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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/media/webaudio/blink/Reverb.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/media/webaudio/blink/Reverb.cpp')
-rw-r--r-- | dom/media/webaudio/blink/Reverb.cpp | 243 |
1 files changed, 243 insertions, 0 deletions
diff --git a/dom/media/webaudio/blink/Reverb.cpp b/dom/media/webaudio/blink/Reverb.cpp new file mode 100644 index 000000000..4fca0822b --- /dev/null +++ b/dom/media/webaudio/blink/Reverb.cpp @@ -0,0 +1,243 @@ +/* + * Copyright (C) 2010 Google Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of + * its contributors may be used to endorse or promote products derived + * from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#include "Reverb.h" +#include "ReverbConvolverStage.h" + +#include <math.h> +#include "ReverbConvolver.h" +#include "mozilla/FloatingPoint.h" + +using namespace mozilla; + +namespace WebCore { + +// Empirical gain calibration tested across many impulse responses to ensure perceived volume is same as dry (unprocessed) signal +const float GainCalibration = -58; +const float GainCalibrationSampleRate = 44100; + +// A minimum power value to when normalizing a silent (or very quiet) impulse response +const float MinPower = 0.000125f; + +static float calculateNormalizationScale(ThreadSharedFloatArrayBufferList* response, size_t aLength, float sampleRate) +{ + // Normalize by RMS power + size_t numberOfChannels = response->GetChannels(); + + float power = 0; + + for (size_t i = 0; i < numberOfChannels; ++i) { + float channelPower = AudioBufferSumOfSquares(static_cast<const float*>(response->GetData(i)), aLength); + power += channelPower; + } + + power = sqrt(power / (numberOfChannels * aLength)); + + // Protect against accidental overload + if (!IsFinite(power) || IsNaN(power) || power < MinPower) + power = MinPower; + + float scale = 1 / power; + + scale *= powf(10, GainCalibration * 0.05f); // calibrate to make perceived volume same as unprocessed + + // Scale depends on sample-rate. + if (sampleRate) + scale *= GainCalibrationSampleRate / sampleRate; + + // True-stereo compensation + if (response->GetChannels() == 4) + scale *= 0.5f; + + return scale; +} + +Reverb::Reverb(ThreadSharedFloatArrayBufferList* impulseResponse, size_t impulseResponseBufferLength, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize, float sampleRate) +{ + float scale = 1; + + AutoTArray<const float*,4> irChannels; + for (size_t i = 0; i < impulseResponse->GetChannels(); ++i) { + irChannels.AppendElement(impulseResponse->GetData(i)); + } + AutoTArray<float,1024> tempBuf; + + if (normalize) { + scale = calculateNormalizationScale(impulseResponse, impulseResponseBufferLength, sampleRate); + + if (scale) { + tempBuf.SetLength(irChannels.Length()*impulseResponseBufferLength); + for (uint32_t i = 0; i < irChannels.Length(); ++i) { + float* buf = &tempBuf[i*impulseResponseBufferLength]; + AudioBufferCopyWithScale(irChannels[i], scale, buf, + impulseResponseBufferLength); + irChannels[i] = buf; + } + } + } + + initialize(irChannels, impulseResponseBufferLength, + maxFFTSize, numberOfChannels, useBackgroundThreads); +} + +size_t Reverb::sizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf) const +{ + size_t amount = aMallocSizeOf(this); + amount += m_convolvers.ShallowSizeOfExcludingThis(aMallocSizeOf); + for (size_t i = 0; i < m_convolvers.Length(); i++) { + if (m_convolvers[i]) { + amount += m_convolvers[i]->sizeOfIncludingThis(aMallocSizeOf); + } + } + + amount += m_tempBuffer.SizeOfExcludingThis(aMallocSizeOf, false); + return amount; +} + + +void Reverb::initialize(const nsTArray<const float*>& impulseResponseBuffer, + size_t impulseResponseBufferLength, + size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads) +{ + m_impulseResponseLength = impulseResponseBufferLength; + + // The reverb can handle a mono impulse response and still do stereo processing + size_t numResponseChannels = impulseResponseBuffer.Length(); + m_convolvers.SetCapacity(numberOfChannels); + + int convolverRenderPhase = 0; + for (size_t i = 0; i < numResponseChannels; ++i) { + const float* channel = impulseResponseBuffer[i]; + size_t length = impulseResponseBufferLength; + + nsAutoPtr<ReverbConvolver> convolver(new ReverbConvolver(channel, length, maxFFTSize, convolverRenderPhase, useBackgroundThreads)); + m_convolvers.AppendElement(convolver.forget()); + + convolverRenderPhase += WEBAUDIO_BLOCK_SIZE; + } + + // For "True" stereo processing we allocate a temporary buffer to avoid repeatedly allocating it in the process() method. + // It can be bad to allocate memory in a real-time thread. + if (numResponseChannels == 4) { + m_tempBuffer.AllocateChannels(2); + WriteZeroesToAudioBlock(&m_tempBuffer, 