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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/webidl/WebGL2RenderingContext.webidl
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/webidl/WebGL2RenderingContext.webidl')
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1 files changed, 701 insertions, 0 deletions
diff --git a/dom/webidl/WebGL2RenderingContext.webidl b/dom/webidl/WebGL2RenderingContext.webidl
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+/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * The source for this IDL is found at https://www.khronos.org/registry/webgl/specs/latest/2.0
+ * This IDL depends on WebGLRenderingContext.webidl
+ */
+
+typedef long long GLint64;
+typedef unsigned long long GLuint64;
+
+[Pref="webgl.enable-webgl2"]
+interface WebGLSampler {
+};
+
+[Pref="webgl.enable-webgl2"]
+interface WebGLSync {
+};
+
+[Pref="webgl.enable-webgl2"]
+interface WebGLTransformFeedback {
+};
+
+typedef (Uint32Array or sequence<GLuint>) Uint32List;
+
+// WebGL2 spec has this as an empty interface that pulls in everything
+// via WebGL2RenderingContextBase.
+[Pref="webgl.enable-webgl2"]
+interface WebGL2RenderingContext
+{
+};
+
+[NoInterfaceObject]
+interface WebGL2RenderingContextBase
+{
+ const GLenum READ_BUFFER = 0x0C02;
+ const GLenum UNPACK_ROW_LENGTH = 0x0CF2;
+ const GLenum UNPACK_SKIP_ROWS = 0x0CF3;
+ const GLenum UNPACK_SKIP_PIXELS = 0x0CF4;
+ const GLenum PACK_ROW_LENGTH = 0x0D02;
+ const GLenum PACK_SKIP_ROWS = 0x0D03;
+ const GLenum PACK_SKIP_PIXELS = 0x0D04;
+ const GLenum COLOR = 0x1800;
+ const GLenum DEPTH = 0x1801;
+ const GLenum STENCIL = 0x1802;
+ const GLenum RED = 0x1903;
+ const GLenum RGB8 = 0x8051;
+ const GLenum RGBA8 = 0x8058;
+ const GLenum RGB10_A2 = 0x8059;
+ const GLenum TEXTURE_BINDING_3D = 0x806A;
+ const GLenum UNPACK_SKIP_IMAGES = 0x806D;
+ const GLenum UNPACK_IMAGE_HEIGHT = 0x806E;
+ const GLenum TEXTURE_3D = 0x806F;
+ const GLenum TEXTURE_WRAP_R = 0x8072;
+ const GLenum MAX_3D_TEXTURE_SIZE = 0x8073;
+ const GLenum UNSIGNED_INT_2_10_10_10_REV = 0x8368;
+ const GLenum MAX_ELEMENTS_VERTICES = 0x80E8;
+ const GLenum MAX_ELEMENTS_INDICES = 0x80E9;
+ const GLenum TEXTURE_MIN_LOD = 0x813A;
+ const GLenum TEXTURE_MAX_LOD = 0x813B;
+ const GLenum TEXTURE_BASE_LEVEL = 0x813C;
+ const GLenum TEXTURE_MAX_LEVEL = 0x813D;
+ const GLenum MIN = 0x8007;
+ const GLenum MAX = 0x8008;
+ const GLenum DEPTH_COMPONENT24 = 0x81A6;
+ const GLenum MAX_TEXTURE_LOD_BIAS = 0x84FD;
+ const GLenum TEXTURE_COMPARE_MODE = 0x884C;
+ const GLenum TEXTURE_COMPARE_FUNC = 0x884D;
+ const GLenum CURRENT_QUERY = 0x8865;
+ const GLenum QUERY_RESULT = 0x8866;
+ const GLenum QUERY_RESULT_AVAILABLE = 0x8867;
+ const GLenum STREAM_READ = 0x88E1;
+ const GLenum STREAM_COPY = 0x88E2;
+ const GLenum STATIC_READ = 0x88E5;
+ const GLenum STATIC_COPY = 0x88E6;
+ const GLenum DYNAMIC_READ = 0x88E9;
+ const GLenum DYNAMIC_COPY = 0x88EA;
+ const GLenum MAX_DRAW_BUFFERS = 0x8824;
+ const GLenum DRAW_BUFFER0 = 0x8825;
+ const GLenum DRAW_BUFFER1 = 0x8826;
+ const GLenum DRAW_BUFFER2 = 0x8827;
+ const GLenum DRAW_BUFFER3 = 0x8828;
+ const GLenum DRAW_BUFFER4 = 0x8829;
+ const GLenum DRAW_BUFFER5 = 0x882A;
+ const GLenum DRAW_BUFFER6 = 0x882B;
+ const GLenum DRAW_BUFFER7 = 0x882C;
+ const GLenum DRAW_BUFFER8 = 0x882D;
+ const GLenum DRAW_BUFFER9 = 0x882E;
+ const GLenum DRAW_BUFFER10 = 0x882F;
+ const GLenum DRAW_BUFFER11 = 0x8830;
+ const GLenum DRAW_BUFFER12 = 0x8831;
+ const GLenum DRAW_BUFFER13 = 0x8832;
+ const GLenum DRAW_BUFFER14 = 0x8833;
+ const GLenum DRAW_BUFFER15 = 0x8834;
