (aaMode == AntialiasMode::GRAY) { + // Normally, Skia enables LCD FontSmoothing which creates thicker fonts + // and also enables subpixel AA. CoreGraphics without font smoothing + // explicitly creates thinner fonts and grayscale AA. + // CoreGraphics doesn't support a configuration that produces thicker + // fonts with grayscale AA as LCD Font Smoothing enables or disables both. + // However, Skia supports it by enabling font smoothing (producing subpixel AA) + // and converts it to grayscale AA. Since Skia doesn't support subpixel AA on + // transparent backgrounds, we still want font smoothing for the thicker fonts, + // even if it is grayscale AA. + // + // With explicit Grayscale AA (from -moz-osx-font-smoothing:grayscale), + // we want to have grayscale AA with no smoothing at all. This means + // disabling the LCD font smoothing behaviour. + // To accomplish this we have to explicitly disable hinting, + // and disable LCDRenderText. + paint.mPaint.setHinting(SkPaint::kNo_Hinting); + } + break; + case FontType::GDI: + { + if (!shouldLCDRenderText && aaEnabled) { + // If we have non LCD GDI text, render the fonts as cleartype and convert them + // to grayscale. This seems to be what Chrome and IE are doing on Windows 7. + // This also applies if cleartype is disabled system wide. + paint.mPaint.setFlags(paint.mPaint.getFlags() | SkPaint::kGenA8FromLCD_Flag); + } + break; + } +#ifdef XP_WIN + case FontType::DWRITE: + { + ScaledFontDWrite* dwriteFont = static_cast<ScaledFontDWrite*>(aFont); + paint.mPaint.setEmbeddedBitmapText(dwriteFont->UseEmbeddedBitmaps()); + + if (dwriteFont->ForceGDIMode()) { + paint.mPaint.setEmbeddedBitmapText(true); + useSubpixelText = false; + } + break; + } +#endif + default: + break; + } + + paint.mPaint.setSubpixelText(useSubpixelText); + + std::vector<uint16_t> indices; + std::vector<SkPoint> offsets; + indices.resize(aBuffer.mNumGlyphs); + offsets.resize(aBuffer.mNumGlyphs); + + for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) { + indices[i] = aBuffer.mGlyphs[i].mIndex; + offsets[i].fX = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.x); + offsets[i].fY = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.y); + } + + mCanvas->drawPosText(&indices.front(), aBuffer.mNumGlyphs*2, &offsets.front(), paint.mPaint); +} + +void +DrawTargetSkia::Mask(const Pattern &aSource, + const Pattern &aMask, + const DrawOptions &aOptions) +{ + MarkChanged(); + AutoPaintSetup paint(mCanvas.get(), aOptions, aSource); + + SkPaint maskPaint; + SetPaintPattern(maskPaint, aMask); + + SkLayerRasterizer::Builder builder; + builder.addLayer(maskPaint); + sk_sp<SkLayerRasterizer> raster(builder.detach()); + paint.mPaint.setRasterizer(raster); + + mCanvas->drawPaint(paint.mPaint); +} + +void +DrawTargetSkia::MaskSurface(const Pattern &aSource, + SourceSurface *aMask, + Point aOffset, + const DrawOptions &aOptions) +{ + MarkChanged(); + AutoPaintSetup paint(mCanvas.get(), aOptions, aSource, nullptr, -aOffset); + + sk_sp<SkImage> alphaMask = ExtractAlphaForSurface(aMask); + if (!alphaMask) { + gfxDebug() << *this << ": MaskSurface() failed to extract alpha for mask"; + return; + } + + mCanvas->drawImage(alphaMask, aOffset.x, aOffset.y, &paint.mPaint); +} + +bool +DrawTarget::Draw3DTransformedSurface(SourceSurface* aSurface, const Matrix4x4& aMatrix) +{ + // Composite the 3D transform with the DT's