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authorwolfbeast <mcwerewolf@wolfbeast.com>2019-11-10 11:39:27 +0100
committerwolfbeast <mcwerewolf@wolfbeast.com>2019-11-10 11:39:27 +0100
commit974a481d12bf430891725bd3662876358e57e11a (patch)
treecad011151456251fef2f1b8d02ef4b4e45fad61a /dom/canvas/WebGLTextureUpload.cpp
parent6bd66b1728eeddb058066edda740aaeb2ceaec23 (diff)
parent736d25cbec4541186ed46c935c117ce4d1c7f3bb (diff)
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Merge branch 'master' into js-modules
# Conflicts: # modules/libpref/init/all.js
Diffstat (limited to 'dom/canvas/WebGLTextureUpload.cpp')
-rw-r--r--dom/canvas/WebGLTextureUpload.cpp30
1 files changed, 27 insertions, 3 deletions
diff --git a/dom/canvas/WebGLTextureUpload.cpp b/dom/canvas/WebGLTextureUpload.cpp
index 612d5889d..ae60d2a2b 100644
--- a/dom/canvas/WebGLTextureUpload.cpp
+++ b/dom/canvas/WebGLTextureUpload.cpp
@@ -12,6 +12,7 @@
#include "GLBlitHelper.h"
#include "GLContext.h"
#include "mozilla/gfx/2D.h"
+#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/dom/HTMLVideoElement.h"
#include "mozilla/dom/ImageBitmap.h"
#include "mozilla/dom/ImageData.h"
@@ -214,9 +215,18 @@ FromPboOffset(WebGLContext* webgl, const char* funcName, TexImageTarget target,
static UniquePtr<webgl::TexUnpackBlob>
FromImageBitmap(WebGLContext* webgl, const char* funcName, TexImageTarget target,
uint32_t width, uint32_t height, uint32_t depth,
- const dom::ImageBitmap& imageBitmap)
+ const dom::ImageBitmap& imageBitmap, ErrorResult* aRv)
{
+ if (imageBitmap.IsWriteOnly()) {
+ aRv->Throw(NS_ERROR_DOM_SECURITY_ERR);
+ return nullptr;
+ }
+
UniquePtr<dom::ImageBitmapCloneData> cloneData = Move(imageBitmap.ToCloneData());
+ if (!cloneData) {
+ return nullptr;
+ }
+
const RefPtr<gfx::DataSourceSurface> surf = cloneData->mSurface;
////
@@ -293,6 +303,14 @@ WebGLContext::FromDomElem(const char* funcName, TexImageTarget target, uint32_t
uint32_t height, uint32_t depth, const dom::Element& elem,
ErrorResult* const out_error)
{
+ if (elem.IsHTMLElement(nsGkAtoms::canvas)) {
+ const dom::HTMLCanvasElement* canvas = static_cast<const dom::HTMLCanvasElement*>(&elem);
+ if (canvas->IsWriteOnly()) {
+ out_error->Throw(NS_ERROR_DOM_SECURITY_ERR);
+ return nullptr;
+ }
+ }
+
uint32_t flags = nsLayoutUtils::SFE_WANT_IMAGE_SURFACE |
nsLayoutUtils::SFE_USE_ELEMENT_SIZE_IF_VECTOR;
@@ -412,7 +430,7 @@ WebGLContext::From(const char* funcName, TexImageTarget target, GLsizei rawWidth
if (src.mImageBitmap) {
return FromImageBitmap(this, funcName, target, width, height, depth,
- *(src.mImageBitmap));
+ *(src.mImageBitmap), src.mOut_error);
}
if (src.mImageData) {
@@ -1160,6 +1178,7 @@ WebGLTexture::TexStorage(const char* funcName, TexTarget target, GLsizei levels,
if (error == LOCAL_GL_OUT_OF_MEMORY) {
mContext->ErrorOutOfMemory("%s: Ran out of memory during texture allocation.",
funcName);
+ Truncate();
return;
}
if (error) {
@@ -1292,6 +1311,7 @@ WebGLTexture::TexImage(const char* funcName, TexImageTarget target, GLint level,
if (glError == LOCAL_GL_OUT_OF_MEMORY) {
mContext->ErrorOutOfMemory("%s: Driver ran out of memory during upload.",
funcName);
+ Truncate();
return;
}
@@ -1380,6 +1400,7 @@ WebGLTexture::TexSubImage(const char* funcName, TexImageTarget target, GLint lev
if (glError == LOCAL_GL_OUT_OF_MEMORY) {
mContext->ErrorOutOfMemory("%s: Driver ran out of memory during upload.",
funcName);
+ Truncate();
return;
}
@@ -1496,6 +1517,7 @@ WebGLTexture::CompressedTexImage(const char* funcName, TexImageTarget target, GL
blob->mAvailBytes, blob->mPtr);
if (error == LOCAL_GL_OUT_OF_MEMORY) {
mContext->ErrorOutOfMemory("%s: Ran out of memory during upload.", funcName);
+ Truncate();
return;
}
if (error) {
@@ -1646,6 +1668,7 @@ WebGLTexture::CompressedTexSubImage(const char* funcName, TexImageTarget target,
blob->mAvailBytes, blob->mPtr);
if (error == LOCAL_GL_OUT_OF_MEMORY) {
mContext->ErrorOutOfMemory("%s: Ran out of memory during upload.", funcName);
+ Truncate();
return;
}
if (error) {
@@ -1974,7 +1997,7 @@ WebGLTexture::ValidateCopyTexImageForFeedback(const char* funcName, uint32_t lev
static bool
DoCopyTexOrSubImage(WebGLContext* webgl, const char* funcName, bool isSubImage,
- const WebGLTexture* tex, TexImageTarget target, GLint level,
+ WebGLTexture* tex, TexImageTarget target, GLint level,
GLint xWithinSrc, GLint yWithinSrc,
uint32_t srcTotalWidth, uint32_t srcTotalHeight,
const webgl::FormatUsageInfo* srcUsage,
@@ -2051,6 +2074,7 @@ DoCopyTexOrSubImage(WebGLContext* webgl, const char* funcName, bool isSubImage,
if (error == LOCAL_GL_OUT_OF_MEMORY) {
webgl->ErrorOutOfMemory("%s: Ran out of memory during texture copy.", funcName);
+ tex->Truncate();
return false;
}