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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/media/MediaCache.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/media/MediaCache.cpp')
-rw-r--r--dom/media/MediaCache.cpp2472
1 files changed, 2472 insertions, 0 deletions
diff --git a/dom/media/MediaCache.cpp b/dom/media/MediaCache.cpp
new file mode 100644
index 000000000..37399f851
--- /dev/null
+++ b/dom/media/MediaCache.cpp
@@ -0,0 +1,2472 @@
+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim:set ts=2 sw=2 sts=2 et cindent: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/ReentrantMonitor.h"
+
+#include "MediaCache.h"
+#include "prio.h"
+#include "nsContentUtils.h"
+#include "nsThreadUtils.h"
+#include "MediaResource.h"
+#include "mozilla/Logging.h"
+#include "mozilla/Preferences.h"
+#include "FileBlockCache.h"
+#include "nsAnonymousTemporaryFile.h"
+#include "nsIObserverService.h"
+#include "nsISeekableStream.h"
+#include "nsIPrincipal.h"
+#include "mozilla/Attributes.h"
+#include "mozilla/Services.h"
+#include <algorithm>
+
+namespace mozilla {
+
+LazyLogModule gMediaCacheLog("MediaCache");
+#define CACHE_LOG(type, msg) MOZ_LOG(gMediaCacheLog, type, msg)
+
+// Readahead blocks for non-seekable streams will be limited to this
+// fraction of the cache space. We don't normally evict such blocks
+// because replacing them requires a seek, but we need to make sure
+// they don't monopolize the cache.
+static const double NONSEEKABLE_READAHEAD_MAX = 0.5;
+
+// Data N seconds before the current playback position is given the same priority
+// as data REPLAY_PENALTY_FACTOR*N seconds ahead of the current playback
+// position. REPLAY_PENALTY_FACTOR is greater than 1 to reflect that
+// data in the past is less likely to be played again than data in the future.
+// We want to give data just behind the current playback position reasonably
+// high priority in case codecs need to retrieve that data (e.g. because
+// tracks haven't been muxed well or are being decoded at uneven rates).
+// 1/REPLAY_PENALTY_FACTOR as much data will be kept behind the
+// current playback position as will be kept ahead of the current playback
+// position.
+static const uint32_t REPLAY_PENALTY_FACTOR = 3;
+
+// When looking for a reusable block, scan forward this many blocks
+// from the desired "best" block location to look for free blocks,
+// before we resort to scanning the whole cache. The idea is to try to
+// store runs of stream blocks close-to-consecutively in the cache if we
+// can.
+static const uint32_t FREE_BLOCK_SCAN_LIMIT = 16;
+
+#ifdef DEBUG
+// Turn this on to do very expensive cache state validation
+// #define DEBUG_VERIFY_CACHE
+#endif
+
+// There is at most one media cache (although that could quite easily be
+// relaxed if we wanted to manage multiple caches with independent
+// size limits).
+static MediaCache* gMediaCache;
+
+class MediaCacheFlusher final : public nsIObserver,
+ public nsSupportsWeakReference
+{
+ MediaCacheFlusher() {}
+ ~MediaCacheFlusher();
+public:
+ NS_DECL_ISUPPORTS
+ NS_DECL_NSIOBSERVER
+
+ static void Init();
+};
+
+static MediaCacheFlusher* gMediaCacheFlusher;
+
+NS_IMPL_ISUPPORTS(MediaCacheFlusher, nsIObserver, nsISupportsWeakReference)
+
+MediaCacheFlusher::~MediaCacheFlusher()
+{
+ gMediaCacheFlusher = nullptr;
+}
+
+void MediaCacheFlusher::Init()
+{
+ if (gMediaCacheFlusher) {
+ return;
+ }
+
+ gMediaCacheFlusher = new MediaCacheFlusher();
+ NS_ADDREF(gMediaCacheFlusher);
+
+ nsCOMPtr<nsIObserverService> observerService =
+ mozilla::services::GetObserverService();
+ if (observerService) {
+ observerService->AddObserver(gMediaCacheFlusher, "last-pb-context-exited", true);
+ observerService->AddObserver(gMediaCacheFlusher, "cacheservice:empty-cache", true);
+ }
+}
+
+class MediaCache {
+public:
+ friend class MediaCacheStream::BlockList;
+ typedef MediaCacheStream::BlockList BlockList;
+ static const int64_t BLOCK_SIZE = MediaCacheStream::BLOCK_SIZE;
+
+ MediaCache() : mNextResourceID(1),
+ mReentrantMonitor("MediaCache.mReentrantMonitor"),
+ mUpdateQueued(false)
+#ifdef DEBUG
+ , mInUpdate(false)
+#endif
+ {
+ MOZ_COUNT_CTOR(MediaCache);
+ }
+ ~MediaCache() {
+ NS_ASSERTION(mStreams.IsEmpty(), "Stream(s) still open!");
+ Truncate();
+ NS_ASSERTION(mIndex.Length() == 0, "Blocks leaked?");
+ if (mFileCache) {
+ mFileCache->Close();
+ mFileCache = nullptr;
+ }
+ MOZ_COUNT_DTOR(MediaCache);
+ }
+
+ // Main thread only. Creates the backing cache file. If this fails,
+ // then the cache is still in a semi-valid state; mFD will be null,
+ // so all I/O on the cache file will fail.
+ nsresult Init();
+ // Shut down the global cache if it's no longer needed. We shut down
+ // the cache as soon as there are no streams. This means that during
+ // normal operation we are likely to start up the cache and shut it down
+ // many times, but that's OK since starting it up is cheap and
+ // shutting it down cleans things up and releases disk space.
+ static void MaybeShutdown();
+
+ // Brutally flush the cache contents. Main thread only.
+ static void Flush();
+ void FlushInternal();
+
+ // Cache-file access methods. These are the lowest-level cache methods.
+ // mReentrantMonitor must be held; these can be called on any thread.
+ // This can return partial reads.
+ nsresult ReadCacheFile(int64_t aOffset, void* aData, int32_t aLength,
+ int32_t* aBytes);
+ // This will fail if all aLength bytes are not read
+ nsresult ReadCacheFileAllBytes(int64_t aOffset, void* aData, int32_t aLength);
+
+ int64_t AllocateResourceID()
+ {
+ mReentrantMonitor.AssertCurrentThreadIn();
+ return mNextResourceID++;
+ }
+
+ // mReentrantMonitor must be held, called on main thread.
+ // These methods are used by the stream to set up and tear down streams,
+ // and to handle reads and writes.
+ // Add aStream to the list of streams.
+ void OpenStream(MediaCacheStream* aStream);
+ // Remove aStream from the list of streams.
+ void ReleaseStream(MediaCacheStream* aStream);
+ // Free all blocks belonging to aStream.
+ void ReleaseStreamBlocks(MediaCacheStream* aStream);
+ // Find a cache entry for this data, and write the data into it
+ void AllocateAndWriteBlock(MediaCacheStream* aStream, const void* aData,
+ MediaCacheStream::ReadMode aMode);
+
+ // mReentrantMonitor must be held; can be called on any thread
+ // Notify the cache that a seek has been requested. Some blocks may
+ // need to change their class between PLAYED_BLOCK and READAHEAD_BLOCK.
+ // This does not trigger channel seeks directly, the next Update()
+ // will do that if necessary. The caller will call QueueUpdate().
+ void NoteSeek(MediaCacheStream* aStream, int64_t aOldOffset);
+ // Notify the cache that a block has been read from. This is used
+ // to update last-use times. The block may not actually have a
+ // cache entry yet since Read can read data from a stream's
+ // in-memory mPartialBlockBuffer while the block is only partly full,
+ // and thus hasn't yet been committed to the cache. The caller will
+ // call QueueUpdate().
+ void NoteBlockUsage(MediaCacheStream* aStream, int32_t aBlockIndex,
+ int64_t aStreamOffset,
+ MediaCacheStream::ReadMode aMode, TimeStamp aNow);
+ // Mark aStream as having the block, adding it as an owner.
+ void AddBlockOwnerAsReadahead(int32_t aBlockIndex, MediaCacheStream* aStream,
+ int32_t aStreamBlockIndex);
+
+ // This queues a call to Update() on the main thread.
+ void QueueUpdate();
+
+ // Notify all streams for the resource ID that the suspended status changed
+ // at the end of MediaCache::Update.
+ void QueueSuspendedStatusUpdate(int64_t aResourceID);
+
+ // Updates the cache state asynchronously on the main thread:
+ // -- try to trim the cache back to its desired size, if necessary
+ // -- suspend channels that are going to read data that's lower priority
+ // than anything currently cached
+ // -- resume channels that are going to read data that's higher priority
+ // than something currently cached
+ // -- seek channels that need to seek to a new location
+ void Update();
+
+#ifdef DEBUG_VERIFY_CACHE
+ // Verify invariants, especially block list invariants
+ void Verify();
+#else
+ void Verify() {}
+#endif
+
+ ReentrantMonitor& GetReentrantMonitor() { return mReentrantMonitor; }
+
+ /**
+ * An iterator that makes it easy to iterate through all streams that
+ * have a given resource ID and are not closed.
+ * Can be used on the main thread or while holding the media cache lock.
+ */
+ class ResourceStreamIterator {
+ public:
+ explicit ResourceStreamIterator(int64_t aResourceID) :
+ mResourceID(aResourceID), mNext(0) {}
+ MediaCacheStream* Next()
+ {
+ while (mNext < gMediaCache->mStreams.Length()) {
+ MediaCacheStream* stream = gMediaCache->mStreams[mNext];
+ ++mNext;
+ if (stream->GetResourceID() == mResourceID && !stream->IsClosed())
+ return stream;
+ }
+ return nullptr;
+ }
+ private:
+ int64_t mResourceID;
+ uint32_t mNext;
+ };
+
+protected:
+ // Find a free or reusable block and return its index. If there are no
+ // free blocks and no reusable blocks, add a new block to the cache
+ // and return it. Can return -1 on OOM.
+ int32_t FindBlockForIncomingData(TimeStamp aNow, MediaCacheStream* aStream);
+ // Find a reusable block --- a free block, if there is one, otherwise
+ // the reusable block with the latest predicted-next-use, or -1 if
+ // there aren't any freeable blocks. Only block indices less than
+ // aMaxSearchBlockIndex are considered. If aForStream is non-null,
+ // then aForStream and aForStreamBlock indicate what media data will
+ // be placed; FindReusableBlock will favour returning free blocks
+ // near other blocks for that point in the stream.
+ int32_t FindReusableBlock(TimeStamp aNow,
+ MediaCacheStream* aForStream,
+ int32_t aForStreamBlock,
+ int32_t aMaxSearchBlockIndex);
+ bool BlockIsReusable(int32_t aBlockIndex);
+ // Given a list of blocks sorted with the most reusable blocks at the
+ // end, find the last block whose stream is not pinned (if any)
+ // and whose cache entry index is less than aBlockIndexLimit
+ // and append it to aResult.
+ void AppendMostReusableBlock(BlockList* aBlockList,
+ nsTArray<uint32_t>* aResult,
+ int32_t aBlockIndexLimit);
+
+ enum BlockClass {
+ // block belongs to mMetadataBlockList because data has been consumed
+ // from it in "metadata mode" --- in particular blocks read during
+ // Ogg seeks go into this class. These blocks may have played data
+ // in them too.
+ METADATA_BLOCK,
+ // block belongs to mPlayedBlockList because its offset is
+ // less than the stream's current reader position
+ PLAYED_BLOCK,
+ // block belongs to the stream's mReadaheadBlockList because its
+ // offset is greater than or equal to the stream's current
+ // reader position
+ READAHEAD_BLOCK
+ };
+
+ struct BlockOwner {
+ constexpr BlockOwner() {}
+
+ // The stream that owns this block, or null if the block is free.
+ MediaCacheStream* mStream = nullptr;
+ // The block index in the stream. Valid only if mStream is non-null.
+ // Initialized to an insane value to highlight misuse.
+ uint32_t mStreamBlock = UINT32_MAX;
+ // Time at which this block was last used. Valid only if
+ // mClass is METADATA_BLOCK or PLAYED_BLOCK.
