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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/svg/SVGMotionSMILAnimationFunction.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/svg/SVGMotionSMILAnimationFunction.cpp')
-rw-r--r-- | dom/svg/SVGMotionSMILAnimationFunction.cpp | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/dom/svg/SVGMotionSMILAnimationFunction.cpp b/dom/svg/SVGMotionSMILAnimationFunction.cpp new file mode 100644 index 000000000..972d1b627 --- /dev/null +++ b/dom/svg/SVGMotionSMILAnimationFunction.cpp @@ -0,0 +1,464 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "SVGMotionSMILAnimationFunction.h" +#include "mozilla/dom/SVGAnimationElement.h" +#include "mozilla/dom/SVGPathElement.h" // for nsSVGPathList +#include "mozilla/dom/SVGMPathElement.h" +#include "mozilla/gfx/2D.h" +#include "nsAttrValue.h" +#include "nsAttrValueInlines.h" +#include "nsSMILParserUtils.h" +#include "nsSVGAngle.h" +#include "nsSVGPathDataParser.h" +#include "SVGMotionSMILType.h" +#include "SVGMotionSMILPathUtils.h" + +using namespace mozilla::dom; +using namespace mozilla::gfx; + +namespace mozilla { + +SVGMotionSMILAnimationFunction::SVGMotionSMILAnimationFunction() + : mRotateType(eRotateType_Explicit), + mRotateAngle(0.0f), + mPathSourceType(ePathSourceType_None), + mIsPathStale(true) // Try to initialize path on first GetValues call +{ +} + +void +SVGMotionSMILAnimationFunction::MarkStaleIfAttributeAffectsPath(nsIAtom* aAttribute) +{ + bool isAffected; + if (aAttribute == nsGkAtoms::path) { + isAffected = (mPathSourceType <= ePathSourceType_PathAttr); + } else if (aAttribute == nsGkAtoms::values) { + isAffected = (mPathSourceType <= ePathSourceType_ValuesAttr); + } else if (aAttribute == nsGkAtoms::from || + aAttribute == nsGkAtoms::to) { + isAffected = (mPathSourceType <= ePathSourceType_ToAttr); + } else if (aAttribute == nsGkAtoms::by) { + isAffected = (mPathSourceType <= ePathSourceType_ByAttr); + } else { + NS_NOTREACHED("Should only call this method for path-describing attrs"); + isAffected = false; + } + + if (isAffected) { + mIsPathStale = true; + mHasChanged = true; + } +} + +bool +SVGMotionSMILAnimationFunction::SetAttr(nsIAtom* aAttribute, + const nsAString& aValue, + nsAttrValue& aResult, + nsresult* aParseResult) +{ + // Handle motion-specific attrs + if (aAttribute == nsGkAtoms::keyPoints) { + nsresult rv = SetKeyPoints(aValue, aResult); + if (aParseResult) { + *aParseResult = rv; + } + } else if (aAttribute == nsGkAtoms::rotate) { + nsresult rv = SetRotate(aValue, aResult); + if (aParseResult) { + *aParseResult = rv; + } + } else if (aAttribute == nsGkAtoms::path || + aAttribute == nsGkAtoms::by || + aAttribute == nsGkAtoms::from || + aAttribute == nsGkAtoms::to || + aAttribute == nsGkAtoms::values) { + aResult.SetTo(aValue); + MarkStaleIfAttributeAffectsPath(aAttribute); + if (aParseResult) { + *aParseResult = NS_OK; + } + } else { + // Defer to superclass method + return nsSMILAnimationFunction::SetAttr(aAttribute, aValue, + aResult, aParseResult); + } + + return true; +} + +bool +SVGMotionSMILAnimationFunction::UnsetAttr(nsIAtom* aAttribute) +{ + if (aAttribute == nsGkAtoms::keyPoints) { + UnsetKeyPoints(); + } else if (aAttribute == nsGkAtoms::rotate) { + UnsetRotate(); + } else if (aAttribute == nsGkAtoms::path || + aAttribute == nsGkAtoms::by || + aAttribute == nsGkAtoms::from || + aAttribute == nsGkAtoms::to || + aAttribute == nsGkAtoms::values) { + MarkStaleIfAttributeAffectsPath(aAttribute); + } else { + // Defer to superclass method + return