transform. + Matrix4x4 fullMat = aMatrix * Matrix4x4::From2D(mTransform); + if (fullMat.IsSingular()) { + return false; + } + // Transform the surface bounds and clip to this DT. + IntRect xformBounds = + RoundedOut( + fullMat.TransformAndClipBounds(Rect(Point(0, 0), Size(aSurface->GetSize())), + Rect(Point(0, 0), Size(GetSize())))); + if (xformBounds.IsEmpty()) { + return true; + } + // Offset the matrix by the transformed origin. + fullMat.PostTranslate(-xformBounds.x, -xformBounds.y, 0); + + // Read in the source data. + sk_sp<SkImage> srcImage = GetSkImageForSurface(aSurface); + if (!srcImage) { + return true; + } + + // Set up an intermediate destination surface only the size of the transformed bounds. + // Try to pass through the source's format unmodified in both the BGRA and ARGB cases. + RefPtr<DataSourceSurface> dstSurf = + Factory::CreateDataSourceSurface(xformBounds.Size(), + !srcImage->isOpaque() ? + aSurface->GetFormat() : SurfaceFormat::A8R8G8B8_UINT32, + true); + if (!dstSurf) { + return false; + } + sk_sp<SkCanvas> dstCanvas( + SkCanvas::NewRasterDirect( + SkImageInfo::Make(xformBounds.width, xformBounds.height, + GfxFormatToSkiaColorType(dstSurf->GetFormat()), + kPremul_SkAlphaType), + dstSurf->GetData(), dstSurf->Stride())); + if (!dstCanvas) { + return false; + } + + // Do the transform. + SkPaint paint; + paint.setAntiAlias(true); + paint.setFilterQuality(kLow_SkFilterQuality); + paint.setBlendMode(SkBlendMode::kSrc); + + SkMatrix xform; + GfxMatrixToSkiaMatrix(fullMat, xform); + dstCanvas->setMatrix(xform); + + dstCanvas->drawImage(srcImage, 0, 0, &paint); + dstCanvas->flush(); + + // Temporarily reset the DT's transform, since it has already been composed above. + Matrix origTransform = mTransform; + SetTransform(Matrix()); + + // Draw the transformed surface within the transformed bounds. + DrawSurface(dstSurf, Rect(xformBounds), Rect(Point(0, 0), Size(xformBounds.Size()))); + + SetTransform(origTransform); + + return true; +} + +bool +DrawTargetSkia::Draw3DTransformedSurface(SourceSurface* aSurface, const Matrix4x4& aMatrix) +{ + if (aMatrix.IsSingular()) { + return false; + } + + MarkChanged(); + + sk_sp<SkImage> image = GetSkImageForSurface(aSurface); + if (!image) { + return true; + } + + mCanvas->save(); + + SkPaint paint; + paint.setAntiAlias(true); + paint.setFilterQuality(kLow_SkFilterQuality); + + SkMatrix xform; + GfxMatrixToSkiaMatrix(aMatrix, xform); + mCanvas->concat(xform); + + mCanvas->drawImage(image, 0, 0, &paint); + + mCanvas->restore(); + + return true; +} + +already_AddRefed<SourceSurface> +DrawTargetSkia::CreateSourceSurfaceFromData(unsigned char *aData, + const IntSize &aSize, + int32_t aStride, + SurfaceFormat aFormat) const +{ + RefPtr<SourceSurfaceSkia> newSurf = new SourceSurfaceSkia(); + + if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) { + gfxDebug() << *this << ": Failure to create source surface from data. Size: " << aSize; + return nullptr; + } + + return newSurf.forget(); +} + +already_AddRefed<DrawTarget> +DrawTargetSkia::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const +{ + RefPtr<DrawTargetSkia> target = new DrawTargetSkia(); +#ifdef USE_SKIA_GPU + if (UsingSkiaGPU()) { + // Try to create a GPU draw target first if we're currently using the GPU. + // Mark the DT as cached so that shadow DTs, extracted subrects, and similar can be reused. + if (target->InitWithGrContext(mGrContext.get(), aSize, aFormat, true)) { + return target.forget(); + } + // Otherwise, just fall back to a software draw target. + } +#endif + +#ifdef DEBUG + if (!IsBackedByPixels(mCanvas.get())) { + // If our canvas is backed by vector storage such as PDF then we want to + // create a new DrawTarget with similar storage to avoid losing fidelity + // (fidelity will be lost if the returned DT is Snapshot()'ed and drawn + // back onto us since a raster will be drawn instead of vector commands). + NS_WARNING("Not backed by pixels - we need to handle PDF backed SkCanvas"); + } +#endif + + if (!target->Init(aSize, aFormat)) { + return nullptr; + } + return target.forget(); +} + +bool +DrawTargetSkia::UsingSkiaGPU() const +{ +#ifdef USE_SKIA_GPU + return !!mGrContext; +#else + return false; +#endif +} + +#ifdef USE_SKIA_GPU +already_AddRefed<SourceSurface> +DrawTargetSkia::OptimizeGPUSourceSurface(SourceSurface *aSurface) const +{ + // Check if the underlying SkImage already has an associated GrTexture. + sk_sp<SkImage> image = GetSkImageForSurface(aSurface); + if (!image || image->isTextureBacked()) { + RefPtr<SourceSurface> surface(aSurface); + return surface.forget(); + } + + // Upload the SkImage to a GrTexture otherwise. + sk_sp<SkImage> texture = image->makeTextureImage(mGrContext.get()); + if (texture) { + // Create a new SourceSurfaceSkia whose SkImage contains the GrTexture. + RefPtr<SourceSurfaceSkia> surface = new SourceSurfaceSkia(); + if (surface->InitFromImage(texture, aSurface->GetFormat())) { + return surface.forget(); + } + } + + // The data was too big to fit in a GrTexture. + if (aSurface->GetType() == SurfaceType::SKIA) { + // It is already a Skia source surface, so just reuse it as-is. + RefPtr<SourceSurface> surface(aSurface); + return surface.forget(); + } + + // Wrap it in a Skia source surface so that can do tiled uploads on-demand. + RefPtr<SourceSurfaceSkia> surface = new SourceSurfaceSkia(); + surface->InitFromImage(image); + return surface.forget(); +} +#endif + +already_AddRefed<SourceSurface> +DrawTargetSkia::OptimizeSourceSurfaceForUnknownAlpha(SourceSurface *aSurface) const +{ +#ifdef USE_SKIA_GPU + if (UsingSkiaGPU()) { + return OptimizeGPUSourceSurface(aSurface); + } +#endif + + if (aSurface->GetType() == SurfaceType::SKIA) { + RefPtr<SourceSurface> surface(aSurface); + return surface.forget(); + } + + RefPtr<DataSourceSurface> dataSurface = aSurface->GetDataSurface(); + + // For plugins, GDI can sometimes just write 0 to the alpha channel + // even for RGBX formats. In this case, we have to manually write + // the alpha channel to make Skia happy with RGBX and in case GDI + // writes some bad data. Luckily, this only happens on plugins. + WriteRGBXFormat(dataSurface->GetData(), dataSurface->GetSize(), + dataSurface->Stride(), dataSurface->GetFormat()); + return dataSurface.forget(); +} + +already_AddRefed<SourceSurface> +DrawTargetSkia::OptimizeSourceSurface(SourceSurface *aSurface) const +{ +#ifdef USE_SKIA_GPU + if (UsingSkiaGPU()) { + return OptimizeGPUSourceSurface(aSurface); + } +#endif + + if (aSurface->GetType() == SurfaceType::SKIA) { + RefPtr<SourceSurface> surface(aSurface); + return surface.forget(); + } + + // If we're not using skia-gl then drawing doesn't require any + // uploading, so any data surface is fine. Call GetDataSurface + // to trigger any required readback so