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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/svg/SVGPathElement.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/svg/SVGPathElement.cpp')
-rw-r--r-- | dom/svg/SVGPathElement.cpp | 398 |
1 files changed, 398 insertions, 0 deletions
diff --git a/dom/svg/SVGPathElement.cpp b/dom/svg/SVGPathElement.cpp new file mode 100644 index 000000000..85fce0072 --- /dev/null +++ b/dom/svg/SVGPathElement.cpp @@ -0,0 +1,398 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/SVGPathElement.h" + +#include <algorithm> + +#include "DOMSVGPathSeg.h" +#include "DOMSVGPathSegList.h" +#include "DOMSVGPoint.h" +#include "gfx2DGlue.h" +#include "gfxPlatform.h" +#include "mozilla/dom/SVGPathElementBinding.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/RefPtr.h" +#include "nsCOMPtr.h" +#include "nsComputedDOMStyle.h" +#include "nsGkAtoms.h" +#include "nsStyleConsts.h" +#include "nsStyleStruct.h" +#include "SVGContentUtils.h" + +NS_IMPL_NS_NEW_NAMESPACED_SVG_ELEMENT(Path) + +using namespace mozilla::gfx; + +namespace mozilla { +namespace dom { + +JSObject* +SVGPathElement::WrapNode(JSContext *aCx, JS::Handle<JSObject*> aGivenProto) +{ + return SVGPathElementBinding::Wrap(aCx, this, aGivenProto); +} + +nsSVGElement::NumberInfo SVGPathElement::sNumberInfo = +{ &nsGkAtoms::pathLength, 0, false }; + +//---------------------------------------------------------------------- +// Implementation + +SVGPathElement::SVGPathElement(already_AddRefed<mozilla::dom::NodeInfo>& aNodeInfo) + : SVGPathElementBase(aNodeInfo) +{ +} + +//---------------------------------------------------------------------- +// memory reporting methods + +size_t +SVGPathElement::SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf) const +{ + return SVGPathElementBase::SizeOfExcludingThis(aMallocSizeOf) + + mD.SizeOfExcludingThis(aMallocSizeOf); +} + +//---------------------------------------------------------------------- +// nsIDOMNode methods + +NS_IMPL_ELEMENT_CLONE_WITH_INIT(SVGPathElement) + +already_AddRefed<SVGAnimatedNumber> +SVGPathElement::PathLength() +{ + return mPathLength.ToDOMAnimatedNumber(this); +} + +float +SVGPathElement::GetTotalLength() +{ + RefPtr<Path> flat = GetOrBuildPathForMeasuring(); + return flat ? flat->ComputeLength() : 0.f; +} + +already_AddRefed<nsISVGPoint> +SVGPathElement::GetPointAtLength(float distance, ErrorResult& rv) +{ + RefPtr<Path> path = GetOrBuildPathForMeasuring(); + if (!path) { + rv.Throw(NS_ERROR_FAILURE); + return nullptr; + } + + float totalLength = path->ComputeLength(); + if (mPathLength.IsExplicitlySet()) { + float pathLength = mPathLength.GetAnimValue(); + if (pathLength <= 0) { + rv.Throw(NS_ERROR_FAILURE); + return nullptr; + } + distance *= totalLength / pathLength; + } + distance = std::max(0.f, distance); + distance = std::min(totalLength, distance); + + nsCOMPtr<nsISVGPoint> point = + new DOMSVGPoint(path->ComputePointAtLength(distance)); + return point.forget(); +} + +uint32_t +SVGPathElement::GetPathSegAtLength(float distance) +{ + return mD.GetAnimValue().GetPathSegAtLength(distance); +} + +already_AddRefed<DOMSVGPathSegClosePath> +SVGPathElement::CreateSVGPathSegClosePath() +{ + RefPtr<DOMSVGPathSegClosePath> pathSeg = new DOMSVGPathSegClosePath(); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegMovetoAbs> +SVGPathElement::CreateSVGPathSegMovetoAbs(float x, float y) +{ + RefPtr<DOMSVGPathSegMovetoAbs> pathSeg = new DOMSVGPathSegMovetoAbs(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegMovetoRel> +SVGPathElement::CreateSVGPathSegMovetoRel(float x, float y) +{ + RefPtr<DOMSVGPathSegMovetoRel> pathSeg = new DOMSVGPathSegMovetoRel(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoAbs> +SVGPathElement::CreateSVGPathSegLinetoAbs(float x, float y) +{ + RefPtr<DOMSVGPathSegLinetoAbs> pathSeg = new DOMSVGPathSegLinetoAbs(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoRel> +SVGPathElement::CreateSVGPathSegLinetoRel(float