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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/tests/mochitest/gamepad | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/tests/mochitest/gamepad')
-rw-r--r-- | dom/tests/mochitest/gamepad/gamepad_frame.html | 20 | ||||
-rw-r--r-- | dom/tests/mochitest/gamepad/gamepad_frame_state.html | 16 | ||||
-rw-r--r-- | dom/tests/mochitest/gamepad/mochitest.ini | 12 | ||||
-rw-r--r-- | dom/tests/mochitest/gamepad/mock_gamepad.js | 12 | ||||
-rw-r--r-- | dom/tests/mochitest/gamepad/test_check_timestamp.html | 65 | ||||
-rw-r--r-- | dom/tests/mochitest/gamepad/test_gamepad.html | 71 | ||||
-rw-r--r-- | dom/tests/mochitest/gamepad/test_gamepad_connect_events.html | 76 | ||||
-rw-r--r-- | dom/tests/mochitest/gamepad/test_gamepad_frame_state_sync.html | 102 | ||||
-rw-r--r-- | dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html | 79 | ||||
-rw-r--r-- | dom/tests/mochitest/gamepad/test_navigator_gamepads.html | 111 |
10 files changed, 564 insertions, 0 deletions
diff --git a/dom/tests/mochitest/gamepad/gamepad_frame.html b/dom/tests/mochitest/gamepad/gamepad_frame.html new file mode 100644 index 000000000..345fec469 --- /dev/null +++ b/dom/tests/mochitest/gamepad/gamepad_frame.html @@ -0,0 +1,20 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>frame</title> + <script type="text/javascript"> + var connectedEvents = 0; + var buttonPresses = 0; + window.addEventListener("gamepadconnected", function() { + connectedEvents++; +}); + window.addEventListener("gamepadbuttondown", function() { + buttonPresses++; +}); + </script> +</head> +<body> +</body> +</html> diff --git a/dom/tests/mochitest/gamepad/gamepad_frame_state.html b/dom/tests/mochitest/gamepad/gamepad_frame_state.html new file mode 100644 index 000000000..a53b91b2c --- /dev/null +++ b/dom/tests/mochitest/gamepad/gamepad_frame_state.html @@ -0,0 +1,16 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>frame</title> + <script type="text/javascript"> + var gamepad; + window.addEventListener("gamepadconnected", function(e) { + gamepad = e.gamepad; + }); + </script> +</head> +<body> +</body> +</html> diff --git a/dom/tests/mochitest/gamepad/mochitest.ini b/dom/tests/mochitest/gamepad/mochitest.ini new file mode 100644 index 000000000..add02cb59 --- /dev/null +++ b/dom/tests/mochitest/gamepad/mochitest.ini @@ -0,0 +1,12 @@ +[DEFAULT] +support-files = + gamepad_frame.html + gamepad_frame_state.html + mock_gamepad.js + +[test_check_timestamp.html] +[test_gamepad.html] +[test_gamepad_connect_events.html] +[test_gamepad_frame_state_sync.html] +[test_gamepad_hidden_frame.html] +[test_navigator_gamepads.html] diff --git a/dom/tests/mochitest/gamepad/mock_gamepad.js b/dom/tests/mochitest/gamepad/mock_gamepad.js new file mode 100644 index 000000000..a24660424 --- /dev/null +++ b/dom/tests/mochitest/gamepad/mock_gamepad.js @@ -0,0 +1,12 @@ +/* Any copyright is dedicated to the Public Domain. + * http://creativecommons.org/publicdomain/zero/1.0/ */ + +var GamepadService; + +function runGamepadTest (callback) { + SpecialPowers.pushPrefEnv({"set" : [["dom.gamepad.test.enabled", true]]}, + () => { + GamepadService = navigator.requestGamepadServiceTest(); + callback(); + }); +}
\ No newline at end of file diff --git a/dom/tests/mochitest/gamepad/test_check_timestamp.html b/dom/tests/mochitest/gamepad/test_check_timestamp.html new file mode 100644 index 000000000..fa167d57b --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_check_timestamp.html @@ -0,0 +1,65 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test Gamepad.timestamp</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> + +window.addEventListener("gamepadbuttondown", buttonpresshandler); + +var index; +var timea=0; +var firstPress = true; +var testOver = false; + +SimpleTest.waitForExplicitFinish(); +runGamepadTest(checkTimestamp); + +function checkTimestamp(){ + GamepadService.addGamepad("test gamepad 1", + GamepadService.standardMapping, + 4, + 2).then(function(i) { + index = i; + // Press a button to make the gamepad visible + // to the page. + GamepadService.newButtonEvent(index, 0, true); + GamepadService.newButtonEvent(index, 0, true); + ok(true, "test"); + }); +} + +function cleanup(){ + SpecialPowers.executeSoon(function() { + GamepadService.removeGamepad(index); + SimpleTest.finish(); + }); +} + +function buttonpresshandler(e) { + if (testOver) { + return; + } + if (timea == 0){ + timea = e.gamepad.timestamp; + } else { + ok(timea <= e.gamepad.timestamp, "Timestamp less than last timestamp"); + } + GamepadService.newButtonEvent(index, 0, false); + if (!firstPress) { + testOver = true; + SpecialPowers.executeSoon(cleanup); + } else { + firstPress = false; + } +} + +</script> +</body> +</html> diff --git a/dom/tests/mochitest/gamepad/test_gamepad.html b/dom/tests/mochitest/gamepad/test_gamepad.html new file mode 100644 index 000000000..e66f7ff2a --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_gamepad.html @@ -0,0 +1,71 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test gamepad</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> +SimpleTest.waitForExplicitFinish(); +// Due to gamepad being a polling API instead of event driven, test ordering +// ends up being a little weird in order to deal with e10s. Calls to +// GamepadService are async across processes, so we'll need to make sure +// we account for timing before checking values. +window.addEventListener("gamepadconnected", connecthandler); +var index; +var testNum = 0; + +window.addEventListener("gamepadbuttondown", () => { + SpecialPowers.executeSoon(buttontest1); +}); + +window.addEventListener("gamepadbuttonup", () => { + SpecialPowers.executeSoon(buttontest2); +}); + +runGamepadTest(startTest); + +function startTest() { + // Add a gamepad + GamepadService.addGamepad("test gamepad", // id + GamepadService.standardMapping, + 4, + 2).then(function(i) { + index = i; + // Simulate button events on the gamepad we added + GamepadService.newButtonEvent(index, 0, true); + }); +} + +function connecthandler(e) { + ok(e.gamepad.timestamp <= performance.now(), + "gamepad.timestamp should less than or equal to performance.now()"); + is(e.gamepad.index, 0, "correct gamepad index"); + is(e.gamepad.id, "test gamepad", "correct gamepad name"); + is(e.gamepad.mapping, "standard", "standard mapping"); + is(e.gamepad.buttons.length, 4, "correct number of buttons"); + is(e.gamepad.axes.length, 2, "correct number of axes"); +} + +function buttontest1() { + var gamepads = navigator.getGamepads(); + is(gamepads[0].buttons[0].pressed, true, "gamepad button should register as pressed"); + GamepadService.newButtonValueEvent(index, 1, true, 0.5); +} + +function buttontest2() { + var gamepads = navigator.getGamepads(); + is(gamepads[0].buttons[1].pressed, true, "gamepad button should register as pressed"); + is(gamepads[0].buttons[1].value, 0.5, "gamepad button value should be 0.5"); + GamepadService.removeGamepad(index); + SimpleTest.finish(); +} + +</script> +</body> +</html> + diff --git a/dom/tests/mochitest/gamepad/test_gamepad_connect_events.html b/dom/tests/mochitest/gamepad/test_gamepad_connect_events.html new file mode 100644 index 000000000..e8102c24f --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_gamepad_connect_events.html @@ -0,0 +1,76 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!-- bug 893785 - Test that sending a gamepadconnected event to a new window + doesn't result in a gamepadconnected event being sent to existing + windows that have already received it. --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test hidden frames</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> +SimpleTest.waitForExplicitFinish(); + +var gamepad_index; + +function pressButton() { + GamepadService.newButtonEvent(gamepad_index, 0, true); + GamepadService.newButtonEvent(gamepad_index, 0, false); +} + + // Add a gamepad +function startTests() { + window.addEventListener("gamepadbuttondown", function() { + // Wait to ensure that all frames received the button press as well. + SpecialPowers.executeSoon(tests[testNum++]); + }); + + GamepadService.addGamepad("test gamepad", // id + GamepadService.standardMapping, + 4, // buttons + 2).then(function(i) { + gamepad_index = i; + gamepad_connected() + }); +} + +var f1, f2; +function gamepad_connected() { + f1 = document.getElementById('f1'); + pressButton(); +} + +var testNum = 0; +var tests = [ + test1, + test2, +]; + +function test1() { + is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1"); + + // Now add another frame. + f2 = document.createElement("iframe"); + f2.addEventListener("load", function() { + // When the frame is loaded, press a button again. + pressButton(); + }); + f2.src = "gamepad_frame.html"; + document.body.appendChild(f2); +} + +function test2() { + is(f1.contentWindow.connectedEvents, 1, "right number of connection events in frame 1"); + is(f2.contentWindow.connectedEvents, 1, "right number of connection events in frame 2"); + GamepadService.removeGamepad(gamepad_index); + SimpleTest.finish(); +} + +</script> +<iframe id="f1" src="gamepad_frame.html" onload="runGamepadTest(startTests)"></iframe> +</body> +</html> diff --git a/dom/tests/mochitest/gamepad/test_gamepad_frame_state_sync.html