diff options
author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
---|---|---|
committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLTexture.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLTexture.h')
-rw-r--r-- | dom/canvas/WebGLTexture.h | 444 |
1 files changed, 444 insertions, 0 deletions
diff --git a/dom/canvas/WebGLTexture.h b/dom/canvas/WebGLTexture.h new file mode 100644 index 000000000..66e781f23 --- /dev/null +++ b/dom/canvas/WebGLTexture.h @@ -0,0 +1,444 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGL_TEXTURE_H_ +#define WEBGL_TEXTURE_H_ + +#include <algorithm> +#include <map> +#include <set> +#include <vector> + +#include "mozilla/Assertions.h" +#include "mozilla/CheckedInt.h" +#include "mozilla/dom/TypedArray.h" +#include "mozilla/LinkedList.h" +#include "nsWrapperCache.h" + +#include "WebGLFramebufferAttachable.h" +#include "WebGLObjectModel.h" +#include "WebGLStrongTypes.h" +#include "WebGLTypes.h" + +namespace mozilla { +class ErrorResult; +class WebGLContext; +struct FloatOrInt; +struct TexImageSource; + +namespace dom { +class Element; +class HTMLVideoElement; +class ImageData; +class ArrayBufferViewOrSharedArrayBufferView; +} // namespace dom + +namespace layers { +class Image; +} // namespace layers + +namespace webgl { +struct DriverUnpackInfo; +struct FormatUsageInfo; +struct PackingInfo; +class TexUnpackBlob; +} // namespace webgl + + +bool +DoesTargetMatchDimensions(WebGLContext* webgl, TexImageTarget target, uint8_t dims, + const char* funcName); + + +// NOTE: When this class is switched to new DOM bindings, update the (then-slow) +// WrapObject calls in GetParameter and GetFramebufferAttachmentParameter. +class WebGLTexture final + : public nsWrapperCache + , public WebGLRefCountedObject<WebGLTexture> + , public LinkedListElement<WebGLTexture> +{ + // Friends + friend class WebGLContext; + friend class WebGLFramebuffer; + + //////////////////////////////////// + // Members +public: + const GLuint mGLName; + +protected: + TexTarget mTarget; + + static const uint8_t kMaxFaceCount = 6; + uint8_t mFaceCount; // 6 for cube maps, 1 otherwise. + + TexMinFilter mMinFilter; + TexMagFilter mMagFilter; + TexWrap mWrapS, mWrapT; + + bool mImmutable; // Set by texStorage* + uint8_t mImmutableLevelCount; + + uint32_t mBaseMipmapLevel; // Set by texParameter (defaults to 0) + uint32_t mMaxMipmapLevel; // Set by texParameter (defaults to 1000) + // You almost certainly don't want to query mMaxMipmapLevel. + // You almost certainly want MaxEffectiveMipmapLevel(). + + GLenum mTexCompareMode; + + // Resolvable optimizations: + bool mIsResolved; + FakeBlackType mResolved_FakeBlack; + const GLint* mResolved_Swizzle; // nullptr means 'default swizzle'. + +public: + class ImageInfo; + + // numLevels = log2(size) + 1 + // numLevels(16k) = log2(16k) + 1 = 14 + 1 = 15 + // numLevels(1M) = log2(1M) + 1 = 19.9 + 1 ~= 21 + // Or we can just max this out to 31, which is the number of unsigned bits in GLsizei. + static const uint8_t kMaxLevelCount = 31; + + // And in turn, it needs these forwards: +protected: + // We need to forward these. + void SetImageInfo(ImageInfo* target, const ImageInfo& newInfo); + void SetImageInfosAtLevel(uint32_t level, const ImageInfo& newInfo); + +public: + // We store information about the various images that are part of this + // texture. (cubemap faces, mipmap levels) + class ImageInfo + { + friend void WebGLTexture::SetImageInfo(ImageInfo* target, + const ImageInfo& newInfo); + friend void WebGLTexture::SetImageInfosAtLevel(uint32_t level, + const ImageInfo& newInfo); + + public: + static const ImageInfo kUndefined; + + // This is the "effective internal format" of the texture, an official + // OpenGL spec concept, see OpenGL ES 3.0.3 spec, section 3.8.3, page + // 126 and below. + const webgl::FormatUsageInfo* const mFormat; + + const uint32_t mWidth; + const uint32_t mHeight; + const uint32_t mDepth; + + protected: + bool mIsDataInitialized; + + std::set<WebGLFBAttachPoint*> mAttachPoints; + + public: + ImageInfo() + : mFormat(LOCAL_GL_NONE) + , mWidth(0) + , mHeight(0) + , mDepth(0) + , mIsDataInitialized(false) + { } + + ImageInfo(const webgl::FormatUsageInfo* format, uint32_t width, uint32_t height, + uint32_t depth, bool isDataInitialized) + : mFormat(format) + , mWidth(width) + , mHeight(height) + , mDepth(depth) + , mIsDataInitialized(isDataInitialized) + { + MOZ_ASSERT(mFormat); + } + + void Clear(); + + ~ImageInfo() { + if (!IsDefined()) + Clear(); + } + + protected: + ImageInfo& operator =(const