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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLUniformLocation.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLUniformLocation.cpp')
-rw-r--r--dom/canvas/WebGLUniformLocation.cpp318
1 files changed, 318 insertions, 0 deletions
diff --git a/dom/canvas/WebGLUniformLocation.cpp b/dom/canvas/WebGLUniformLocation.cpp
new file mode 100644
index 000000000..ccd6685b0
--- /dev/null
+++ b/dom/canvas/WebGLUniformLocation.cpp
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLUniformLocation.h"
+
+#include "GLContext.h"
+#include "mozilla/dom/ToJSValue.h"
+#include "mozilla/dom/WebGLRenderingContextBinding.h"
+#include "WebGLActiveInfo.h"
+#include "WebGLContext.h"
+#include "WebGLProgram.h"
+
+namespace mozilla {
+
+WebGLUniformLocation::WebGLUniformLocation(WebGLContext* webgl,
+ const webgl::LinkedProgramInfo* linkInfo,
+ webgl::UniformInfo* info, GLuint loc,
+ size_t arrayIndex)
+ : WebGLContextBoundObject(webgl)
+ , mLinkInfo(linkInfo)
+ , mInfo(info)
+ , mLoc(loc)
+ , mArrayIndex(arrayIndex)
+{ }
+
+WebGLUniformLocation::~WebGLUniformLocation()
+{ }
+
+bool
+WebGLUniformLocation::ValidateForProgram(const WebGLProgram* prog,
+ const char* funcName) const
+{
+ // Check the weak-pointer.
+ if (!mLinkInfo) {
+ mContext->ErrorInvalidOperation("%s: This uniform location is obsolete because"
+ " its program has been successfully relinked.",
+ funcName);
+ return false;
+ }
+
+ if (mLinkInfo->prog != prog) {
+ mContext->ErrorInvalidOperation("%s: This uniform location corresponds to a"
+ " different program.", funcName);
+ return false;
+ }
+
+ return true;
+}
+
+static bool
+IsUniformSetterTypeValid(GLenum setterType, GLenum uniformType)
+{
+ // The order in this switch matches table 2.10 from OpenGL ES
+ // 3.0.4 (Aug 27, 2014) es_spec_3.0.4.pdf
+ switch (uniformType) {
+ case LOCAL_GL_FLOAT:
+ case LOCAL_GL_FLOAT_VEC2:
+ case LOCAL_GL_FLOAT_VEC3:
+ case LOCAL_GL_FLOAT_VEC4:
+ return setterType == LOCAL_GL_FLOAT;
+
+ case LOCAL_GL_INT:
+ case LOCAL_GL_INT_VEC2:
+ case LOCAL_GL_INT_VEC3:
+ case LOCAL_GL_INT_VEC4:
+ return setterType == LOCAL_GL_INT;
+
+ case LOCAL_GL_UNSIGNED_INT:
+ case LOCAL_GL_UNSIGNED_INT_VEC2:
+ case LOCAL_GL_UNSIGNED_INT_VEC3:
+ case LOCAL_GL_UNSIGNED_INT_VEC4:
+ return setterType == LOCAL_GL_UNSIGNED_INT;
+
+ /* bool can be set via any function: 0, 0.0f -> FALSE, _ -> TRUE */
+ case LOCAL_GL_BOOL:
+ case LOCAL_GL_BOOL_VEC2:
+ case LOCAL_GL_BOOL_VEC3:
+ case LOCAL_GL_BOOL_VEC4:
+ return (setterType == LOCAL_GL_INT ||
+ setterType == LOCAL_GL_FLOAT ||
+ setterType == LOCAL_GL_UNSIGNED_INT);
+
+ case LOCAL_GL_FLOAT_MAT2:
+ case LOCAL_GL_FLOAT_MAT3:
+ case LOCAL_GL_FLOAT_MAT4:
+ case LOCAL_GL_FLOAT_MAT2x3:
+ case LOCAL_GL_FLOAT_MAT2x4:
+ case LOCAL_GL_FLOAT_MAT3x2:
+ case LOCAL_GL_FLOAT_MAT3x4:
+ case LOCAL_GL_FLOAT_MAT4x2:
+ case LOCAL_GL_FLOAT_MAT4x3:
+ return setterType == LOCAL_GL_FLOAT;
+
+ /* Samplers can only be set via Uniform1i */
+ case LOCAL_GL_SAMPLER_2D:
+ case LOCAL_GL_SAMPLER_3D:
+ case LOCAL_GL_SAMPLER_CUBE:
+ case LOCAL_GL_SAMPLER_2D_SHADOW:
+ case LOCAL_GL_SAMPLER_2D_ARRAY:
+ case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
+ case LOCAL_GL_SAMPLER_CUBE_SHADOW:
+
+ case LOCAL_GL_INT_SAMPLER_2D:
+ case LOCAL_GL_INT_SAMPLER_3D:
+ case LOCAL_GL_INT_SAMPLER_CUBE:
+ case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
+
+ case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
+ case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
+ case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ return setterType == LOCAL_GL_INT;
+
+ default:
+ MOZ_CRASH("GFX: Bad `uniformType`.");
+ }
+}
+
+bool
+WebGLUniformLocation::ValidateSizeAndType(uint8_t setterElemSize, GLenum setterType,
+ const char* funcName) const
+{
+ MOZ_ASSERT(mLinkInfo);
+
+ const auto& uniformElemSize = mInfo->mActiveInfo->mElemSize;
+ if (setterElemSize != uniformElemSize) {
+ mContext->ErrorInvalidOperation("%s: Function used differs from uniform size: %i",
+ funcName, uniformElemSize);
+ return false;
+ }
+
+ const auto& uniformElemType = mInfo->mActiveInfo->mElemType;
+ if (!IsUniformSetterTypeValid(setterType, uniformElemType)) {
+ mContext->ErrorInvalidOperation("%s: Function used is incompatible with uniform"
+ " type: %i",
+ funcName, uniformElemType);
+ return false;
+ }
+
+ return true;
+}
+
+bool
+WebGLUniformLocation::ValidateArrayLength(uint8_t setterElemSize, size_t setterArraySize,
+ const char* funcName) const
+{
+ MOZ_ASSERT(mLinkInfo);
+
+ if (setterArraySize == 0 ||
+ setterArraySize % setterElemSize)
+ {
+ mContext->ErrorInvalidValue("%s: Expected an array of length a multiple of %d,"
+ " got an array of length %d.",
+ funcName, setterElemSize, setterArraySize);
+ return false;
+ }
+
+ /* GLES 2.0.25, Section 2.10, p38
+ * When loading `N` elements starting at an arbitrary position `k` in a uniform
+ * declared as an array, elements `k` through `k + N - 1` in the array will be
+ * replaced with the new values. Values for any array element that exceeds the
+ * highest array element index used, as reported by `GetActiveUniform`, will be
+ * ignored by GL.
+ */
+ if (!mInfo->mActiveInfo->mIsArray &&
+ setterArraySize != setterElemSize)
+ {
+ mContext->ErrorInvalidOperation("%s: Expected an array of length exactly %d"
+ " (since this uniform is not an array uniform),"
+ " got an array of length %d.",
+ funcName, setterElemSize, setterArraySize);
+ return false;
+ }
+
+ return true;
+}
+
+JS::Value
+WebGLUniformLocation::GetUniform(JSContext* js) const
+{
+ MOZ_ASSERT(mLinkInfo);
+
+ const uint8_t elemSize = mInfo->mActiveInfo->mElemSize;
+ static const uint8_t kMaxElemSize = 16;
+ MOZ_ASSERT(elemSize <= kMaxElemSize);
+
+ GLuint prog = mLinkInfo->prog->mGLName;
+
+ gl::GLContext* gl = mContext->GL();
+ gl->MakeCurrent();
+
+ switch (mInfo->mActiveInfo->mElemType) {
+ case LOCAL_GL_INT:
+ case LOCAL_GL_INT_VEC2:
+ case LOCAL_GL_INT_VEC3:
+ case LOCAL_GL_INT_VEC4:
+ case LOCAL_GL_SAMPLER_2D:
+ case LOCAL_GL_SAMPLER_3D:
+ case LOCAL_GL_SAMPLER_CUBE:
+ case LOCAL_GL_SAMPLER_2D_SHADOW:
+ case LOCAL_GL_SAMPLER_2D_ARRAY:
+ case LOCAL_GL_SAMPLER_2D_ARRAY_SHADOW:
+ case LOCAL_GL_SAMPLER_CUBE_SHADOW:
+ case LOCAL_GL_INT_SAMPLER_2D:
+ case LOCAL_GL_INT_SAMPLER_3D:
+ case LOCAL_GL_INT_SAMPLER_CUBE:
+ case LOCAL_GL_INT_SAMPLER_2D_ARRAY:
+ case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D:
+ case LOCAL_GL_UNSIGNED_INT_SAMPLER_3D:
+ case LOCAL_GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case LOCAL_GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ {
+ GLint buffer[kMaxElemSize] = {0};
+ gl->fGetUniformiv(prog, mLoc, buffer);
+
+ if (elemSize == 1)
+ return JS::Int32Value(buffer[0]);
+
+ JSObject* obj = dom::Int32Array::Create(js, mContext, elemSize, buffer);
+ if (!obj) {
+ mContext->ErrorOutOfMemory("getUniform: Out of memory.");
+ return JS::NullValue();
+ }
+ return JS::ObjectOrNullValue(obj);
+ }
+
+ case LOCAL_GL_BOOL:
+ case LOCAL_GL_BOOL_VEC2:
+ case LOCAL_GL_BOOL_VEC3:
+ case LOCAL_GL_BOOL_VEC4:
+ {
+ GLint buffer[kMaxElemSize] = {0};
+ gl->fGetUniformiv(prog, mLoc, buffer);
+
+ if (elemSize == 1)
+ return JS::BooleanValue(buffer[0]);
+
+ bool boolBuffer[kMaxElemSize];
+ for (uint8_t i = 0; i < kMaxElemSize; i++)
+ boolBuffer[i] = buffer[i];
+
+ JS::RootedValue val(js);
+ // Be careful: we don't want to convert all of |uv|!
+ if (!dom::ToJSValue(js, boolBuffer, elemSize, &val)) {
+ mContext->ErrorOutOfMemory("getUniform: Out of memory.");
+ return JS::NullValue();
+ }
+ return val;
+ }
+
+ case LOCAL_GL_FLOAT:
+ case LOCAL_GL_FLOAT_VEC2:
+ case LOCAL_GL_FLOAT_VEC3:
+ case LOCAL_GL_FLOAT_VEC4:
+ case LOCAL_GL_FLOAT_MAT2:
+ case LOCAL_GL_FLOAT_MAT3:
+ case LOCAL_GL_FLOAT_MAT4:
+ case LOCAL_GL_FLOAT_MAT2x3:
+ case LOCAL_GL_FLOAT_MAT2x4:
+ case LOCAL_GL_FLOAT_MAT3x2:
+ case LOCAL_GL_FLOAT_MAT3x4:
+ case LOCAL_GL_FLOAT_MAT4x2:
+ case LOCAL_GL_FLOAT_MAT4x3:
+ {
+ GLfloat buffer[16] = {0.0f};
+ gl->fGetUniformfv(prog, mLoc, buffer);
+
+ if (elemSize == 1)
+ return JS::DoubleValue(buffer[0]);
+
+ JSObject* obj = dom::Float32Array::Create(js, mContext, elemSize, buffer);
+ if (!obj) {
+ mContext->ErrorOutOfMemory("getUniform: Out of memory.");
+ return JS::NullValue();
+ }
+ return JS::ObjectOrNullValue(obj);
+ }
+
+ case LOCAL_GL_UNSIGNED_INT:
+ case LOCAL_GL_UNSIGNED_INT_VEC2:
+ case LOCAL_GL_UNSIGNED_INT_VEC3:
+ case LOCAL_GL_UNSIGNED_INT_VEC4:
+ {
+ GLuint buffer[kMaxElemSize] = {0};
+ gl->fGetUniformuiv(prog, mLoc, buffer);
+
+ if (elemSize == 1)
+ return JS::DoubleValue(buffer[0]); // This is Double because only Int32 is special cased.
+
+ JSObject* obj = dom::Uint32Array::Create(js, mContext, elemSize, buffer);
+ if (!obj) {
+ mContext->ErrorOutOfMemory("getUniform: Out of memory.");
+ return JS::NullValue();
+ }
+ return JS::ObjectOrNullValue(obj);
+ }
+
+ default:
+ MOZ_CRASH("GFX: Invalid elemType.");
+ }
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
+JSObject*
+WebGLUniformLocation::WrapObject(JSContext* js, JS::Handle<JSObject*> givenProto)
+{
+ return dom::WebGLUniformLocationBinding::Wrap(js, this, givenProto);
+}
+
+NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLUniformLocation)
+
+NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLUniformLocation, AddRef)
+NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLUniformLocation, Release)
+
+} // namespace mozilla