+ TimeStamp mLastUseTime;
+ BlockClass mClass = READAHEAD_BLOCK;
+ };
+
+ struct Block {
+ // Free blocks have an empty mOwners array
+ nsTArray<BlockOwner> mOwners;
+ };
+
+ // Get the BlockList that the block should belong to given its
+ // current owner
+ BlockList* GetListForBlock(BlockOwner* aBlock);
+ // Get the BlockOwner for the given block index and owning stream
+ // (returns null if the stream does not own the block)
+ BlockOwner* GetBlockOwner(int32_t aBlockIndex, MediaCacheStream* aStream);
+ // Returns true iff the block is free
+ bool IsBlockFree(int32_t aBlockIndex)
+ { return mIndex[aBlockIndex].mOwners.IsEmpty(); }
+ // Add the block to the free list and mark its streams as not having
+ // the block in cache
+ void FreeBlock(int32_t aBlock);
+ // Mark aStream as not having the block, removing it as an owner. If
+ // the block has no more owners it's added to the free list.
+ void RemoveBlockOwner(int32_t aBlockIndex, MediaCacheStream* aStream);
+ // Swap all metadata associated with the two blocks. The caller
+ // is responsible for swapping up any cache file state.
+ void SwapBlocks(int32_t aBlockIndex1, int32_t aBlockIndex2);
+ // Insert the block into the readahead block list for the stream
+ // at the right point in the list.
+ void InsertReadaheadBlock(BlockOwner* aBlockOwner, int32_t aBlockIndex);
+
+ // Guess the duration until block aBlock will be next used
+ TimeDuration PredictNextUse(TimeStamp aNow, int32_t aBlock);
+ // Guess the duration until the next incoming data on aStream will be used
+ TimeDuration PredictNextUseForIncomingData(MediaCacheStream* aStream);
+
+ // Truncate the file and index array if there are free blocks at the
+ // end
+ void Truncate();
+
+ // This member is main-thread only. It's used to allocate unique
+ // resource IDs to streams.
+ int64_t mNextResourceID;
+
+ // The monitor protects all the data members here. Also, off-main-thread
+ // readers that need to block will Wait() on this monitor. When new
+ // data becomes available in the cache, we NotifyAll() on this monitor.
+ ReentrantMonitor mReentrantMonitor;
+ // This is only written while on the main thread and the monitor is held.
+ // Thus, it can be safely read from the main thread or while holding the monitor.
+ nsTArray<MediaCacheStream*> mStreams;
+ // The Blocks describing the cache entries.
+ nsTArray<Block> mIndex;
+ // Writer which performs IO, asynchronously writing cache blocks.
+ RefPtr<FileBlockCache> mFileCache;
+ // The list of free blocks; they are not ordered.
+ BlockList mFreeBlocks;
+ // True if an event to run Update() has been queued but not processed
+ bool mUpdateQueued;
+#ifdef DEBUG
+ bool mInUpdate;
+#endif
+ // A list of resource IDs to notify about the change in suspended status.
+ nsTArray<int64_t> mSuspendedStatusToNotify;
+};
+
+NS_IMETHODIMP
+MediaCacheFlusher::Observe(nsISupports *aSubject, char const *aTopic, char16_t const *aData)
+{
+ if (strcmp(aTopic, "last-pb-context-exited") == 0) {
+ MediaCache::Flush();
+ }
+ if (strcmp(aTopic, "cacheservice:empty-cache") == 0) {
+ MediaCache::Flush();
+ }
+ return NS_OK;
+}
+
+MediaCacheStream::MediaCacheStream(ChannelMediaResource* aClient)
+ : mClient(aClient),
+ mInitialized(false),
+ mHasHadUpdate(false),
+ mClosed(false),
+ mDidNotifyDataEnded(false),
+ mResourceID(0),
+ mIsTransportSeekable(false),
+ mCacheSuspended(false),
+ mChannelEnded(false),
+ mChannelOffset(0),
+ mStreamLength(-1),
+ mStreamOffset(0),
+ mPlaybackBytesPerSecond(10000),
+ mPinCount(0),
+ mCurrentMode(MODE_PLAYBACK),
+ mMetadataInPartialBlockBuffer(false),
+ mPartialBlockBuffer(MakeUnique<int64_t[]>(BLOCK_SIZE/sizeof(int64_t)))
+{
+}
+
+size_t MediaCacheStream::SizeOfExcludingThis(
+ MallocSizeOf aMallocSizeOf) const
+{
+ // Looks like these are not owned:
+ // - mClient
+ // - mPrincipal
+ size_t size = mBlocks.ShallowSizeOfExcludingThis(aMallocSizeOf);
+ size += mReadaheadBlocks.SizeOfExcludingThis(aMallocSizeOf);
+ size += mMetadataBlocks.SizeOfExcludingThis(aMallocSizeOf);
+ size += mPlayedBlocks.SizeOfExcludingThis(aMallocSizeOf);
+ size += aMallocSizeOf(mPartialBlockBuffer.get());
+
+ return size;
+}
+
+size_t MediaCacheStream::BlockList::SizeOfExcludingThis(
+ MallocSizeOf aMallocSizeOf) const
+{
+ return mEntries.ShallowSizeOfExcludingThis(aMallocSizeOf);
+}
+
+void MediaCacheStream::BlockList::AddFirstBlock(int32_t aBlock)
+{
+ NS_ASSERTION(!mEntries.GetEntry(aBlock), "Block already in list");
+ Entry* entry = mEntries.PutEntry(aBlock);
+
+ if (mFirstBlock < 0) {
+ entry->mNextBlock = entry->mPrevBlock = aBlock;
+ } else {
+ entry->mNextBlock = mFirstBlock;
+ entry->mPrevBlock = mEntries.GetEntry(mFirstBlock)->mPrevBlock;
+ mEntries.GetEntry(entry->mNextBlock)->mPrevBlock = aBlock;
+ mEntries.GetEntry(entry->mPrevBlock)->mNextBlock = aBlock;
+ }
+ mFirstBlock = aBlock;
+ ++mCount;
+}
+
+void MediaCacheStream::BlockList::AddAfter(int32_t aBlock, int32_t aBefore)
+{
+ NS_ASSERTION(!mEntries.GetEntry(aBlock), "Block already in list");
+ Entry* entry = mEntries.PutEntry(aBlock);
+
+ Entry* addAfter = mEntries.GetEntry(aBefore);
+ NS_ASSERTION(addAfter, "aBefore not in list");
+
+ entry->mNextBlock = addAfter->mNextBlock;
+ entry->mPrevBlock = aBefore;
+ mEntries.GetEntry(entry->mNextBlock)->mPrevBlock = aBlock;
+ mEntries.GetEntry(entry->mPrevBlock)->mNextBlock = aBlock;
+ ++mCount;
+}
+
+void MediaCacheStream::BlockList::RemoveBlock(int32_t aBlock)
+{
+ Entry* entry = mEntries.GetEntry(aBlock);
+ NS_ASSERTION(entry, "Block not in list");
+
+ if (entry->mNextBlock == aBlock) {
+ NS_ASSERTION(entry->mPrevBlock == aBlock, "Linked list inconsistency");
+ NS_ASSERTION(mFirstBlock == aBlock, "Linked list inconsistency");
+ mFirstBlock = -1;
+ } else {
+ if (mFirstBlock == aBlock) {
+ mFirstBlock = entry->mNextBlock;
+ }
+ mEntries.GetEntry(entry->mNextBlock)->mPrevBlock = entry->mPrevBlock;
+ mEntries.GetEntry(entry->mPrevBlock)->mNextBlock = entry->mNextBlock;
+ }
+ mEntries.RemoveEntry(entry);
+ --mCount;
+}
+
+int32_t MediaCacheStream::BlockList::GetLastBlock() const
+{
+ if (mFirstBlock < 0)
+ return -1;
+ return mEntries.GetEntry(mFirstBlock)->mPrevBlock;
+}
+
+int32_t MediaCacheStream::BlockList::GetNextBlock(int32_t aBlock) const
+{
+ int32_t block = mEntries.GetEntry(aBlock)->mNextBlock;
+ if (block == mFirstBlock)
+ return -1;
+ return block;
+}
+
+int32_t MediaCacheStream::BlockList::GetPrevBlock(int32_t aBlock) const
+{
+ if (aBlock == mFirstBlock)
+ return -1;
+ return mEntries.GetEntry(aBlock)->mPrevBlock;
+}
+
+#ifdef DEBUG
+void MediaCacheStream::BlockList::Verify()
+{
+ int32_t count = 0;
+ if (mFirstBlock >= 0) {
+ int32_t block = mFirstBlock;
+ do {
+ Entry* entry = mEntries.GetEntry(block);
+ NS_ASSERTION(mEntries.GetEntry(entry->mNextBlock)->mPrevBlock == block,
+ "Bad prev link");
+ NS_ASSERTION(mEntries.GetEntry(entry->mPrevBlock)->mNextBlock == block,
+ "Bad next link");
+ block = entry->mNextBlock;
+ ++count;
+ } while (block != mFirstBlock);
+ }
+ NS_ASSERTION(count == mCount, "Bad count");
+}
+#endif
+
+static void UpdateSwappedBlockIndex(int32_t* aBlockIndex,
+ int32_t aBlock1Index, int32_t aBlock2Index)
+{
+ int32_t index = *aBlockIndex;
+ if (index == aBlock1Index) {
+ *aBlockIndex = aBlock2Index;
+ } else if (index == aBlock2Index) {
+ *aBlockIndex = aBlock1Index;
+ }
+}
+
+void
+MediaCacheStream::BlockList::NotifyBlockSwapped(int32_t aBlockIndex1,
+ int32_t aBlockIndex2)
+{
+ Entry* e1 = mEntries.GetEntry(aBlockIndex1);
+ Entry* e2 = mEntries.GetEntry(aBlockIndex2);
+ int32_t e1Prev = -1, e1Next = -1, e2Prev = -1, e2Next = -1;
+
+ // Fix mFirstBlock
+ UpdateSwappedBlockIndex(&mFirstBlock, aBlockIndex1, aBlockIndex2);
+
+ // Fix mNextBlock/mPrevBlock links. First capture previous/next links
+ // so we don't get confused due to aliasing.
+ if (e1) {
+ e1Prev = e1->mPrevBlock;
+ e1Next = e1->mNextBlock;
+ }
+ if (e2) {
+ e2Prev = e2->mPrevBlock;
+ e2Next = e2->mNextBlock;
+ }
+ // Update the entries.
+ if (e1) {
+ mEntries.GetEntry(e1Prev)->mNextBlock = aBlockIndex2;
+ mEntries.GetEntry(e1Next)->mPrevBlock = aBlockIndex2;
+ }
+ if (e2) {
+ mEntries.GetEntry(e2Prev)->mNextBlock = aBlockIndex1;
+ mEntries.GetEntry(e2Next)->mPrevBlock = aBlockIndex1;
+ }
+
+ // Fix hashtable keys. First remove stale entries.
+ if (e1) {
+ e1Prev = e1->mPrevBlock;
+ e1Next = e1->mNextBlock;
+ mEntries.RemoveEntry(aBlockIndex1);
+ // Refresh pointer after hashtable mutation.
+ e2 = mEntries.GetEntry(aBlockIndex2);
+ }
+ if (e2) {
+ e2Prev = e2->mPrevBlock;
+ e2Next = e2->mNextBlock;
+ mEntries.RemoveEntry(aBlockIndex2);
+ }
+ // Put new entries back.