+ const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
+ const GLenum MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
+ const GLenum SAMPLER_3D = 0x8B5F;
+ const GLenum SAMPLER_2D_SHADOW = 0x8B62;
+ const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
+ const GLenum PIXEL_PACK_BUFFER = 0x88EB;
+ const GLenum PIXEL_UNPACK_BUFFER = 0x88EC;
+ const GLenum PIXEL_PACK_BUFFER_BINDING = 0x88ED;
+ const GLenum PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
+ const GLenum FLOAT_MAT2x3 = 0x8B65;
+ const GLenum FLOAT_MAT2x4 = 0x8B66;
+ const GLenum FLOAT_MAT3x2 = 0x8B67;
+ const GLenum FLOAT_MAT3x4 = 0x8B68;
+ const GLenum FLOAT_MAT4x2 = 0x8B69;
+ const GLenum FLOAT_MAT4x3 = 0x8B6A;
+ const GLenum SRGB = 0x8C40;
+ const GLenum SRGB8 = 0x8C41;
+ const GLenum SRGB8_ALPHA8 = 0x8C43;
+ const GLenum COMPARE_REF_TO_TEXTURE = 0x884E;
+ const GLenum RGBA32F = 0x8814;
+ const GLenum RGB32F = 0x8815;
+ const GLenum RGBA16F = 0x881A;
+ const GLenum RGB16F = 0x881B;
+ const GLenum VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
+ const GLenum MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
+ const GLenum MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
+ const GLenum MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
+ const GLenum MAX_VARYING_COMPONENTS = 0x8B4B;
+ const GLenum TEXTURE_2D_ARRAY = 0x8C1A;
+ const GLenum TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
+ const GLenum R11F_G11F_B10F = 0x8C3A;
+ const GLenum UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
+ const GLenum RGB9_E5 = 0x8C3D;
+ const GLenum UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
+ const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
+ const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
+ const GLenum TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
+ const GLenum TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
+ const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
+ const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
+ const GLenum RASTERIZER_DISCARD = 0x8C89;
+ const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
+ const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
+ const GLenum INTERLEAVED_ATTRIBS = 0x8C8C;
+ const GLenum SEPARATE_ATTRIBS = 0x8C8D;
+ const GLenum TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
+ const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
+ const GLenum RGBA32UI = 0x8D70;
+ const GLenum RGB32UI = 0x8D71;
+ const GLenum RGBA16UI = 0x8D76;
+ const GLenum RGB16UI = 0x8D77;
+ const GLenum RGBA8UI = 0x8D7C;
+ const GLenum RGB8UI = 0x8D7D;
+ const GLenum RGBA32I = 0x8D82;
+ const GLenum RGB32I = 0x8D83;
+ const GLenum RGBA16I = 0x8D88;
+ const GLenum RGB16I = 0x8D89;
+ const GLenum RGBA8I = 0x8D8E;
+ const GLenum RGB8I = 0x8D8F;
+ const GLenum RED_INTEGER = 0x8D94;
+ const GLenum RGB_INTEGER = 0x8D98;
+ const GLenum RGBA_INTEGER = 0x8D99;
+ const GLenum SAMPLER_2D_ARRAY = 0x8DC1;
+ const GLenum SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
+ const GLenum SAMPLER_CUBE_SHADOW = 0x8DC5;
+ const GLenum UNSIGNED_INT_VEC2 = 0x8DC6;
+ const GLenum UNSIGNED_INT_VEC3 = 0x8DC7;
+ const GLenum UNSIGNED_INT_VEC4 = 0x8DC8;
+ const GLenum INT_SAMPLER_2D = 0x8DCA;
+ const GLenum INT_SAMPLER_3D = 0x8DCB;
+ const GLenum INT_SAMPLER_CUBE = 0x8DCC;
+ const GLenum INT_SAMPLER_2D_ARRAY = 0x8DCF;
+ const GLenum UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
+ const GLenum UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
+ const GLenum UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