ImageInfo& a); + + public: + uint32_t PossibleMipmapLevels() const { + // GLES 3.0.4, 3.8 - Mipmapping: `floor(log2(largest_of_dims)) + 1` + const uint32_t largest = std::max(std::max(mWidth, mHeight), mDepth); + MOZ_ASSERT(largest != 0); + return FloorLog2Size(largest) + 1; + } + + bool IsPowerOfTwo() const; + + void AddAttachPoint(WebGLFBAttachPoint* attachPoint); + void RemoveAttachPoint(WebGLFBAttachPoint* attachPoint); + void OnRespecify() const; + + size_t MemoryUsage() const; + + bool IsDefined() const { + if (mFormat == LOCAL_GL_NONE) { + MOZ_ASSERT(!mWidth && !mHeight && !mDepth); + return false; + } + + return true; + } + + bool IsDataInitialized() const { return mIsDataInitialized; } + + void SetIsDataInitialized(bool isDataInitialized, WebGLTexture* tex); + }; + + ImageInfo mImageInfoArr[kMaxLevelCount * kMaxFaceCount]; + + //////////////////////////////////// +public: + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLTexture) + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLTexture) + + WebGLTexture(WebGLContext* webgl, GLuint tex); + + void Delete(); + + bool HasEverBeenBound() const { return mTarget != LOCAL_GL_NONE; } + TexTarget Target() const { return mTarget; } + + WebGLContext* GetParentObject() const { + return mContext; + } + + virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override; + +protected: + ~WebGLTexture() { + DeleteOnce(); + } + +public: + //////////////////////////////////// + // GL calls + bool BindTexture(TexTarget texTarget); + void GenerateMipmap(TexTarget texTarget); + JS::Value GetTexParameter(TexTarget texTarget, GLenum pname); + bool IsTexture() const; + void TexParameter(TexTarget texTarget, GLenum pname, const FloatOrInt& param); + + //////////////////////////////////// + // WebGLTextureUpload.cpp + +protected: + void TexOrSubImageBlob(bool isSubImage, const char* funcName, TexImageTarget target, + GLint level, GLenum internalFormat, GLint xOffset, + GLint yOffset, GLint zOffset, + const webgl::PackingInfo& pi, + const webgl::TexUnpackBlob* blob); + + bool ValidateTexImageSpecification(const char* funcName, TexImageTarget target, + GLint level, uint32_t width, uint32_t height, + uint32_t depth, + WebGLTexture::ImageInfo** const out_imageInfo); + bool ValidateTexImageSelection(const char* funcName, TexImageTarget target, + GLint level, GLint xOffset, GLint yOffset, + GLint zOffset, uint32_t width, uint32_t height, + uint32_t depth, + WebGLTexture::ImageInfo** const out_imageInfo); + bool ValidateCopyTexImageForFeedback(const char* funcName, uint32_t level, GLint layer = 0) const; + + bool ValidateUnpack(const char* funcName, const webgl::TexUnpackBlob* blob, + bool isFunc3D, const webgl::PackingInfo& srcPI) const; +public: + void TexStorage(const char* funcName, TexTarget target, GLsizei levels, + GLenum sizedFormat, GLsizei width, GLsizei height, GLsizei depth); + void TexImage(const char* funcName, TexImageTarget target, GLint level, + GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, + GLint border, const webgl::PackingInfo& pi, const TexImageSource& src); + void TexSubImage(const char* funcName, TexImageTarget target, GLint level, + GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width, + GLsizei height, GLsizei depth, const webgl::PackingInfo& pi, + const TexImageSource& src); +protected: + void TexImage(const char* funcName, TexImageTarget target, GLint level, + GLenum internalFormat, const webgl::PackingInfo& pi, + const webgl::TexUnpackBlob* blob); + void TexSubImage(const char* funcName, TexImageTarget target, GLint level, + GLint xOffset, GLint yOffset, GLint zOffset, + const webgl::PackingInfo& pi, const webgl::TexUnpackBlob* blob); +public: + void CompressedTexImage(const char* funcName, TexImageTarget target, GLint level, + GLenum internalFormat, GLsizei width, GLsizei height, + GLsizei depth, GLint border, const TexImageSource& src); + void CompressedTexSubImage(const char* funcName, TexImageTarget target, GLint level, + GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum sizedUnpackFormat, + const TexImageSource& src); + + void CopyTexImage2D(TexImageTarget target, GLint level, GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void CopyTexSubImage(const char* funcName, TexImageTarget target, GLint level, + GLint xOffset, GLint yOffset, GLint zOffset, GLint x, GLint y, + GLsizei width, GLsizei height); + + //////////////////////////////////// + +protected: + void ClampLevelBaseAndMax(); + + void PopulateMipChain(uint32_t baseLevel, uint32_t maxLevel); + + bool