x, float y) +{ + RefPtr<DOMSVGPathSegLinetoRel> pathSeg = new DOMSVGPathSegLinetoRel(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoCubicAbs> +SVGPathElement::CreateSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2) +{ + // Note that we swap from DOM API argument order to the argument order used + // in the <path> element's 'd' attribute (i.e. we put the arguments for the + // end point of the segment last instead of first). + RefPtr<DOMSVGPathSegCurvetoCubicAbs> pathSeg = + new DOMSVGPathSegCurvetoCubicAbs(x1, y1, x2, y2, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoCubicRel> +SVGPathElement::CreateSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2) +{ + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegCurvetoCubicRel> pathSeg = + new DOMSVGPathSegCurvetoCubicRel(x1, y1, x2, y2, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoQuadraticAbs> +SVGPathElement::CreateSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1) +{ + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegCurvetoQuadraticAbs> pathSeg = + new DOMSVGPathSegCurvetoQuadraticAbs(x1, y1, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoQuadraticRel> +SVGPathElement::CreateSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1) +{ + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegCurvetoQuadraticRel> pathSeg = + new DOMSVGPathSegCurvetoQuadraticRel(x1, y1, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegArcAbs> +SVGPathElement::CreateSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) +{ + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegArcAbs> pathSeg = + new DOMSVGPathSegArcAbs(r1, r2, angle, largeArcFlag, sweepFlag, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegArcRel> +SVGPathElement::CreateSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag) +{ + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegArcRel> pathSeg = + new DOMSVGPathSegArcRel(r1, r2, angle, largeArcFlag, sweepFlag, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoHorizontalAbs> +SVGPathElement::CreateSVGPathSegLinetoHorizontalAbs(float x) +{ + RefPtr<DOMSVGPathSegLinetoHorizontalAbs> pathSeg = + new DOMSVGPathSegLinetoHorizontalAbs(x); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoHorizontalRel> +SVGPathElement::CreateSVGPathSegLinetoHorizontalRel(float x) +{ + RefPtr<DOMSVGPathSegLinetoHorizontalRel> pathSeg = + new DOMSVGPathSegLinetoHorizontalRel(x); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoVerticalAbs> +SVGPathElement::CreateSVGPathSegLinetoVerticalAbs(float y) +{ + RefPtr<DOMSVGPathSegLinetoVerticalAbs> pathSeg = + new DOMSVGPathSegLinetoVerticalAbs(y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegLinetoVerticalRel> +SVGPathElement::CreateSVGPathSegLinetoVerticalRel(float y) +{ + RefPtr<DOMSVGPathSegLinetoVerticalRel> pathSeg = + new DOMSVGPathSegLinetoVerticalRel(y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothAbs> +SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2) +{ + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegCurvetoCubicSmoothAbs> pathSeg = + new DOMSVGPathSegCurvetoCubicSmoothAbs(x2, y2, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoCubicSmoothRel> +SVGPathElement::CreateSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2) +{ + // See comment in CreateSVGPathSegCurvetoCubicAbs + RefPtr<DOMSVGPathSegCurvetoCubicSmoothRel> pathSeg = + new DOMSVGPathSegCurvetoCubicSmoothRel(x2, y2, x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothAbs> +SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y) +{ + RefPtr<DOMSVGPathSegCurvetoQuadraticSmoothAbs> pathSeg = + new DOMSVGPathSegCurvetoQuadraticSmoothAbs(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegCurvetoQuadraticSmoothRel> +SVGPathElement::CreateSVGPathSegCurvetoQuadraticSmoothRel(float x, float y) +{ + RefPtr<DOMSVGPathSegCurvetoQuadraticSmoothRel> pathSeg = + new DOMSVGPathSegCurvetoQuadraticSmoothRel(x, y); + return