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authorwolfbeast <mcwerewolf@wolfbeast.com>2019-10-24 12:17:39 +0200
committerwolfbeast <mcwerewolf@wolfbeast.com>2019-10-24 22:42:34 +0200
commitfbb55365326ca10b0f01241ea1e09d50c7cd7e42 (patch)
tree93d9c1026a18b1f4c385bc94450b396baa29f6a1 /dom/canvas/WebGLShaderPrecisionFormat.cpp
parent28238d1ff5ad0828bd814ecc7d8f081493038fb8 (diff)
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Add size checks to WebGLContext::BufferData()
On MacOS, particularly large allocations within the platform limits (1.2G+) will fail and crash. This adds a specific size check for that when working around driver bugs (default). While there, added a generic size_t limited size check for the platform, and reporting OOM if too large.
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