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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/xul/templates/nsRuleNetwork.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/xul/templates/nsRuleNetwork.h')
-rw-r--r-- | dom/xul/templates/nsRuleNetwork.h | 861 |
1 files changed, 861 insertions, 0 deletions
diff --git a/dom/xul/templates/nsRuleNetwork.h b/dom/xul/templates/nsRuleNetwork.h new file mode 100644 index 000000000..2b4402722 --- /dev/null +++ b/dom/xul/templates/nsRuleNetwork.h @@ -0,0 +1,861 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* + + A rule discrimination network implementation based on ideas from + RETE and TREAT. + + RETE is described in Charles Forgy, "Rete: A Fast Algorithm for the + Many Patterns/Many Objects Match Problem", Artificial Intelligence + 19(1): pp. 17-37, 1982. + + TREAT is described in Daniel P. Miranker, "TREAT: A Better Match + Algorithm for AI Production System Matching", AAAI 1987: pp. 42-47. + + -- + + TO DO: + + . nsAssignmentSet::List objects are allocated by the gallon. We + should make it so that these are always allocated from a pool, + maybe owned by the nsRuleNetwork? + + */ + +#ifndef nsRuleNetwork_h__ +#define nsRuleNetwork_h__ + +#include "mozilla/Attributes.h" +#include "nsCOMPtr.h" +#include "nsCOMArray.h" +#include "nsIAtom.h" +#include "nsIDOMNode.h" +#include "plhash.h" +#include "PLDHashTable.h" +#include "nsIRDFNode.h" + +class nsXULTemplateResultSetRDF; + +//---------------------------------------------------------------------- + +/** + * A memory element that supports an instantiation. A memory element holds a + * set of nodes involved in an RDF test such as <member> or <triple> test. A + * memory element is created when a specific test matches. The query processor + * maintains a map between the memory elements and the results they eventually + * matched. When an assertion is removed from the graph, this map is consulted + * to determine which results will no longer match. + */ +class MemoryElement { +protected: + MemoryElement() { MOZ_COUNT_CTOR(MemoryElement); } + +public: + virtual ~MemoryElement() { MOZ_COUNT_DTOR(MemoryElement); } + + virtual const char* Type() const = 0; + virtual PLHashNumber Hash() const = 0; + virtual bool Equals(const MemoryElement& aElement) const = 0; + + bool operator==(const MemoryElement& aMemoryElement) const { + return Equals(aMemoryElement); + } + + bool operator!=(const MemoryElement& aMemoryElement) const { + return !Equals(aMemoryElement); + } +}; + +//---------------------------------------------------------------------- + +/** + * A collection of memory elements + */ +class MemoryElementSet { +public: + class ConstIterator; + friend class ConstIterator; + +protected: + class List { + public: + List() { MOZ_COUNT_CTOR(MemoryElementSet::List); } + + protected: + ~List() { + MOZ_COUNT_DTOR(MemoryElementSet::List); + delete mElement; + NS_IF_RELEASE(mNext); } + + public: + int32_t AddRef() { return ++mRefCnt; } + + int32_t Release() { + int32_t refcnt = --mRefCnt; + if (refcnt == 0) delete this; + return refcnt; } + + MemoryElement* mElement; + int32_t mRefCnt; + List* mNext; + }; + + List* mElements; + +public: + MemoryElementSet() : mElements(nullptr) { + MOZ_COUNT_CTOR(MemoryElementSet); } + + MemoryElementSet(const MemoryElementSet& aSet) : mElements(aSet.mElements) { + MOZ_COUNT_CTOR(MemoryElementSet); + NS_IF_ADDREF(mElements); } + + MemoryElementSet& operator=(const MemoryElementSet& aSet) { + NS_IF_RELEASE(mElements); + mElements = aSet.mElements; + NS_IF_ADDREF(mElements); + return *this; } + + ~MemoryElementSet() { + MOZ_COUNT_DTOR(MemoryElementSet); + NS_IF_RELEASE(mElements); } + +public: + class ConstIterator { + public: + explicit ConstIterator(List* aElementList) : mCurrent(aElementList) { + NS_IF_ADDREF(mCurrent); } + + ConstIterator(const ConstIterator& aConstIterator) + : mCurrent(aConstIterator.mCurrent) { + NS_IF_ADDREF(mCurrent); } + + ConstIterator& operator=(const ConstIterator& aConstIterator) { + NS_IF_RELEASE(mCurrent); + mCurrent = aConstIterator.mCurrent; + NS_IF_ADDREF(mCurrent); + return *this; } + + ~ConstIterator() { NS_IF_RELEASE(mCurrent); } + + ConstIterator& operator++() { + List* next = mCurrent->mNext; + NS_RELEASE(mCurrent); + mCurrent = next; + NS_IF_ADDREF(mCurrent); + return *this; } + + ConstIterator operator++(int) { + ConstIterator result(*this); + List* next = mCurrent->mNext; + NS_RELEASE(mCurrent); + mCurrent = next; + NS_IF_ADDREF(mCurrent); + return result; } + + const MemoryElement& operator*() const { + return *mCurrent->mElement; } + + const MemoryElement* operator->() const { + return mCurrent->mElement; } + + bool operator==(const ConstIterator& aConstIterator) const { + return mCurrent == aConstIterator.mCurrent; } + + bool operator!