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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/test/webgl-conf/checkout/extra/buffer-gc-stress.html | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/test/webgl-conf/checkout/extra/buffer-gc-stress.html')
-rw-r--r-- | dom/canvas/test/webgl-conf/checkout/extra/buffer-gc-stress.html | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/dom/canvas/test/webgl-conf/checkout/extra/buffer-gc-stress.html b/dom/canvas/test/webgl-conf/checkout/extra/buffer-gc-stress.html new file mode 100644 index 000000000..4b8dc23b2 --- /dev/null +++ b/dom/canvas/test/webgl-conf/checkout/extra/buffer-gc-stress.html @@ -0,0 +1,176 @@ +<!-- + +/* +** Copyright (c) 2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +--> + +<!DOCTYPE html> +<html> +<head> +<meta charset="utf-8"> +<title>Float32Array garbage collection test</title> +<link rel="stylesheet" href="../resources/js-test-style.css"/> +<script src="../js/js-test-pre.js"></script> +<script src="../js/webgl-test-utils.js"> </script> +</head> +<body> +<canvas id="canvas" width="40" height="40"></canvas> +<div id="description"></div> +<div id="console"></div> +<script id="vshader" type="x-shader/x-vertex"> +attribute vec2 inPosition; +attribute vec4 inColor; + +varying vec4 color; + +void main() +{ + color = inColor; + + gl_Position = vec4(inPosition, 0.0, 1.0); +} +</script> +<script id="fshader" type="x-shader/x-fragment"> +precision mediump float; + +varying vec4 color; + +void main() +{ + if (color == vec4(0.0)) + discard; + + gl_FragColor = color; +} +</script> + +<script> +"use strict"; + +description("Allocates a buffer object and then updates it repeatedly using throw-away Float32Array objects. " + + "Ideally, this should not result in a browser crash or instability, since GC should be able to collect all Float32Arrays."); +var wtu = WebGLTestUtils; + +var vertices = []; +var w = 0.25; +for (var x = -1; x < 1; x += w) { + for (var y = -1; y < 1; y += w) { + vertices.push(x + w, y + w); + vertices.push(x, y + w); + vertices.push(x, y ); + + vertices.push(x + w, y + w); + vertices.push(x, y ); + vertices.push(x + w, y ); + } +} +var numVertices = (vertices.length / 2); + +var gl; +var squareBuffer; +var buffer; +var updateBufferData; +var drawIterationsPerTest = 100; + +function initGL() { + gl = wtu.create3DContext("canvas"); + var attribs = ["inPosition", "inColor"]; + wtu.setupProgram(gl, ["vshader", "fshader"], attribs); + gl.disable(gl.DEPTH_TEST); + gl.disable(gl.BLEND); + + squareBuffer = gl.createBuffer(); + gl.enableVertexAttribArray(0); + gl.bindBuffer(gl.ARRAY_BUFFER, squareBuffer); + gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW); + gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0); + + buffer = gl.createBuffer(); + gl.enableVertexAttribArray(1); + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + gl.vertexAttribPointer(1, 4, gl.FLOAT, false, 0, 0); +} + +var testIndex = -1; +var drawIterations = 0; +var size = 0; +function runNextTest() { + ++testIndex; + var prevSize = size; + size = Math.pow(2, testIndex) * numVertices * 16; + + if (size > 2 * 1024 * 1024 && prevSize <= 2 * 1024 * 1024) { + if (!confirm("The following tests can cause unresponsiveness or instability. Press OK to continue.")) { + testFailed("Tests aborted"); + return; + } + } + + if (size > 64 * 1024 * 1024) { + gl.deleteBuffer(buffer); + testPassed("Tests finished"); + return; + } + + debug('Initializing buffer with size: ' + size); + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + gl.bufferData(gl.ARRAY_BUFFER, size, gl.DYNAMIC_DRAW); + updateBufferData = new Float32Array(size / 4); + + debug("Drawing " + drawIterationsPerTest + " times, each time creating a new throw-away Float32Array of size " + size + " and using it to update the buffer"); + drawIterations = 0; + doDraw(); +}; + +var doDraw = function() { + gl.clearColor(0, 255, 0, 255); + gl.clear(gl.COLOR_BUFFER_BIT); + + // Update the array buffer with a throw-away Float32Array + gl.bindBuffer(gl.ARRAY_BUFFER, buffer); + gl.bufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(updateBufferData)); + + gl.drawArrays(gl.TRIANGLES, 0, numVertices); + var error = gl.getError(); + if (error !== gl.NO_ERROR) { + testFailed("drawArrays failed with error " + wtu.glEnumToString(gl, error)); + return; + } + if (drawIterations < drawIterationsPerTest) { + ++drawIterations; + requestAnimationFrame(doDraw); + } else { + runNextTest(); + } +}; + +initGL(); +runNextTest(); + +var successfullyParsed = true; +</script> + +</body> +</html> + |