that it only happens + // once. + RefPtr<DataSourceSurface> dataSurface = aSurface->GetDataSurface(); + MOZ_ASSERT(VerifyRGBXFormat(dataSurface->GetData(), dataSurface->GetSize(), + dataSurface->Stride(), dataSurface->GetFormat())); + return dataSurface.forget(); +} + +already_AddRefed<SourceSurface> +DrawTargetSkia::CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const +{ +#ifdef USE_SKIA_GPU + if (aSurface.mType == NativeSurfaceType::OPENGL_TEXTURE && UsingSkiaGPU()) { + // Wrap the OpenGL texture id in a Skia texture handle. + GrBackendTextureDesc texDesc; + texDesc.fWidth = aSurface.mSize.width; + texDesc.fHeight = aSurface.mSize.height; + texDesc.fOrigin = kTopLeft_GrSurfaceOrigin; + texDesc.fConfig = GfxFormatToGrConfig(aSurface.mFormat); + + GrGLTextureInfo texInfo; + texInfo.fTarget = LOCAL_GL_TEXTURE_2D; + texInfo.fID = (GrGLuint)(uintptr_t)aSurface.mSurface; + texDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&texInfo); + + sk_sp<SkImage> texture = + SkImage::MakeFromAdoptedTexture(mGrContext.get(), texDesc, + GfxFormatToSkiaAlphaType(aSurface.mFormat)); + RefPtr<SourceSurfaceSkia> newSurf = new SourceSurfaceSkia(); + if (texture && newSurf->InitFromImage(texture, aSurface.mFormat)) { + return newSurf.forget(); + } + return nullptr; + } +#endif + + return nullptr; +} + +void +DrawTargetSkia::CopySurface(SourceSurface *aSurface, + const IntRect& aSourceRect, + const IntPoint &aDestination) +{ + MarkChanged(); + + sk_sp<SkImage> image = GetSkImageForSurface(aSurface); + if (!image) { + return; + } + + mCanvas->save(); + mCanvas->setMatrix(SkMatrix::MakeTrans(SkIntToScalar(aDestination.x), SkIntToScalar(aDestination.y))); + mCanvas->clipRect(SkRect::MakeIWH(aSourceRect.width, aSourceRect.height), kReplace_SkClipOp); + + SkPaint paint; + if (!image->isOpaque()) { + // Keep the xfermode as SOURCE_OVER for opaque bitmaps + // http://code.google.com/p/skia/issues/detail?id=628 + paint.setBlendMode(SkBlendMode::kSrc); + } + // drawImage with A8 images ends up doing a mask operation + // so we need to clear before + if (SkImageIsMask(image)) { + mCanvas->clear(SK_ColorTRANSPARENT); + } + mCanvas->drawImage(image, -SkIntToScalar(aSourceRect.x), -SkIntToScalar(aSourceRect.y), &paint); + mCanvas->restore(); +} + +bool +DrawTargetSkia::Init(const IntSize &aSize, SurfaceFormat aFormat) +{ + if (size_t(std::max(aSize.width, aSize.height)) > GetMaxSurfaceSize()) { + return false; + } + + // we need to have surfaces that have a stride aligned to 4 for interop with cairo + SkImageInfo info = MakeSkiaImageInfo(aSize, aFormat); + size_t stride = SkAlign4(info.minRowBytes()); + mSurface = SkSurface::MakeRaster(info, stride, nullptr); + if (!mSurface) { + return false; + } + + mSize = aSize; + mFormat = aFormat; + mCanvas = sk_ref_sp(mSurface->getCanvas()); + + if (info.isOpaque()) { + mCanvas->clear(SK_ColorBLACK); + } + return true; +} + +bool +DrawTargetSkia::Init(SkCanvas* aCanvas) +{ + mCanvas = sk_ref_sp(aCanvas); + + SkImageInfo imageInfo = mCanvas->imageInfo(); + + // If the canvas is backed by pixels we clear it to be on the safe side. If + // it's not (for example, for PDF output) we don't. + if (IsBackedByPixels(mCanvas.get())) { + SkColor clearColor = imageInfo.isOpaque() ? SK_ColorBLACK : SK_ColorTRANSPARENT; + mCanvas->clear(clearColor); + } + + SkISize size = mCanvas->getBaseLayerSize(); + mSize.width = size.width(); + mSize.height = size.height(); + mFormat = SkiaColorTypeToGfxFormat(imageInfo.colorType(), + imageInfo.alphaType()); + return true; +} + +#ifdef USE_SKIA_GPU +/** Indicating a DT should be cached means that space will be reserved in Skia's cache + * for the render target at creation time, with any unused resources exceeding the cache + * limits being purged. When the DT is freed, it will then be guaranteed to be kept around + * for subsequent allocations until it gets incidentally purged. + * + * If it is not marked as cached, no space will be purged to make room for the render + * target in the cache. When the DT is freed, If there is space within the resource limits + * it may be added to the cache, otherwise it will be freed immediately if the cache is + * already full. + * + * If you want to ensure that the resources will be kept around for reuse, it is better + * to mark them as cached. Such resources should be short-lived to ensure they don't + * permanently tie up cache resource limits. Long-lived resources should generally be + * left as uncached. + * + * In neither case will cache resource limits affect whether the resource allocation + * succeeds. The amount of in-use GPU resources is allowed to exceed the size of the cache. + * Thus, only hard GPU out-of-memory conditions will cause resource allocation to fail. + */ +bool +DrawTargetSkia::InitWithGrContext(GrContext* aGrContext, + const IntSize &aSize, + SurfaceFormat aFormat, + bool aCached) +{ + MOZ_ASSERT(aGrContext, "null GrContext"); + + if (size_t(std::max(aSize.width, aSize.height)) > GetMaxSurfaceSize()) { + return false; + } + + // Create a GPU rendertarget/texture using the supplied GrContext. + // NewRenderTarget also implicitly clears the underlying texture on creation. + mSurface = + SkSurface::MakeRenderTarget(aGrContext, + SkBudgeted(aCached), + MakeSkiaImageInfo(aSize, aFormat)); + if (!mSurface) { + return false; + } + + mGrContext = sk_ref_sp(aGrContext); + mSize = aSize; + mFormat = aFormat; + mCanvas = sk_ref_sp(mSurface->getCanvas()); + return true; +} + +#endif + +bool +DrawTargetSkia::Init(unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat, bool aUninitialized) +{ + MOZ_ASSERT((aFormat != SurfaceFormat::B8G8R8X8) || + aUninitialized || VerifyRGBXFormat(aData, aSize, aStride, aFormat)); + + mSurface = SkSurface::MakeRasterDirect(MakeSkiaImageInfo(aSize, aFormat), aData, aStride); + if (!mSurface) { + return false; + } + + mSize = aSize; + mFormat = aFormat; + mCanvas = sk_ref_sp(mSurface->getCanvas()); + return true; +} + +void +DrawTargetSkia::SetTransform(const Matrix& aTransform) +{ + SkMatrix mat; + GfxMatrixToSkiaMatrix(aTransform, mat); + mCanvas->setMatrix(mat); + mTransform = aTransform; +} + +void* +DrawTargetSkia::GetNativeSurface(NativeSurfaceType aType) +{ +#ifdef USE_SKIA_GPU + if (aType == NativeSurfaceType::OPENGL_TEXTURE && mSurface) { + GrBackendObject handle = mSurface->getTextureHandle(SkSurface::kFlushRead_BackendHandleAccess); + if (handle) { + return (void*)(uintptr_t)reinterpret_cast<GrGLTextureInfo *>(handle)->fID; + } + } +#endif + return nullptr; +} + + +already_AddRefed<PathBuilder> +DrawTargetSkia::CreatePathBuilder(FillRule aFillRule) const +{ + return MakeAndAddRef<PathBuilderSkia>(aFillRule); +} + +void +DrawTargetSkia::ClearRect(const Rect &aRect) +{ + MarkChanged(); + mCanvas->save(); + mCanvas->clipRect(RectToSkRect(aRect), kIntersect_SkClipOp, true); + SkColor clearColor = (mFormat == SurfaceFormat::B8G8R8X8) ? SK_ColorBLACK : SK_ColorTRANSPARENT; + mCanvas->clear(clearColor); + mCanvas->restore(); +} + +void +DrawTargetSkia::PushClip(const Path *aPath) +{ + if (aPath->GetBackendType() != BackendType::SKIA) { + return; + } + + const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath); + mCanvas->save(); + mCanvas->clipPath(skiaPath->GetPath(), kIntersect_SkClipOp, true); +} + +void +DrawTargetSkia::PushDeviceSpaceClipRects(const IntRect* aRects, uint32_t aCount) +{ + // Build a region by unioning all the rects together. + SkRegion region; + for (uint32_t i = 0; i < aCount; i++) { + region.op(IntRectToSkIRect(aRects[i]), SkRegion::kUnion_Op); + } + + // Clip with the resulting region. clipRegion does not transform + // this region by the current transform, unlike the other SkCanvas + // clip methods, so it is just passed through in device-space. + mCanvas->save(); + mCanvas->clipRegion(region, kIntersect_SkClipOp); +} + +void +DrawTargetSkia::PushClipRect(const Rect& aRect) +{ + SkRect rect = RectToSkRect(aRect); + + mCanvas->save(); + mCanvas->clipRect(rect, kIntersect_SkClipOp, true); +} + +void +DrawTargetSkia::PopClip() +{ + mCanvas->restore(); +} + +// Image filter that just passes the source through to the result unmodified. +class CopyLayerImageFilter : public SkImageFilter +{ +public: + CopyLayerImageFilter() + : SkImageFilter(nullptr, 0, nullptr) + {} + + virtual sk_sp<SkSpecialImage> onFilterImage(SkSpecialImage* source, + const Context& ctx, + SkIPoint* offset) const override { + offset->set(0, 0); + return sk_ref_sp(source); + } + + SK_TO_STRING_OVERRIDE() + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(CopyLayerImageFilter) +}; + +sk_sp<SkFlattenable> +CopyLayerImageFilter::CreateProc(SkReadBuffer& buffer) +{ + SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 0); + return sk_make_sp<CopyLayerImageFilter>(); +} + +#ifndef SK_IGNORE_TO_STRING +void +CopyLayerImageFilter::toString(SkString* str) const +{ + str->append("CopyLayerImageFilter: ()"); +} +#endif + +void +DrawTargetSkia::PushLayer(bool aOpaque, Float aOpacity, SourceSurface* aMask, + const Matrix& aMaskTransform, const IntRect& aBounds, + bool aCopyBackground) +{ + PushedLayer layer(GetPermitSubpixelAA(), aOpaque, aOpacity, aMask, aMaskTransform); + mPushedLayers.push_back(layer); + + SkPaint paint; + + // If we have a mask, set the opacity to 0 so that SkCanvas::restore skips + // implicitly drawing the layer so that we can properly mask it in PopLayer. + paint.setAlpha(aMask ? 0 : ColorFloatToByte(aOpacity)); + + SkRect bounds = IntRectToSkRect(aBounds); + + sk_sp<SkImageFilter> backdrop(aCopyBackground ? new CopyLayerImageFilter : nullptr); + + SkCanvas::SaveLayerRec saveRec(aBounds.IsEmpty() ? nullptr : &bounds, + &paint, + backdrop.get(), + aOpaque ? SkCanvas::kIsOpaque_SaveLayerFlag : 0); + + mCanvas->saveLayer(saveRec); + + SetPermitSubpixelAA(aOpaque); + +#ifdef MOZ_WIDGET_COCOA + CGContextRelease(mCG); + mCG = nullptr; +#endif +} + +void +DrawTargetSkia::PopLayer() +{ + MarkChanged(); + + MOZ_ASSERT(mPushedLayers.size()); + const PushedLayer& layer = mPushedLayers.back(); + + if (layer.mMask) { + // If we have a mask, take a reference to the top layer's device so that + // we can mask it ourselves. This assumes we forced