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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLTexelConversions.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLTexelConversions.cpp')
-rw-r--r-- | dom/canvas/WebGLTexelConversions.cpp | 435 |
1 files changed, 435 insertions, 0 deletions
diff --git a/dom/canvas/WebGLTexelConversions.cpp b/dom/canvas/WebGLTexelConversions.cpp new file mode 100644 index 000000000..f6ffe0cae --- /dev/null +++ b/dom/canvas/WebGLTexelConversions.cpp @@ -0,0 +1,435 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLContext.h" +#include "WebGLTexelConversions.h" + +namespace mozilla { + +using namespace WebGLTexelConversions; + +namespace { + +/** @class WebGLImageConverter + * + * This class is just a helper to implement WebGLContext::ConvertImage below. + * + * Design comments: + * + * WebGLContext::ConvertImage has to handle hundreds of format conversion paths. + * It is important to minimize executable code size here. Instead of passing around + * a large number of function parameters hundreds of times, we create a + * WebGLImageConverter object once, storing these parameters, and then we call + * the run() method on it. + */ +class WebGLImageConverter +{ + const size_t mWidth, mHeight; + const void* const mSrcStart; + void* const mDstStart; + const ptrdiff_t mSrcStride, mDstStride; + bool mAlreadyRun; + bool mSuccess; + + /* + * Returns sizeof(texel)/sizeof(type). The point is that we will iterate over + * texels with typed pointers and this value will tell us by how much we need + * to increment these pointers to advance to the next texel. + */ + template<WebGLTexelFormat Format> + static size_t NumElementsPerTexelForFormat() { + switch (Format) { + case WebGLTexelFormat::A8: + case WebGLTexelFormat::A16F: + case WebGLTexelFormat::A32F: + case WebGLTexelFormat::R8: + case WebGLTexelFormat::R16F: + case WebGLTexelFormat::R32F: + case WebGLTexelFormat::RGB565: + case WebGLTexelFormat::RGB11F11F10F: + case WebGLTexelFormat::RGBA4444: + case WebGLTexelFormat::RGBA5551: + return 1; + case WebGLTexelFormat::RA8: + case WebGLTexelFormat::RA16F: + case WebGLTexelFormat::RA32F: + case WebGLTexelFormat::RG8: + case WebGLTexelFormat::RG16F: + case WebGLTexelFormat::RG32F: + return 2; + case WebGLTexelFormat::RGB8: + case WebGLTexelFormat::RGB16F: + case WebGLTexelFormat::RGB32F: + return 3; + case WebGLTexelFormat::RGBA8: + case WebGLTexelFormat::RGBA16F: + case WebGLTexelFormat::RGBA32F: + case WebGLTexelFormat::BGRX8: + case WebGLTexelFormat::BGRA8: + return 4; + default: + MOZ_ASSERT(false, "Unknown texel format. Coding mistake?"); + return 0; + } + } + + /* + * This is the completely format-specific templatized conversion function, + * that will be instantiated hundreds of times for all different combinations. + * It is important to avoid generating useless code here. In particular, many + * instantiations of this function template will never be called, so we try + * to return immediately in these cases to allow the compiler to avoid generating + * useless code. + */ + template<WebGLTexelFormat SrcFormat, + WebGLTexelFormat DstFormat, + WebGLTexelPremultiplicationOp PremultiplicationOp> + void run() + { + // check for never-called cases. We early-return to allow the compiler + // to avoid generating this code. It would be tempting to abort() instead, + // as returning early does leave the destination surface with uninitialized + // data, but that would not allow the compiler to avoid generating this code. + // So instead, we return early, so Success() will return false, and the caller + // must check that and abort in that case. See WebGLContext::ConvertImage. + + if (SrcFormat == DstFormat && + PremultiplicationOp == WebGLTexelPremultiplicationOp::None) + { + // Should have used a fast exit path earlier, rather than entering this function. + // we explicitly return here to allow the compiler to avoid generating this code + return; + } + + // Only textures uploaded from DOM elements or ImageData can allow DstFormat != SrcFormat. + // DOM elements can only give