+ if (e1) {
+ e1 = mEntries.PutEntry(aBlockIndex2);
+ e1->mNextBlock = e1Next;
+ e1->mPrevBlock = e1Prev;
+ }
+ if (e2) {
+ e2 = mEntries.PutEntry(aBlockIndex1);
+ e2->mNextBlock = e2Next;
+ e2->mPrevBlock = e2Prev;
+ }
+}
+
+nsresult
+MediaCache::Init()
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+ NS_ASSERTION(!mFileCache, "Cache file already open?");
+
+ PRFileDesc* fileDesc = nullptr;
+ nsresult rv = NS_OpenAnonymousTemporaryFile(&fileDesc);
+ NS_ENSURE_SUCCESS(rv,rv);
+
+ mFileCache = new FileBlockCache();
+ rv = mFileCache->Open(fileDesc);
+ NS_ENSURE_SUCCESS(rv,rv);
+
+ MediaCacheFlusher::Init();
+
+ return NS_OK;
+}
+
+void
+MediaCache::Flush()
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ if (!gMediaCache)
+ return;
+
+ gMediaCache->FlushInternal();
+}
+
+void
+MediaCache::FlushInternal()
+{
+ ReentrantMonitorAutoEnter mon(mReentrantMonitor);
+
+ for (uint32_t blockIndex = 0; blockIndex < mIndex.Length(); ++blockIndex) {
+ FreeBlock(blockIndex);
+ }
+
+ // Truncate file, close it, and reopen
+ Truncate();
+ NS_ASSERTION(mIndex.Length() == 0, "Blocks leaked?");
+ if (mFileCache) {
+ mFileCache->Close();
+ mFileCache = nullptr;
+ }
+ Init();
+}
+
+void
+MediaCache::MaybeShutdown()
+{
+ NS_ASSERTION(NS_IsMainThread(),
+ "MediaCache::MaybeShutdown called on non-main thread");
+ if (!gMediaCache->mStreams.IsEmpty()) {
+ // Don't shut down yet, streams are still alive
+ return;
+ }
+
+ // Since we're on the main thread, no-one is going to add a new stream
+ // while we shut down.
+ // This function is static so we don't have to delete 'this'.
+ delete gMediaCache;
+ gMediaCache = nullptr;
+ NS_IF_RELEASE(gMediaCacheFlusher);
+}
+
+static void
+InitMediaCache()
+{
+ if (gMediaCache)
+ return;
+
+ gMediaCache = new MediaCache();
+ nsresult rv = gMediaCache->Init();
+ if (NS_FAILED(rv)) {
+ delete gMediaCache;
+ gMediaCache = nullptr;
+ }
+}
+
+nsresult
+MediaCache::ReadCacheFile(int64_t aOffset, void* aData, int32_t aLength,
+ int32_t* aBytes)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ if (!mFileCache)
+ return NS_ERROR_FAILURE;
+
+ return mFileCache->Read(aOffset, reinterpret_cast<uint8_t*>(aData), aLength, aBytes);
+}
+
+nsresult
+MediaCache::ReadCacheFileAllBytes(int64_t aOffset, void* aData, int32_t aLength)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ int64_t offset = aOffset;
+ int32_t count = aLength;
+ // Cast to char* so we can do byte-wise pointer arithmetic
+ char* data = static_cast<char*>(aData);
+ while (count > 0) {
+ int32_t bytes;
+ nsresult rv = ReadCacheFile(offset, data, count, &bytes);
+ if (NS_FAILED(rv))
+ return rv;
+ if (bytes == 0)
+ return NS_ERROR_FAILURE;
+ count -= bytes;
+ data += bytes;
+ offset += bytes;
+ }
+ return NS_OK;
+}
+
+static int32_t GetMaxBlocks()
+{
+ // We look up the cache size every time. This means dynamic changes
+ // to the pref are applied.
+ // Cache size is in KB
+ int32_t cacheSize = Preferences::GetInt("media.cache_size", 500*1024);
+ int64_t maxBlocks = static_cast<int64_t>(cacheSize)*1024/MediaCache::BLOCK_SIZE;
+ maxBlocks = std::max<int64_t>(maxBlocks, 1);
+ return int32_t(std::min<int64_t>(maxBlocks, INT32_MAX));
+}
+
+int32_t
+MediaCache::FindBlockForIncomingData(TimeStamp aNow,
+ MediaCacheStream* aStream)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ int32_t blockIndex = FindReusableBlock(aNow, aStream,
+ aStream->mChannelOffset/BLOCK_SIZE, INT32_MAX);
+
+ if (blockIndex < 0 || !IsBlockFree(blockIndex)) {
+ // The block returned is already allocated.
+ // Don't reuse it if a) there's room to expand the cache or
+ // b) the data we're going to store in the free block is not higher
+ // priority than the data already stored in the free block.
+ // The latter can lead us to go over the cache limit a bit.
+ if ((mIndex.Length() < uint32_t(GetMaxBlocks()) || blockIndex < 0 ||
+ PredictNextUseForIncomingData(aStream) >= PredictNextUse(aNow, blockIndex))) {
+ blockIndex = mIndex.Length();
+ if (!mIndex.AppendElement())
+ return -1;
+ mFreeBlocks.AddFirstBlock(blockIndex);
+ return blockIndex;
+ }
+ }
+
+ return blockIndex;
+}
+
+bool
+MediaCache::BlockIsReusable(int32_t aBlockIndex)
+{
+ Block* block = &mIndex[aBlockIndex];
+ for (uint32_t i = 0; i < block->mOwners.Length(); ++i) {
+ MediaCacheStream* stream = block->mOwners[i].mStream;
+ if (stream->mPinCount > 0 ||
+ stream->mStreamOffset/BLOCK_SIZE == block->mOwners[i].mStreamBlock) {
+ return false;
+ }
+ }
+ return true;
+}
+
+void
+MediaCache::AppendMostReusableBlock(BlockList* aBlockList,
+ nsTArray<uint32_t>* aResult,
+ int32_t aBlockIndexLimit)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ int32_t blockIndex = aBlockList->GetLastBlock();
+ if (blockIndex < 0)
+ return;
+ do {
+ // Don't consider blocks for pinned streams, or blocks that are
+ // beyond the specified limit, or a block that contains a stream's
+ // current read position (such a block contains both played data
+ // and readahead data)
+ if (blockIndex < aBlockIndexLimit && BlockIsReusable(blockIndex)) {
+ aResult->AppendElement(blockIndex);
+ return;
+ }
+ blockIndex = aBlockList->GetPrevBlock(blockIndex);
+ } while (blockIndex >= 0);
+}
+
+int32_t
+MediaCache::FindReusableBlock(TimeStamp aNow,
+ MediaCacheStream* aForStream,
+ int32_t aForStreamBlock,
+ int32_t aMaxSearchBlockIndex)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ uint32_t length = std::min(uint32_t(aMaxSearchBlockIndex), uint32_t(mIndex.Length()));
+
+ if (aForStream && aForStreamBlock > 0 &&
+ uint32_t(aForStreamBlock) <= aForStream->mBlocks.Length()) {
+ int32_t prevCacheBlock = aForStream->mBlocks[aForStreamBlock - 1];
+ if (prevCacheBlock >= 0) {
+ uint32_t freeBlockScanEnd =
+ std::min(length, prevCacheBlock + FREE_BLOCK_SCAN_LIMIT);
+ for (uint32_t i = prevCacheBlock; i < freeBlockScanEnd; ++i) {
+ if (IsBlockFree(i))
+ return i;
+ }
+ }
+ }
+
+ if (!mFreeBlocks.IsEmpty()) {
+ int32_t blockIndex = mFreeBlocks.GetFirstBlock();
+ do {
+ if (blockIndex < aMaxSearchBlockIndex)
+ return blockIndex;
+ blockIndex = mFreeBlocks.GetNextBlock(blockIndex);
+ } while (blockIndex >= 0);
+ }
+
+ // Build a list of the blocks we should consider for the "latest
+ // predicted time of next use". We can exploit the fact that the block
+ // linked lists are ordered by increasing time of next use. This is
+ // actually the whole point of having the linked lists.
+ AutoTArray<uint32_t,8> candidates;
+ for (uint32_t i = 0; i < mStreams.Length(); ++i) {
+ MediaCacheStream* stream = mStreams[i];
+ if (stream->mPinCount > 0) {
+ // No point in even looking at this stream's blocks
+ continue;
+ }
+
+ AppendMostReusableBlock(&stream->mMetadataBlocks, &candidates, length);
+ AppendMostReusableBlock(&stream->mPlayedBlocks, &candidates, length);
+
+ // Don't consider readahead blocks in non-seekable streams. If we
+ // remove the block we won't be able to seek back to read it later.
+ if (stream->mIsTransportSeekable) {
+ AppendMostReusableBlock(&stream->mReadaheadBlocks, &candidates, length);
+ }
+ }
+
+ TimeDuration latestUse;
+ int32_t latestUseBlock = -1;
+ for (uint32_t i = 0; i < candidates.Length(); ++i) {
+ TimeDuration nextUse = PredictNextUse(aNow, candidates[i]);
+ if (nextUse > latestUse) {
+ latestUse = nextUse;
+ latestUseBlock = candidates[i];
+ }
+ }
+
+ return latestUseBlock;
+}
+
+MediaCache::BlockList*
+MediaCache::GetListForBlock(BlockOwner* aBlock)
+{
+ switch (aBlock->mClass) {
+ case METADATA_BLOCK:
+ NS_ASSERTION(aBlock->mStream, "Metadata block has no stream?");
+ return &aBlock->mStream->mMetadataBlocks;
+ case PLAYED_BLOCK:
+ NS_ASSERTION(aBlock->mStream, "Metadata block has no stream?");
+ return &aBlock->mStream->mPlayedBlocks;
+ case READAHEAD_BLOCK:
+ NS_ASSERTION(aBlock->mStream, "Readahead block has no stream?");
+ return &aBlock->mStream->mReadaheadBlocks;
+ default:
+ NS_ERROR("Invalid block class");
+ return nullptr;
+ }
+}
+
+MediaCache::BlockOwner*
+MediaCache::GetBlockOwner(int32_t aBlockIndex, MediaCacheStream* aStream)
+{
+ Block* block = &mIndex[aBlockIndex];
+ for (uint32_t i = 0; i < block->mOwners.Length(); ++i) {
+ if (block->mOwners[i].mStream == aStream)
+ return &block->mOwners[i];
+ }
+ return nullptr;
+}
+
+void
+MediaCache::SwapBlocks(int32_t aBlockIndex1, int32_t aBlockIndex2)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ Block* block1 = &mIndex[aBlockIndex1];
+ Block* block2 = &mIndex[aBlockIndex2];
+
+ block1->mOwners.SwapElements(block2->mOwners);
+
+ // Now all references to block1 have to be replaced with block2 and
+ // vice versa.
+ // First update stream references to blocks via mBlocks.
+ const Block* blocks[] = { block1, block2 };
+ int32_t blockIndices[] = { aBlockIndex1, aBlockIndex2 };
+ for (int32_t i = 0; i < 2; ++i) {
+ for (uint32_t j = 0; j < blocks[i]->mOwners.Length(); ++j) {
+ const BlockOwner* b = &blocks[i]->mOwners[j];
+ b->mStream->mBlocks[b->mStreamBlock] = blockIndices[i];
+ }
+ }
+
+ // Now update references to blocks in block lists.
+ mFreeBlocks.NotifyBlockSwapped(aBlockIndex1, aBlockIndex2);
+
+ nsTHashtable<nsPtrHashKey<MediaCacheStream> > visitedStreams;
+
+ for (int32_t i = 0; i < 2; ++i) {
+ for (uint32_t j = 0; j < blocks[i]->mOwners.Length(); ++j) {
+ MediaCacheStream* stream = blocks[i]->mOwners[j].mStream;
+ // Make sure that we don't update the same stream twice --- that
+ // would result in swapping the block references back again!