nsSMILAnimationFunction::UnsetAttr(aAttribute); + } + + return true; +} + +nsSMILAnimationFunction::nsSMILCalcMode +SVGMotionSMILAnimationFunction::GetCalcMode() const +{ + const nsAttrValue* value = GetAttr(nsGkAtoms::calcMode); + if (!value) { + return CALC_PACED; // animateMotion defaults to calcMode="paced" + } + + return nsSMILCalcMode(value->GetEnumValue()); +} + +//---------------------------------------------------------------------- +// Helpers for GetValues + +/* + * Returns the first <mpath> child of the given element + */ + +static SVGMPathElement* +GetFirstMPathChild(nsIContent* aElem) +{ + for (nsIContent* child = aElem->GetFirstChild(); + child; + child = child->GetNextSibling()) { + if (child->IsSVGElement(nsGkAtoms::mpath)) { + return static_cast<SVGMPathElement*>(child); + } + } + + return nullptr; +} + +void +SVGMotionSMILAnimationFunction:: + RebuildPathAndVerticesFromBasicAttrs(const nsIContent* aContextElem) +{ + MOZ_ASSERT(!HasAttr(nsGkAtoms::path), + "Should be using |path| attr if we have it"); + MOZ_ASSERT(!mPath, "regenerating when we aleady have path"); + MOZ_ASSERT(mPathVertices.IsEmpty(), + "regenerating when we already have vertices"); + + if (!aContextElem->IsSVGElement()) { + NS_ERROR("Uh oh, SVG animateMotion element targeting a non-SVG node"); + return; + } + + SVGMotionSMILPathUtils::PathGenerator + pathGenerator(static_cast<const nsSVGElement*>(aContextElem)); + + bool success = false; + if (HasAttr(nsGkAtoms::values)) { + // Generate path based on our values array + mPathSourceType = ePathSourceType_ValuesAttr; + const nsAString& valuesStr = GetAttr(nsGkAtoms::values)->GetStringValue(); + SVGMotionSMILPathUtils::MotionValueParser parser(&pathGenerator, + &mPathVertices); + success = nsSMILParserUtils::ParseValuesGeneric(valuesStr, parser); + } else if (HasAttr(nsGkAtoms::to) || HasAttr(nsGkAtoms::by)) { + // Apply 'from' value (or a dummy 0,0 'from' value) + if (HasAttr(nsGkAtoms::from)) { + const nsAString& fromStr = GetAttr(nsGkAtoms::from)->GetStringValue(); + success = pathGenerator.MoveToAbsolute(fromStr); + mPathVertices.AppendElement(0.0, fallible); + } else { + // Create dummy 'from' value at 0,0, if we're doing by-animation. + // (NOTE: We don't add the dummy 0-point to our list for *to-animation*, + // because the nsSMILAnimationFunction logic for to-animation doesn't + // expect a dummy value. It only expects one value: the final 'to' value.) + pathGenerator.MoveToOrigin(); + if (!HasAttr(nsGkAtoms::to)) { + mPathVertices.AppendElement(0.0, fallible); + } + success = true; + } + + // Apply 'to' or 'by' value + if (success) { + double dist; + if (HasAttr(nsGkAtoms::to)) { + mPathSourceType = ePathSourceType_ToAttr; + const nsAString& toStr = GetAttr(nsGkAtoms::to)->GetStringValue(); + success = pathGenerator.LineToAbsolute(toStr, dist); + } else { // HasAttr(nsGkAtoms::by) + mPathSourceType = ePathSourceType_ByAttr; + const nsAString& byStr = GetAttr(nsGkAtoms::by)->GetStringValue(); + success = pathGenerator.LineToRelative(byStr, dist); + } + if (success) { + mPathVertices.AppendElement(dist, fallible); + } + } + } + if (success) { + mPath = pathGenerator.GetResultingPath(); + } else { + // Parse failure. Leave path as null, and clear path-related member data. + mPathVertices.Clear(); + } +} + +void +SVGMotionSMILAnimationFunction:: + RebuildPathAndVerticesFromMpathElem(SVGMPathElement* aMpathElem) +{ + mPathSourceType = ePathSourceType_Mpath; + + // Use the path that's the target of our chosen <mpath> child. + SVGPathElement* pathElem = aMpathElem->GetReferencedPath(); + if (pathElem) { + const SVGPathData &path = pathElem->GetAnimPathSegList()->GetAnimValue(); + // Path data must contain of at least one path segment (if the path data + // doesn't begin with a valid "M", then it's invalid). + if (path.Length()) { + bool ok = + path.GetDistancesFromOriginToEndsOfVisibleSegments(&mPathVertices); + if (ok && mPathVertices.Length()) { + mPath = pathElem->GetOrBuildPathForMeasuring(); + } + } + } +} + +void +SVGMotionSMILAnimationFunction::RebuildPathAndVerticesFromPathAttr() +{ + const nsAString& pathSpec = GetAttr(nsGkAtoms::path)->GetStringValue(); + mPathSourceType = ePathSourceType_PathAttr; + + // Generate Path from |path| attr + SVGPathData path; + nsSVGPathDataParser pathParser(pathSpec, &path); + + // We ignore any failure returned from Parse() since the SVG spec says to + // accept all segments up to the first invalid token. Instead we must + // explicitly check that the parse produces at least one path segment (if + // the path data doesn't begin with a valid "M", then it's invalid). + pathParser.Parse(); + if (!path.Length()) { + return; + } + + mPath = path.BuildPathForMeasuring(); + bool ok = path.GetDistancesFromOriginToEndsOfVisibleSegments(&mPathVertices); + if (!ok || !mPathVertices.Length()) { + mPath = nullptr; + } +} + +// Helper to regenerate our path representation & its list of vertices +void +SVGMotionSMILAnimationFunction:: + RebuildPathAndVertices(const nsIContent* aTargetElement) +{ + MOZ_ASSERT(mIsPathStale, "rebuilding path when it isn't stale"); + + // Clear stale data + mPath = nullptr; + mPathVertices.Clear(); + mPathSourceType = ePathSourceType_None; + + // Do we have a mpath child? if so, it trumps everything. Otherwise, we look + // through our list of path-defining attributes, in order of priority. + SVGMPathElement* firstMpathChild = GetFirstMPathChild(mAnimationElement); + + if (firstMpathChild) { + RebuildPathAndVerticesFromMpathElem(firstMpathChild); + mValueNeedsReparsingEverySample = false; + } else if (HasAttr(nsGkAtoms::path)) { + RebuildPathAndVerticesFromPathAttr(); + mValueNeedsReparsingEverySample = false; + } else { + // Get path & vertices from basic SMIL attrs: from/by/to/values + + RebuildPathAndVerticesFromBasicAttrs(aTargetElement); + mValueNeedsReparsingEverySample = true; + } + mIsPathStale = false; +} + +bool +SVGMotionSMILAnimationFunction:: + GenerateValuesForPathAndPoints(Path* aPath, + bool aIsKeyPoints, + FallibleTArray<double>& aPointDistances, + nsSMILValueArray& aResult) +{ + MOZ_ASSERT(aResult.IsEmpty(), "outparam is non-empty"); + + // If we're using "keyPoints" as our list of input distances, then we need + // to de-normalize from the [0, 1] scale to the [0, totalPathLen] scale. + double distanceMultiplier = aIsKeyPoints ? aPath->ComputeLength() : 1.0; + const uint32_t numPoints = aPointDistances.Length(); + for (uint32_t i = 0; i < numPoints; ++i) { + double curDist = aPointDistances[i] * distanceMultiplier; + if (!aResult.AppendElement( + SVGMotionSMILType::ConstructSMILValue(aPath, curDist, + mRotateType, mRotateAngle), + fallible)) { + return false; + } + } + return true; +} + +nsresult +SVGMotionSMILAnimationFunction::GetValues(const nsISMILAttr& aSMILAttr, + nsSMILValueArray& aResult) +{ + if (mIsPathStale) { + RebuildPathAndVertices(aSMILAttr.GetTargetNode()); + } + MOZ_ASSERT(!mIsPathStale, "Forgot to clear 'is path stale' state"); + + if (!mPath) { + // This could be due to e.g. a parse error. + MOZ_ASSERT(mPathVertices.IsEmpty(), "have vertices but no path"); + return