b/dom/tests/mochitest/gamepad/test_gamepad_frame_state_sync.html new file mode 100644 index 000000000..abf721789 --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_gamepad_frame_state_sync.html @@ -0,0 +1,102 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test hidden frames</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> +SimpleTest.waitForExplicitFinish(); + // Add a gamepad +var index; + +function setFrameVisible(f, visible) { + var Ci = SpecialPowers.Ci; + var docshell = SpecialPowers.wrap(f.contentWindow).QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIWebNavigation).QueryInterface(Ci.nsIDocShell); + docshell.isActive = visible; +} + +var frames_loaded = 0; +function startTest() { + frames_loaded++; + if (frames_loaded == 2) { + GamepadService.addGamepad("test gamepad", // id + GamepadService.standardMapping, + 4, // buttons + 2).then(function(i) { + index = i; + gamepad_loaded(); + }); + } +} +var f1, f2; +function gamepad_loaded() { + f1 = document.getElementById('f1'); + f2 = document.getElementById('f2'); + let w1 = f1.contentWindow; + let w2 = f2.contentWindow; + w1.addEventListener("gamepadbuttonup", () => { + ok(!f1.contentWindow.gamepad.buttons[0].pressed, + "frame 1 no button pressed"); + }); + w2.addEventListener("gamepadbuttonup", () => { + ok(!f2.contentWindow.gamepad.buttons[0].pressed, + "frame 2 no button pressed"); + setFrameVisible(f2, false); + SpecialPowers.executeSoon(function() { + GamepadService.newButtonEvent(index, 0, true); + }); + }) + // Now press the button, but don't release it. + GamepadService.newButtonEvent(index, 0, true); +} + +window.addEventListener("gamepadbuttondown", function() { + // Wait to ensure that all frames received the button press as well. + SpecialPowers.executeSoon(tests[testNum++]); +}); + +var testNum = 0; +var tests = [ + check_button_pressed, + check_second_frame_no_button_press, +]; + +function check_button_pressed() { + // At this point the both frames should see the button as pressed. + ok(f1.contentWindow.gamepad.buttons[0].pressed, "frame 1 sees button pressed"); + ok(f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 sees button pressed"); + + // Now release the button, then hide the second frame. + GamepadService.newButtonEvent(index, 0, false); +} + +function check_second_frame_no_button_press () { + /* + * At this point the first frame should see the button as pressed, + * but the second frame should not, since it's hidden. + */ + ok(f1.contentWindow.gamepad.buttons[0].pressed, "frame 1 sees button pressed"); + ok(!f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 should not see button pressed"); + + // Now unhide the second frame. + setFrameVisible(f2, true); + SpecialPowers.executeSoon(function() { + // Now that the frame is visible again, it should see the button + // that was pressed. + ok(f2.contentWindow.gamepad.buttons[0].pressed, "frame 2 sees button pressed"); + // cleanup + GamepadService.removeGamepad(index); + SimpleTest.finish(); + }); +} + +</script> +<iframe id="f1" src="gamepad_frame_state.html" onload="runGamepadTest(startTest)"></iframe> +<iframe id="f2" src="gamepad_frame_state.html" onload="runGamepadTest(startTest)"></iframe> +</body> +</html> diff --git a/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html b/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html new file mode 100644 index 000000000..d287a128d --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_gamepad_hidden_frame.html @@ -0,0 +1,79 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test hidden frames</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> +SimpleTest.waitForExplicitFinish(); + +window.addEventListener("gamepadbuttondown", function() { + // Wait to ensure that all frames received the button press as well. + SpecialPowers.executeSoon(tests[testNum++]); +}); + +function pressButton() { + GamepadService.newButtonEvent(index, 0, true); + GamepadService.newButtonEvent(index, 0, false); +} + +function setFrameVisible(f, visible) { + var Ci = SpecialPowers.Ci; + var docshell = SpecialPowers.wrap(f.contentWindow).QueryInterface(Ci.nsIInterfaceRequestor).getInterface(Ci.nsIWebNavigation).QueryInterface(Ci.nsIDocShell); + docshell.isActive = visible; +} + +var frames_loaded = 0; +function startTest() { + frames_loaded++; + if (frames_loaded == 2) { + GamepadService.addGamepad("test gamepad", // id + GamepadService.standardMapping, + 4, // buttons + 2).then(function(i) { + index = i; + gamepad_loaded(); + }); + } +} +var f1, f2; +function gamepad_loaded() { + f1 = document.getElementById('f1'); + f2 = document.getElementById('f2'); + pressButton(); +} + + + +var