BGRA8, BGRX8, A8, RGB565 formats. See DOMElementToImageSurface. + // ImageData is always RGBA8. So all other SrcFormat will always satisfy DstFormat==SrcFormat, + // so we can avoid compiling the code for all the unreachable paths. + const bool CanSrcFormatComeFromDOMElementOrImageData + = SrcFormat == WebGLTexelFormat::BGRA8 || + SrcFormat == WebGLTexelFormat::BGRX8 || + SrcFormat == WebGLTexelFormat::A8 || + SrcFormat == WebGLTexelFormat::RGB565 || + SrcFormat == WebGLTexelFormat::RGBA8; + if (!CanSrcFormatComeFromDOMElementOrImageData && + SrcFormat != DstFormat) + { + return; + } + + // Likewise, only textures uploaded from DOM elements or ImageData can possibly have to be unpremultiplied. + if (!CanSrcFormatComeFromDOMElementOrImageData && + PremultiplicationOp == WebGLTexelPremultiplicationOp::Unpremultiply) + { + return; + } + + // there is no point in premultiplication/unpremultiplication + // in the following cases: + // - the source format has no alpha + // - the source format has no color + // - the destination format has no color + if (!HasAlpha(SrcFormat) || + !HasColor(SrcFormat) || + !HasColor(DstFormat)) + { + + if (PremultiplicationOp != WebGLTexelPremultiplicationOp::None) + { + return; + } + } + + // end of early return cases. + + MOZ_ASSERT(!mAlreadyRun, "converter should be run only once!"); + mAlreadyRun = true; + + // gather some compile-time meta-data about the formats at hand. + + typedef + typename DataTypeForFormat<SrcFormat>::Type + SrcType; + typedef + typename DataTypeForFormat<DstFormat>::Type + DstType; + + const WebGLTexelFormat IntermediateSrcFormat + = IntermediateFormat<SrcFormat>::Value; + const WebGLTexelFormat IntermediateDstFormat + = IntermediateFormat<DstFormat>::Value; + typedef + typename DataTypeForFormat<IntermediateSrcFormat>::Type + IntermediateSrcType; + typedef + typename DataTypeForFormat<IntermediateDstFormat>::Type + IntermediateDstType; + + const size_t NumElementsPerSrcTexel = NumElementsPerTexelForFormat<SrcFormat>(); + const size_t NumElementsPerDstTexel = NumElementsPerTexelForFormat<DstFormat>(); + const size_t MaxElementsPerTexel = 4; + MOZ_ASSERT(NumElementsPerSrcTexel <= MaxElementsPerTexel, "unhandled format"); + MOZ_ASSERT(NumElementsPerDstTexel <= MaxElementsPerTexel, "unhandled format"); + + // we assume that the strides are multiples of the sizeof of respective types. + // this assumption will allow us to iterate over src and dst images using typed + // pointers, e.g. uint8_t* or uint16_t* or float*, instead of untyped pointers. + // So this assumption allows us to write cleaner and safer code, but it might + // not be true forever and if it eventually becomes wrong, we'll have to revert + // to always iterating using uint8_t* pointers regardless of the types at hand. + MOZ_ASSERT(mSrcStride % sizeof(SrcType) == 0 && + mDstStride % sizeof(DstType) == 0, + "Unsupported: texture stride is not a multiple of sizeof(type)"); + const ptrdiff_t srcStrideInElements = mSrcStride / sizeof(SrcType); + const ptrdiff_t dstStrideInElements = mDstStride / sizeof(DstType); + + const SrcType* srcRowStart = static_cast<const SrcType*>(mSrcStart); + DstType* dstRowStart = static_cast<DstType*>(mDstStart); + + // the loop performing the texture format conversion + for (size_t i = 0; i < mHeight; ++i) { + const SrcType* srcRowEnd = srcRowStart + mWidth * NumElementsPerSrcTexel; + const SrcType* srcPtr = srcRowStart; + DstType* dstPtr = dstRowStart; + while (srcPtr != srcRowEnd) { + // convert a single texel. We proceed in 3 steps: unpack the source texel + // so the corresponding interchange format (e.g. unpack RGB565 to RGBA8), + // convert the resulting data type to the destination type (e.g. convert + // from RGBA8 to RGBA32F), and finally pack the destination texel + // (e.g. pack RGBA32F to RGB32F). + IntermediateSrcType unpackedSrc[MaxElementsPerTexel]; + IntermediateDstType unpackedDst[MaxElementsPerTexel]; + + // unpack a src texel to corresponding intermediate src format. + // for example, unpack RGB565 to RGBA8 + unpack<SrcFormat>(srcPtr, unpackedSrc); + // convert