pathSeg.forget(); +} + +already_AddRefed<DOMSVGPathSegList> +SVGPathElement::PathSegList() +{ + return DOMSVGPathSegList::GetDOMWrapper(mD.GetBaseValKey(), this, false); +} + +already_AddRefed<DOMSVGPathSegList> +SVGPathElement::AnimatedPathSegList() +{ + return DOMSVGPathSegList::GetDOMWrapper(mD.GetAnimValKey(), this, true); +} + +//---------------------------------------------------------------------- +// nsSVGElement methods + +/* virtual */ bool +SVGPathElement::HasValidDimensions() const +{ + return !mD.GetAnimValue().IsEmpty(); +} + +nsSVGElement::NumberAttributesInfo +SVGPathElement::GetNumberInfo() +{ + return NumberAttributesInfo(&mPathLength, &sNumberInfo, 1); +} + +//---------------------------------------------------------------------- +// nsIContent methods + +NS_IMETHODIMP_(bool) +SVGPathElement::IsAttributeMapped(const nsIAtom* name) const +{ + static const MappedAttributeEntry* const map[] = { + sMarkersMap + }; + + return FindAttributeDependence(name, map) || + SVGPathElementBase::IsAttributeMapped(name); +} + +already_AddRefed<Path> +SVGPathElement::GetOrBuildPathForMeasuring() +{ + return mD.GetAnimValue().BuildPathForMeasuring(); +} + +//---------------------------------------------------------------------- +// nsSVGPathGeometryElement methods + +bool +SVGPathElement::AttributeDefinesGeometry(const nsIAtom *aName) +{ + return aName == nsGkAtoms::d || + aName == nsGkAtoms::pathLength; +} + +bool +SVGPathElement::IsMarkable() +{ + return true; +} + +void +SVGPathElement::GetMarkPoints(nsTArray<nsSVGMark> *aMarks) +{ + mD.GetAnimValue().GetMarkerPositioningData(aMarks); +} + +float +SVGPathElement::GetPathLengthScale(PathLengthScaleForType aFor) +{ + MOZ_ASSERT(aFor == eForTextPath || aFor == eForStroking, + "Unknown enum"); + if (mPathLength.IsExplicitlySet()) { + float authorsPathLengthEstimate = mPathLength.GetAnimValue(); + if (authorsPathLengthEstimate > 0) { + RefPtr<Path> path = GetOrBuildPathForMeasuring(); + if (!path) { + // The path is empty or invalid so its length must be zero and + // we know that 0 / authorsPathLengthEstimate = 0. + return 0.0; + } + if (aFor == eForTextPath) { + // For textPath, a transform on the referenced path affects the + // textPath layout, so when calculating the actual path length + // we need to take that into account. + gfxMatrix matrix = PrependLocalTransformsTo(gfxMatrix()); + if (!matrix.IsIdentity()) { + RefPtr<PathBuilder> builder = + path->TransformedCopyToBuilder(ToMatrix(matrix)); + path = builder->Finish(); + } + } + return path->ComputeLength() / authorsPathLengthEstimate; + } + } + return 1.0; +} + +already_AddRefed<Path> +SVGPathElement::BuildPath(PathBuilder* aBuilder) +{ + // The Moz2D PathBuilder that our SVGPathData will be using only cares about + // the fill rule. However, in order to fulfill the requirements of the SVG + // spec regarding zero length sub-paths when square line caps are in use, + // SVGPathData needs to know our stroke-linecap style and, if "square", then + // also our stroke width. See the comment for + // ApproximateZeroLengthSubpathSquareCaps for more info. + + uint8_t strokeLineCap = NS_STYLE_STROKE_LINECAP_BUTT; + Float strokeWidth = 0; + + RefPtr<nsStyleContext> styleContext = + nsComputedDOMStyle::GetStyleContextForElementNoFlush(this, nullptr, nullptr); + if (styleContext) { + const nsStyleSVG* style = styleContext->StyleSVG(); + // Note: the path that we return may be used for hit-testing, and SVG + // exposes hit-testing of strokes that are not actually painted. For that + // reason we do not check for eStyleSVGPaintType_None or check the stroke + // opacity here. + if (style->mStrokeLinecap != NS_STYLE_STROKE_LINECAP_BUTT) { + strokeLineCap = style->mStrokeLinecap; + strokeWidth = SVGContentUtils::GetStrokeWidth(this, styleContext, nullptr); + } + } + + return mD.GetAnimValue().BuildPath(aBuilder, strokeLineCap, strokeWidth); +} + +} // namespace dom +} // namespace mozilla |