+ if (visitedStreams.GetEntry(stream))
+ continue;
+ visitedStreams.PutEntry(stream);
+ stream->mReadaheadBlocks.NotifyBlockSwapped(aBlockIndex1, aBlockIndex2);
+ stream->mPlayedBlocks.NotifyBlockSwapped(aBlockIndex1, aBlockIndex2);
+ stream->mMetadataBlocks.NotifyBlockSwapped(aBlockIndex1, aBlockIndex2);
+ }
+ }
+
+ Verify();
+}
+
+void
+MediaCache::RemoveBlockOwner(int32_t aBlockIndex, MediaCacheStream* aStream)
+{
+ Block* block = &mIndex[aBlockIndex];
+ for (uint32_t i = 0; i < block->mOwners.Length(); ++i) {
+ BlockOwner* bo = &block->mOwners[i];
+ if (bo->mStream == aStream) {
+ GetListForBlock(bo)->RemoveBlock(aBlockIndex);
+ bo->mStream->mBlocks[bo->mStreamBlock] = -1;
+ block->mOwners.RemoveElementAt(i);
+ if (block->mOwners.IsEmpty()) {
+ mFreeBlocks.AddFirstBlock(aBlockIndex);
+ }
+ return;
+ }
+ }
+}
+
+void
+MediaCache::AddBlockOwnerAsReadahead(int32_t aBlockIndex,
+ MediaCacheStream* aStream,
+ int32_t aStreamBlockIndex)
+{
+ Block* block = &mIndex[aBlockIndex];
+ if (block->mOwners.IsEmpty()) {
+ mFreeBlocks.RemoveBlock(aBlockIndex);
+ }
+ BlockOwner* bo = block->mOwners.AppendElement();
+ bo->mStream = aStream;
+ bo->mStreamBlock = aStreamBlockIndex;
+ aStream->mBlocks[aStreamBlockIndex] = aBlockIndex;
+ bo->mClass = READAHEAD_BLOCK;
+ InsertReadaheadBlock(bo, aBlockIndex);
+}
+
+void
+MediaCache::FreeBlock(int32_t aBlock)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ Block* block = &mIndex[aBlock];
+ if (block->mOwners.IsEmpty()) {
+ // already free
+ return;
+ }
+
+ CACHE_LOG(LogLevel::Debug, ("Released block %d", aBlock));
+
+ for (uint32_t i = 0; i < block->mOwners.Length(); ++i) {
+ BlockOwner* bo = &block->mOwners[i];
+ GetListForBlock(bo)->RemoveBlock(aBlock);
+ bo->mStream->mBlocks[bo->mStreamBlock] = -1;
+ }
+ block->mOwners.Clear();
+ mFreeBlocks.AddFirstBlock(aBlock);
+ Verify();
+}
+
+TimeDuration
+MediaCache::PredictNextUse(TimeStamp aNow, int32_t aBlock)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+ NS_ASSERTION(!IsBlockFree(aBlock), "aBlock is free");
+
+ Block* block = &mIndex[aBlock];
+ // Blocks can be belong to multiple streams. The predicted next use
+ // time is the earliest time predicted by any of the streams.
+ TimeDuration result;
+ for (uint32_t i = 0; i < block->mOwners.Length(); ++i) {
+ BlockOwner* bo = &block->mOwners[i];
+ TimeDuration prediction;
+ switch (bo->mClass) {
+ case METADATA_BLOCK:
+ // This block should be managed in LRU mode. For metadata we predict
+ // that the time until the next use is the time since the last use.
+ prediction = aNow - bo->mLastUseTime;
+ break;
+ case PLAYED_BLOCK: {
+ // This block should be managed in LRU mode, and we should impose
+ // a "replay delay" to reflect the likelihood of replay happening
+ NS_ASSERTION(static_cast<int64_t>(bo->mStreamBlock)*BLOCK_SIZE <
+ bo->mStream->mStreamOffset,
+ "Played block after the current stream position?");
+ int64_t bytesBehind =
+ bo->mStream->mStreamOffset - static_cast<int64_t>(bo->mStreamBlock)*BLOCK_SIZE;
+ int64_t millisecondsBehind =
+ bytesBehind*1000/bo->mStream->mPlaybackBytesPerSecond;
+ prediction = TimeDuration::FromMilliseconds(
+ std::min<int64_t>(millisecondsBehind*REPLAY_PENALTY_FACTOR, INT32_MAX));
+ break;
+ }
+ case READAHEAD_BLOCK: {
+ int64_t bytesAhead =
+ static_cast<int64_t>(bo->mStreamBlock)*BLOCK_SIZE - bo->mStream->mStreamOffset;
+ NS_ASSERTION(bytesAhead >= 0,
+ "Readahead block before the current stream position?");
+ int64_t millisecondsAhead =
+ bytesAhead*1000/bo->mStream->mPlaybackBytesPerSecond;
+ prediction = TimeDuration::FromMilliseconds(
+ std::min<int64_t>(millisecondsAhead, INT32_MAX));
+ break;
+ }
+ default:
+ NS_ERROR("Invalid class for predicting next use");
+ return TimeDuration(0);
+ }
+ if (i == 0 || prediction < result) {
+ result = prediction;
+ }
+ }
+ return result;
+}
+
+TimeDuration
+MediaCache::PredictNextUseForIncomingData(MediaCacheStream* aStream)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ int64_t bytesAhead = aStream->mChannelOffset - aStream->mStreamOffset;
+ if (bytesAhead <= -BLOCK_SIZE) {
+ // Hmm, no idea when data behind us will be used. Guess 24 hours.
+ return TimeDuration::FromSeconds(24*60*60);
+ }
+ if (bytesAhead <= 0)
+ return TimeDuration(0);
+ int64_t millisecondsAhead = bytesAhead*1000/aStream->mPlaybackBytesPerSecond;
+ return TimeDuration::FromMilliseconds(
+ std::min<int64_t>(millisecondsAhead, INT32_MAX));
+}
+
+enum StreamAction { NONE, SEEK, SEEK_AND_RESUME, RESUME, SUSPEND };
+
+void
+MediaCache::Update()
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ // The action to use for each stream. We store these so we can make
+ // decisions while holding the cache lock but implement those decisions
+ // without holding the cache lock, since we need to call out to
+ // stream, decoder and element code.
+ AutoTArray<StreamAction,10> actions;
+
+ {
+ ReentrantMonitorAutoEnter mon(mReentrantMonitor);
+ mUpdateQueued = false;
+#ifdef DEBUG
+ mInUpdate = true;
+#endif
+
+ int32_t maxBlocks = GetMaxBlocks();
+ TimeStamp now = TimeStamp::Now();
+
+ int32_t freeBlockCount = mFreeBlocks.GetCount();
+ TimeDuration latestPredictedUseForOverflow = 0;
+ if (mIndex.Length() > uint32_t(maxBlocks)) {
+ // Try to trim back the cache to its desired maximum size. The cache may
+ // have overflowed simply due to data being received when we have
+ // no blocks in the main part of the cache that are free or lower
+ // priority than the new data. The cache can also be overflowing because
+ // the media.cache_size preference was reduced.
+ // First, figure out what the least valuable block in the cache overflow
+ // is. We don't want to replace any blocks in the main part of the
+ // cache whose expected time of next use is earlier or equal to that.
+ // If we allow that, we can effectively end up discarding overflowing
+ // blocks (by moving an overflowing block to the main part of the cache,
+ // and then overwriting it with another overflowing block), and we try
+ // to avoid that since it requires HTTP seeks.
+ // We also use this loop to eliminate overflowing blocks from
+ // freeBlockCount.
+ for (int32_t blockIndex = mIndex.Length() - 1; blockIndex >= maxBlocks;
+ --blockIndex) {
+ if (IsBlockFree(blockIndex)) {
+ // Don't count overflowing free blocks in our free block count
+ --freeBlockCount;
+ continue;
+ }
+ TimeDuration predictedUse = PredictNextUse(now, blockIndex);
+ latestPredictedUseForOverflow = std::max(latestPredictedUseForOverflow, predictedUse);
+ }
+ } else {
+ freeBlockCount += maxBlocks - mIndex.Length();
+ }
+
+ // Now try to move overflowing blocks to the main part of the cache.
+ for (int32_t blockIndex = mIndex.Length() - 1; blockIndex >= maxBlocks;
+ --blockIndex) {
+ if (IsBlockFree(blockIndex))
+ continue;
+
+ Block* block = &mIndex[blockIndex];
+ // Try to relocate the block close to other blocks for the first stream.
+ // There is no point in trying to make it close to other blocks in
+ // *all* the streams it might belong to.
+ int32_t destinationBlockIndex =
+ FindReusableBlock(now, block->mOwners[0].mStream,
+ block->mOwners[0].mStreamBlock, maxBlocks);
+ if (destinationBlockIndex < 0) {
+ // Nowhere to place this overflow block. We won't be able to
+ // place any more overflow blocks.
+ break;
+ }
+
+ if (IsBlockFree(destinationBlockIndex) ||
+ PredictNextUse(now, destinationBlockIndex) > latestPredictedUseForOverflow) {
+ // Reuse blocks in the main part of the cache that are less useful than
+ // the least useful overflow blocks
+
+ nsresult rv = mFileCache->MoveBlock(blockIndex, destinationBlockIndex);
+
+ if (NS_SUCCEEDED(rv)) {
+ // We successfully copied the file data.
+ CACHE_LOG(LogLevel::Debug, ("Swapping blocks %d and %d (trimming cache)",
+ blockIndex, destinationBlockIndex));
+ // Swapping the block metadata here lets us maintain the
+ // correct positions in the linked lists
+ SwapBlocks(blockIndex, destinationBlockIndex);
+ //Free the overflowing block even if the copy failed.
+ CACHE_LOG(LogLevel::Debug, ("Released block %d (trimming cache)", blockIndex));
+ FreeBlock(blockIndex);
+ }
+ } else {
+ CACHE_LOG(LogLevel::Debug, ("Could not trim cache block %d (destination %d, predicted next use %f, latest predicted use for overflow %f",
+ blockIndex, destinationBlockIndex,
+ PredictNextUse(now, destinationBlockIndex).ToSeconds(),
+ latestPredictedUseForOverflow.ToSeconds()));
+ }
+ }
+ // Try chopping back the array of cache entries and the cache file.
+ Truncate();
+
+ // Count the blocks allocated for readahead of non-seekable streams
+ // (these blocks can't be freed but we don't want them to monopolize the
+ // cache)
+ int32_t nonSeekableReadaheadBlockCount = 0;
+ for (uint32_t i = 0; i < mStreams.Length(); ++i) {
+ MediaCacheStream* stream = mStreams[i];
+ if (!stream->mIsTransportSeekable) {
+ nonSeekableReadaheadBlockCount += stream->mReadaheadBlocks.GetCount();
+ }
+ }
+
+ // If freeBlockCount is zero, then compute the latest of
+ // the predicted next-uses for all blocks
+ TimeDuration latestNextUse;
+ if (freeBlockCount == 0) {
+ int32_t reusableBlock = FindReusableBlock(now, nullptr, 0, maxBlocks);
+ if (reusableBlock >= 0) {
+ latestNextUse = PredictNextUse(now, reusableBlock);
+ }
+ }
+
+ int32_t resumeThreshold = Preferences::GetInt("media.cache_resume_threshold", 10);
+ int32_t readaheadLimit = Preferences::GetInt("media.cache_readahead_limit", 30);
+
+ for (uint32_t i = 0; i < mStreams.Length(); ++i) {
+ actions.AppendElement(NONE);
+
+ MediaCacheStream* stream = mStreams[i];
+ if (stream->mClosed) {
+ CACHE_LOG(LogLevel::Debug, ("Stream %p closed", stream));
+ continue;
+ }
+
+ // Figure out where we should be reading from. It's the first
+ // uncached byte after the current mStreamOffset.
+ int64_t dataOffset = stream->GetCachedDataEndInternal(stream->mStreamOffset);
+ MOZ_ASSERT(dataOffset >= 0);
+
+ // Compute where we'd actually seek to to read at readOffset
+ int64_t desiredOffset = dataOffset;
+ if (stream->mIsTransportSeekable) {
+ if (desiredOffset > stream->mChannelOffset &&
+ desiredOffset <= stream->mChannelOffset + SEEK_VS_READ_THRESHOLD) {
+ // Assume it's more efficient to just keep reading up to the
+ // desired position instead of trying to seek
+ desiredOffset = stream->mChannelOffset;
+ }
+ } else {
+ // We can't seek directly to the desired offset...
+ if (stream->mChannelOffset > desiredOffset) {
+ // Reading forward won't get us anywhere, we need to go backwards.
+ // Seek back to 0 (the client will reopen the stream) and then
+ // read forward.
+ NS_WARNING("Can't seek backwards, so seeking to 0");
+ desiredOffset = 0;
+ // Flush cached blocks out, since if this is a live stream
+ // the cached data may be completely different next time we
+ // read it. We have to assume that live streams don't
+ // advertise themselves as being seekable...