MaxEffectiveMipmapLevel(uint32_t texUnit, uint32_t* const out) const; + + static uint8_t FaceForTarget(TexImageTarget texImageTarget) { + GLenum rawTexImageTarget = texImageTarget.get(); + switch (rawTexImageTarget) { + case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case LOCAL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + return rawTexImageTarget - LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X; + + default: + return 0; + } + } + + ImageInfo& ImageInfoAtFace(uint8_t face, uint32_t level) { + MOZ_ASSERT(face < mFaceCount); + MOZ_ASSERT(level < kMaxLevelCount); + size_t pos = (level * mFaceCount) + face; + return mImageInfoArr[pos]; + } + + const ImageInfo& ImageInfoAtFace(uint8_t face, uint32_t level) const { + return const_cast<WebGLTexture*>(this)->ImageInfoAtFace(face, level); + } + +public: + ImageInfo& ImageInfoAt(TexImageTarget texImageTarget, GLint level) { + auto face = FaceForTarget(texImageTarget); + return ImageInfoAtFace(face, level); + } + + const ImageInfo& ImageInfoAt(TexImageTarget texImageTarget, GLint level) const { + return const_cast<WebGLTexture*>(this)->ImageInfoAt(texImageTarget, level); + } + + void SetImageInfoAt(TexImageTarget texImageTarget, GLint level, + const ImageInfo& val) + { + ImageInfo* target = &ImageInfoAt(texImageTarget, level); + SetImageInfo(target, val); + } + + const ImageInfo& BaseImageInfo() const { + if (mBaseMipmapLevel >= kMaxLevelCount) + return ImageInfo::kUndefined; + + return ImageInfoAtFace(0, mBaseMipmapLevel); + } + + size_t MemoryUsage() const; + + bool InitializeImageData(const char* funcName, TexImageTarget target, uint32_t level); +protected: + bool EnsureImageDataInitialized(const char* funcName, TexImageTarget target, + uint32_t level); + bool EnsureLevelInitialized(const char* funcName, uint32_t level); + + bool CheckFloatTextureFilterParams() const { + // Without OES_texture_float_linear, only NEAREST and + // NEAREST_MIMPAMP_NEAREST are supported. + return mMagFilter == LOCAL_GL_NEAREST && + (mMinFilter == LOCAL_GL_NEAREST || + mMinFilter == LOCAL_GL_NEAREST_MIPMAP_NEAREST); + } + + bool AreBothWrapModesClampToEdge() const { + return mWrapS == LOCAL_GL_CLAMP_TO_EDGE && + mWrapT == LOCAL_GL_CLAMP_TO_EDGE; + } + +public: + bool DoesMinFilterRequireMipmap() const { + return !(mMinFilter == LOCAL_GL_NEAREST || + mMinFilter == LOCAL_GL_LINEAR); + } + + void SetGeneratedMipmap(); + + void SetCustomMipmap(); + + bool AreAllLevel0ImageInfosEqual() const; + + bool IsMipmapComplete(const char* funcName, uint32_t texUnit, + bool* const out_initFailed); + + bool IsCubeComplete() const; + + bool IsComplete(const char* funcName, uint32_t texUnit, const char** const out_reason, + bool* const out_initFailed); + + bool IsMipmapCubeComplete() const; + + bool IsCubeMap() const { return (mTarget == LOCAL_GL_TEXTURE_CUBE_MAP); } + + // Resolve cache optimizations +protected: + bool GetFakeBlackType(const char* funcName, uint32_t texUnit, + FakeBlackType* const out_fakeBlack); +public: + bool IsFeedback(WebGLContext* webgl, const char* funcName, uint32_t texUnit, + const std::vector<const WebGLFBAttachPoint*>& fbAttachments) const; + + bool ResolveForDraw(const char* funcName, uint32_t texUnit, + FakeBlackType* const out_fakeBlack); + + void InvalidateResolveCache() { mIsResolved = false; } +}; + +inline TexImageTarget +TexImageTargetForTargetAndFace(TexTarget target, uint8_t face) +{ + switch (target.get()) { + case LOCAL_GL_TEXTURE_2D: + case LOCAL_GL_TEXTURE_3D: + MOZ_ASSERT(face == 0); + return target.get(); + case LOCAL_GL_TEXTURE_CUBE_MAP: + MOZ_ASSERT(face < 6); + return LOCAL_GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; + default: + MOZ_CRASH("GFX: TexImageTargetForTargetAndFace"); + } +} + +already_AddRefed<mozilla::layers::Image> +ImageFromVideo(dom::HTMLVideoElement* elem); + +bool +IsTarget3D(TexImageTarget target); + +GLenum +DoTexImage(gl::GLContext* gl, TexImageTarget target, GLint level, + const webgl::DriverUnpackInfo* dui, GLsizei width, GLsizei height, + GLsizei depth, const void* data); +GLenum +DoTexSubImage(gl::GLContext* gl, TexImageTarget target, GLint level, GLint xOffset, + GLint yOffset, GLint zOffset, GLsizei width, GLsizei height, + GLsizei depth, const webgl::PackingInfo& pi, const void* data); +GLenum +DoCompressedTexSubImage(gl::GLContext* gl, TexImageTarget target, GLint level, + GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum sizedUnpackFormat, + GLsizei dataSize, const void* data); + +} // namespace mozilla + +#endif // WEBGL_TEXTURE_H_ |