testNum = 0; +var tests = [ + test1, + test2, +]; + +function test1() { + is(f1.contentWindow.buttonPresses, 1, "right number of button presses in frame 1"); + is(f2.contentWindow.buttonPresses, 1, "right number of button presses in frame 2"); + + // Now hide the second frame and send another button press. + setFrameVisible(f2, false); + SpecialPowers.executeSoon( () => { pressButton(); }); +} + +function test2() { + is(f1.contentWindow.buttonPresses, 2, "right number of button presses in frame 1"); + is(f2.contentWindow.buttonPresses, 1, "right number of button presses in frame 2"); + GamepadService.removeGamepad(index); + SimpleTest.finish(); +} + +</script> +<iframe id="f1" src="gamepad_frame.html" onload="runGamepadTest(startTest)"></iframe> +<iframe id="f2" src="gamepad_frame.html" onload="runGamepadTest(startTest)"></iframe> +</body> +</html> diff --git a/dom/tests/mochitest/gamepad/test_navigator_gamepads.html b/dom/tests/mochitest/gamepad/test_navigator_gamepads.html new file mode 100644 index 000000000..48f78397a --- /dev/null +++ b/dom/tests/mochitest/gamepad/test_navigator_gamepads.html @@ -0,0 +1,111 @@ +<!-- Any copyright is dedicated to the Public Domain. + - http://creativecommons.org/publicdomain/zero/1.0/ --> +<!DOCTYPE HTML> +<html> +<head> + <title>Test gamepad</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<script type="text/javascript" src="mock_gamepad.js"></script> +<script class="testbody" type="text/javascript"> +SimpleTest.waitForExplicitFinish(); + +var testNum = 0; +var tests = [ + check_first_gamepad, + check_second_gamepad, + check_gamepad_hole, + check_no_gamepads, +]; + +function run_next_test(event) { + SpecialPowers.executeSoon(function() { tests[testNum++](event); }); +} + +function buttonhandler(e) { + run_next_test(e); +} + +function disconnecthandler(e) { + run_next_test(e); +} +window.addEventListener("gamepadbuttondown", buttonhandler); +window.addEventListener("gamepaddisconnected", disconnecthandler); + +runGamepadTest(startTest) + +function startTest() { + // gamepads should be empty first + is(navigator.getGamepads().length, 0, "should be zero gamepads exposed"); + // Add a gamepad + GamepadService.addGamepad("test gamepad 1", // id + GamepadService.standardMapping, + 4, // buttons + 2).then(function(index) { + internal_index1 = index; + // Press a button to make the gamepad visible to the page. + GamepadService.newButtonEvent(internal_index1, 0, true); + }); +} + +var content_index1 = 0; +var internal_index2; +var content_index2 = 1; + +function check_first_gamepad(e) { + ok(true, "Checking first gamepad"); + // First gamepad gets added. + is(e.gamepad.id, "test gamepad 1", "correct gamepad name"); + var gamepads = navigator.getGamepads(); + is(gamepads.length, 1, "should have one gamepad exposed"); + is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index"); + is(gamepads[content_index1], e.gamepad, "gamepad counter working correctly"); + // Add a second gamepad, should automatically show up. + GamepadService.addGamepad("test gamepad 2", // id + GamepadService.standardMapping, + 4, // buttons + 2).then(function(index) { + internal_index2 = index; + GamepadService.newButtonEvent(internal_index2, 0, true); + }); + ok(true, "Done checking first gamepad"); +} + +function check_second_gamepad(e) { + ok(true, "Checking second gamepad"); + // Second gamepad gets added. + is(e.gamepad.index, 1, "gamepad index should be 1") + is(e.gamepad.id, "test gamepad 2", "correct gamepad name"); + var gamepads = navigator.getGamepads(); + is(gamepads.length, 2, "should have two gamepads exposed"); + is(gamepads[e.gamepad.index], e.gamepad, "right gamepad exposed at index"); + is(gamepads[content_index2], e.gamepad, "gamepad counter working correctly"); + // Now remove the first one. + GamepadService.removeGamepad(internal_index1); + ok(true, "Done checking second gamepad"); +} + +function check_gamepad_hole(e) { + ok(true, "Checking gamepad hole"); + // First gamepad gets removed. + var gamepads = navigator.getGamepads(); + is(gamepads.length, 2, "gamepads should have two entries"); + is(gamepads[content_index1], null, "should be a hole in the gamepad list"); + isnot(gamepads[content_index2], null, "second gamepad should exist"); + // Now remove the second one. + GamepadService.removeGamepad(internal_index2); + ok(true, "Done checking gamepad hole"); +} + +function check_no_gamepads(e) { + ok(true, "Checking no gamepads"); + // Second gamepad gets removed. + var gamepads = navigator.getGamepads(); + is(gamepads.length, 0, "gamepads should be empty"); + SimpleTest.finish(); +} +</script> +</body> +</html> |