+ ReleaseStreamBlocks(stream);
+ } else {
+ // otherwise reading forward is looking good, so just stay where we
+ // are and don't trigger a channel seek!
+ desiredOffset = stream->mChannelOffset;
+ }
+ }
+
+ // Figure out if we should be reading data now or not. It's amazing
+ // how complex this is, but each decision is simple enough.
+ bool enableReading;
+ if (stream->mStreamLength >= 0 && dataOffset >= stream->mStreamLength) {
+ // We want data at the end of the stream, where there's nothing to
+ // read. We don't want to try to read if we're suspended, because that
+ // might create a new channel and seek unnecessarily (and incorrectly,
+ // since HTTP doesn't allow seeking to the actual EOF), and we don't want
+ // to suspend if we're not suspended and already reading at the end of
+ // the stream, since there just might be more data than the server
+ // advertised with Content-Length, and we may as well keep reading.
+ // But we don't want to seek to the end of the stream if we're not
+ // already there.
+ CACHE_LOG(LogLevel::Debug, ("Stream %p at end of stream", stream));
+ enableReading = !stream->mCacheSuspended &&
+ stream->mStreamLength == stream->mChannelOffset;
+ } else if (desiredOffset < stream->mStreamOffset) {
+ // We're reading to try to catch up to where the current stream
+ // reader wants to be. Better not stop.
+ CACHE_LOG(LogLevel::Debug, ("Stream %p catching up", stream));
+ enableReading = true;
+ } else if (desiredOffset < stream->mStreamOffset + BLOCK_SIZE) {
+ // The stream reader is waiting for us, or nearly so. Better feed it.
+ CACHE_LOG(LogLevel::Debug, ("Stream %p feeding reader", stream));
+ enableReading = true;
+ } else if (!stream->mIsTransportSeekable &&
+ nonSeekableReadaheadBlockCount >= maxBlocks*NONSEEKABLE_READAHEAD_MAX) {
+ // This stream is not seekable and there are already too many blocks
+ // being cached for readahead for nonseekable streams (which we can't
+ // free). So stop reading ahead now.
+ CACHE_LOG(LogLevel::Debug, ("Stream %p throttling non-seekable readahead", stream));
+ enableReading = false;
+ } else if (mIndex.Length() > uint32_t(maxBlocks)) {
+ // We're in the process of bringing the cache size back to the
+ // desired limit, so don't bring in more data yet
+ CACHE_LOG(LogLevel::Debug, ("Stream %p throttling to reduce cache size", stream));
+ enableReading = false;
+ } else {
+ TimeDuration predictedNewDataUse = PredictNextUseForIncomingData(stream);
+
+ if (stream->mCacheSuspended &&
+ predictedNewDataUse.ToSeconds() > resumeThreshold) {
+ // Don't need data for a while, so don't bother waking up the stream
+ CACHE_LOG(LogLevel::Debug, ("Stream %p avoiding wakeup since more data is not needed", stream));
+ enableReading = false;
+ } else if (predictedNewDataUse.ToSeconds() > readaheadLimit) {
+ // Don't read ahead more than this much
+ CACHE_LOG(LogLevel::Debug, ("Stream %p throttling to avoid reading ahead too far", stream));
+ enableReading = false;
+ } else if (freeBlockCount > 0) {
+ // Free blocks in the cache, so keep reading
+ CACHE_LOG(LogLevel::Debug, ("Stream %p reading since there are free blocks", stream));
+ enableReading = true;
+ } else if (latestNextUse <= TimeDuration(0)) {
+ // No reusable blocks, so can't read anything
+ CACHE_LOG(LogLevel::Debug, ("Stream %p throttling due to no reusable blocks", stream));
+ enableReading = false;
+ } else {
+ // Read ahead if the data we expect to read is more valuable than
+ // the least valuable block in the main part of the cache
+ CACHE_LOG(LogLevel::Debug, ("Stream %p predict next data in %f, current worst block is %f",
+ stream, predictedNewDataUse.ToSeconds(), latestNextUse.ToSeconds()));
+ enableReading = predictedNewDataUse < latestNextUse;
+ }
+ }
+
+ if (enableReading) {
+ for (uint32_t j = 0; j < i; ++j) {
+ MediaCacheStream* other = mStreams[j];
+ if (other->mResourceID == stream->mResourceID &&
+ !other->mClosed && !other->mClient->IsSuspended() &&
+ other->mChannelOffset/BLOCK_SIZE == desiredOffset/BLOCK_SIZE) {
+ // This block is already going to be read by the other stream.
+ // So don't try to read it from this stream as well.
+ enableReading = false;
+ CACHE_LOG(LogLevel::Debug, ("Stream %p waiting on same block (%lld) from stream %p",
+ stream, desiredOffset/BLOCK_SIZE, other));
+ break;
+ }
+ }
+ }
+
+ if (stream->mChannelOffset != desiredOffset && enableReading) {
+ // We need to seek now.
+ NS_ASSERTION(stream->mIsTransportSeekable || desiredOffset == 0,
+ "Trying to seek in a non-seekable stream!");
+ // Round seek offset down to the start of the block. This is essential
+ // because we don't want to think we have part of a block already
+ // in mPartialBlockBuffer.
+ stream->mChannelOffset = (desiredOffset/BLOCK_SIZE)*BLOCK_SIZE;
+ actions[i] = stream->mCacheSuspended ? SEEK_AND_RESUME : SEEK;
+ } else if (enableReading && stream->mCacheSuspended) {
+ actions[i] = RESUME;
+ } else if (!enableReading && !stream->mCacheSuspended) {
+ actions[i] = SUSPEND;
+ }
+ }
+#ifdef DEBUG
+ mInUpdate = false;
+#endif
+ }
+
+ // Update the channel state without holding our cache lock. While we're
+ // doing this, decoder threads may be running and seeking, reading or changing
+ // other cache state. That's OK, they'll trigger new Update events and we'll
+ // get back here and revise our decisions. The important thing here is that
+ // performing these actions only depends on mChannelOffset and
+ // the action, which can only be written by the main thread (i.e., this
+ // thread), so we don't have races here.
+
+ // First, update the mCacheSuspended/mCacheEnded flags so that they're all correct
+ // when we fire our CacheClient commands below. Those commands can rely on these flags
+ // being set correctly for all streams.
+ for (uint32_t i = 0; i < mStreams.Length(); ++i) {
+ MediaCacheStream* stream = mStreams[i];
+ switch (actions[i]) {
+ case SEEK:
+ case SEEK_AND_RESUME:
+ stream->mCacheSuspended = false;
+ stream->mChannelEnded = false;
+ break;
+ case RESUME:
+ stream->mCacheSuspended = false;
+ break;
+ case SUSPEND:
+ stream->mCacheSuspended = true;
+ break;
+ default:
+ break;
+ }
+ stream->mHasHadUpdate = true;
+ }
+
+ for (uint32_t i = 0; i < mStreams.Length(); ++i) {
+ MediaCacheStream* stream = mStreams[i];
+ nsresult rv;
+ switch (actions[i]) {
+ case SEEK:
+ case SEEK_AND_RESUME:
+ CACHE_LOG(LogLevel::Debug, ("Stream %p CacheSeek to %lld (resume=%d)", stream,
+ (long long)stream->mChannelOffset, actions[i] == SEEK_AND_RESUME));
+ rv = stream->mClient->CacheClientSeek(stream->mChannelOffset,
+ actions[i] == SEEK_AND_RESUME);
+ break;
+ case RESUME:
+ CACHE_LOG(LogLevel::Debug, ("Stream %p Resumed", stream));
+ rv = stream->mClient->CacheClientResume();
+ QueueSuspendedStatusUpdate(stream->mResourceID);
+ break;
+ case SUSPEND:
+ CACHE_LOG(LogLevel::Debug, ("Stream %p Suspended", stream));
+ rv = stream->mClient->CacheClientSuspend();
+ QueueSuspendedStatusUpdate(stream->mResourceID);
+ break;
+ default:
+ rv = NS_OK;
+ break;
+ }
+
+ if (NS_FAILED(rv)) {
+ // Close the streams that failed due to error. This will cause all
+ // client Read and Seek operations on those streams to fail. Blocked
+ // Reads will also be woken up.
+ ReentrantMonitorAutoEnter mon(mReentrantMonitor);
+ stream->CloseInternal(mon);
+ }
+ }
+
+ // Notify streams about the suspended status changes.
+ for (uint32_t i = 0; i < mSuspendedStatusToNotify.Length(); ++i) {
+ MediaCache::ResourceStreamIterator iter(mSuspendedStatusToNotify[i]);
+ while (MediaCacheStream* stream = iter.Next()) {
+ stream->mClient->CacheClientNotifySuspendedStatusChanged();
+ }
+ }
+ mSuspendedStatusToNotify.Clear();
+}
+
+class UpdateEvent : public Runnable
+{
+public:
+ NS_IMETHOD Run() override
+ {
+ if (gMediaCache) {
+ gMediaCache->Update();
+ }
+ return NS_OK;
+ }
+};
+
+void
+MediaCache::QueueUpdate()
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ // Queuing an update while we're in an update raises a high risk of
+ // triggering endless events
+ NS_ASSERTION(!mInUpdate,
+ "Queuing an update while we're in an update");
+ if (mUpdateQueued)
+ return;
+ mUpdateQueued = true;
+ // XXX MediaCache does updates when decoders are still running at
+ // shutdown and get freed in the final cycle-collector cleanup. So
+ // don't leak a runnable in that case.
+ nsCOMPtr<nsIThread> mainThread = do_GetMainThread();
+ if (mainThread) {
+ nsCOMPtr<nsIRunnable> event = new UpdateEvent();
+ mainThread->Dispatch(event.forget(), NS_DISPATCH_NORMAL);
+ }
+}
+
+void
+MediaCache::QueueSuspendedStatusUpdate(int64_t aResourceID)
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+ if (!mSuspendedStatusToNotify.Contains(aResourceID)) {
+ mSuspendedStatusToNotify.AppendElement(aResourceID);
+ }
+}
+
+#ifdef DEBUG_VERIFY_CACHE
+void
+MediaCache::Verify()
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ mFreeBlocks.Verify();
+ for (uint32_t i = 0; i < mStreams.Length(); ++i) {
+ MediaCacheStream* stream = mStreams[i];
+ stream->mReadaheadBlocks.Verify();
+ stream->mPlayedBlocks.Verify();
+ stream->mMetadataBlocks.Verify();
+
+ // Verify that the readahead blocks are listed in stream block order
+ int32_t block = stream->mReadaheadBlocks.GetFirstBlock();
+ int32_t lastStreamBlock = -1;
+ while (block >= 0) {
+ uint32_t j = 0;
+ while (mIndex[block].mOwners[j].mStream != stream) {
+ ++j;
+ }
+ int32_t nextStreamBlock =
+ int32_t(mIndex[block].mOwners[j].mStreamBlock);
+ NS_ASSERTION(lastStreamBlock < nextStreamBlock,
+ "Blocks not increasing in readahead stream");
+ lastStreamBlock = nextStreamBlock;
+ block = stream->mReadaheadBlocks.GetNextBlock(block);
+ }
+ }
+}
+#endif
+
+void
+MediaCache::InsertReadaheadBlock(BlockOwner* aBlockOwner,
+ int32_t aBlockIndex)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ // Find the last block whose stream block is before aBlockIndex's
+ // stream block, and insert after it
+ MediaCacheStream* stream = aBlockOwner->mStream;
+ int32_t readaheadIndex = stream->mReadaheadBlocks.GetLastBlock();
+ while (readaheadIndex >= 0) {
+ BlockOwner* bo = GetBlockOwner(readaheadIndex, stream);
+ NS_ASSERTION(bo, "stream must own its blocks");
+ if (bo->mStreamBlock < aBlockOwner->mStreamBlock) {
+ stream->mReadaheadBlocks.AddAfter(aBlockIndex, readaheadIndex);
+ return;
+ }
+ NS_ASSERTION(bo->mStreamBlock > aBlockOwner->mStreamBlock,
+ "Duplicated blocks??");
+ readaheadIndex = stream->mReadaheadBlocks.GetPrevBlock(readaheadIndex);
+ }
+
+ stream->mReadaheadBlocks.AddFirstBlock(aBlockIndex);
+ Verify();
+}
+
+void
+MediaCache::AllocateAndWriteBlock(MediaCacheStream* aStream, const void* aData,
+ MediaCacheStream::ReadMode aMode)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ int32_t streamBlockIndex = aStream->mChannelOffset/BLOCK_SIZE;
+
+ // Remove all cached copies of this block
+ ResourceStreamIterator iter(aStream->mResourceID);
+ while (MediaCacheStream* stream = iter.Next()) {
+ while (streamBlockIndex >= int32_t(stream->mBlocks.Length())) {
+ stream->mBlocks.AppendElement(-1);
+ }
+ if (stream->mBlocks[streamBlockIndex] >= 0) {
+ // We no longer want to own this block
+ int32_t globalBlockIndex = stream->mBlocks[streamBlockIndex];
+ CACHE_LOG(LogLevel::Debug, ("Released block %d from stream %p block %d(%lld)",
+ globalBlockIndex, stream, streamBlockIndex, (long long)streamBlockIndex*BLOCK_SIZE));
+ RemoveBlockOwner(globalBlockIndex, stream);
+ }
+ }
+
+ // Extend the mBlocks array as necessary
+
+ TimeStamp now = TimeStamp::Now();
+ int32_t blockIndex = FindBlockForIncomingData(now, aStream);
+ if (blockIndex >= 0) {
+ FreeBlock(blockIndex);
+
+ Block* block = &mIndex[blockIndex];
+ CACHE_LOG(LogLevel::Debug, ("Allocated block %d to stream %p block %d(%lld)",
+ blockIndex, aStream, streamBlockIndex, (long long)streamBlockIndex*BLOCK_SIZE));
+
+ mFreeBlocks.RemoveBlock(blockIndex);
+
+ // Tell each stream using this resource about the new block.