=(const ConstIterator& aConstIterator) const { + return mCurrent != aConstIterator.mCurrent; } + + protected: + List* mCurrent; + }; + + ConstIterator First() const { return ConstIterator(mElements); } + ConstIterator Last() const { return ConstIterator(nullptr); } + + // N.B. that the set assumes ownership of the element + nsresult Add(MemoryElement* aElement); +}; + +//---------------------------------------------------------------------- + +/** + * An assignment of a value to a variable + */ +class nsAssignment { +public: + const nsCOMPtr<nsIAtom> mVariable; + nsCOMPtr<nsIRDFNode> mValue; + + nsAssignment(nsIAtom* aVariable, nsIRDFNode* aValue) + : mVariable(aVariable), + mValue(aValue) + { MOZ_COUNT_CTOR(nsAssignment); } + + nsAssignment(const nsAssignment& aAssignment) + : mVariable(aAssignment.mVariable), + mValue(aAssignment.mValue) + { MOZ_COUNT_CTOR(nsAssignment); } + + ~nsAssignment() { MOZ_COUNT_DTOR(nsAssignment); } + + bool operator==(const nsAssignment& aAssignment) const { + return mVariable == aAssignment.mVariable && mValue == aAssignment.mValue; } + + bool operator!=(const nsAssignment& aAssignment) const { + return mVariable != aAssignment.mVariable || mValue != aAssignment.mValue; } + + PLHashNumber Hash() const { + // XXX I have no idea if this hashing function is good or not // XXX change this + PLHashNumber temp = PLHashNumber(NS_PTR_TO_INT32(mValue.get())) >> 2; // strip alignment bits + return (temp & 0xffff) | NS_PTR_TO_INT32(mVariable.get()); } +}; + + +//---------------------------------------------------------------------- + +/** + * A collection of value-to-variable assignments that minimizes + * copying by sharing subsets when possible. + */ +class nsAssignmentSet { +public: + class ConstIterator; + friend class ConstIterator; + +protected: + class List { + public: + explicit List(const nsAssignment& aAssignment) : mAssignment(aAssignment) { + MOZ_COUNT_CTOR(nsAssignmentSet::List); } + + protected: + ~List() { + MOZ_COUNT_DTOR(nsAssignmentSet::List); + NS_IF_RELEASE(mNext); } + + public: + + int32_t AddRef() { return ++mRefCnt; } + + int32_t Release() { + int32_t refcnt = --mRefCnt; + if (refcnt == 0) delete this; + return refcnt; } + + nsAssignment mAssignment; + int32_t mRefCnt; + List* mNext; + }; + + List* mAssignments; + +public: + nsAssignmentSet() + : mAssignments(nullptr) + { MOZ_COUNT_CTOR(nsAssignmentSet); } + + nsAssignmentSet(const nsAssignmentSet& aSet) + : mAssignments(aSet.mAssignments) { + MOZ_COUNT_CTOR(nsAssignmentSet); + NS_IF_ADDREF(mAssignments); } + + nsAssignmentSet& operator=(const nsAssignmentSet& aSet) { + NS_IF_RELEASE(mAssignments); + mAssignments = aSet.mAssignments; + NS_IF_ADDREF(mAssignments); + return *this; } + + ~nsAssignmentSet() { + MOZ_COUNT_DTOR(nsAssignmentSet); + NS_IF_RELEASE(mAssignments); } + +public: + class ConstIterator { + public: + explicit ConstIterator(List* aAssignmentList) : mCurrent(aAssignmentList) { + NS_IF_ADDREF(mCurrent); } + + ConstIterator(const ConstIterator& aConstIterator) + : mCurrent(aConstIterator.mCurrent) { + NS_IF_ADDREF(mCurrent); } + + ConstIterator& operator=(const ConstIterator& aConstIterator) { + NS_IF_RELEASE(mCurrent); + mCurrent = aConstIterator.mCurrent; + NS_IF_ADDREF(mCurrent); + return *this; } + + ~ConstIterator() { NS_IF_RELEASE(mCurrent); } + + ConstIterator& operator++() { + List* next = mCurrent->mNext; + NS_RELEASE(mCurrent); + mCurrent = next; + NS_IF_ADDREF(mCurrent); + return *this; } + + ConstIterator operator++(int) { + ConstIterator result(*this); + List* next = mCurrent->mNext; + NS_RELEASE(mCurrent); + mCurrent = next; + NS_IF_ADDREF(mCurrent); + return result; } + + const nsAssignment& operator*() const { + return mCurrent->mAssignment; } + + const nsAssignment* operator->() const { + return &mCurrent->mAssignment; } + + bool operator==(const ConstIterator& aConstIterator) const { + return mCurrent == aConstIterator.mCurrent; } + + bool operator!