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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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Add m-esr52 at 52.6.0
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+/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * The origin of this IDL file is
+ * http://www.w3.org/TR/SVG2/
+ *
+ * Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
+ * liability, trademark and document use rules apply.
+ */
+interface SVGPathElement : SVGGraphicsElement {
+
+ [Constant]
+ readonly attribute SVGAnimatedNumber pathLength;
+
+ float getTotalLength();
+ [NewObject, Throws]
+ SVGPoint getPointAtLength(float distance);
+ unsigned long getPathSegAtLength(float distance);
+ [NewObject]
+ SVGPathSegClosePath createSVGPathSegClosePath();
+ [NewObject]
+ SVGPathSegMovetoAbs createSVGPathSegMovetoAbs(float x, float y);
+ [NewObject]
+ SVGPathSegMovetoRel createSVGPathSegMovetoRel(float x, float y);
+ [NewObject]
+ SVGPathSegLinetoAbs createSVGPathSegLinetoAbs(float x, float y);
+ [NewObject]
+ SVGPathSegLinetoRel createSVGPathSegLinetoRel(float x, float y);
+ [NewObject]
+ SVGPathSegCurvetoCubicAbs createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2);
+ [NewObject]
+ SVGPathSegCurvetoCubicRel createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2);
+ [NewObject]
+ SVGPathSegCurvetoQuadraticAbs createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1);
+ [NewObject]
+ SVGPathSegCurvetoQuadraticRel createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1);
+ [NewObject]
+ SVGPathSegArcAbs createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, boolean largeArcFlag, boolean sweepFlag);
+ [NewObject]
+ SVGPathSegArcRel createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, boolean largeArcFlag, boolean sweepFlag);
+ [NewObject]
+ SVGPathSegLinetoHorizontalAbs createSVGPathSegLinetoHorizontalAbs(float x);
+ [NewObject]
+ SVGPathSegLinetoHorizontalRel createSVGPathSegLinetoHorizontalRel(float x);
+ [NewObject]
+ SVGPathSegLinetoVerticalAbs createSVGPathSegLinetoVerticalAbs(float y);
+ [NewObject]
+ SVGPathSegLinetoVerticalRel createSVGPathSegLinetoVerticalRel(float y);
+ [NewObject]
+ SVGPathSegCurvetoCubicSmoothAbs createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2);
+ [NewObject]
+ SVGPathSegCurvetoCubicSmoothRel createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2);
+ [NewObject]
+ SVGPathSegCurvetoQuadraticSmoothAbs createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y);
+ [NewObject]
+ SVGPathSegCurvetoQuadraticSmoothRel createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y);
+};
+
+SVGPathElement implements SVGAnimatedPathData;
+