+ ResourceStreamIterator iter(aStream->mResourceID);
+ while (MediaCacheStream* stream = iter.Next()) {
+ BlockOwner* bo = block->mOwners.AppendElement();
+ if (!bo)
+ return;
+
+ bo->mStream = stream;
+ bo->mStreamBlock = streamBlockIndex;
+ bo->mLastUseTime = now;
+ stream->mBlocks[streamBlockIndex] = blockIndex;
+ if (streamBlockIndex*BLOCK_SIZE < stream->mStreamOffset) {
+ bo->mClass = aMode == MediaCacheStream::MODE_PLAYBACK
+ ? PLAYED_BLOCK : METADATA_BLOCK;
+ // This must be the most-recently-used block, since we
+ // marked it as used now (which may be slightly bogus, but we'll
+ // treat it as used for simplicity).
+ GetListForBlock(bo)->AddFirstBlock(blockIndex);
+ Verify();
+ } else {
+ // This may not be the latest readahead block, although it usually
+ // will be. We may have to scan for the right place to insert
+ // the block in the list.
+ bo->mClass = READAHEAD_BLOCK;
+ InsertReadaheadBlock(bo, blockIndex);
+ }
+ }
+
+ nsresult rv = mFileCache->WriteBlock(blockIndex, reinterpret_cast<const uint8_t*>(aData));
+ if (NS_FAILED(rv)) {
+ CACHE_LOG(LogLevel::Debug, ("Released block %d from stream %p block %d(%lld)",
+ blockIndex, aStream, streamBlockIndex, (long long)streamBlockIndex*BLOCK_SIZE));
+ FreeBlock(blockIndex);
+ }
+ }
+
+ // Queue an Update since the cache state has changed (for example
+ // we might want to stop loading because the cache is full)
+ QueueUpdate();
+}
+
+void
+MediaCache::OpenStream(MediaCacheStream* aStream)
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ ReentrantMonitorAutoEnter mon(mReentrantMonitor);
+ CACHE_LOG(LogLevel::Debug, ("Stream %p opened", aStream));
+ mStreams.AppendElement(aStream);
+ aStream->mResourceID = AllocateResourceID();
+
+ // Queue an update since a new stream has been opened.
+ gMediaCache->QueueUpdate();
+}
+
+void
+MediaCache::ReleaseStream(MediaCacheStream* aStream)
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ ReentrantMonitorAutoEnter mon(mReentrantMonitor);
+ CACHE_LOG(LogLevel::Debug, ("Stream %p closed", aStream));
+ mStreams.RemoveElement(aStream);
+
+ // Update MediaCache again for |mStreams| is changed.
+ // We need to re-run Update() to ensure streams reading from the same resource
+ // as the removed stream get a chance to continue reading.
+ gMediaCache->QueueUpdate();
+}
+
+void
+MediaCache::ReleaseStreamBlocks(MediaCacheStream* aStream)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ // XXX scanning the entire stream doesn't seem great, if not much of it
+ // is cached, but the only easy alternative is to scan the entire cache
+ // which isn't better
+ uint32_t length = aStream->mBlocks.Length();
+ for (uint32_t i = 0; i < length; ++i) {
+ int32_t blockIndex = aStream->mBlocks[i];
+ if (blockIndex >= 0) {
+ CACHE_LOG(LogLevel::Debug, ("Released block %d from stream %p block %d(%lld)",
+ blockIndex, aStream, i, (long long)i*BLOCK_SIZE));
+ RemoveBlockOwner(blockIndex, aStream);
+ }
+ }
+}
+
+void
+MediaCache::Truncate()
+{
+ uint32_t end;
+ for (end = mIndex.Length(); end > 0; --end) {
+ if (!IsBlockFree(end - 1))
+ break;
+ mFreeBlocks.RemoveBlock(end - 1);
+ }
+
+ if (end < mIndex.Length()) {
+ mIndex.TruncateLength(end);
+ // XXX We could truncate the cache file here, but we don't seem
+ // to have a cross-platform API for doing that. At least when all
+ // streams are closed we shut down the cache, which erases the
+ // file at that point.
+ }
+}
+
+void
+MediaCache::NoteBlockUsage(MediaCacheStream* aStream, int32_t aBlockIndex,
+ int64_t aStreamOffset,
+ MediaCacheStream::ReadMode aMode, TimeStamp aNow)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ if (aBlockIndex < 0) {
+ // this block is not in the cache yet
+ return;
+ }
+
+ BlockOwner* bo = GetBlockOwner(aBlockIndex, aStream);
+ if (!bo) {
+ // this block is not in the cache yet
+ return;
+ }
+
+ // The following check has to be <= because the stream offset has
+ // not yet been updated for the data read from this block
+ NS_ASSERTION(bo->mStreamBlock*BLOCK_SIZE <= aStreamOffset,
+ "Using a block that's behind the read position?");
+
+ GetListForBlock(bo)->RemoveBlock(aBlockIndex);
+ bo->mClass =
+ (aMode == MediaCacheStream::MODE_METADATA || bo->mClass == METADATA_BLOCK)
+ ? METADATA_BLOCK : PLAYED_BLOCK;
+ // Since this is just being used now, it can definitely be at the front
+ // of mMetadataBlocks or mPlayedBlocks
+ GetListForBlock(bo)->AddFirstBlock(aBlockIndex);
+ bo->mLastUseTime = aNow;
+ Verify();
+}
+
+void
+MediaCache::NoteSeek(MediaCacheStream* aStream, int64_t aOldOffset)
+{
+ mReentrantMonitor.AssertCurrentThreadIn();
+
+ if (aOldOffset < aStream->mStreamOffset) {
+ // We seeked forward. Convert blocks from readahead to played.
+ // Any readahead block that intersects the seeked-over range must
+ // be converted.
+ int32_t blockIndex = aOldOffset/BLOCK_SIZE;
+ int32_t endIndex =
+ std::min<int64_t>((aStream->mStreamOffset + BLOCK_SIZE - 1)/BLOCK_SIZE,
+ aStream->mBlocks.Length());
+ TimeStamp now = TimeStamp::Now();
+ while (blockIndex < endIndex) {
+ int32_t cacheBlockIndex = aStream->mBlocks[blockIndex];
+ if (cacheBlockIndex >= 0) {
+ // Marking the block used may not be exactly what we want but
+ // it's simple
+ NoteBlockUsage(aStream, cacheBlockIndex, aStream->mStreamOffset,
+ MediaCacheStream::MODE_PLAYBACK, now);
+ }
+ ++blockIndex;
+ }
+ } else {
+ // We seeked backward. Convert from played to readahead.
+ // Any played block that is entirely after the start of the seeked-over
+ // range must be converted.
+ int32_t blockIndex =
+ (aStream->mStreamOffset + BLOCK_SIZE - 1)/BLOCK_SIZE;
+ int32_t endIndex =
+ std::min<int64_t>((aOldOffset + BLOCK_SIZE - 1)/BLOCK_SIZE,
+ aStream->mBlocks.Length());
+ while (blockIndex < endIndex) {
+ MOZ_ASSERT(endIndex > 0);
+ int32_t cacheBlockIndex = aStream->mBlocks[endIndex - 1];
+ if (cacheBlockIndex >= 0) {
+ BlockOwner* bo = GetBlockOwner(cacheBlockIndex, aStream);
+ NS_ASSERTION(bo, "Stream doesn't own its blocks?");
+ if (bo->mClass == PLAYED_BLOCK) {
+ aStream->mPlayedBlocks.RemoveBlock(cacheBlockIndex);
+ bo->mClass = READAHEAD_BLOCK;
+ // Adding this as the first block is sure to be OK since
+ // this must currently be the earliest readahead block
+ // (that's why we're proceeding backwards from the end of
+ // the seeked range to the start)
+ aStream->mReadaheadBlocks.AddFirstBlock(cacheBlockIndex);
+ Verify();
+ }
+ }
+ --endIndex;
+ }
+ }
+}
+
+void
+MediaCacheStream::NotifyDataLength(int64_t aLength)
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ mStreamLength = aLength;
+}
+
+void
+MediaCacheStream::NotifyDataStarted(int64_t aOffset)
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ NS_WARNING_ASSERTION(aOffset == mChannelOffset,
+ "Server is giving us unexpected offset");
+ MOZ_ASSERT(aOffset >= 0);
+ mChannelOffset = aOffset;
+ if (mStreamLength >= 0) {
+ // If we started reading at a certain offset, then for sure
+ // the stream is at least that long.
+ mStreamLength = std::max(mStreamLength, mChannelOffset);
+ }
+}
+
+bool
+MediaCacheStream::UpdatePrincipal(nsIPrincipal* aPrincipal)
+{
+ return nsContentUtils::CombineResourcePrincipals(&mPrincipal, aPrincipal);
+}
+
+void
+MediaCacheStream::NotifyDataReceived(int64_t aSize, const char* aData,
+ nsIPrincipal* aPrincipal)
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ // Update principals before putting the data in the cache. This is important,
+ // we want to make sure all principals are updated before any consumer
+ // can see the new data.
+ // We do this without holding the cache monitor, in case the client wants
+ // to do something that takes a lock.
+ {
+ MediaCache::ResourceStreamIterator iter(mResourceID);
+ while (MediaCacheStream* stream = iter.Next()) {
+ if (stream->UpdatePrincipal(aPrincipal)) {
+ stream->mClient->CacheClientNotifyPrincipalChanged();
+ }
+ }
+ }
+
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ int64_t size = aSize;
+ const char* data = aData;
+
+ CACHE_LOG(LogLevel::Debug, ("Stream %p DataReceived at %lld count=%lld",
+ this, (long long)mChannelOffset, (long long)aSize));
+
+ // We process the data one block (or part of a block) at a time
+ while (size > 0) {
+ uint32_t blockIndex = mChannelOffset/BLOCK_SIZE;
+ int32_t blockOffset = int32_t(mChannelOffset - blockIndex*BLOCK_SIZE);
+ int32_t chunkSize = std::min<int64_t>(BLOCK_SIZE - blockOffset, size);
+
+ // This gets set to something non-null if we have a whole block
+ // of data to write to the cache
+ const char* blockDataToStore = nullptr;
+ ReadMode mode = MODE_PLAYBACK;
+ if (blockOffset == 0 && chunkSize == BLOCK_SIZE) {
+ // We received a whole block, so avoid a useless copy through
+ // mPartialBlockBuffer
+ blockDataToStore = data;
+ } else {
+ if (blockOffset == 0) {
+ // We've just started filling this buffer so now is a good time
+ // to clear this flag.