+ const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
+ const GLenum DEPTH_COMPONENT32F = 0x8CAC;
+ const GLenum DEPTH32F_STENCIL8 = 0x8CAD;
+ const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD;
+ const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210;
+ const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211;
+ const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212;
+ const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213;
+ const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214;
+ const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215;
+ const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216;
+ const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217;
+ const GLenum FRAMEBUFFER_DEFAULT = 0x8218;
+ const GLenum UNSIGNED_INT_24_8 = 0x84FA;
+ const GLenum DEPTH24_STENCIL8 = 0x88F0;
+ const GLenum UNSIGNED_NORMALIZED = 0x8C17;
+ const GLenum DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */
+ const GLenum READ_FRAMEBUFFER = 0x8CA8;
+ const GLenum DRAW_FRAMEBUFFER = 0x8CA9;
+ const GLenum READ_FRAMEBUFFER_BINDING = 0x8CAA;
+ const GLenum RENDERBUFFER_SAMPLES = 0x8CAB;
+ const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
+ const GLenum MAX_COLOR_ATTACHMENTS = 0x8CDF;
+ const GLenum COLOR_ATTACHMENT1 = 0x8CE1;
+ const GLenum COLOR_ATTACHMENT2 = 0x8CE2;
+ const GLenum COLOR_ATTACHMENT3 = 0x8CE3;
+ const GLenum COLOR_ATTACHMENT4 = 0x8CE4;
+ const GLenum COLOR_ATTACHMENT5 = 0x8CE5;
+ const GLenum COLOR_ATTACHMENT6 = 0x8CE6;
+ const GLenum COLOR_ATTACHMENT7 = 0x8CE7;
+ const GLenum COLOR_ATTACHMENT8 = 0x8CE8;
+ const GLenum COLOR_ATTACHMENT9 = 0x8CE9;
+ const GLenum COLOR_ATTACHMENT10 = 0x8CEA;
+ const GLenum COLOR_ATTACHMENT11 = 0x8CEB;
+ const GLenum COLOR_ATTACHMENT12 = 0x8CEC;
+ const GLenum COLOR_ATTACHMENT13 = 0x8CED;
+ const GLenum COLOR_ATTACHMENT14 = 0x8CEE;
+ const GLenum COLOR_ATTACHMENT15 = 0x8CEF;
+ const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56;
+ const GLenum MAX_SAMPLES = 0x8D57;
+ const GLenum HALF_FLOAT = 0x140B;
+ const GLenum RG = 0x8227;
+ const GLenum RG_INTEGER = 0x8228;
+ const GLenum R8 = 0x8229;
+ const GLenum RG8 = 0x822B;
+ const GLenum R16F = 0x822D;
+ const GLenum R32F = 0x822E;
+ const GLenum RG16F = 0x822F;
+ const GLenum RG32F = 0x8230;
+ const GLenum R8I = 0x8231;
+ const GLenum R8UI = 0x8232;
+ const GLenum R16I = 0x8233;
+ const GLenum R16UI = 0x8234;
+ const GLenum R32I = 0x8235;
+ const GLenum R32UI = 0x8236;
+ const GLenum RG8I = 0x8237;
+ const GLenum RG8UI = 0x8238;
+ const GLenum RG16I = 0x8239;
+ const GLenum RG16UI = 0x823A;
+ const GLenum RG32I = 0x823B;
+ const GLenum RG32UI = 0x823C;
+ const GLenum VERTEX_ARRAY_BINDING = 0x85B5;
+ const GLenum R8_SNORM = 0x8F94;
+ const GLenum RG8_SNORM = 0x8F95;
+ const GLenum RGB8_SNORM = 0x8F96;
+ const GLenum RGBA8_SNORM = 0x8F97;
+ const GLenum SIGNED_NORMALIZED = 0x8F9C;
+ const GLenum COPY_READ_BUFFER = 0x8F36;
+ const GLenum COPY_WRITE_BUFFER = 0x8F37;
+ const GLenum COPY_READ_BUFFER_BINDING = 0x8F36; /* Same as COPY_READ_BUFFER */
+ const GLenum COPY_WRITE_BUFFER_BINDING = 0x8F37; /* Same as COPY_WRITE_BUFFER */
+ const GLenum UNIFORM_BUFFER = 0x8A11;
+ const GLenum UNIFORM_BUFFER_BINDING = 0x8A28;
+ const GLenum UNIFORM_BUFFER_START = 0x8A29;
+ const GLenum UNIFORM_BUFFER_SIZE = 0x8A2A;
+ const GLenum MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
+ const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
+ const GLenum MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