SkCanvas::restore to + // skip implicitly drawing the layer. + sk_sp<SkBaseDevice> layerDevice = sk_ref_sp(mCanvas->getTopDevice()); + SkIRect layerBounds = layerDevice->getGlobalBounds(); + sk_sp<SkImage> layerImage; + SkPixmap layerPixmap; + if (layerDevice->peekPixels(&layerPixmap)) { + layerImage = SkImage::MakeFromRaster(layerPixmap, nullptr, nullptr); +#ifdef USE_SKIA_GPU + } else if (GrDrawContext* drawCtx = mCanvas->internal_private_accessTopLayerDrawContext()) { + drawCtx->prepareForExternalIO(); + if (GrTexture* tex = drawCtx->accessRenderTarget()->asTexture()) { + layerImage = sk_make_sp<SkImage_Gpu>(layerBounds.width(), layerBounds.height(), + kNeedNewImageUniqueID, + layerDevice->imageInfo().alphaType(), + tex, nullptr, SkBudgeted::kNo); + } +#endif + } + + // Restore the background with the layer's device left alive. + mCanvas->restore(); + + SkPaint paint; + paint.setAlpha(ColorFloatToByte(layer.mOpacity)); + + SkMatrix maskMat, layerMat; + // Get the total transform affecting the mask, considering its pattern + // transform and the current canvas transform. + GfxMatrixToSkiaMatrix(layer.mMaskTransform, maskMat); + maskMat.postConcat(mCanvas->getTotalMatrix()); + if (!maskMat.invert(&layerMat)) { + gfxDebug() << *this << ": PopLayer() failed to invert mask transform"; + } else { + // The layer should not be affected by the current canvas transform, + // even though the mask is. So first we use the inverse of the transform + // affecting the mask, then add back on the layer's origin. + layerMat.preTranslate(layerBounds.x(), layerBounds.y()); + + if (layerImage) { + paint.setShader(layerImage->makeShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &layerMat)); + } else { + paint.setColor(SK_ColorTRANSPARENT); + } + + sk_sp<SkImage> alphaMask = ExtractAlphaForSurface(layer.mMask); + if (!alphaMask) { + gfxDebug() << *this << ": PopLayer() failed to extract alpha for mask"; + } else { + mCanvas->save(); + + // The layer may be smaller than the canvas size, so make sure drawing is + // clipped to within the bounds of the layer. + mCanvas->resetMatrix(); + mCanvas->clipRect(SkRect::Make(layerBounds)); + + mCanvas->setMatrix(maskMat); + mCanvas->drawImage(alphaMask, 0, 0, &paint); + + mCanvas->restore(); + } + } + } else { + mCanvas->restore(); + } + + SetPermitSubpixelAA(layer.mOldPermitSubpixelAA); + + mPushedLayers.pop_back(); + +#ifdef MOZ_WIDGET_COCOA + CGContextRelease(mCG); + mCG = nullptr; +#endif +} + +already_AddRefed<GradientStops> +DrawTargetSkia::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode) const +{ + std::vector<GradientStop> stops; + stops.resize(aNumStops); + for (uint32_t i = 0; i < aNumStops; i++) { + stops[i] = aStops[i]; + } + std::stable_sort(stops.begin(), stops.end()); + + return MakeAndAddRef<GradientStopsSkia>(stops, aNumStops, aExtendMode); +} + +already_AddRefed<FilterNode> +DrawTargetSkia::CreateFilter(FilterType aType) +{ + return FilterNodeSoftware::Create(aType); +} + +void +DrawTargetSkia::MarkChanged() +{ + if (mSnapshot) { + mSnapshot->DrawTargetWillChange(); + mSnapshot = nullptr; + + // Handle copying of any image snapshots bound to the surface. + if (mSurface) { + mSurface->notifyContentWillChange(SkSurface::kRetain_ContentChangeMode); + } + } +} + +void +DrawTargetSkia::SnapshotDestroyed() +{ + mSnapshot = nullptr; +} + +} // namespace gfx +} // namespace mozilla |