+ mMetadataInPartialBlockBuffer = false;
+ }
+ memcpy(reinterpret_cast<char*>(mPartialBlockBuffer.get()) + blockOffset,
+ data, chunkSize);
+
+ if (blockOffset + chunkSize == BLOCK_SIZE) {
+ // We completed a block, so lets write it out.
+ blockDataToStore = reinterpret_cast<char*>(mPartialBlockBuffer.get());
+ if (mMetadataInPartialBlockBuffer) {
+ mode = MODE_METADATA;
+ }
+ }
+ }
+
+ if (blockDataToStore) {
+ gMediaCache->AllocateAndWriteBlock(this, blockDataToStore, mode);
+ }
+
+ mChannelOffset += chunkSize;
+ size -= chunkSize;
+ data += chunkSize;
+ }
+
+ MediaCache::ResourceStreamIterator iter(mResourceID);
+ while (MediaCacheStream* stream = iter.Next()) {
+ if (stream->mStreamLength >= 0) {
+ // The stream is at least as long as what we've read
+ stream->mStreamLength = std::max(stream->mStreamLength, mChannelOffset);
+ }
+ stream->mClient->CacheClientNotifyDataReceived();
+ }
+
+ // Notify in case there's a waiting reader
+ // XXX it would be fairly easy to optimize things a lot more to
+ // avoid waking up reader threads unnecessarily
+ mon.NotifyAll();
+}
+
+void
+MediaCacheStream::FlushPartialBlockInternal(bool aNotifyAll,
+ ReentrantMonitorAutoEnter& aReentrantMonitor)
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ int32_t blockOffset = int32_t(mChannelOffset%BLOCK_SIZE);
+ if (blockOffset > 0) {
+ CACHE_LOG(LogLevel::Debug,
+ ("Stream %p writing partial block: [%d] bytes; "
+ "mStreamOffset [%lld] mChannelOffset[%lld] mStreamLength [%lld] "
+ "notifying: [%s]",
+ this, blockOffset, mStreamOffset, mChannelOffset, mStreamLength,
+ aNotifyAll ? "yes" : "no"));
+
+ // Write back the partial block
+ memset(reinterpret_cast<char*>(mPartialBlockBuffer.get()) + blockOffset, 0,
+ BLOCK_SIZE - blockOffset);
+ gMediaCache->AllocateAndWriteBlock(this, mPartialBlockBuffer.get(),
+ mMetadataInPartialBlockBuffer ? MODE_METADATA : MODE_PLAYBACK);
+ }
+
+ // |mChannelOffset == 0| means download ends with no bytes received.
+ // We should also wake up those readers who are waiting for data
+ // that will never come.
+ if ((blockOffset > 0 || mChannelOffset == 0) && aNotifyAll) {
+ // Wake up readers who may be waiting for this data
+ aReentrantMonitor.NotifyAll();
+ }
+}
+
+void
+MediaCacheStream::FlushPartialBlock()
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+
+ // Write the current partial block to memory.
+ // Note: This writes a full block, so if data is not at the end of the
+ // stream, the decoder must subsequently choose correct start and end offsets
+ // for reading/seeking.
+ FlushPartialBlockInternal(false, mon);
+
+ gMediaCache->QueueUpdate();
+}
+
+void
+MediaCacheStream::NotifyDataEnded(nsresult aStatus)
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+
+ if (NS_FAILED(aStatus)) {
+ // Disconnect from other streams sharing our resource, since they
+ // should continue trying to load. Our load might have been deliberately
+ // canceled and that shouldn't affect other streams.
+ mResourceID = gMediaCache->AllocateResourceID();
+ }
+
+ // It is prudent to update channel/cache status before calling
+ // CacheClientNotifyDataEnded() which will read |mChannelEnded|.
+ FlushPartialBlockInternal(true, mon);
+ mChannelEnded = true;
+ gMediaCache->QueueUpdate();
+
+ MediaCache::ResourceStreamIterator iter(mResourceID);
+ while (MediaCacheStream* stream = iter.Next()) {
+ if (NS_SUCCEEDED(aStatus)) {
+ // We read the whole stream, so remember the true length
+ stream->mStreamLength = mChannelOffset;
+ }
+ if (!stream->mDidNotifyDataEnded) {
+ stream->mDidNotifyDataEnded = true;
+ stream->mNotifyDataEndedStatus = aStatus;
+ stream->mClient->CacheClientNotifyDataEnded(aStatus);
+ }
+ }
+}
+
+void
+MediaCacheStream::NotifyChannelRecreated()
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ mChannelEnded = false;
+ mDidNotifyDataEnded = false;
+}
+
+MediaCacheStream::~MediaCacheStream()
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+ NS_ASSERTION(!mPinCount, "Unbalanced Pin");
+
+ if (gMediaCache) {
+ NS_ASSERTION(mClosed, "Stream was not closed");
+ gMediaCache->ReleaseStream(this);
+ MediaCache::MaybeShutdown();
+ }
+}
+
+void
+MediaCacheStream::SetTransportSeekable(bool aIsTransportSeekable)
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ NS_ASSERTION(mIsTransportSeekable || aIsTransportSeekable ||
+ mChannelOffset == 0, "channel offset must be zero when we become non-seekable");
+ mIsTransportSeekable = aIsTransportSeekable;
+ // Queue an Update since we may change our strategy for dealing
+ // with this stream
+ gMediaCache->QueueUpdate();
+}
+
+bool
+MediaCacheStream::IsTransportSeekable()
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ return mIsTransportSeekable;
+}
+
+bool
+MediaCacheStream::AreAllStreamsForResourceSuspended()
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ MediaCache::ResourceStreamIterator iter(mResourceID);
+ // Look for a stream that's able to read the data we need
+ int64_t dataOffset = -1;
+ while (MediaCacheStream* stream = iter.Next()) {
+ if (stream->mCacheSuspended || stream->mChannelEnded || stream->mClosed) {
+ continue;
+ }
+ if (dataOffset < 0) {
+ dataOffset = GetCachedDataEndInternal(mStreamOffset);
+ }
+ // Ignore streams that are reading beyond the data we need
+ if (stream->mChannelOffset > dataOffset) {
+ continue;
+ }
+ return false;
+ }
+
+ return true;
+}
+
+void
+MediaCacheStream::Close()
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ if (!mInitialized)
+ return;
+
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ CloseInternal(mon);
+ // Queue an Update since we may have created more free space. Don't do
+ // it from CloseInternal since that gets called by Update() itself
+ // sometimes, and we try to not to queue updates from Update().
+ gMediaCache->QueueUpdate();
+}
+
+void
+MediaCacheStream::EnsureCacheUpdate()
+{
+ if (mHasHadUpdate)
+ return;
+ gMediaCache->Update();
+}
+
+void
+MediaCacheStream::CloseInternal(ReentrantMonitorAutoEnter& aReentrantMonitor)
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ if (mClosed)
+ return;
+ mClosed = true;
+ // Closing a stream will change the return value of
+ // MediaCacheStream::AreAllStreamsForResourceSuspended as well as
+ // ChannelMediaResource::IsSuspendedByCache. Let's notify it.
+ gMediaCache->QueueSuspendedStatusUpdate(mResourceID);
+ gMediaCache->ReleaseStreamBlocks(this);
+ // Wake up any blocked readers
+ aReentrantMonitor.NotifyAll();
+}
+
+void
+MediaCacheStream::Pin()
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ ++mPinCount;
+ // Queue an Update since we may no longer want to read more into the
+ // cache, if this stream's block have become non-evictable
+ gMediaCache->QueueUpdate();
+}
+
+void
+MediaCacheStream::Unpin()
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ NS_ASSERTION(mPinCount > 0, "Unbalanced Unpin");
+ --mPinCount;
+ // Queue an Update since we may be able to read more into the
+ // cache, if this stream's block have become evictable
+ gMediaCache->QueueUpdate();
+}
+
+int64_t
+MediaCacheStream::GetLength()
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ return mStreamLength;
+}
+
+int64_t
+MediaCacheStream::GetNextCachedData(int64_t aOffset)
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ return GetNextCachedDataInternal(aOffset);
+}
+
+int64_t
+MediaCacheStream::GetCachedDataEnd(int64_t aOffset)
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ return GetCachedDataEndInternal(aOffset);
+}
+
+bool
+MediaCacheStream::IsDataCachedToEndOfStream(int64_t aOffset)
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ if (mStreamLength < 0)
+ return false;
+ return GetCachedDataEndInternal(aOffset) >= mStreamLength;
+}
+
+int64_t
+MediaCacheStream::GetCachedDataEndInternal(int64_t aOffset)
+{
+ gMediaCache->GetReentrantMonitor().AssertCurrentThreadIn();
+ uint32_t startBlockIndex = aOffset/BLOCK_SIZE;
+ uint32_t blockIndex = startBlockIndex;
+ while (blockIndex < mBlocks.Length() && mBlocks[blockIndex] != -1) {
+ ++blockIndex;
+ }
+ int64_t result = blockIndex*BLOCK_SIZE;
+ if (blockIndex == mChannelOffset/BLOCK_SIZE) {
+ // The block containing mChannelOffset may be partially read but not
+ // yet committed to the main cache
+ result = mChannelOffset;
+ }
+ if (mStreamLength >= 0) {
+ // The last block in the cache may only be partially valid, so limit
+ // the cached range to the stream length
+ result = std::min(result, mStreamLength);
+ }
+ return std::max(result, aOffset);
+}
+
+int64_t
+MediaCacheStream::GetNextCachedDataInternal(int64_t aOffset)
+{
+ gMediaCache->GetReentrantMonitor().AssertCurrentThreadIn();
+ if (aOffset == mStreamLength)
+ return -1;
+
+ uint32_t startBlockIndex = aOffset/BLOCK_SIZE;
+ uint32_t channelBlockIndex = mChannelOffset/BLOCK_SIZE;
+
+ if (startBlockIndex == channelBlockIndex &&
+ aOffset < mChannelOffset) {
+ // The block containing mChannelOffset is partially read, but not
+ // yet committed to the main cache. aOffset lies in the partially
+ // read portion, thus it is effectively cached.
+ return aOffset;
+ }
+
+ if (startBlockIndex >= mBlocks.Length())
+ return -1;
+
+ // Is the current block cached?
+ if (mBlocks[startBlockIndex] != -1)
+ return aOffset;
+
+ // Count the number of uncached blocks
+ bool hasPartialBlock = (mChannelOffset % BLOCK_SIZE) != 0;
+ uint32_t blockIndex = startBlockIndex + 1;
+ while (true) {
+ if ((hasPartialBlock && blockIndex == channelBlockIndex) ||
+ (blockIndex < mBlocks.Length() && mBlocks[blockIndex] != -1)) {
+ // We at the incoming channel block, which has has data in it,
+ // or are we at a cached block. Return index of block start.
+ return blockIndex * BLOCK_SIZE;
+ }
+
+ // No more cached blocks?