the data type to the destination type, if needed. + // for example, convert RGBA8 to RGBA32F + convertType(unpackedSrc, unpackedDst); + // pack the destination texel. + // for example, pack RGBA32F to RGB32F + pack<DstFormat, PremultiplicationOp>(unpackedDst, dstPtr); + + srcPtr += NumElementsPerSrcTexel; + dstPtr += NumElementsPerDstTexel; + } + srcRowStart += srcStrideInElements; + dstRowStart += dstStrideInElements; + } + + mSuccess = true; + return; + } + + template<WebGLTexelFormat SrcFormat, + WebGLTexelFormat DstFormat> + void run(WebGLTexelPremultiplicationOp premultiplicationOp) + { + #define WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(PremultiplicationOp) \ + case PremultiplicationOp: \ + return run<SrcFormat, DstFormat, PremultiplicationOp>(); + + switch (premultiplicationOp) { + WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(WebGLTexelPremultiplicationOp::None) + WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(WebGLTexelPremultiplicationOp::Premultiply) + WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP(WebGLTexelPremultiplicationOp::Unpremultiply) + default: + MOZ_ASSERT(false, "unhandled case. Coding mistake?"); + } + + #undef WEBGLIMAGECONVERTER_CASE_PREMULTIPLICATIONOP + } + + template<WebGLTexelFormat SrcFormat> + void run(WebGLTexelFormat dstFormat, + WebGLTexelPremultiplicationOp premultiplicationOp) + { + #define WEBGLIMAGECONVERTER_CASE_DSTFORMAT(DstFormat) \ + case DstFormat: \ + return run<SrcFormat, DstFormat>(premultiplicationOp); + + switch (dstFormat) { + // 1-channel formats + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::A8) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::A16F) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::A32F) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::R8) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::R16F) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::R32F) + // 2-channel formats + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RA8) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RA16F) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RA32F) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RG8) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RG16F) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RG32F) + // 3-channel formats + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB565) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB8) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB11F11F10F) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB16F) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGB32F) + // 4-channel formats + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA4444) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA5551) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA8) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA16F) + WEBGLIMAGECONVERTER_CASE_DSTFORMAT(WebGLTexelFormat::RGBA32F) + + default: + MOZ_ASSERT(false, "unhandled case. Coding mistake?"); + } + + #undef WEBGLIMAGECONVERTER_CASE_DSTFORMAT + } + +public: + + void run(WebGLTexelFormat srcFormat, + WebGLTexelFormat dstFormat, + WebGLTexelPremultiplicationOp premultiplicationOp) + { + #define WEBGLIMAGECONVERTER_CASE_SRCFORMAT(SrcFormat) \ + case SrcFormat: \ + return run<SrcFormat>(dstFormat, premultiplicationOp); + + switch (srcFormat) { + // 1-channel formats + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::A8) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::A16F) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::A32F) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::R8) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::R16F) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::R32F) + // 2-channel formats + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RA8) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RA16F) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RA32F) + // 3-channel formats + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB565) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB8) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB16F) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGB32F) + // 4-channel formats + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA4444) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA5551) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA8) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA16F) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::RGBA32F) + // DOM element source formats + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::BGRX8) + WEBGLIMAGECONVERTER_CASE_SRCFORMAT(WebGLTexelFormat::BGRA8) + + default: + MOZ_ASSERT(false, "unhandled case. Coding mistake?"); + } + + #undef WEBGLIMAGECONVERTER_CASE_SRCFORMAT + } + + WebGLImageConverter(size_t width, size_t height, + const void* srcStart, void* dstStart, + ptrdiff_t srcStride, ptrdiff_t dstStride) + : mWidth(width), mHeight(height), + mSrcStart(srcStart), mDstStart(dstStart), + mSrcStride(srcStride), mDstStride(dstStride), + mAlreadyRun(false), mSuccess(false) + {} + + bool Success() const { + return mSuccess; + } +}; + +} // end anonymous namespace + +bool +ConvertImage(size_t width, size_t height, + const void* srcBegin, size_t srcStride, gl::OriginPos srcOrigin, + WebGLTexelFormat srcFormat, bool srcPremultiplied, + void* dstBegin, size_t dstStride, gl::OriginPos dstOrigin, + WebGLTexelFormat dstFormat, bool dstPremultiplied, + bool* const out_wasTrivial) +{ + *out_wasTrivial = true; + + if (srcFormat == WebGLTexelFormat::FormatNotSupportingAnyConversion || + dstFormat == WebGLTexelFormat::FormatNotSupportingAnyConversion) + { + return false; + } + + if (!width || !height) + return true; + + const bool shouldYFlip = (srcOrigin != dstOrigin); + + const bool canSkipPremult = (!HasAlpha(srcFormat) || + !HasColor(srcFormat) || + !HasColor(dstFormat)); + + WebGLTexelPremultiplicationOp premultOp; + if (canSkipPremult) { + premultOp = WebGLTexelPremultiplicationOp::None; + } else if (!srcPremultiplied && dstPremultiplied) { + premultOp = WebGLTexelPremultiplicationOp::Premultiply; + } else if (srcPremultiplied && !dstPremultiplied) { + premultOp = WebGLTexelPremultiplicationOp::Unpremultiply; + } else { + premultOp = WebGLTexelPremultiplicationOp::None; + } + + const uint8_t* srcItr = (const uint8_t*)srcBegin; + const uint8_t* const srcEnd = srcItr + srcStride * height; + uint8_t* dstItr = (uint8_t*)dstBegin; + ptrdiff_t dstItrStride = dstStride; + if (shouldYFlip) { + dstItr = dstItr + dstStride * (height - 1); + dstItrStride = -dstItrStride; + } + + if (srcFormat == dstFormat && premultOp == WebGLTexelPremultiplicationOp::None) { + // Fast exit path: we just have to memcpy all the rows. + // + // The case where absolutely nothing needs to be done is supposed to have + // been handled earlier (in TexImage2D_base, etc). + // + // So the case we're handling here is when even though no format conversion is + // needed, we still might have to flip vertically and/or to adjust to a different + // stride. + + // We ignore canSkipPremult for this perf trap, since it's an avoidable perf cliff + // under the WebGL API user's control. + MOZ_ASSERT((srcPremultiplied != dstPremultiplied || + shouldYFlip || + srcStride != dstStride), + "Performance trap -- should handle this case earlier to avoid memcpy"); + + const auto bytesPerPixel = TexelBytesForFormat(srcFormat); + const size_t bytesPerRow = bytesPerPixel * width; + + while (srcItr != srcEnd) { + memcpy(dstItr, srcItr, bytesPerRow); + srcItr += srcStride; + dstItr += dstItrStride; + } + return true; + } + + *out_wasTrivial = false; + + WebGLImageConverter converter(width, height, srcItr, dstItr, srcStride, dstItrStride); + converter.run(srcFormat, dstFormat, premultOp); + + if (!converter.Success()) { + // the dst image may be left uninitialized, so we better not try to + // continue even in release builds. This should never happen anyway, + // and would be a bug in our code. + NS_RUNTIMEABORT("programming mistake in WebGL texture conversions"); + } + + return true; +} + +} // end namespace mozilla |