=(const ConstIterator& aConstIterator) const { + return mCurrent != aConstIterator.mCurrent; } + + protected: + List* mCurrent; + }; + + ConstIterator First() const { return ConstIterator(mAssignments); } + ConstIterator Last() const { return ConstIterator(nullptr); } + +public: + /** + * Add an assignment to the set + * @param aElement the assigment to add + * @return NS_OK if all is well, NS_ERROR_OUT_OF_MEMORY if memory + * could not be allocated for the addition. + */ + nsresult Add(const nsAssignment& aElement); + + /** + * Determine if the assignment set contains the specified variable + * to value assignment. + * @param aVariable the variable for which to lookup the binding + * @param aValue the value to query + * @return true if aVariable is bound to aValue; false otherwise. + */ + bool HasAssignment(nsIAtom* aVariable, nsIRDFNode* aValue) const; + + /** + * Determine if the assignment set contains the specified assignment + * @param aAssignment the assignment to search for + * @return true if the set contains the assignment, false otherwise. + */ + bool HasAssignment(const nsAssignment& aAssignment) const { + return HasAssignment(aAssignment.mVariable, aAssignment.mValue); } + + /** + * Determine whether the assignment set has an assignment for the + * specified variable. + * @param aVariable the variable to query + * @return true if the assignment set has an assignment for the variable, + * false otherwise. + */ + bool HasAssignmentFor(nsIAtom* aVariable) const; + + /** + * Retrieve the assignment for the specified variable + * @param aVariable the variable to query + * @param aValue an out parameter that will receive the value assigned + * to the variable, if any. + * @return true if the variable has an assignment, false + * if there was no assignment for the variable. + */ + bool GetAssignmentFor(nsIAtom* aVariable, nsIRDFNode** aValue) const; + + /** + * Count the number of assignments in the set + * @return the number of assignments in the set + */ + int32_t Count() const; + + /** + * Determine if the set is empty + * @return true if the assignment set is empty, false otherwise. + */ + bool IsEmpty() const { return mAssignments == nullptr; } + + bool Equals(const nsAssignmentSet& aSet) const; + bool operator==(const nsAssignmentSet& aSet) const { return Equals(aSet); } + bool operator!=(const nsAssignmentSet& aSet) const { return !Equals(aSet); } +}; + + +//---------------------------------------------------------------------- + +/** + * A collection of variable-to-value bindings, with the memory elements + * that support those bindings. Essentially, an instantiation is the + * collection of variables and values assigned to those variables for a single + * result. For each RDF rule in the rule network, each instantiation is + * examined and either extended with additional bindings specified by the RDF + * rule, or removed if the rule doesn't apply (for instance if a node has no + * children). When an instantiation gets to the last node of the rule network, + * which is always an nsInstantiationNode, a result is created for it. + * + * An instantiation object is typically created by "extending" another + * instantiation object. That is, using the copy constructor, and + * adding bindings and support to the instantiation. + */ +class Instantiation +{ +public: + /** + * The variable-to-value bindings + */ + nsAssignmentSet mAssignments; + + /** + * The memory elements that support the bindings. + */ + MemoryElementSet mSupport; + + Instantiation() { MOZ_COUNT_CTOR(Instantiation); } + + Instantiation(const Instantiation& aInstantiation) + : mAssignments(aInstantiation.mAssignments), + mSupport(aInstantiation.mSupport) { + MOZ_COUNT_CTOR(Instantiation); } + + Instantiation& operator=(const Instantiation& aInstantiation) { + mAssignments = aInstantiation.mAssignments; + mSupport = aInstantiation.mSupport; + return *this; } + + ~Instantiation() { MOZ_COUNT_DTOR(Instantiation); } + + /** + * Add the specified variable-to-value assignment to the instantiation's + * set of assignments. + * @param aVariable the variable to which is being assigned + * @param aValue the value that is being assigned + * @return NS_OK if no errors, NS_ERROR_OUT_OF_MEMORY if there + * is not enough memory to perform the operation + */ + nsresult AddAssignment(nsIAtom* aVariable, nsIRDFNode* aValue) { + mAssignments.Add(nsAssignment(aVariable, aValue)); + return NS_OK; } + + /** + * Add a memory element to the set of memory elements that are + * supporting the instantiation + * @param aMemoryElement the memory element to add to the + * instantiation's set of support + * @return NS_OK if no errors occurred, NS_ERROR_OUT_OF_MEMORY + * if there is not enough memory to perform the operation. + */ + nsresult AddSupportingElement(MemoryElement* aMemoryElement) { + mSupport.Add(aMemoryElement); + return NS_OK; } + + bool Equals(const Instantiation& aInstantiation) const { + return mAssignments == aInstantiation.mAssignments; } + + bool operator==(const Instantiation& aInstantiation) const { + return Equals(aInstantiation); } + + bool operator!=(const Instantiation& aInstantiation) const { + return !Equals(aInstantiation); } + + static PLHashNumber Hash(const void* aKey); + static int Compare(const void* aLeft, const void* aRight); +}; + + +//---------------------------------------------------------------------- + +/** + * A collection of intantiations + */ +class InstantiationSet +{ +public: + InstantiationSet(); + InstantiationSet(const InstantiationSet& aInstantiationSet); + InstantiationSet& operator=(const InstantiationSet& aInstantiationSet); + + ~InstantiationSet() { + MOZ_COUNT_DTOR(InstantiationSet); + Clear(); } + + class ConstIterator; + friend class ConstIterator; + + class Iterator; + friend class Iterator; + + friend class nsXULTemplateResultSetRDF; // so it can get to the List + +protected: + class List { + public: + Instantiation mInstantiation; + List* mNext; + List* mPrev; + + List() { MOZ_COUNT_CTOR(InstantiationSet::List); } + ~List() { MOZ_COUNT_DTOR(InstantiationSet::List); } + }; + + List mHead; + +public: + class ConstIterator { + protected: + friend class Iterator; // XXXwaterson so broken. + List* mCurrent; + + public: + explicit ConstIterator(List* aList) : mCurrent(aList) {} + + ConstIterator(const ConstIterator& aConstIterator) + : mCurrent(aConstIterator.mCurrent) {} + + ConstIterator& operator=(const ConstIterator& aConstIterator) { + mCurrent = aConstIterator.mCurrent; + return *this; } + + ConstIterator& operator++() { + mCurrent = mCurrent->mNext; + return *this; } + + ConstIterator operator++(int) { + ConstIterator result(*this); + mCurrent = mCurrent->mNext; + return result; } + + ConstIterator& operator--() { + mCurrent = mCurrent->mPrev; + return *this; } + + ConstIterator operator--(int) { + ConstIterator result(*this); + mCurrent = mCurrent->mPrev; + return result; } + + const Instantiation& operator*() const { + return mCurrent->mInstantiation; } + + const Instantiation* operator->() const { + return &mCurrent->mInstantiation; } + + bool operator==(const ConstIterator& aConstIterator) const { + return mCurrent == aConstIterator.mCurrent; } + + bool operator!=(const ConstIterator& aConstIterator) const { + return mCurrent != aConstIterator.mCurrent; } + }; + + ConstIterator First() const { return ConstIterator(mHead.mNext); } + ConstIterator Last() const { return ConstIterator(const_cast<List*>(&mHead)); } + + class Iterator : public ConstIterator { + public: + explicit Iterator(List* aList) : ConstIterator(aList) {} + + Iterator& operator++() { + mCurrent = mCurrent->mNext; + return *this; } + + Iterator operator++(int) { + Iterator result(*this); + mCurrent = mCurrent->mNext; + return result; } + + Iterator& operator--() { + mCurrent = mCurrent->mPrev; + return *this; } + + Iterator operator--(int) { + Iterator result(*this); + mCurrent = mCurrent->mPrev; + return result; } + + Instantiation& operator*() const { + return mCurrent->mInstantiation; } + + Instantiation* operator->() const { + return &mCurrent->mInstantiation; } + + bool operator==(const ConstIterator& aConstIterator) const { + return mCurrent == aConstIterator.mCurrent; } + + bool operator!