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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/gamepad/GamepadPose.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/gamepad/GamepadPose.cpp')
-rw-r--r-- | dom/gamepad/GamepadPose.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/dom/gamepad/GamepadPose.cpp b/dom/gamepad/GamepadPose.cpp new file mode 100644 index 000000000..25d157b8b --- /dev/null +++ b/dom/gamepad/GamepadPose.cpp @@ -0,0 +1,120 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "nsWrapperCache.h" + +#include "mozilla/HoldDropJSObjects.h" +#include "mozilla/dom/GamepadPoseBinding.h" +#include "mozilla/dom/GamepadPose.h" + +namespace mozilla { +namespace dom { + +GamepadPose::GamepadPose(nsISupports* aParent, const GamepadPoseState& aState) + : Pose(aParent), + mPoseState(aState) +{ + mozilla::HoldJSObjects(this); +} + +GamepadPose::GamepadPose(nsISupports* aParent) + : Pose(aParent) +{ + mozilla::HoldJSObjects(this); + mPoseState.Clear(); +} + +GamepadPose::~GamepadPose() +{ + mozilla::DropJSObjects(this); +} + +/* virtual */ JSObject* +GamepadPose::WrapObject(JSContext* aJSContext, JS::Handle<JSObject*> aGivenProto) +{ + return GamepadPoseBinding::Wrap(aJSContext, this, aGivenProto); +} + +bool +GamepadPose::HasOrientation() const +{ + return bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Position); +} + +bool +GamepadPose::HasPosition() const +{ + return bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Orientation); +} + +void +GamepadPose::GetPosition(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) +{ + SetFloat32Array(aJSContext, aRetval, mPosition, mPoseState.position, 3, + bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Position), aRv); +} + +void +GamepadPose::GetLinearVelocity(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) +{ + SetFloat32Array(aJSContext, aRetval, mLinearVelocity, mPoseState.linearVelocity, 3, + bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Position), aRv); +} + +void +GamepadPose::GetLinearAcceleration(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) +{ + SetFloat32Array(aJSContext, aRetval, mLinearAcceleration, mPoseState.linearAcceleration, 3, + bool(mPoseState.flags & GamepadCapabilityFlags::Cap_LinearAcceleration), aRv); +} + +void +GamepadPose::GetOrientation(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) +{ + SetFloat32Array(aJSContext, aRetval, mOrientation, mPoseState.orientation, 4, + bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Orientation), aRv); +} + +void +GamepadPose::GetAngularVelocity(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) +{ + SetFloat32Array(aJSContext, aRetval, mAngularVelocity, mPoseState.angularVelocity, 3, + bool(mPoseState.flags & GamepadCapabilityFlags::Cap_Orientation), aRv); +} + +void +GamepadPose::GetAngularAcceleration(JSContext* aJSContext, + JS::MutableHandle<JSObject*> aRetval, + ErrorResult& aRv) +{ + SetFloat32Array(aJSContext, aRetval, mAngularAcceleration, mPoseState.angularAcceleration, 3, + bool(mPoseState.flags & GamepadCapabilityFlags::Cap_AngularAcceleration), aRv); +} + +void +GamepadPose::SetPoseState(const GamepadPoseState& aPose) +{ + mPoseState = aPose; +} + +const GamepadPoseState& +GamepadPose::GetPoseState() +{ + return mPoseState; +} + +} // namespace dom +} // namespace mozilla |