+ const GLenum MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
+ const GLenum MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
+ const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
+ const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
+ const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
+ const GLenum ACTIVE_UNIFORM_BLOCKS = 0x8A36;
+ const GLenum UNIFORM_TYPE = 0x8A37;
+ const GLenum UNIFORM_SIZE = 0x8A38;
+ const GLenum UNIFORM_BLOCK_INDEX = 0x8A3A;
+ const GLenum UNIFORM_OFFSET = 0x8A3B;
+ const GLenum UNIFORM_ARRAY_STRIDE = 0x8A3C;
+ const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D;
+ const GLenum UNIFORM_IS_ROW_MAJOR = 0x8A3E;
+ const GLenum UNIFORM_BLOCK_BINDING = 0x8A3F;
+ const GLenum UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
+ const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
+ const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
+ const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
+ const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
+ const GLenum INVALID_INDEX = 0xFFFFFFFF;
+ const GLenum MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
+ const GLenum MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
+ const GLenum MAX_SERVER_WAIT_TIMEOUT = 0x9111;
+ const GLenum OBJECT_TYPE = 0x9112;
+ const GLenum SYNC_CONDITION = 0x9113;
+ const GLenum SYNC_STATUS = 0x9114;
+ const GLenum SYNC_FLAGS = 0x9115;
+ const GLenum SYNC_FENCE = 0x9116;
+ const GLenum SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
+ const GLenum UNSIGNALED = 0x9118;
+ const GLenum SIGNALED = 0x9119;
+ const GLenum ALREADY_SIGNALED = 0x911A;
+ const GLenum TIMEOUT_EXPIRED = 0x911B;
+ const GLenum CONDITION_SATISFIED = 0x911C;
+ const GLenum WAIT_FAILED = 0x911D;
+ const GLenum SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
+ const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE;
+ const GLenum ANY_SAMPLES_PASSED = 0x8C2F;
+ const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A;
+ const GLenum SAMPLER_BINDING = 0x8919;
+ const GLenum RGB10_A2UI = 0x906F;
+ const GLenum INT_2_10_10_10_REV = 0x8D9F;
+ const GLenum TRANSFORM_FEEDBACK = 0x8E22;
+ const GLenum TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
+ const GLenum TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
+ const GLenum TRANSFORM_FEEDBACK_BINDING = 0x8E25;
+ const GLenum TEXTURE_IMMUTABLE_FORMAT = 0x912F;
+ const GLenum MAX_ELEMENT_INDEX = 0x8D6B;
+ const GLenum TEXTURE_IMMUTABLE_LEVELS = 0x82DF;
+
+ const GLint64 TIMEOUT_IGNORED = -1;
+
+ /* WebGL-specific enums */
+ const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL = 0x9247;
+
+ /* Buffer objects */
+ // WebGL1:
+ void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
+ void bufferData(GLenum target, ArrayBuffer? srcData, GLenum usage);
+ void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage);
+ void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer srcData);
+ void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView srcData);
+ // WebGL2:
+ void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage,
+ GLuint srcOffset, optional GLuint length = 0);
+ void bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView srcData,
+ GLuint srcOffset, optional GLuint length = 0);
+
+ void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset,
+ GLintptr writeOffset, GLsizeiptr size);
+ // MapBufferRange, in particular its read-only and write-only modes,
+ // can not be exposed safely to JavaScript. GetBufferSubData
+ // replaces it for the purpose of fetching data back from the GPU.