+ if (blockIndex >= mBlocks.Length())
+ return -1;
+
+ ++blockIndex;
+ }
+
+ NS_NOTREACHED("Should return in loop");
+ return -1;
+}
+
+void
+MediaCacheStream::SetReadMode(ReadMode aMode)
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ if (aMode == mCurrentMode)
+ return;
+ mCurrentMode = aMode;
+ gMediaCache->QueueUpdate();
+}
+
+void
+MediaCacheStream::SetPlaybackRate(uint32_t aBytesPerSecond)
+{
+ NS_ASSERTION(aBytesPerSecond > 0, "Zero playback rate not allowed");
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ if (aBytesPerSecond == mPlaybackBytesPerSecond)
+ return;
+ mPlaybackBytesPerSecond = aBytesPerSecond;
+ gMediaCache->QueueUpdate();
+}
+
+nsresult
+MediaCacheStream::Seek(int32_t aWhence, int64_t aOffset)
+{
+ NS_ASSERTION(!NS_IsMainThread(), "Don't call on main thread");
+
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ if (mClosed)
+ return NS_ERROR_FAILURE;
+
+ int64_t oldOffset = mStreamOffset;
+ int64_t newOffset = mStreamOffset;
+ switch (aWhence) {
+ case PR_SEEK_END:
+ if (mStreamLength < 0)
+ return NS_ERROR_FAILURE;
+ newOffset = mStreamLength + aOffset;
+ break;
+ case PR_SEEK_CUR:
+ newOffset += aOffset;
+ break;
+ case PR_SEEK_SET:
+ newOffset = aOffset;
+ break;
+ default:
+ NS_ERROR("Unknown whence");
+ return NS_ERROR_FAILURE;
+ }
+
+ if (newOffset < 0)
+ return NS_ERROR_FAILURE;
+ mStreamOffset = newOffset;
+
+ CACHE_LOG(LogLevel::Debug, ("Stream %p Seek to %lld", this, (long long)mStreamOffset));
+ gMediaCache->NoteSeek(this, oldOffset);
+
+ gMediaCache->QueueUpdate();
+ return NS_OK;
+}
+
+int64_t
+MediaCacheStream::Tell()
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ return mStreamOffset;
+}
+
+nsresult
+MediaCacheStream::Read(char* aBuffer, uint32_t aCount, uint32_t* aBytes)
+{
+ NS_ASSERTION(!NS_IsMainThread(), "Don't call on main thread");
+
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ if (mClosed)
+ return NS_ERROR_FAILURE;
+
+ // Cache the offset in case it is changed again when we are waiting for the
+ // monitor to be notified to avoid reading at the wrong position.
+ auto streamOffset = mStreamOffset;
+
+ uint32_t count = 0;
+ // Read one block (or part of a block) at a time
+ while (count < aCount) {
+ uint32_t streamBlock = uint32_t(streamOffset/BLOCK_SIZE);
+ uint32_t offsetInStreamBlock = uint32_t(streamOffset - streamBlock*BLOCK_SIZE);
+ int64_t size = std::min<int64_t>(aCount - count, BLOCK_SIZE - offsetInStreamBlock);
+
+ if (mStreamLength >= 0) {
+ // Don't try to read beyond the end of the stream
+ int64_t bytesRemaining = mStreamLength - streamOffset;
+ if (bytesRemaining <= 0) {
+ // Get out of here and return NS_OK
+ break;
+ }
+ size = std::min(size, bytesRemaining);
+ // Clamp size until 64-bit file size issues are fixed.
+ size = std::min(size, int64_t(INT32_MAX));
+ }
+
+ int32_t cacheBlock = streamBlock < mBlocks.Length() ? mBlocks[streamBlock] : -1;
+ if (cacheBlock < 0) {
+ // We don't have a complete cached block here.
+
+ if (count > 0) {
+ // Some data has been read, so return what we've got instead of
+ // blocking or trying to find a stream with a partial block.
+ break;
+ }
+
+ // See if the data is available in the partial cache block of any
+ // stream reading this resource. We need to do this in case there is
+ // another stream with this resource that has all the data to the end of
+ // the stream but the data doesn't end on a block boundary.
+ MediaCacheStream* streamWithPartialBlock = nullptr;
+ MediaCache::ResourceStreamIterator iter(mResourceID);
+ while (MediaCacheStream* stream = iter.Next()) {
+ if (uint32_t(stream->mChannelOffset/BLOCK_SIZE) == streamBlock &&
+ streamOffset < stream->mChannelOffset) {
+ streamWithPartialBlock = stream;
+ break;
+ }
+ }
+ if (streamWithPartialBlock) {
+ // We can just use the data in mPartialBlockBuffer. In fact we should
+ // use it rather than waiting for the block to fill and land in
+ // the cache.
+ int64_t bytes = std::min<int64_t>(size, streamWithPartialBlock->mChannelOffset - streamOffset);
+ // Clamp bytes until 64-bit file size issues are fixed.
+ bytes = std::min(bytes, int64_t(INT32_MAX));
+ MOZ_ASSERT(bytes >= 0 && bytes <= aCount, "Bytes out of range.");
+ memcpy(aBuffer,
+ reinterpret_cast<char*>(streamWithPartialBlock->mPartialBlockBuffer.get()) + offsetInStreamBlock, bytes);
+ if (mCurrentMode == MODE_METADATA) {
+ streamWithPartialBlock->mMetadataInPartialBlockBuffer = true;
+ }
+ streamOffset += bytes;
+ count = bytes;
+ break;
+ }
+
+ // No data has been read yet, so block
+ mon.Wait();
+ if (mClosed) {
+ // We may have successfully read some data, but let's just throw
+ // that out.
+ return NS_ERROR_FAILURE;
+ }
+ continue;
+ }
+
+ gMediaCache->NoteBlockUsage(this, cacheBlock, streamOffset, mCurrentMode, TimeStamp::Now());
+
+ int64_t offset = cacheBlock*BLOCK_SIZE + offsetInStreamBlock;
+ int32_t bytes;
+ MOZ_ASSERT(size >= 0 && size <= INT32_MAX, "Size out of range.");
+ nsresult rv = gMediaCache->ReadCacheFile(offset, aBuffer + count, int32_t(size), &bytes);
+ if (NS_FAILED(rv)) {
+ if (count == 0)
+ return rv;
+ // If we did successfully read some data, may as well return it
+ break;
+ }
+ streamOffset += bytes;
+ count += bytes;
+ }
+
+ if (count > 0) {
+ // Some data was read, so queue an update since block priorities may
+ // have changed
+ gMediaCache->QueueUpdate();
+ }
+ CACHE_LOG(LogLevel::Debug, ("Stream %p Read at %lld count=%d", this, streamOffset-count, count));
+ *aBytes = count;
+ mStreamOffset = streamOffset;
+ return NS_OK;
+}
+
+nsresult
+MediaCacheStream::ReadAt(int64_t aOffset, char* aBuffer,
+ uint32_t aCount, uint32_t* aBytes)
+{
+ NS_ASSERTION(!NS_IsMainThread(), "Don't call on main thread");
+
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ nsresult rv = Seek(nsISeekableStream::NS_SEEK_SET, aOffset);
+ if (NS_FAILED(rv)) return rv;
+ return Read(aBuffer, aCount, aBytes);
+}
+
+nsresult
+MediaCacheStream::ReadFromCache(char* aBuffer, int64_t aOffset, int64_t aCount)
+{
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+ if (mClosed)
+ return NS_ERROR_FAILURE;
+
+ // Read one block (or part of a block) at a time
+ uint32_t count = 0;
+ int64_t streamOffset = aOffset;
+ while (count < aCount) {
+ uint32_t streamBlock = uint32_t(streamOffset/BLOCK_SIZE);
+ uint32_t offsetInStreamBlock =
+ uint32_t(streamOffset - streamBlock*BLOCK_SIZE);
+ int64_t size = std::min<int64_t>(aCount - count, BLOCK_SIZE - offsetInStreamBlock);
+
+ if (mStreamLength >= 0) {
+ // Don't try to read beyond the end of the stream
+ int64_t bytesRemaining = mStreamLength - streamOffset;
+ if (bytesRemaining <= 0) {
+ return NS_ERROR_FAILURE;
+ }
+ size = std::min(size, bytesRemaining);
+ // Clamp size until 64-bit file size issues are fixed.
+ size = std::min(size, int64_t(INT32_MAX));
+ }
+
+ int32_t bytes;
+ uint32_t channelBlock = uint32_t(mChannelOffset/BLOCK_SIZE);
+ int32_t cacheBlock = streamBlock < mBlocks.Length() ? mBlocks[streamBlock] : -1;
+ if (channelBlock == streamBlock && streamOffset < mChannelOffset) {
+ // We can just use the data in mPartialBlockBuffer. In fact we should
+ // use it rather than waiting for the block to fill and land in
+ // the cache.
+ // Clamp bytes until 64-bit file size issues are fixed.
+ int64_t toCopy = std::min<int64_t>(size, mChannelOffset - streamOffset);
+ bytes = std::min(toCopy, int64_t(INT32_MAX));
+ MOZ_ASSERT(bytes >= 0 && bytes <= toCopy, "Bytes out of range.");
+ memcpy(aBuffer + count,
+ reinterpret_cast<char*>(mPartialBlockBuffer.get()) + offsetInStreamBlock, bytes);
+ } else {
+ if (cacheBlock < 0) {
+ // We expect all blocks to be cached! Fail!
+ return NS_ERROR_FAILURE;
+ }
+ int64_t offset = cacheBlock*BLOCK_SIZE + offsetInStreamBlock;
+ MOZ_ASSERT(size >= 0 && size <= INT32_MAX, "Size out of range.");
+ nsresult rv = gMediaCache->ReadCacheFile(offset, aBuffer + count, int32_t(size), &bytes);
+ if (NS_FAILED(rv)) {
+ return rv;
+ }
+ }
+ streamOffset += bytes;
+ count += bytes;
+ }
+
+ return NS_OK;
+}
+
+nsresult
+MediaCacheStream::Init()
+{
+ NS_ASSERTION(NS_IsMainThread(), "Only call on main thread");
+
+ if (mInitialized)
+ return NS_OK;
+
+ InitMediaCache();
+ if (!gMediaCache)
+ return NS_ERROR_FAILURE;
+ gMediaCache->OpenStream(this);
+ mInitialized = true;
+ return NS_OK;
+}
+
+nsresult
+MediaCacheStream::InitAsClone(MediaCacheStream* aOriginal)
+{
+ if (!aOriginal->IsAvailableForSharing())
+ return NS_ERROR_FAILURE;
+
+ if (mInitialized)
+ return NS_OK;
+
+ nsresult rv = Init();
+ if (NS_FAILED(rv))
+ return rv;
+ mResourceID = aOriginal->mResourceID;
+
+ // Grab cache blocks from aOriginal as readahead blocks for our stream
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+
+ mPrincipal = aOriginal->mPrincipal;
+ mStreamLength = aOriginal->mStreamLength;
+ mIsTransportSeekable = aOriginal->mIsTransportSeekable;
+
+ // Cloned streams are initially suspended, since there is no channel open
+ // initially for a clone.
+ mCacheSuspended = true;
+ mChannelEnded = true;
+
+ if (aOriginal->mDidNotifyDataEnded) {
+ mNotifyDataEndedStatus = aOriginal->mNotifyDataEndedStatus;
+ mDidNotifyDataEnded = true;
+ mClient->CacheClientNotifyDataEnded(mNotifyDataEndedStatus);
+ }
+
+ for (uint32_t i = 0; i < aOriginal->mBlocks.Length(); ++i) {
+ int32_t cacheBlockIndex = aOriginal->mBlocks[i];
+ if (cacheBlockIndex < 0)
+ continue;
+
+ while (i >= mBlocks.Length()) {
+ mBlocks.AppendElement(-1);
+ }
+ // Every block is a readahead block for the clone because the clone's initial
+ // stream offset is zero
+ gMediaCache->AddBlockOwnerAsReadahead(cacheBlockIndex, this, i);
+ }
+
+ return NS_OK;
+}
+
+nsresult MediaCacheStream::GetCachedRanges(MediaByteRangeSet& aRanges)
+{
+ // Take the monitor, so that the cached data ranges can't grow while we're
+ // trying to loop over them.
+ ReentrantMonitorAutoEnter mon(gMediaCache->GetReentrantMonitor());
+
+ // We must be pinned while running this, otherwise the cached data ranges may
+ // shrink while we're trying to loop over them.
+ NS_ASSERTION(mPinCount > 0, "Must be pinned");
+
+ int64_t startOffset = GetNextCachedDataInternal(0);
+ while (startOffset >= 0) {
+ int64_t endOffset = GetCachedDataEndInternal(startOffset);
+ NS_ASSERTION(startOffset < endOffset, "Buffered range must end after its start");
+ // Bytes [startOffset..endOffset] are cached.
+ aRanges += MediaByteRange(startOffset, endOffset);
+ startOffset = GetNextCachedDataInternal(endOffset);
+ NS_ASSERTION(startOffset == -1 || startOffset > endOffset,
+ "Must have advanced to start of next range, or hit end of stream");
+ }
+ return NS_OK;
+}
+
+} // namespace mozilla
+