=(const ConstIterator& aConstIterator) const { + return mCurrent != aConstIterator.mCurrent; } + + friend class InstantiationSet; + }; + + Iterator First() { return Iterator(mHead.mNext); } + Iterator Last() { return Iterator(&mHead); } + + bool Empty() const { return First() == Last(); } + + Iterator Append(const Instantiation& aInstantiation) { + return Insert(Last(), aInstantiation); } + + Iterator Insert(Iterator aBefore, const Instantiation& aInstantiation); + + Iterator Erase(Iterator aElement); + + void Clear(); + + bool HasAssignmentFor(nsIAtom* aVariable) const; +}; + +//---------------------------------------------------------------------- + +/** + * A abstract base class for all nodes in the rule network + */ +class ReteNode +{ +public: + ReteNode() {} + virtual ~ReteNode() {} + + /** + * Propagate a set of instantiations "down" through the + * network. Each instantiation is a partial set of + * variable-to-value assignments, along with the memory elements + * that support it. + * + * The node must evaluate each instantiation, and either 1) + * extend it with additional assignments and memory-element + * support, or 2) remove it from the set because it is + * inconsistent with the constraints that this node applies. + * + * The node must then pass the resulting instantiation set along + * to any of its children in the network. (In other words, the + * node must recursively call Propagate() on its children. We + * should fix this to make the algorithm interruptable.) + * + * See TestNode::Propagate for details about instantiation set ownership + * + * @param aInstantiations the set of instantiations to propagate + * down through the network. + * @param aIsUpdate true if updating, false for first generation + * @param aTakenInstantiations true if the ownership over aInstantiations + * has been taken from the caller. If false, + * the caller owns it. + * @return NS_OK if no errors occurred. + */ + virtual nsresult Propagate(InstantiationSet& aInstantiations, + bool aIsUpdate, bool& aTakenInstantiations) = 0; +}; + +//---------------------------------------------------------------------- + +/** + * A collection of nodes in the rule network + */ +class ReteNodeSet +{ +public: + ReteNodeSet(); + ~ReteNodeSet(); + + nsresult Add(ReteNode* aNode); + nsresult Clear(); + + class Iterator; + + class ConstIterator { + public: + explicit ConstIterator(ReteNode** aNode) : mCurrent(aNode) {} + + ConstIterator(const ConstIterator& aConstIterator) + : mCurrent(aConstIterator.mCurrent) {} + + ConstIterator& operator=(const ConstIterator& aConstIterator) { + mCurrent = aConstIterator.mCurrent; + return *this; } + + ConstIterator& operator++() { + ++mCurrent; + return *this; } + + ConstIterator operator++(int) { + ConstIterator result(*this); + ++mCurrent; + return result; } + + const ReteNode* operator*() const { + return *mCurrent; } + + const ReteNode* operator->() const { + return *mCurrent; } + + bool operator==(const ConstIterator& aConstIterator) const { + return mCurrent == aConstIterator.mCurrent; } + + bool operator!=(const ConstIterator& aConstIterator) const { + return mCurrent != aConstIterator.mCurrent; } + + protected: + friend class Iterator; // XXXwaterson this is so wrong! + ReteNode** mCurrent; + }; + + ConstIterator First() const { return ConstIterator(mNodes); } + ConstIterator Last() const { return ConstIterator(mNodes + mCount); } + + class Iterator : public ConstIterator { + public: + explicit Iterator(ReteNode** aNode) : ConstIterator(aNode) {} + + Iterator& operator++() { + ++mCurrent; + return *this; } + + Iterator operator++(int) { + Iterator result(*this); + ++mCurrent; + return result; } + + ReteNode* operator*() const { + return *mCurrent; } + + ReteNode* operator->() const { + return *mCurrent; } + + bool operator==(const ConstIterator& aConstIterator) const { + return mCurrent == aConstIterator.mCurrent; } + + bool operator!