+ void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData,
+ optional GLuint dstOffset = 0, optional GLuint length = 0);
+
+ /* Framebuffer objects */
+ void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
+ GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level,
+ GLint layer);
+
+ [Throws]
+ void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);
+
+ [Throws]
+ void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments,
+ GLint x, GLint y, GLsizei width, GLsizei height);
+
+ void readBuffer(GLenum src);
+
+ /* Renderbuffer objects */
+ [Throws]
+ any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
+ void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+ /* Texture objects */
+ void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
+ GLsizei height);
+ void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth);
+
+ // WebGL1 legacy entrypoints:
+ [Throws] // Another overhead throws.
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLsizei width, GLsizei height, GLint border, GLenum format,
+ GLenum type, ArrayBufferView? pixels);
+ [Throws]
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException
+ [Throws]
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException
+ [Throws]
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException
+ [Throws] // Another overhead throws.
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLenum format, GLenum type, ImageBitmap source);
+ [Throws] // Another overhead throws.
+ void texImage2D(GLenum target, GLint level, GLint internalformat,
+ GLenum format, GLenum type, ImageData source);
+
+ [Throws] // Another overhead throws.
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, ArrayBufferView? pixels);
+ [Throws]
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException
+ [Throws]
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException
+ [Throws]
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException
+ [Throws] // Another overhead throws.
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, ImageBitmap source);
+ [Throws] // Another overhead throws.
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLenum format, GLenum type, ImageData source);
+
+ // WebGL2 entrypoints:
+ [Throws] // Another overhead throws.
+ void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, GLintptr pboOffset);
+ [Throws]
+ void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ HTMLCanvasElement source); // May throw DOMException
+ [Throws]
+ void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ HTMLImageElement source); // May throw DOMException
+ [Throws]
+ void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ HTMLVideoElement source); // May throw DOMException
+ [Throws] // Another overhead throws.
+ void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ ImageBitmap source);
+ [Throws] // Another overhead throws.
+ void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ ImageData source);
+ [Throws] // Another overhead throws.
+ void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, ArrayBufferView srcData,
+ GLuint srcOffset);
+
+ [Throws] // Another overhead throws.
+ void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset);
+ [Throws]
+ void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format, GLenum type,
+ HTMLCanvasElement source); // May throw DOMException
+ [Throws]
+ void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format, GLenum type,
+ HTMLImageElement source); // May throw DOMException
+ [Throws]
+ void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format, GLenum type,
+ HTMLVideoElement source); // May throw DOMException
+ [Throws] // Another overhead throws.
+ void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format, GLenum type,
+ ImageBitmap source);
+ [Throws] // Another overhead throws.
+ void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format, GLenum type,
+ ImageData source);
+ [Throws] // Another overhead throws.
+ void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? srcData);
+ [Throws] // Another overhead throws.
+ void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView srcData,
+ GLuint srcOffset);
+
+ [Throws] // Another overhead throws.
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type, GLintptr pboOffset);
+ [Throws]
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ HTMLCanvasElement source); // May throw DOMException
+ [Throws]
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ HTMLImageElement source); // May throw DOMException
+ [Throws]
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ HTMLVideoElement source); // May throw DOMException
+ [Throws] // Another overhead throws.
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ ImageBitmap source);
+ [Throws] // Another overhead throws.
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ ImageData source);
+ [Throws] // Another overhead throws.
+ void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type, ArrayBufferView srcData,
+ GLuint srcOffset);
+
+ [Throws] // Another overhead throws.
+ void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ GLintptr pboOffset);
+ [Throws]
+ void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ HTMLCanvasElement source); // May throw DOMException
+ [Throws]
+ void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ HTMLImageElement source); // May throw DOMException
+ [Throws]
+ void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ HTMLVideoElement source); // May throw DOMException
+ [Throws] // Another overhead throws.
+ void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ ImageBitmap source);
+ [Throws] // Another overhead throws.
+ void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ ImageData source);
+ [Throws] // Another overhead throws.