NS_ERROR_FAILURE; + } + MOZ_ASSERT(!mPathVertices.IsEmpty(), "have a path but no vertices"); + + // Now: Make the actual list of nsSMILValues (using keyPoints, if set) + bool isUsingKeyPoints = !mKeyPoints.IsEmpty(); + bool success = GenerateValuesForPathAndPoints(mPath, isUsingKeyPoints, + isUsingKeyPoints ? + mKeyPoints : mPathVertices, + aResult); + if (!success) { + return NS_ERROR_OUT_OF_MEMORY; + } + + return NS_OK; +} + +void +SVGMotionSMILAnimationFunction:: + CheckValueListDependentAttrs(uint32_t aNumValues) +{ + // Call superclass method. + nsSMILAnimationFunction::CheckValueListDependentAttrs(aNumValues); + + // Added behavior: Do checks specific to keyPoints. + CheckKeyPoints(); +} + +bool +SVGMotionSMILAnimationFunction::IsToAnimation() const +{ + // Rely on inherited method, but not if we have an <mpath> child or a |path| + // attribute, because they'll override any 'to' attr we might have. + // NOTE: We can't rely on mPathSourceType, because it might not have been + // set to a useful value yet (or it might be stale). + return !GetFirstMPathChild(mAnimationElement) && + !HasAttr(nsGkAtoms::path) && + nsSMILAnimationFunction::IsToAnimation(); +} + +void +SVGMotionSMILAnimationFunction::CheckKeyPoints() +{ + if (!HasAttr(nsGkAtoms::keyPoints)) + return; + + // attribute is ignored for calcMode="paced" (even if it's got errors) + if (GetCalcMode() == CALC_PACED) { + SetKeyPointsErrorFlag(false); + } + + if (mKeyPoints.Length() != mKeyTimes.Length()) { + // there must be exactly as many keyPoints as keyTimes + SetKeyPointsErrorFlag(true); + return; + } + + // Nothing else to check -- we can catch all keyPoints errors elsewhere. + // - Formatting & range issues will be caught in SetKeyPoints, and will + // result in an empty mKeyPoints array, which will drop us into the error + // case above. +} + +nsresult +SVGMotionSMILAnimationFunction::SetKeyPoints(const nsAString& aKeyPoints, + nsAttrValue& aResult) +{ + mKeyPoints.Clear(); + aResult.SetTo(aKeyPoints); + + mHasChanged = true; + + if (!nsSMILParserUtils::ParseSemicolonDelimitedProgressList(aKeyPoints, false, + mKeyPoints)) { + mKeyPoints.Clear(); + return NS_ERROR_FAILURE; + } + + return NS_OK; +} + +void +SVGMotionSMILAnimationFunction::UnsetKeyPoints() +{ + mKeyPoints.Clear(); + SetKeyPointsErrorFlag(false); + mHasChanged = true; +} + +nsresult +SVGMotionSMILAnimationFunction::SetRotate(const nsAString& aRotate, + nsAttrValue& aResult) +{ + mHasChanged = true; + + aResult.SetTo(aRotate); + if (aRotate.EqualsLiteral("auto")) { + mRotateType = eRotateType_Auto; + } else if (aRotate.EqualsLiteral("auto-reverse")) { + mRotateType = eRotateType_AutoReverse; + } else { + mRotateType = eRotateType_Explicit; + + // Parse numeric angle string, with the help of a temp nsSVGAngle. + nsSVGAngle svgAngle; + svgAngle.Init(); + nsresult rv = svgAngle.SetBaseValueString(aRotate, nullptr, false); + if (NS_FAILED(rv)) { // Parse error + mRotateAngle = 0.0f; // set default rotate angle + // XXX report to console? + return rv; + } + + mRotateAngle = svgAngle.GetBaseValInSpecifiedUnits(); + + // Convert to radian units, if we're not already in radians. + uint8_t angleUnit = svgAngle.GetBaseValueUnit(); + if (angleUnit != SVG_ANGLETYPE_RAD) { + mRotateAngle *= nsSVGAngle::GetDegreesPerUnit(angleUnit) / + nsSVGAngle::GetDegreesPerUnit(SVG_ANGLETYPE_RAD); + } + } + return NS_OK; +} + +void +SVGMotionSMILAnimationFunction::UnsetRotate() +{ + mRotateAngle = 0.0f; // default value + mRotateType = eRotateType_Explicit; + mHasChanged = true; +} + +} // namespace mozilla |