=(const ConstIterator& aConstIterator) const { + return mCurrent != aConstIterator.mCurrent; } + }; + + Iterator First() { return Iterator(mNodes); } + Iterator Last() { return Iterator(mNodes + mCount); } + + int32_t Count() const { return mCount; } + +protected: + ReteNode** mNodes; + int32_t mCount; + int32_t mCapacity; +}; + +//---------------------------------------------------------------------- + +/** + * A node that applies a test condition to a set of instantiations. + * + * This class provides implementations of Propagate() and Constrain() + * in terms of one simple operation, FilterInstantiations(). A node + * that is a "simple test node" in a rule network should derive from + * this class, and need only implement FilterInstantiations(). + */ +class TestNode : public ReteNode +{ +public: + explicit TestNode(TestNode* aParent); + + /** + * Retrieve the test node's parent + * @return the test node's parent + */ + TestNode* GetParent() const { return mParent; } + + /** + * Calls FilterInstantiations() on the instantiation set, and if + * the resulting set isn't empty, propagates the new set down to + * each of the test node's children. + * + * Note that the caller of Propagate is responsible for deleting + * aInstantiations if necessary as described below. + * + * Propagate may be called in update or non-update mode as indicated + * by the aIsUpdate argument. Non-update mode is used when initially + * generating results, whereas update mode is used when the datasource + * changes and new results might be available. + * + * The last node in a chain of TestNodes is always an nsInstantiationNode. + * In non-update mode, this nsInstantiationNode will cache the results + * in the query using the SetCachedResults method. The query processor + * takes these cached results and creates a nsXULTemplateResultSetRDF + * which is the enumeration returned to the template builder. This + * nsXULTemplateResultSetRDF owns the instantiations and they will be + * deleted when the nsXULTemplateResultSetRDF goes away. + * + * In update mode, the nsInstantiationNode node will iterate over the + * instantiations itself and callback to the builder to update any matches + * and generated content. If no instantiations match, then the builder + * will never be called. + * + * Thus, the difference between update and non-update modes is that in + * update mode, the results and instantiations have been already handled + * whereas in non-update mode they are expected to be returned in an + * nsXULTemplateResultSetRDF for further processing by the builder. + * + * Regardless, aTakenInstantiations will be set to true if the + * ownership over aInstantiations has been transferred to a result set. + * If set to false, the caller is still responsible for aInstantiations. + * aTakenInstantiations will be set properly even if an error occurs. + */ + virtual nsresult Propagate(InstantiationSet& aInstantiations, + bool aIsUpdate, bool& aTakenInstantiations) override; + + /** + * This is called by a child node on its parent to allow the + * parent's constraints to apply to the set of instantiations. + * + * A node must iterate through the set of instantiations, and for + * each instantiation, either 1) extend the instantiation by + * adding variable-to-value assignments and memory element support + * for those assignments, or 2) remove the instantiation because + * it is inconsistent. + * + * The node must then pass the resulting set of instantiations up + * to its parent (by recursive call; we should make this iterative + * & interruptable at some point.) + * + * @param aInstantiations the set of instantiations that must + * be constrained + * @return NS_OK if no errors occurred + */ + virtual nsresult Constrain(InstantiationSet& aInstantiations); + + /** + * Given a set of instantiations, filter out any that are + * inconsistent with the test node's test, and append + * variable-to-value assignments and memory element support for + * those which do pass the test node's test. + * + * @param aInstantiations the set of instantiations to be + * filtered + * @param aCantHandleYet [out] true if the instantiations do not contain + * enough information to constrain the data. May be null if this + * isn't important to the caller. + * @return NS_OK if no errors occurred. + */ + virtual nsresult FilterInstantiations(InstantiationSet& aInstantiations, + bool* aCantHandleYet) const = 0; + //XXX probably better named "ApplyConstraints" or "Discrminiate" or something + + /** + * Add another node as a child of this node. + * @param aNode the node to add. + * @return NS_OK if no errors occur. + */ + nsresult AddChild(ReteNode* aNode) { return mKids.Add(aNode); } + + /** + * Remove all the children of this node + * @return NS_OK if no errors occur. + */ + nsresult RemoveAllChildren() { return mKids.Clear(); } + +protected: + TestNode* mParent; + ReteNodeSet mKids; +}; + +#endif // nsRuleNetwork_h__ |