+ void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
+ ArrayBufferView? srcData, optional GLuint srcOffset = 0);
+
+ void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height);
+
+ void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border, GLintptr offset);
+ void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border, ArrayBufferView srcData,
+ optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);
+
+ void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border, GLintptr offset);
+ void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border, ArrayBufferView srcData,
+ optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);
+
+ void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format, GLintptr offset);
+ void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height, GLenum format,
+ ArrayBufferView srcData,
+ optional GLuint srcOffset = 0,
+ optional GLuint srcLengthOverride = 0);
+
+ void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, GLintptr offset);
+ void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLenum format, ArrayBufferView srcData,
+ optional GLuint srcOffset = 0,
+ optional GLuint srcLengthOverride = 0);
+
+ /* Programs and shaders */
+ [WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name);
+
+ /* Uniforms */
+ void uniform1ui(WebGLUniformLocation? location, GLuint v0);
+ void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
+ void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
+ void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+ void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+
+ void uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+
+ void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+ void uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
+ optional GLuint srcLength = 0);
+
+ void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
+ optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
+ optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
+ optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+
+ void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
+ optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
+ optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
+ optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+
+ void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
+ optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
+ optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+ void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
+ optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
+
+ /* Vertex attribs */
+ void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void vertexAttribI4iv(GLuint index, Int32List values);
+ void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void vertexAttribI4uiv(GLuint index, Uint32List values);
+ void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+
+ /* Writing to the drawing buffer */
+ void vertexAttribDivisor(GLuint index, GLuint divisor);
+ void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+ void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
+ void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);
+
+ /* Reading back pixels */
+ // WebGL1:
+ [Throws] // Throws on readback in a write-only context.
+ void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
+ ArrayBufferView? dstData);
+ // WebGL2:
+ [Throws] // Throws on readback in a write-only context.
+ void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
+ GLintptr offset);
+ [Throws] // Throws on readback in a write-only context.
+ void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
+ ArrayBufferView dstData, GLuint dstOffset);
+
+ /* Multiple Render Targets */
+ void drawBuffers(sequence<GLenum> buffers);
+
+ void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values,
+ optional GLuint srcOffset = 0);
+ void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values,
+ optional GLuint srcOffset = 0);
+ void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values,
+ optional GLuint srcOffset = 0);
+
+ void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+
+ /* Query Objects */
+ WebGLQuery? createQuery();
+ void deleteQuery(WebGLQuery? query);
+ [WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query);
+ void beginQuery(GLenum target, WebGLQuery query);
+ void endQuery(GLenum target);
+ any getQuery(GLenum target, GLenum pname);
+ any getQueryParameter(WebGLQuery query, GLenum pname);
+
+ /* Sampler Objects */
+ WebGLSampler? createSampler();
+ void deleteSampler(WebGLSampler? sampler);
+ [WebGLHandlesContextLoss] GLboolean isSampler(WebGLSampler? sampler);
+ void bindSampler(GLuint unit, WebGLSampler? sampler);
+ void samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param);
+ void samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param);
+ any getSamplerParameter(WebGLSampler sampler, GLenum pname);
+
+ /* Sync objects */
+ WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
+ [WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync);
+ void deleteSync(WebGLSync? sync);
+ GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
+ void waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
+ any getSyncParameter(WebGLSync sync, GLenum pname);
+
+ /* Transform Feedback */
+ WebGLTransformFeedback? createTransformFeedback();
+ void deleteTransformFeedback(WebGLTransformFeedback? tf);
+ [WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback? tf);
+ void bindTransformFeedback(GLenum target, WebGLTransformFeedback? tf);
+ void beginTransformFeedback(GLenum primitiveMode);
+ void endTransformFeedback();
+ void transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode);
+ [NewObject]
+ WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index);
+ void pauseTransformFeedback();
+ void resumeTransformFeedback();
+
+ /* Uniform Buffer Objects and Transform Feedback Buffers */
+ void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
+ void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size);
+ [Throws] // GetOrCreateDOMReflector can fail.
+ any getIndexedParameter(GLenum target, GLuint index);
+ sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames);
+ any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname);
+ GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
+ [Throws] // Creating a Uint32Array can fail.
+ any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
+ DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
+ void uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+
+ /* Vertex Array Objects */
+ WebGLVertexArrayObject? createVertexArray();
+ void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
+ [WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
+ void bindVertexArray(WebGLVertexArrayObject? array);
+};
+
+WebGL2RenderingContextBase implements WebGLRenderingContextBase;
+WebGL2RenderingContext implements WebGL2RenderingContextBase;
+
+[NoInterfaceObject]
+interface EXT_color_buffer_float {
+};