0, WEBAUDIO_BLOCK_SIZE); + } +} + +void Reverb::process(const AudioBlock* sourceBus, AudioBlock* destinationBus) +{ + // Do a fairly comprehensive sanity check. + // If these conditions are satisfied, all of the source and destination pointers will be valid for the various matrixing cases. + bool isSafeToProcess = sourceBus && destinationBus && sourceBus->ChannelCount() > 0 && destinationBus->mChannelData.Length() > 0 + && WEBAUDIO_BLOCK_SIZE <= MaxFrameSize && WEBAUDIO_BLOCK_SIZE <= size_t(sourceBus->GetDuration()) && WEBAUDIO_BLOCK_SIZE <= size_t(destinationBus->GetDuration()); + + MOZ_ASSERT(isSafeToProcess); + if (!isSafeToProcess) + return; + + // For now only handle mono or stereo output + MOZ_ASSERT(destinationBus->ChannelCount() <= 2); + + float* destinationChannelL = static_cast<float*>(const_cast<void*>(destinationBus->mChannelData[0])); + const float* sourceBusL = static_cast<const float*>(sourceBus->mChannelData[0]); + + // Handle input -> output matrixing... + size_t numInputChannels = sourceBus->ChannelCount(); + size_t numOutputChannels = destinationBus->ChannelCount(); + size_t numReverbChannels = m_convolvers.Length(); + + if (numInputChannels == 2 && numReverbChannels == 2 && numOutputChannels == 2) { + // 2 -> 2 -> 2 + const float* sourceBusR = static_cast<const float*>(sourceBus->mChannelData[1]); + float* destinationChannelR = static_cast<float*>(const_cast<void*>(destinationBus->mChannelData[1])); + m_convolvers[0]->process(sourceBusL, destinationChannelL); + m_convolvers[1]->process(sourceBusR, destinationChannelR); + } else if (numInputChannels == 1 && numOutputChannels == 2 && numReverbChannels == 2) { + // 1 -> 2 -> 2 + for (int i = 0; i < 2; ++i) { + float* destinationChannel = static_cast<float*>(const_cast<void*>(destinationBus->mChannelData[i])); + m_convolvers[i]->process(sourceBusL, destinationChannel); + } + } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 2) { + // 1 -> 1 -> 2 + m_convolvers[0]->process(sourceBusL, destinationChannelL); + + // simply copy L -> R + float* destinationChannelR = static_cast<float*>(const_cast<void*>(destinationBus->mChannelData[1])); + bool isCopySafe = destinationChannelL && destinationChannelR && size_t(destinationBus->GetDuration()) >= WEBAUDIO_BLOCK_SIZE; + MOZ_ASSERT(isCopySafe); + if (!isCopySafe) + return; + PodCopy(destinationChannelR, destinationChannelL, WEBAUDIO_BLOCK_SIZE); + } else if (numInputChannels == 1 && numReverbChannels == 1 && numOutputChannels == 1) { + // 1 -> 1 -> 1 + m_convolvers[0]->process(sourceBusL, destinationChannelL); + } else if (numInputChannels == 2 && numReverbChannels == 4 && numOutputChannels == 2) { + // 2 -> 4 -> 2 ("True" stereo) + const float* sourceBusR = static_cast<const float*>(sourceBus->mChannelData[1]); + float* destinationChannelR = static_cast<float*>(const_cast<void*>(destinationBus->mChannelData[1])); + + float* tempChannelL = static_cast<float*>(const_cast<void*>(m_tempBuffer.mChannelData[0])); + float* tempChannelR = static_cast<float*>(const_cast<void*>(m_tempBuffer.mChannelData[1])); + + // Process left virtual source + m_convolvers[0]->process(sourceBusL, destinationChannelL); + m_convolvers[1]->process(sourceBusL, destinationChannelR); + + // Process right virtual source + m_convolvers[2]->process(sourceBusR, tempChannelL); + m_convolvers[3]->process(sourceBusR, tempChannelR); + + AudioBufferAddWithScale(tempChannelL, 1.0f, destinationChannelL, sourceBus->GetDuration()); + AudioBufferAddWithScale(tempChannelR, 1.0f, destinationChannelR, sourceBus->GetDuration()); + } else if (numInputChannels == 1 && numReverbChannels == 4 && numOutputChannels == 2) { + // 1 -> 4 -> 2 (Processing mono with "True" stereo impulse response) + // This is an inefficient use of a four-channel impulse response, but we should handle the case. + float* destinationChannelR = static_cast<float*>(const_cast<void*>(destinationBus->mChannelData[1])); + + float* tempChannelL = static_cast<float*>(const_cast<void*>(m_tempBuffer.mChannelData[0])); + float* tempChannelR = static_cast<float*>(const_cast<void*>(m_tempBuffer.mChannelData[1])); + + // Process left virtual source + m_convolvers[0]->process(sourceBusL, destinationChannelL); + m_convolvers[1]->process(sourceBusL, destinationChannelR); + + // Process right virtual source + m_convolvers[2]->process(sourceBusL, tempChannelL); + m_convolvers[3]->process(sourceBusL, tempChannelR); + + AudioBufferAddWithScale(tempChannelL, 1.0f, destinationChannelL, sourceBus->GetDuration()); + AudioBufferAddWithScale(tempChannelR, 1.0f, destinationChannelR, sourceBus->GetDuration()); + } else { + // Handle gracefully any unexpected / unsupported matrixing + // FIXME: add code for 5.1 support... + destinationBus->SetNull(destinationBus->GetDuration()); + } +} + +} // namespace WebCore |